80 to 150 latency while playing?

MrAlanSmith
MrAlanSmith
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Does anyone know how to fix this?

My download and update
http://www.speedtest.net/result/7390550295.png
  • Inoki
    Inoki
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    Hi,

    I'm having the same problem. I am located in Prague, Czech Republic. I constantly have over 120 ping. I activate an ability and by the time the game registers it seconds pass and I get hit in Cyrodiil about 20 times.

    PVP is completely unplayable for me, also for the massive FPS drops, but latency is a greater issue.

    7390789419.png
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  • DuskMarine
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    Inoki wrote: »
    Hi,

    I'm having the same problem. I am located in Prague, Czech Republic. I constantly have over 120 ping. I activate an ability and by the time the game registers it seconds pass and I get hit in Cyrodiil about 20 times.

    PVP is completely unplayable for me, also for the massive FPS drops, but latency is a greater issue.

    7390789419.png

    the servers are having heartattacks right now messing up multiple things.
  • dbgager
    dbgager
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    The servers are located in a certain place. If you happen to be a long ways from the server and have to go through many hops to get there your going to have a longer than average time to get there. 120ms is slightly over 1/10th of a second. It is not several seconds . If the trip was several seconds the ping would be 2000 or more. And there is really no way to fix ping times. They take as long as the take. And your ping to the Speedtest Server really has no bearing on how long it takes to get to an entirely different server. Speedtest could be 2 hops away..The ESO server could be 25. My latency is 100 and I live in the US. That is a pretty normal latency. 1/10 of a second is not going to effect reaction time perceptibly. If you want immediate reaction put your PC in the same room with the server or at worst next door. But since that is not feasible if you play an MMO don't expect it. Your packet is most likely traveling thousands of miles through multiple servers who have to confirm the destination of your packet and then send it on its way. It miraculous in the first place that it can even happen in 1/10th of a second.
    Edited by dbgager on June 13, 2018 8:05PM
  • MrAlanSmith
    MrAlanSmith
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    dbgager wrote: »
    The servers are located in a certain place. If you happen to be a long ways from the server and have to go through many hops to get there your going to have a longer than average time to get there. 120ms is slightly over 1/10th of a second. It is not several seconds . If the trip was several seconds the ping would be 2000 or more. And there is really no way to fix ping times. They take as long as the take. And your ping to the Speedtest Server really has no bearing on how long it takes to get to an entirely different server. Speedtest could be 2 hops away..The ESO server could be 25. My latency is 100 and I live in the US. That is a pretty normal latency. 1/10 of a second is not going to effect reaction time perceptibly. If you want immediate reaction put your PC in the same room with the server or at worst next door. But since that is not feasible if you play an MMO don't expect it. Your packet is most likely traveling thousands of miles through multiple servers who have to confirm the destination of your packet and then send it on its way. It miraculous in the first place that it can even happen in 1/10th of a second.

    I play SWTOR sometimes and its 37... So ESO servers suck
  • dbgager
    dbgager
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    It has a lot more to do with what i pointed out that it has to do with ESOs servers.
  • Elsonso
    Elsonso
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    ESO seems to be designed for a normal end-user latency of 90-120ms, as near as I can tell. That seems to be what I get from anywhere east of the Mississippi in the US, and it has been that way since they put the latency meter in.

    Also, testing your ping to the nearest Speedtest server is like comparing a trip to the store to a trip to the street in front of your home. If you want to measure internet latency, pick a Speedtest destination in Frankfurt (EU) or Dallas (NA). That number should be less than your in-game latency. If it is not, your test is invalid.
    Edited by Elsonso on June 13, 2018 10:51PM
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  • MrAlanSmith
    MrAlanSmith
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    ESO seems to be designed for a normal end-user latency of 90-120ms, as near as I can tell. That seems to be what I get from anywhere east of the Mississippi in the US, and it has been that way since they put the latency meter in.

