Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
"Except its a normal ability not an ultimate and its undodgeable and unblockable". I think its safe to say that its kinda obvious what this means so you can keep the "i dont recall saying incap or curse is better" out of the discussion. You did compare them and your opinion is blatantly obvious.
I like how you conveniently ignore the defile, dmg boost, cc and the fact that its so cheap that its basically a sixth ability in ur comparison. Of course everybody told you that but yeah you can keep ignoring it if you think that proves ur point.
But since we are comparing just dmg do you know which ability hits also A LOT harder than incap. Spectral bow. Which class has that. Ah yeah, NB. And it can be buffed by incap. And it also has built in minor berserk. But yeah sure, make curse blockable and dodgeable. That would put it in line with incap according to you. Lol.
P.S. You know whats funny, that your video also contradicts ur statement about shieldstacking. Not that i like shieldstacking, i want it gone but feel free to go back and see urself chewing through shields in a couple of seconds on a build that seemingly has very low dmg. You should have done that before starting a thread and saying that shields should be affected by defile. But yeah nerf shields, nerf curse, nerf fury, nerf cage nerf everything until they are AP pinata.
Yes I bursted through the sorc's shields when I had the power sigil active. I guess that means it's balanced then if I can burst through shields when my damage is doubled. Makes sense.
On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.
Nope, you busted through shields multiple times throughout the video, not just after picking the sigil. You should really watch ur video again. And yes stamblades tend to be the squishiest targets when they get hit. Thats because their entire builds are built for avoiding the dmg, not taking dmg. If you want to take the dmg put on heavy armor. Which you did and it brings me to the next point.
Did u notice how ur heavy armor without rally build was taking everything they were throwing at you. Yeah indeed shields are better than heavy. Thats why you are the only freaking person in the entire match that never died once.
And ty for ignoring the comparison with incap, curse and spectral bow. Hopefully now you realised the stupidity of that comparison.
There is so much bias and misinformation in ur posts to the point where its not even funny anymore. Even ur freaking video contradicts almost everything you are saying.
Yes spectral bow hits like a truck, and it should considering the effort required to proc it; if it functioned like Crystal Frags then it would need to be nerfed accordingly. Yes there are advantages with incap (i.e. stun, defile, power buff). What I'm pointing out is that the magsorc can do a combo comparable in damage to Incap + Spectral bow with Crystal Frags + Haunting Curse, and your CC damages your opponent which helps get them into Endless Fury range.
I watched the video again and there wasn't an instance where I alone took down a magsorc's shield solo outside of having a power sigil. That's not saying that I wouldn't have been able to because I don't know the aforementioned magsorc's build nor individual skill.
As far as my survivability goes it should be obvious that if it weren't for my positioning or my allies I would have died (I'm guessing you failed to see the OP healing ward that was placed on me?).
Yes the two classes have comparable bursts. Thats a different story. Thats not what you were pointing out. What you were doing is bashing on curse and clearly comparing it with incap and going as far to consider it better. I mean you never actually said that but lets not hide behind our fingers. It was blatantly obvious what you meant.
If it werent for your positioning? Are you watching the same video? Your entire gameplay doesnt even resemble a normal stamblade with careful positioning. Its almost the exact opposite.
Jumping in the middle of the chaos with destro ults and infernal guardians flying around, you took random frags that barely scratched ur hp, u took incaps, you took on 2 stamblades damaging you at the same time, marks, rune cages, dawnbreakers that didnt even drop you below 50% hp, casually standing in grothdaar and ur hp wasnt even moving, you were barely roll dodging and ur hp isnt even that high. Hell, you didnt even have cloak ffs. You were playing a brawler build. You could do that because you were in freaking heavy armor.
P.S. I did see that OP healing ward. Did you? It was placed on you after you healed urself to 60%+ hp. That OP healing ward tho do you know who didnt save? The OP sorc and his OP shields. Ironically thats who this video is about.
Hey man, I wasn't complaining when that sorc gave me that awesome healing ward
One thing I mentioned was that in the case of that particular match my team was dominating because of that magsorc because he was kill stealing not just from me, but from everyone. Heck yeah I'm glad he was in my team, but it's pretty frustrating when you're on team 1 and team 2 is stealing your kills than you're attempting to claim on team 3. If this was team vs team a lot of this grief would be mitigated. The only issue then would be leaderboard status (not that game breaking but still frustrating), but in the current team vs team vs team set-up it's pretty frustrating.
