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why so much hate for mag sorcs?

  • pieratsos
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    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    Daus wrote: »
    Feanor wrote: »
    I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.

    I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.

    Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:

    https://youtu.be/VUt5_vrY-sA

    Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.

    Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.

    Sure, it's not my main but here's my loadout:

    Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor

    Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion

    My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?

    So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.

    I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.

    Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.

    No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.

    Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.

    I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.

    My issue with sorcs are the following:
    1) Shield Stacking is too strong.
    2) Rune Cage removes counterplay and gives free kills to the sorc.
    3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
    4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.

    "Except its a normal ability not an ultimate and its undodgeable and unblockable". I think its safe to say that its kinda obvious what this means so you can keep the "i dont recall saying incap or curse is better" out of the discussion. You did compare them and your opinion is blatantly obvious.
    I like how you conveniently ignore the defile, dmg boost, cc and the fact that its so cheap that its basically a sixth ability in ur comparison. Of course everybody told you that but yeah you can keep ignoring it if you think that proves ur point.

    But since we are comparing just dmg do you know which ability hits also A LOT harder than incap. Spectral bow. Which class has that. Ah yeah, NB. And it can be buffed by incap. And it also has built in minor berserk. But yeah sure, make curse blockable and dodgeable. That would put it in line with incap according to you. Lol.

    P.S. You know whats funny, that your video also contradicts ur statement about shieldstacking. Not that i like shieldstacking, i want it gone but feel free to go back and see urself chewing through shields in a couple of seconds on a build that seemingly has very low dmg. You should have done that before starting a thread and saying that shields should be affected by defile. But yeah nerf shields, nerf curse, nerf fury, nerf cage nerf everything until they are AP pinata.

    Yes I bursted through the sorc's shields when I had the power sigil active. I guess that means it's balanced then if I can burst through shields when my damage is doubled. Makes sense.

    On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.

    Nope, you busted through shields multiple times throughout the video, not just after picking the sigil. You should really watch ur video again. And yes stamblades tend to be the squishiest targets when they get hit. Thats because their entire builds are built for avoiding the dmg, not taking dmg. If you want to take the dmg put on heavy armor. Which you did and it brings me to the next point.

    Did u notice how ur heavy armor without rally build was taking everything they were throwing at you. Yeah indeed shields are better than heavy. Thats why you are the only freaking person in the entire match that never died once.

    And ty for ignoring the comparison with incap, curse and spectral bow. Hopefully now you realised the stupidity of that comparison.

    There is so much bias and misinformation in ur posts to the point where its not even funny anymore. Even ur freaking video contradicts almost everything you are saying.

    Yes spectral bow hits like a truck, and it should considering the effort required to proc it; if it functioned like Crystal Frags then it would need to be nerfed accordingly. Yes there are advantages with incap (i.e. stun, defile, power buff). What I'm pointing out is that the magsorc can do a combo comparable in damage to Incap + Spectral bow with Crystal Frags + Haunting Curse, and your CC damages your opponent which helps get them into Endless Fury range.

    I watched the video again and there wasn't an instance where I alone took down a magsorc's shield solo outside of having a power sigil. That's not saying that I wouldn't have been able to because I don't know the aforementioned magsorc's build nor individual skill.

    As far as my survivability goes it should be obvious that if it weren't for my positioning or my allies I would have died (I'm guessing you failed to see the OP healing ward that was placed on me? :wink: ).

    Yes the two classes have comparable bursts. Thats a different story. Thats not what you were pointing out. What you were doing is bashing on curse and clearly comparing it with incap and going as far to consider it better. I mean you never actually said that but lets not hide behind our fingers. It was blatantly obvious what you meant.

    If it werent for your positioning? Are you watching the same video? Your entire gameplay doesnt even resemble a normal stamblade with careful positioning. Its almost the exact opposite.

    Jumping in the middle of the chaos with destro ults and infernal guardians flying around, you took random frags that barely scratched ur hp, u took incaps, you took on 2 stamblades damaging you at the same time, marks, rune cages, dawnbreakers that didnt even drop you below 50% hp, casually standing in grothdaar and ur hp wasnt even moving, you were barely roll dodging and ur hp isnt even that high. Hell, you didnt even have cloak ffs. You were playing a brawler build. You could do that because you were in freaking heavy armor.