    Also, testing your ping to the nearest Speedtest server is like comparing a trip to the store to a trip to the street in front of your home. If you want to measure internet latency, pick a Speedtest destination in Frankfurt (EU) or Dallas (NA). That number should be less than your in-game latency. If it is not, your test is invalid.
    7391446541.png

    Its the ESO servers, They suck, Just proved that it isnt my connection...

    Edited by MrAlanSmith on June 13, 2018 10:58PM
  • Elsonso
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    ESO seems to be designed for a normal end-user latency of 90-120ms, as near as I can tell. That seems to be what I get from anywhere east of the Mississippi in the US, and it has been that way since they put the latency meter in.

    Also, testing your ping to the nearest Speedtest server is like comparing a trip to the store to a trip to the street in front of your home. If you want to measure internet latency, pick a Speedtest destination in Frankfurt (EU) or Dallas (NA). That number should be less than your in-game latency. If it is not, your test is invalid.
    7391446541.png


    Much better test. ESO itself will add upwards of 50ms to that. By design. This got calculated here in the forum a couple years back. I don't recall the numbers, anymore.
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  • MrAlanSmith
    MrAlanSmith
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    ESO seems to be designed for a normal end-user latency of 90-120ms, as near as I can tell. That seems to be what I get from anywhere east of the Mississippi in the US, and it has been that way since they put the latency meter in.

    Also, testing your ping to the nearest Speedtest server is like comparing a trip to the store to a trip to the street in front of your home. If you want to measure internet latency, pick a Speedtest destination in Frankfurt (EU) or Dallas (NA). That number should be less than your in-game latency. If it is not, your test is invalid.
    7391446541.png


    Much better test. ESO itself will add upwards of 50ms to that. By design. This got calculated here in the forum a couple years back. I don't recall the numbers, anymore.

    So why am i getting over 100 sometimes?, It spikes sometimes.. It's annoying but bareable...
  • Elsonso
    Elsonso
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    ESO seems to be designed for a normal end-user latency of 90-120ms, as near as I can tell. That seems to be what I get from anywhere east of the Mississippi in the US, and it has been that way since they put the latency meter in.

    Also, testing your ping to the nearest Speedtest server is like comparing a trip to the store to a trip to the street in front of your home. If you want to measure internet latency, pick a Speedtest destination in Frankfurt (EU) or Dallas (NA). That number should be less than your in-game latency. If it is not, your test is invalid.
    7391446541.png


    Much better test. ESO itself will add upwards of 50ms to that. By design. This got calculated here in the forum a couple years back. I don't recall the numbers, anymore.

    So why am i getting over 100 sometimes?, It spikes sometimes.. It's annoying but bareable...

    How would I know? :smile:

    Some things that come to mind...

    1) The route that Speedtest is using is approximate to what is used for ESO. If you know the ZOS ISP, you can try to find a Speedtest that matches that. If I recall, the last time I did this, I used one hosted by Softlayer.

    2) A recent trace route to EU that was posted here showed that Akamai DDoS mitigation was in place, at least for some people. That is going to add milliseconds to the latency that Speedtest won't show.

    3) ZOS servers are probably slower than normal right now due to extra people playing Summerset. Processing additional people around you will take more milliseconds.

    4) Who knows what studio budget cuts have done to maintenance of the Live servers. Maybe they are stretching the hardware between upgrades, or have dialed back the server capacity. They bragged about "11 million" at BE3, with "1 million added in the last year". That sounds like a slow down, to be honest. Maybe they have dialed back the servers to compensate. They dropped back from 2 squirrels to 1 squirrel, but only during prime time hours? Dunno.
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  • dbgager
    dbgager
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    And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.Its an MMO working with servers 100s to 1000s of miles away. Its not a single player game playing off of the PC in front of you.Immidiate reaction is not possible. You are limited by the servers that those packets have to pass through to get to the ESO server.
    Edited by dbgager on June 13, 2018 11:13PM
  • MrAlanSmith
    MrAlanSmith
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    dbgager wrote: »
    And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.Its an MMO working with servers 100s to 1000s of miles away. Its not a single player game playing off of the PC in front of you.Immidiate reaction is not possible. You are limited by the servers that those packets have to pass through to get to the ESO server.