I see so many threads complaining about how OP mag sorcs are. But more often than not, those threads seem to just want mag sorcs to have nothing to make them easy kills in PVP, something that shouldn't affect PVE, but that's another issue. From my perspective, all the "nerf mag sorcs" just seem to be people asking for their class to be better, so make something else easier to kill? It rarely actually seems to be for balance's sake.
Can someone explain this to me? This is the only game i've ever played where i've seen people BEG for nerfing lol.
Crowd Control:
Rune Cage got buffed so now every sorc and their mothers and the guy down the road are using it (CC's you upon dealing damage to them). This is also extremely frustrating because due to lag breaking free from this abomination of a CC feels near impossible and on top of that the animation is sloppy causing the CC to end up being longer than its actual duration. Its far too effective at the moment due to the state of the game and its general strength.
Streak provides a relatively good stun as well though its far more kind than rune cage.
Mobility:
Streak provides them with an extreme amount of mobility including the ability to get to places on the map where a vast majority cannot without some ridiculous glitchy jump exploits. While it does cost more per use in under 5 seconds it is relatively redundant as that cost increase is negated by the fact the lich set exists.
Damage:
They will run flame reach (I cant remember if that the correct morph name I hate the ability and dont use it myself and yes I am aware that its a destro ability and not a sorc ability) which is a long range spammable hard stun (knock back) CC that does a decent amount of damage but is then forced into a must slot because of the consistency in which it procs crystal fragments free cast. Which is the whole point of running it beyond the destro ability slotted passive.
They will also run mage wrath which is one of the most forgiving executes in the entire game you really dont need to do anything just spam it during a siege and you will get AP no problem that and your other spammable through flame reach and then the free cast when it is up.
THEN they have the most busted passive in the entire game which is implosion which procs so much and for so much damage in pvp that you literally in most cases cannot react to it, they just mage wrath or have a concussion dot or anything to do with lightning hitting you and it will proc, its biggest frustration is that it usually chains with mage wrath meaning that you basically get not just one execute but a second one on top of that through the passive. Its the most ridiculous thing any class has ever had in this game since launch. (there is of course other things like atronach and overload which in battlegrounds are just gross but meh). Why should they have a passive that in a nut shell wins the fight in a lot of cases? especially vs stam players. Mag players can barely survive it with harness alone.
and before someone uses the battle roar/argonian arguement 1) not everyone wants to run just argonians in pvp and 2) not everyones a DK and the battle roar is crap in most cases when its more than 3vs1.
Theres also curse but someone linked it already so i shouldnt have to explain.
Shields:
Hardened ward is one of the most effective and and powerful shields if not the most powerful in the game you can tank more damage with that shield than some tanks can tank which is ridiculous let alone the fact they like others can stack multiple shields but they are the only ones with access too a shield of that size in PvP which usually ends up being healing ward and hardened and then they sling lights champion into that (resto ult) which basically makes them immortal for a while.
Naturally you can just stun them to try deal with the shields as quick as possible but ultimately most people who play sorc will be ready for it and counter it with immo pots and such.
TD;LR They have too much going for them in pvp everyone knows it but nobody wants to talk about it because they love their easy mode class. I.e the sorcs mains dont want to discuss it properly and thus the community that does just gets angry and rages about them and then the others just dont want to get nerfed so they dont say anything.
Rework implosion and nerf the rune cage stun and ill be happy.
Chilly-McFreeze wrote: »But sure, rework implosion to something useful and fair and I'd be happy as well. Rework runecage seems the way to go. At least we can agree on these points. But we both know people wouldn't be happy then. "Overload, fury, curse, streak, shieldstacking too OP, please nerf!!11" It's already in the forums, just look at the many threads.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
usmguy1234 wrote: »Wait!
Isn't Cyrodiil awash with overpowered Stam NB's?
and I tried what turned out to be a not-very-good DK pvp build the other day but somehow managed to defeat someone and got told to *** OFF! with my OP cancer build ! lol
same old, same old.
It's called deflection. If nb mains (which there are a ton of) keep Zos distracted with oh noes sorc op, shield spam op typical type crying they won't focus on how overturned incap, cloak.... hell the entire nb tool kit is. I watched an ad nightblade yesterday kite and kill an entire zerg one by one. It literally took him two or three hits to kill a player... and with a flash of cloak like a fart he was gone just to pop out with incap up to nuke another player.
Sorc say NB is strong because they cant kill what they cant see.
BTW, from PvE perspective, just see waht VETERAN DLC GROUP content VAOH soloed on sorc and then show me any other class that did that.
Btw, there are more in this game than sorc and nbs. What about magicka warden that is beyond meme at this point? What about stamina DK that is rather weak atm? What about the damned templars?