    P.S. I did see that OP healing ward. Did you? It was placed on you after you healed urself to 60%+ hp. That OP healing ward tho do you know who didnt save? The OP sorc and his OP shields. Ironically thats who this video is about. ;)

    Hey man, I wasn't complaining when that sorc gave me that awesome healing ward :wink:

    One thing I mentioned was that in the case of that particular match my team was dominating because of that magsorc because he was kill stealing not just from me, but from everyone. Heck yeah I'm glad he was in my team, but it's pretty frustrating when you're on team 1 and team 2 is stealing your kills than you're attempting to claim on team 3. If this was team vs team a lot of this grief would be mitigated. The only issue then would be leaderboard status (not that game breaking but still frustrating), but in the current team vs team vs team set-up it's pretty frustrating.

    Yeah you keep calling it awsome if it makes you feel good. But the reality is that you got the healing ward at like 60% hp. Aka, it wasnt the one that saved you and healing ward didnt do anything. Go back and watch ur entire video again. A normal stamblade wouldnt just take all the crap u were taking. No matter how bad the players you are facing are.

    I never said anything about kill steals. No one is denying that. But the issue is with BG scoring. If you run around in open world just spamming fury and expecting to do good then you are not gonna go far. This is obvious to anyone who has played a sorc for even 30 minutes and is at least familiar with the basics. If you want to bash fury at least do it for the right reasons. You seem to have major issues in identifying the actual problems so just take it out on sorc for whatever reason.

  • highnds
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    People hate Nightblades way more than Magsorcs lol
  • xeNNNNN
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    JJBoomer wrote: »
    I see so many threads complaining about how OP mag sorcs are. But more often than not, those threads seem to just want mag sorcs to have nothing to make them easy kills in PVP, something that shouldn't affect PVE, but that's another issue. From my perspective, all the "nerf mag sorcs" just seem to be people asking for their class to be better, so make something else easier to kill? It rarely actually seems to be for balance's sake.

    Can someone explain this to me? This is the only game i've ever played where i've seen people BEG for nerfing lol.

    Just FYI I play sorc in pvp as well.

    If we're talking magicka sorcs in pvp then;

    They have the best mobility, sustained damage (sustain isn't a problem for them because lich) and CC in the game right now and the strongest defensive shields in the game.

    Crowd Control:
    Rune Cage got buffed so now every sorc and their mothers and the guy down the road are using it (CC's you upon dealing damage to them). This is also extremely frustrating because due to lag breaking free from this abomination of a CC feels near impossible and on top of that the animation is sloppy causing the CC to end up being longer than its actual duration. Its far too effective at the moment due to the state of the game and its general strength.

    Streak provides a relatively good stun as well though its far more kind than rune cage.

    Mobility:
    Streak provides them with an extreme amount of mobility including the ability to get to places on the map where a vast majority cannot without some ridiculous glitchy jump exploits. While it does cost more per use in under 5 seconds it is relatively redundant as that cost increase is negated by the fact the lich set exists.

    Damage:
    They will run flame reach (I cant remember if that the correct morph name I hate the ability and dont use it myself and yes I am aware that its a destro ability and not a sorc ability) which is a long range spammable hard stun (knock back) CC that does a decent amount of damage but is then forced into a must slot because of the consistency in which it procs crystal fragments free cast. Which is the whole point of running it beyond the destro ability slotted passive.

    They will also run mage wrath which is one of the most forgiving executes in the entire game you really dont need to do anything just spam it during a siege and you will get AP no problem that and your other spammable through flame reach and then the free cast when it is up.

    THEN they have the most busted passive in the entire game which is implosion which procs so much and for so much damage in pvp that you literally in most cases cannot react to it, they just mage wrath or have a concussion dot or anything to do with lightning hitting you and it will proc, its biggest frustration is that it usually chains with mage wrath meaning that you basically get not just one execute but a second one on top of that through the passive. Its the most ridiculous thing any class has ever had in this game since launch. (there is of course other things like atronach and overload which in battlegrounds are just gross but meh). Why should they have a passive that in a nut shell wins the fight in a lot of cases? especially vs stam players. Mag players can barely survive it with harness alone.

    and before someone uses the battle roar/argonian arguement 1) not everyone wants to run just argonians in pvp and 2) not everyones a DK and the battle roar is crap in most cases when its more than 3vs1.

    Theres also curse but someone linked it already so i shouldnt have to explain.

    Shields:
    Hardened ward is one of the most effective and and powerful shields if not the most powerful in the game you can tank more damage with that shield than some tanks can tank which is ridiculous let alone the fact they like others can stack multiple shields but they are the only ones with access too a shield of that size in PvP which usually ends up being healing ward and hardened and then they sling lights champion into that (resto ult) which basically makes them immortal for a while.