    You are defending ESO servers, I play SWTOR and there servers are well better and they are on a budget... So don't give me that crap..
  • dbgager
    dbgager
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    dbgager wrote: »
    And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.Its an MMO working with servers 100s to 1000s of miles away. Its not a single player game playing off of the PC in front of you.Immidiate reaction is not possible. You are limited by the servers that those packets have to pass through to get to the ESO server.

    You are defending ESO servers, I play SWTOR and there servers are well better and they are on a budget... So don't give me that crap..

    1/10 of a second is not an issue. For example WOW I believe has a latency indicator the shows a color for your latency. It does not even turn from green to yellow till it hits 300. And I believe it has to hit 500 to show red. 100 is no issue at all. So your complaining about something that means nothing. A latency of 100 is not noticable. Its just a normal latency. It does not indicate an issue.
    Edited by dbgager on June 13, 2018 11:28PM
  • Elsonso
    Elsonso
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    dbgager wrote: »
    And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.

    Back in the old days, we were told to shoot for under 250ms latency. That was the point at which people would really notice a delay between a command and the response. It was stressed to me, at the time, that latencies at, or lower, than median human reaction times were a waste of effort. This basically means that 100ms is typically acceptable for a game like ESO.


    Edited by Elsonso on June 13, 2018 11:28PM
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  • MrAlanSmith
    MrAlanSmith
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    dbgager wrote: »
    dbgager wrote: »
    And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.Its an MMO working with servers 100s to 1000s of miles away. Its not a single player game playing off of the PC in front of you.Immidiate reaction is not possible. You are limited by the servers that those packets have to pass through to get to the ESO server.

    You are defending ESO servers, I play SWTOR and there servers are well better and they are on a budget... So don't give me that crap..

    1/10 of a second is not an issue. For example WOW I believe has a latency indicator the shows a color for your latency. It does not even turn from green to yellow till it hits 300. And I believe it has to hit 500 to show red. 100 is no issue at all. So your complaining about something that means nothing. A latency of 100 is not noticable. Its just a normal latency. It does not indicate an issue.

    Sometimes my skills don't even work
  • MrAlanSmith
    MrAlanSmith
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    dbgager wrote: »
    And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.

    Back in the old days, we were told to shoot for under 250ms latency. That was the point at which people would really notice a delay between a command and the response. It was stressed to me, at the time, that latencies at, or lower, than median human reaction times were a waste of effort. This basically means that 100ms is typically acceptable for a game like ESO.


    100ms is not OK at all... BS!, I'v played other MMO's and they don't have this server ms lag
  • dbgager
    dbgager
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    dbgager wrote: »
    dbgager wrote: »
    And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.Its an MMO working with servers 100s to 1000s of miles away. Its not a single player game playing off of the PC in front of you.Immidiate reaction is not possible. You are limited by the servers that those packets have to pass through to get to the ESO server.

    You are defending ESO servers, I play SWTOR and there servers are well better and they are on a budget... So don't give me that crap..

    1/10 of a second is not an issue. For example WOW I believe has a latency indicator the shows a color for your latency. It does not even turn from green to yellow till it hits 300. And I believe it has to hit 500 to show red. 100 is no issue at all. So your complaining about something that means nothing. A latency of 100 is not noticable. Its just a normal latency. It does not indicate an issue.

    Sometimes my skills don't even work


    Well that is not related to a latency of 100. If you have an issue with losing packets that can be very complex but it is not a time issue.
  • Elsonso
    Elsonso
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    dbgager wrote: »
    And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.

    Back in the old days, we were told to shoot for under 250ms latency. That was the point at which people would really notice a delay between a command and the response. It was stressed to me, at the time, that latencies at, or lower, than median human reaction times were a waste of effort. This basically means that 100ms is typically acceptable for a game like ESO.