How did you turn this into Sorc vs NB? @Enslavedusmguy1234 wrote: »Wait!
Isn't Cyrodiil awash with overpowered Stam NB's?
and I tried what turned out to be a not-very-good DK pvp build the other day but somehow managed to defeat someone and got told to *** OFF! with my OP cancer build ! lol
same old, same old.
It's called deflection. If nb mains (which there are a ton of) keep Zos distracted with oh noes sorc op, shield spam op typical type crying they won't focus on how overturned incap, cloak.... hell the entire nb tool kit is. I watched an ad nightblade yesterday kite and kill an entire zerg one by one. It literally took him two or three hits to kill a player... and with a flash of cloak like a fart he was gone just to pop out with incap up to nuke another player.
Sorc say NB is strong because they cant kill what they cant see.
BTW, from PvE perspective, just see waht VETERAN DLC GROUP content VAOH soloed on sorc and then show me any other class that did that.
Btw, there are more in this game than sorc and nbs. What about magicka warden that is beyond meme at this point? What about stamina DK that is rather weak atm? What about the damned templars?
Sure, a guy completing easy PvE content patches ago, certainly means a lot for PvP today, eh?
After a few more days of duels and BGs against the top PvPers on my server, I have come to the conclusion that Rune Cage is far too powerful on sorc. I have beat the top players on each respective class this patch, mag nb, mag dk, magplar stamblade etc (im a 2h/bow stamplar), but when faced with a mag sorc there is severe disparity. Fury>Curse>Meteor>Rune Cage combo is so broken that average level mag sorcs who were nobodies prior to summerset are now giving me trouble. This is where the line needs to be drawn, when a player with far inferior skill level is able to kill someone because of the class they are playing, something needs to be done. There is little to no counterplay against this combo and it is allowing sorc to dominate all facets of PvP. All that needs to be done is make rune cage blockable. Given, this won't stop sorc QQ (people have cried about it since launch), but the class is actually over performing right now and this will bring it more in line with other classes.
And do not try and rebuttal me trying to justify rune cage being undodgeable and unblockable because night blades have one as I am a 2h/Bow stamplar and dizzying swing is my CC so I do not care whatsoever. (Javelin misses half the time, sure so does dizzying but at least when it doesn't land I keep my stamina.)
After a few more days of duels and BGs against the top PvPers on my server, I have come to the conclusion that Rune Cage is far too powerful on sorc. I have beat the top players on each respective class this patch, mag nb, mag dk, magplar stamblade etc (im a 2h/bow stamplar), but when faced with a mag sorc there is severe disparity. Fury>Curse>Meteor>Rune Cage combo is so broken that average level mag sorcs who were nobodies prior to summerset are now giving me trouble. This is where the line needs to be drawn, when a player with far inferior skill level is able to kill someone because of the class they are playing, something needs to be done. There is little to no counterplay against this combo and it is allowing sorc to dominate all facets of PvP. All that needs to be done is make rune cage blockable. Given, this won't stop sorc QQ (people have cried about it since launch), but the class is actually over performing right now and this will bring it more in line with other classes.
And do not try and rebuttal me trying to justify rune cage being undodgeable and unblockable because night blades have one as I am a 2h/Bow stamplar and dizzying swing is my CC so I do not care whatsoever. (Javelin misses half the time, sure so does dizzying but at least when it doesn't land I keep my stamina.)
Only defensive rune should be unblockable and undodgeable. Giving a 28 meter damaging CC these attributes is so obviously a bad idea it's astonishing that they actually implemented it.
It's the easiest class but if someone just wants to play it for fun it shouldn't be an issue.
After a few more days of duels and BGs against the top PvPers on my server, I have come to the conclusion that Rune Cage is far too powerful on sorc. I have beat the top players on each respective class this patch, mag nb, mag dk, magplar stamblade etc (im a 2h/bow stamplar), but when faced with a mag sorc there is severe disparity. Fury>Curse>Meteor>Rune Cage combo is so broken that average level mag sorcs who were nobodies prior to summerset are now giving me trouble. This is where the line needs to be drawn, when a player with far inferior skill level is able to kill someone because of the class they are playing, something needs to be done. There is little to no counterplay against this combo and it is allowing sorc to dominate all facets of PvP. All that needs to be done is make rune cage blockable. Given, this won't stop sorc QQ (people have cried about it since launch), but the class is actually over performing right now and this will bring it more in line with other classes.