    Naturally you can just stun them to try deal with the shields as quick as possible but ultimately most people who play sorc will be ready for it and counter it with immo pots and such.

    TD;LR They have too much going for them in pvp everyone knows it but nobody wants to talk about it because they love their easy mode class. I.e the sorcs mains dont want to discuss it properly and thus the community that does just gets angry and rages about them and then the others just dont want to get nerfed so they dont say anything.

    Rework implosion and nerf the rune cage stun and ill be happy.
    Edited by xeNNNNN on June 12, 2018 9:51PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Betsararie
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    It's the easiest class but if someone just wants to play it for fun it shouldn't be an issue.
  • Chilly-McFreeze
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    xeNNNNN wrote: »

    Crowd Control:
    Rune Cage got buffed so now every sorc and their mothers and the guy down the road are using it (CC's you upon dealing damage to them). This is also extremely frustrating because due to lag breaking free from this abomination of a CC feels near impossible and on top of that the animation is sloppy causing the CC to end up being longer than its actual duration. Its far too effective at the moment due to the state of the game and its general strength.

    Streak provides a relatively good stun as well though its far more kind than rune cage.

    Mobility:
    Streak provides them with an extreme amount of mobility including the ability to get to places on the map where a vast majority cannot without some ridiculous glitchy jump exploits. While it does cost more per use in under 5 seconds it is relatively redundant as that cost increase is negated by the fact the lich set exists.

    Damage:
    They will run flame reach (I cant remember if that the correct morph name I hate the ability and dont use it myself and yes I am aware that its a destro ability and not a sorc ability) which is a long range spammable hard stun (knock back) CC that does a decent amount of damage but is then forced into a must slot because of the consistency in which it procs crystal fragments free cast. Which is the whole point of running it beyond the destro ability slotted passive.

    They will also run mage wrath which is one of the most forgiving executes in the entire game you really dont need to do anything just spam it during a siege and you will get AP no problem that and your other spammable through flame reach and then the free cast when it is up.

    THEN they have the most busted passive in the entire game which is implosion which procs so much and for so much damage in pvp that you literally in most cases cannot react to it, they just mage wrath or have a concussion dot or anything to do with lightning hitting you and it will proc, its biggest frustration is that it usually chains with mage wrath meaning that you basically get not just one execute but a second one on top of that through the passive. Its the most ridiculous thing any class has ever had in this game since launch. (there is of course other things like atronach and overload which in battlegrounds are just gross but meh). Why should they have a passive that in a nut shell wins the fight in a lot of cases? especially vs stam players. Mag players can barely survive it with harness alone.

    and before someone uses the battle roar/argonian arguement 1) not everyone wants to run just argonians in pvp and 2) not everyones a DK and the battle roar is crap in most cases when its more than 3vs1.

    Theres also curse but someone linked it already so i shouldnt have to explain.

    Shields:
    Hardened ward is one of the most effective and and powerful shields if not the most powerful in the game you can tank more damage with that shield than some tanks can tank which is ridiculous let alone the fact they like others can stack multiple shields but they are the only ones with access too a shield of that size in PvP which usually ends up being healing ward and hardened and then they sling lights champion into that (resto ult) which basically makes them immortal for a while.

    Naturally you can just stun them to try deal with the shields as quick as possible but ultimately most people who play sorc will be ready for it and counter it with immo pots and such.

    TD;LR They have too much going for them in pvp everyone knows it but nobody wants to talk about it because they love their easy mode class. I.e the sorcs mains dont want to discuss it properly and thus the community that does just gets angry and rages about them and then the others just dont want to get nerfed so they dont say anything.

    Rework implosion and nerf the rune cage stun and ill be happy.

    It's nice that you only try to highlight the upsides of skills while completely ignoring the downsides. Deliberately? Agenda? So I do your job and complete your one sided essay for the points I find too biased.

    Crowd Control:
    So your issue is that lag in general complicates break free? Much sorc specific. Only thing I could agree on is that the unavoidable damage from cage in a burst form is bad design. But so do most sorcs agree on it. Nothing to see here.


    Mobility:
    Only things streak got going is the AoE stun, right about that.
    You mentioned the possibility to reach otherwise unavaiable places. That becomes only half true when you can simply gap close after them. Yes, others might can't reach those places on their own but it's far from a free escape.

    Have you seen the videos where people use major expedition alone to sprint after a streaking sorc? That's possible because of how the skill is designed: short range (much shorter than gap closers btw), whiplash effect at the beginning and the end, uphill terrain reduces it's range greatly, downhill costs much time since you will fall down in a straight line. All that on top of snares, gap closers, stuns etc.