    100ms is not OK at all... BS!, I'v played other MMO's and they don't have this server ms lag

    Yes, actually, for a game like ESO, 100 ms latency is very much is OK for the super majority of players.
    Edited by Elsonso on June 13, 2018 11:38PM
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  • MrAlanSmith
    MrAlanSmith
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    People on the internet can be so dumb sometimes
    Edited by MrAlanSmith on June 13, 2018 11:39PM
  • TheRealPotoroo
    TheRealPotoroo
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    80-150ms ping is luxury. I dream of getting 80-150ms ping.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Elsonso
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    People on the internet can be so dumb sometimes

    Agreed, but there are some smart people in the forum.

    But, I know you weren't talking about me, right?

    Humans have a 100ms perception of "instant". That means that if a response takes as long as 100ms, most people still
    consider it to be instant.

    So, yes, if you swing your sword and see the response in 100ms, the game is doing perfectly fine. Is the game doing better if the response shows up in 50ms? Yes, but it doesn't matter because 100ms is just as instantaneous to us as 50ms.

    More than that, the top gamers, fighter pilots, and really really quick folk have a reaction time of between 100ms and 120ms. That is the fastest that they can shoot the BFG at the Doom demon that just jumped out at them. Even if the latency was 50ms, and they could tell the difference between 100ms and 50ms, they would be unable to benefit from that extra speed.

    The rest of us are not top gamers and fighter pilots, so it takes us longer. If we are better than average, we can still do it in less than 250ms. Yeah. Some people... nay, about half of the people, are so slow it takes them at least quarter of a second to respond when the Doom demon jumps out at them. Road kill.

    In any case, an actual game latency (action to visual confirmation) of 100 ms is more than adequate for ANY game.

    Keep in mind we are talking about response latency. How long the game takes to show what you just told it to do. We are not talking about "ping", and I am not even sure exactly what the in-game "latency" is supposed to be. I think they let us define what that means.

    If we want to talk about FPS, stuttering, teleporting characters, or other visual game world presentation problems, that is a different conversation.
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  • Inoki
    Inoki
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    Hi,

    I've tested again. The first time I used default settings hence the lower latency, but this time I chose a server that I saw as being furthest away from my location (Prague, Czech Republic) and the results are very good,

    7392398812.png

    It's definitely ESO's servers.

    Having played other games (most recently GW2) I always had around 50 ping in WvW type content.

    In ESO I frequently experience skill lag, general lag, or the inability to use any skills for a long duration. I have to press one skill 10 times for it to be registered. My toon due to lag got stuck in sprinting (sprinting without holding down the sprint key) and I could not use any abilities.

    As you can see an experience like this can cause a lot of frustration.
    Edited by Inoki on June 14, 2018 8:59AM
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  • dbgager
    dbgager
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    Inoki you don't seem to have any concept of how short of an amount of time 120mS is..and it definitely is not causing you a delay of several seconds. If your having issues it is definitely not being caused by a latency of 120 that i can say without reservations. Look elsewhere. My latency is 100-150 and I experience absolutely no issues that you are describing. Losing packets of data would not be related to latency anyway unless you where getting latencies in the 1000s.
    Edited by dbgager on June 14, 2018 3:01PM
  • Viscous119
    Viscous119
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    No enoki is correct, see my topic in this forum. Something is wrong with servers right now. My Speedtest is 135mb/sec. so when I see my Latency on the ESO screen going to 999+ it means there is something wrong with their servers. No other issues with any other games.
  • Manchas87
    Manchas87
    PING = MS = DELAY = DISTANCE IN SECONDS

    I am from Argentina.
    I am in Argentina.
    I play TESO since the official launch.
    My ms is, was, and will be: 220ms

    Yes, almost a quarter of second is the delay that I have with my skills, steps, buttons I press, etc etc.
    And in these 4 years, to be honest, and sorry for this No-humble comment: I ruled and rule a lot of times in different BGs,
    on Cyrodiil I did and do awesome things, on Dungeon I already have some really good mechanics, and a long etc.

    If I can get use to 220ms (on a notebook with integrated graphics), you can perfectly play with less than 120ms.


    Come on guys XDD
    Edited by Manchas87 on June 14, 2018 11:11PM
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