And do not try and rebuttal me trying to justify rune cage being undodgeable and unblockable because night blades have one as I am a 2h/Bow stamplar and dizzying swing is my CC so I do not care whatsoever. (Javelin misses half the time, sure so does dizzying but at least when it doesn't land I keep my stamina.)
@Mojomonkeyman
Rune Cage was discussed at length in the Sorc thread before Summerset. It’s not like every Sorc didn’t call it, and I specifically pleaded that the changes shouldn’t go live. ZOS just didn’t listen.
Chilly-McFreeze wrote: »
Crowd Control:
Rune Cage got buffed so now every sorc and their mothers and the guy down the road are using it (CC's you upon dealing damage to them). This is also extremely frustrating because due to lag breaking free from this abomination of a CC feels near impossible and on top of that the animation is sloppy causing the CC to end up being longer than its actual duration. Its far too effective at the moment due to the state of the game and its general strength.
Streak provides a relatively good stun as well though its far more kind than rune cage.
Mobility:
Streak provides them with an extreme amount of mobility including the ability to get to places on the map where a vast majority cannot without some ridiculous glitchy jump exploits. While it does cost more per use in under 5 seconds it is relatively redundant as that cost increase is negated by the fact the lich set exists.
Damage:
They will run flame reach (I cant remember if that the correct morph name I hate the ability and dont use it myself and yes I am aware that its a destro ability and not a sorc ability) which is a long range spammable hard stun (knock back) CC that does a decent amount of damage but is then forced into a must slot because of the consistency in which it procs crystal fragments free cast. Which is the whole point of running it beyond the destro ability slotted passive.
They will also run mage wrath which is one of the most forgiving executes in the entire game you really dont need to do anything just spam it during a siege and you will get AP no problem that and your other spammable through flame reach and then the free cast when it is up.
THEN they have the most busted passive in the entire game which is implosion which procs so much and for so much damage in pvp that you literally in most cases cannot react to it, they just mage wrath or have a concussion dot or anything to do with lightning hitting you and it will proc, its biggest frustration is that it usually chains with mage wrath meaning that you basically get not just one execute but a second one on top of that through the passive. Its the most ridiculous thing any class has ever had in this game since launch. (there is of course other things like atronach and overload which in battlegrounds are just gross but meh). Why should they have a passive that in a nut shell wins the fight in a lot of cases? especially vs stam players. Mag players can barely survive it with harness alone.
and before someone uses the battle roar/argonian arguement 1) not everyone wants to run just argonians in pvp and 2) not everyones a DK and the battle roar is crap in most cases when its more than 3vs1.
Theres also curse but someone linked it already so i shouldnt have to explain.
Shields:
Hardened ward is one of the most effective and and powerful shields if not the most powerful in the game you can tank more damage with that shield than some tanks can tank which is ridiculous let alone the fact they like others can stack multiple shields but they are the only ones with access too a shield of that size in PvP which usually ends up being healing ward and hardened and then they sling lights champion into that (resto ult) which basically makes them immortal for a while.
Naturally you can just stun them to try deal with the shields as quick as possible but ultimately most people who play sorc will be ready for it and counter it with immo pots and such.
TD;LR They have too much going for them in pvp everyone knows it but nobody wants to talk about it because they love their easy mode class. I.e the sorcs mains dont want to discuss it properly and thus the community that does just gets angry and rages about them and then the others just dont want to get nerfed so they dont say anything.
Rework implosion and nerf the rune cage stun and ill be happy.
It's nice that you only try to highlight the upsides of skills while completely ignoring the downsides. Deliberately? Agenda? So I do your job and complete your one sided essay for the points I find too biased.
Crowd Control:
So your issue is that lag in general complicates break free? Much sorc specific. Only thing I could agree on is that the unavoidable damage from cage in a burst form is bad design. But so do most sorcs agree on it. Nothing to see here.
Mobility:
Only things streak got going is the AoE stun, right about that.
You mentioned the possibility to reach otherwise unavaiable places. That becomes only half true when you can simply gap close after them. Yes, others might can't reach those places on their own but it's far from a free escape.
Have you seen the videos where people use major expedition alone to sprint after a streaking sorc? That's possible because of how the skill is designed: short range (much shorter than gap closers btw), whiplash effect at the beginning and the end, uphill terrain reduces it's range greatly, downhill costs much time since you will fall down in a straight line. All that on top of snares, gap closers, stuns etc.
So yes, streak fatigue is a massive topic. Honestly you're the first person who is ignorant enough to call it a non-issue. Also great job in pigeonholing an entire class into a specific set. Your mindset really shines here.