    So yes, streak fatigue is a massive topic. Honestly you're the first person who is ignorant enough to call it a non-issue. Also great job in pigeonholing an entire class into a specific set. Your mindset really shines here.


    Damage:

    You rightfully acknowledged it's a destro staff ability. So no reason to complain about in a sorc thread, right? What you must ask yourself is why is it a must slot? It's not the absolute best way to proc frags since it's expensive and pulse does 3 different kinds of dmg, is cheaper, unreflectable and has better chances to proc status effects + minor aoe. It's a must slot because ZoS decided to take a fair, easily countered stun from their bread and butter class skill. "Because dmg abilites shouldn't stun" (good one, especially with incap and rune cage around). This also means sorcs are/were somewhat forced into master destro to make reach sustainable.

    About wrath: what is your issue here? "Free AP" during a siege? You could get just as much from spamming mutagen while sieging. How it interacts with the delayed sorc toolkit? That's actually a nice thing. All class skills from all classes should harmonize within themselfs. Or is it the kill stealing in BG? Which is first and foremost a scoring issue. No need to nerf a class because scoring design is suboptimal. I didn't see "nerf cloak because thieve's guild and dark brotherhood quests" requests.

    About Implosion: At the beginning I'd ask you what you really want here? One paragraph above you critizied wrath for kill stealing. Means it's obvious strong enough to know you out on it's own when it procs. So Implosion shouldn't do anything at all. If you aren't unlucky and got hit by a lightning dot (ultimate, lightning form, 2 ground AoEs, some proc sets) you'd be dead anyway.

    15% health threshold, let's assume average 25k health, means 3,75k. Light attacks, reach, pulse, wrath - that's everything else that procs it - would kill you even without implosion. You must be really unlucky if a RNG proc sets procs a dot on you that procs an 6% RNG passive on you. It's annoying, sure, but in a game full of RNG it's not surprising. Implosion is barely an issue on a mag sorc. But I admit, implosion is much more reliable on a dot stam sorc. But we're not talking about them in this thread.

    What's your issue with curse? What Daus said? I can't take that serious.

    Shields:

    Hardened Ward is good but Absorb Magicka is what makes shieldstacking sustainable against mag opponents. BTW hardened ward, resto ward and light's champion are avaiable to everyone. There were even some cases of stam toons running resto ult btw.
    And tanking more than a tank. Sure, 1v1 maybe but not in ordinary groups. But you already know that, you just choose to not mention it.
    And yes, nobody likes shield stacking. Not even sorcs. But given the class layout it becomes another must, at least until they gave a reliable, non-RNG hot (looking at you surge) or buff their mobility. But then people will cry because they then must slot a gap closer to deal with sorcs. Oh no!

    TD;LR

    Don't know what rock you're living under but the forum is constantly filled with nerf requests. You discredited yourself over the whole post but this one is rather obvious.

    But sure, rework implosion to something useful and fair and I'd be happy as well. Rework runecage seems the way to go. At least we can agree on these points. But we both know people wouldn't be happy then. "Overload, fury, curse, streak, shieldstacking too OP, please nerf!!11" It's already in the forums, just look at the many threads.
    Edited by Chilly-McFreeze on June 13, 2018 8:18AM
  • Exalted_Goose
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    But sure, rework implosion to something useful and fair and I'd be happy as well. Rework runecage seems the way to go. At least we can agree on these points. But we both know people wouldn't be happy then. "Overload, fury, curse, streak, shieldstacking too OP, please nerf!!11" It's already in the forums, just look at the many threads.

    This gets an Agree from me; my only major issue with MagSorc currently is Rune, and that's simply because it seems to handle exceptionally oddly currently. On all of my characters, there seems to be a minimum 2-second delay before I can actually CC break - whether it's down to a mismatched animation for the ability, server-side/client-side lag, (although I never have any trouble breaking free from other CCs), or some other errant cause, I do not know, but it's very frustrating, and this delay often stops me getting off that crucial post-CC dodge-roll that'll let me live another day. To be frank, this has probably nurtured a lot of post-Summerset anti-MagSorc sentiments - I've seen a rise in the number of times this has been complained about, at least in-game. Equally, on the subject of lag, I usually have quite a hard time against Streak-spamming because my client, Internet, or whatever, (I'm not well-versed in all this techy stuff), delays a lot with gap-closers.

