Templars have no mechanism to sustain stamina while blocking. They also lack the aoe control abilities like talons. Therefore they need to slot an icestaff somehow to be effective. Also it can come to „fights“ about who has the right to use repentance, if another templar is in the group.
Narvuntien wrote: »Solution to the can't sustain stamina while blocking..... don't block.
Also don't need all that mag regen if its not sustaining stamina like a dk and your buffs are being supplied by the templar healer.
I really messed up my templar tank set up because I keep thinking like a dk, and reading guides about dks.
I only ran 4-man and basic difficulties with some vet.
But I also ran it completely on my PvP CP and all impen lol:
- 5pc medium ironblood with tactician passive. If someone didn't run lighting staff, a Dodge roll gave out off balance for everyone. Medium speed with Swift traits let me avoid the snare off ironblood and let new save blocks for really nasty mechanics.
- 2pc whatever monster. I used malubeth for the free heal to help my healer out and get vitality buff because I ran channeled focus to help use time stop use. I also used vigor with troll king in case the healer was using chokethorn.
- 5pc bone pirate. Just for stats and sustain (and I wasn't going to change my PvP sets off lol).
- I ran s+b/bow. Weird I know, but bow had AOE immobilze bombard and mobility buffs to help offset ironblood snares without sprinting. But I used meditate on this bar to get major protection and Stam back if I needed it. It helped me, but no idea how it works in really hard vet stuff (I only did vet Falk hold ).
But all of that is so far away from tank meta.
huschdeguddzje wrote: »I only ran 4-man and basic difficulties with some vet.
But I also ran it completely on my PvP CP and all impen lol:
- 5pc medium ironblood with tactician passive. If someone didn't run lighting staff, a Dodge roll gave out off balance for everyone. Medium speed with Swift traits let me avoid the snare off ironblood and let new save blocks for really nasty mechanics.
- 2pc whatever monster. I used malubeth for the free heal to help my healer out and get vitality buff because I ran channeled focus to help use time stop use. I also used vigor with troll king in case the healer was using chokethorn.
- 5pc bone pirate. Just for stats and sustain (and I wasn't going to change my PvP sets off lol).
- I ran s+b/bow. Weird I know, but bow had AOE immobilze bombard and mobility buffs to help offset ironblood snares without sprinting. But I used meditate on this bar to get major protection and Stam back if I needed it. It helped me, but no idea how it works in really hard vet stuff (I only did vet Falk hold ).
But all of that is so far away from tank meta.
I was looking for pve specifically, should have clarified that, sorry