Damage:
You rightfully acknowledged it's a destro staff ability. So no reason to complain about in a sorc thread, right? What you must ask yourself is why is it a must slot? It's not the absolute best way to proc frags since it's expensive and pulse does 3 different kinds of dmg, is cheaper, unreflectable and has better chances to proc status effects + minor aoe. It's a must slot because ZoS decided to take a fair, easily countered stun from their bread and butter class skill. "Because dmg abilites shouldn't stun" (good one, especially with incap and rune cage around). This also means sorcs are/were somewhat forced into master destro to make reach sustainable.
About wrath: what is your issue here? "Free AP" during a siege? You could get just as much from spamming mutagen while sieging. How it interacts with the delayed sorc toolkit? That's actually a nice thing. All class skills from all classes should harmonize within themselfs. Or is it the kill stealing in BG? Which is first and foremost a scoring issue. No need to nerf a class because scoring design is suboptimal. I didn't see "nerf cloak because thieve's guild and dark brotherhood quests" requests.
About Implosion: At the beginning I'd ask you what you really want here? One paragraph above you critizied wrath for kill stealing. Means it's obvious strong enough to know you out on it's own when it procs. So Implosion shouldn't do anything at all. If you aren't unlucky and got hit by a lightning dot (ultimate, lightning form, 2 ground AoEs, some proc sets) you'd be dead anyway.
15% health threshold, let's assume average 25k health, means 3,75k. Light attacks, reach, pulse, wrath - that's everything else that procs it - would kill you even without implosion. You must be really unlucky if a RNG proc sets procs a dot on you that procs an 6% RNG passive on you. It's annoying, sure, but in a game full of RNG it's not surprising. Implosion is barely an issue on a mag sorc. But I admit, implosion is much more reliable on a dot stam sorc. But we're not talking about them in this thread.
What's your issue with curse? What Daus said? I can't take that serious.
Shields:
Hardened Ward is good but Absorb Magicka is what makes shieldstacking sustainable against mag opponents. BTW hardened ward, resto ward and light's champion are avaiable to everyone. There were even some cases of stam toons running resto ult btw.
And tanking more than a tank. Sure, 1v1 maybe but not in ordinary groups. But you already know that, you just choose to not mention it.
And yes, nobody likes shield stacking. Not even sorcs. But given the class layout it becomes another must, at least until they gave a reliable, non-RNG hot (looking at you surge) or buff their mobility. But then people will cry because they then must slot a gap closer to deal with sorcs. Oh no!
TD;LR
Don't know what rock you're living under but the forum is constantly filled with nerf requests. You discredited yourself over the whole post but this one is rather obvious.
But sure, rework implosion to something useful and fair and I'd be happy as well. Rework runecage seems the way to go. At least we can agree on these points. But we both know people wouldn't be happy then. "Overload, fury, curse, streak, shieldstacking too OP, please nerf!!11" It's already in the forums, just look at the many threads.
Emmagoldman wrote: »@WaltherCarraway
I think that is probably pre morrowind from 2016. Magsorc was one of the hardest hitting and mobile classes and great 1 v 1 but hasnt won as I believe since november in duel competitions. Magblade can line up bigger burst though I feel it takes a slightly higher learning curve, stamblades can minor, major defile or stack into ult builds to apply incap, stamwarden has great mobility and even with the nerf, awesome burst
1) history: during the past, as the person above is stuck in, pirate skelton procd on shields. People blamed everything, yet when the set was nerfed, magsorc lost popluarity quickly.
2) It depends if its pve or pvp. For pve, magsorc has dominated for a long time but now is outdone by magblade. Dont feel like you need to reroll, its still fine to play. For pvers, the complaint was justified
3) In pvp, I think a vast majority of the complaints come from stamblades which are by far the most played class. Magsorc as a class is a HARD counter to the play style. We have either morph of rune with a hard cc, streak which can uncover a cloaked enemy and curse that leaves damage on them. With sloads, we are more deadly against them because it reveals cloak. I LOVE that people thought this set was going to make magsorcs qq. Can I say told you its bad?
4) magdk hard counter magsorcs. Talons and fossilize are nasty for us. Beating them takes kiting and a lot of pressure, and they can use up our stam pool fast which means ko for us. Lucky for us, magdk isnt a hugely popular class.
Just FYI I play sorc in pvp as well.
...
Rework implosion and nerf the rune cage stun and ill be happy.
Just FYI I play everything but warden. So its not like my objectivity on anything is obscured just because I have nightblade characters. I have a warden of course but its BORING lol.