Hi,
I'm having the same problem. I am located in Prague, Czech Republic. I constantly have over 120 ping. I activate an ability and by the time the game registers it seconds pass and I get hit in Cyrodiil about 20 times.
PVP is completely unplayable for me, also for the massive FPS drops, but latency is a greater issue.
The servers are located in a certain place. If you happen to be a long ways from the server and have to go through many hops to get there your going to have a longer than average time to get there. 120ms is slightly over 1/10th of a second. It is not several seconds . If the trip was several seconds the ping would be 2000 or more. And there is really no way to fix ping times. They take as long as the take. And your ping to the Speedtest Server really has no bearing on how long it takes to get to an entirely different server. Speedtest could be 2 hops away..The ESO server could be 25. My latency is 100 and I live in the US. That is a pretty normal latency. 1/10 of a second is not going to effect reaction time perceptibly. If you want immediate reaction put your PC in the same room with the server or at worst next door. But since that is not feasible if you play an MMO don't expect it. Your packet is most likely traveling thousands of miles through multiple servers who have to confirm the destination of your packet and then send it on its way. It miraculous in the first place that it can even happen in 1/10th of a second.
lordrichter wrote: »ESO seems to be designed for a normal end-user latency of 90-120ms, as near as I can tell. That seems to be what I get from anywhere east of the Mississippi in the US, and it has been that way since they put the latency meter in.
Also, testing your ping to the nearest Speedtest server is like comparing a trip to the store to a trip to the street in front of your home. If you want to measure internet latency, pick a Speedtest destination in Frankfurt (EU) or Dallas (NA). That number should be less than your in-game latency. If it is not, your test is invalid.

MrAlanSmith wrote: »lordrichter wrote: »ESO seems to be designed for a normal end-user latency of 90-120ms, as near as I can tell. That seems to be what I get from anywhere east of the Mississippi in the US, and it has been that way since they put the latency meter in.
Also, testing your ping to the nearest Speedtest server is like comparing a trip to the store to a trip to the street in front of your home. If you want to measure internet latency, pick a Speedtest destination in Frankfurt (EU) or Dallas (NA). That number should be less than your in-game latency. If it is not, your test is invalid.
lordrichter wrote: »MrAlanSmith wrote: »lordrichter wrote: »ESO seems to be designed for a normal end-user latency of 90-120ms, as near as I can tell. That seems to be what I get from anywhere east of the Mississippi in the US, and it has been that way since they put the latency meter in.
Also, testing your ping to the nearest Speedtest server is like comparing a trip to the store to a trip to the street in front of your home. If you want to measure internet latency, pick a Speedtest destination in Frankfurt (EU) or Dallas (NA). That number should be less than your in-game latency. If it is not, your test is invalid.
Much better test. ESO itself will add upwards of 50ms to that. By design. This got calculated here in the forum a couple years back. I don't recall the numbers, anymore.
MrAlanSmith wrote: »lordrichter wrote: »MrAlanSmith wrote: »lordrichter wrote: »ESO seems to be designed for a normal end-user latency of 90-120ms, as near as I can tell. That seems to be what I get from anywhere east of the Mississippi in the US, and it has been that way since they put the latency meter in.
Also, testing your ping to the nearest Speedtest server is like comparing a trip to the store to a trip to the street in front of your home. If you want to measure internet latency, pick a Speedtest destination in Frankfurt (EU) or Dallas (NA). That number should be less than your in-game latency. If it is not, your test is invalid.
Much better test. ESO itself will add upwards of 50ms to that. By design. This got calculated here in the forum a couple years back. I don't recall the numbers, anymore.
So why am i getting over 100 sometimes?, It spikes sometimes.. It's annoying but bareable...
And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.Its an MMO working with servers 100s to 1000s of miles away. Its not a single player game playing off of the PC in front of you.Immidiate reaction is not possible. You are limited by the servers that those packets have to pass through to get to the ESO server.
MrAlanSmith wrote: »And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.Its an MMO working with servers 100s to 1000s of miles away. Its not a single player game playing off of the PC in front of you.Immidiate reaction is not possible. You are limited by the servers that those packets have to pass through to get to the ESO server.
You are defending ESO servers, I play SWTOR and there servers are well better and they are on a budget... So don't give me that crap..
And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.
MrAlanSmith wrote: »And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.Its an MMO working with servers 100s to 1000s of miles away. Its not a single player game playing off of the PC in front of you.Immidiate reaction is not possible. You are limited by the servers that those packets have to pass through to get to the ESO server.
You are defending ESO servers, I play SWTOR and there servers are well better and they are on a budget... So don't give me that crap..
1/10 of a second is not an issue. For example WOW I believe has a latency indicator the shows a color for your latency. It does not even turn from green to yellow till it hits 300. And I believe it has to hit 500 to show red. 100 is no issue at all. So your complaining about something that means nothing. A latency of 100 is not noticable. Its just a normal latency. It does not indicate an issue.
lordrichter wrote: »And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.
Back in the old days, we were told to shoot for under 250ms latency. That was the point at which people would really notice a delay between a command and the response. It was stressed to me, at the time, that latencies at, or lower, than median human reaction times were a waste of effort. This basically means that 100ms is typically acceptable for a game like ESO.
MrAlanSmith wrote: »MrAlanSmith wrote: »And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.Its an MMO working with servers 100s to 1000s of miles away. Its not a single player game playing off of the PC in front of you.Immidiate reaction is not possible. You are limited by the servers that those packets have to pass through to get to the ESO server.
You are defending ESO servers, I play SWTOR and there servers are well better and they are on a budget... So don't give me that crap..
1/10 of a second is not an issue. For example WOW I believe has a latency indicator the shows a color for your latency. It does not even turn from green to yellow till it hits 300. And I believe it has to hit 500 to show red. 100 is no issue at all. So your complaining about something that means nothing. A latency of 100 is not noticable. Its just a normal latency. It does not indicate an issue.
Sometimes my skills don't even work
MrAlanSmith wrote: »lordrichter wrote: »And you seem to think that a latency of 1/10th of a second is an issue. Its not ..Its normal and there is nothing you can do about it anyway.
Back in the old days, we were told to shoot for under 250ms latency. That was the point at which people would really notice a delay between a command and the response. It was stressed to me, at the time, that latencies at, or lower, than median human reaction times were a waste of effort. This basically means that 100ms is typically acceptable for a game like ESO.
100ms is not OK at all... BS!, I'v played other MMO's and they don't have this server ms lag
MrAlanSmith wrote: »People on the internet can be so dumb sometimes