    Also, and I'm not sure why, but Rune still seems to be able to CC me even when I'm in Cloak, (playing NB, of course... >:) ), without any DoTs applied to the opponent to proc Defensive Rune when I'm trying to escape. THIS has frustrated me a lot, and I don't know whether it's designed to be that way, or whether it's once again down to the precariousness of ESO's post-Summerset servers. I mean... to be honest, I'd be more okay with it if I could just CC break from it before Hell freezes over; it'd give more counter-play to Cloak.

    As for Implosion, well, I've never had any problems with it against a MagSorc, because I agree with what you're saying - usually, they're dead anyway, but I still feel that it should be reworked as there's always a chance the victim could have survived. On a DoT StamSorc, it's definitely more noticeable - mine has prematurely ended many Duels with it, which does feel a little cheap. What DOES irritate me though with regards to my untimely demise is my Death Recap claiming that Mages' Wrath/Fury did anywhere between 5.5k-8k damage - it looks as though the execute procs before I hit 20% Health, which seems implausible. My best guess is that I was hit by the initial damage which pushed my Health into execute range, and it showed the cumulative damage of the ability - some clarification here would be appreciated.
    "One fine day in the middle of the night. Two dead Kings got up to fight. Back to back they faced each other, drew their bows... and stabbed themselves...".
  • Vaoh
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    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    This comment.....

    There is so much misinformation dude. What are you doing?

    I honestly blame myself for this. I’ve given countless players PTSD by destroying them in 1vX as a Mag Sorc. So many players still remember my name from Imperial City-Thieves Guild on my server it’s shocking to me.

    What many players don’t know is that before I really started 1vXing on Mag Sorc, I also played a Templar and a NB. On both of those I 1vXed just as well. Yet Mag Sorc was my favorite class so I played that most.

    Gg
  • Vahrokh
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    Enslaved wrote: »
    usmguy1234 wrote: »
    Rowjoh wrote: »
    Wait!

    Isn't Cyrodiil awash with overpowered Stam NB's?

    and I tried what turned out to be a not-very-good DK pvp build the other day but somehow managed to defeat someone and got told to *** OFF! with my OP cancer build ! lol

    same old, same old.

    It's called deflection. If nb mains (which there are a ton of) keep Zos distracted with oh noes sorc op, shield spam op typical type crying they won't focus on how overturned incap, cloak.... hell the entire nb tool kit is. I watched an ad nightblade yesterday kite and kill an entire zerg one by one. It literally took him two or three hits to kill a player... and with a flash of cloak like a fart he was gone just to pop out with incap up to nuke another player.

    Sorc say NB is strong because they cant kill what they cant see.
    BTW, from PvE perspective, just see waht VETERAN DLC GROUP content VAOH soloed on sorc and then show me any other class that did that.

    Btw, there are more in this game than sorc and nbs. What about magicka warden that is beyond meme at this point? What about stamina DK that is rather weak atm? What about the damned templars?

    Sure, a guy completing easy PvE content patches ago, certainly means a lot for PvP today, eh?
  • Vaoh
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    Vahrokh wrote: »
    Enslaved wrote: »
    usmguy1234 wrote: »
    Rowjoh wrote: »
    Wait!

    Isn't Cyrodiil awash with overpowered Stam NB's?

    and I tried what turned out to be a not-very-good DK pvp build the other day but somehow managed to defeat someone and got told to *** OFF! with my OP cancer build ! lol

    same old, same old.

    It's called deflection. If nb mains (which there are a ton of) keep Zos distracted with oh noes sorc op, shield spam op typical type crying they won't focus on how overturned incap, cloak.... hell the entire nb tool kit is. I watched an ad nightblade yesterday kite and kill an entire zerg one by one. It literally took him two or three hits to kill a player... and with a flash of cloak like a fart he was gone just to pop out with incap up to nuke another player.

    Sorc say NB is strong because they cant kill what they cant see.
    BTW, from PvE perspective, just see waht VETERAN DLC GROUP content VAOH soloed on sorc and then show me any other class that did that.

    Btw, there are more in this game than sorc and nbs. What about magicka warden that is beyond meme at this point? What about stamina DK that is rather weak atm? What about the damned templars?

    Sure, a guy completing easy PvE content patches ago, certainly means a lot for PvP today, eh?
    How did you turn this into Sorc vs NB? @Enslaved
    I’ll bear with you though.

    As I’m the guy you’re referring to, and am the only player to solo the dungeons you are also referring to, I can say with absolute 100% confidence that nearly everything I did would be the same difficulty or easier as a Magicka NB. The only exception is vs the Planar Inhibitor. This is definitely easier as a Sorc than a NB (still possible on NB though believe it or not lol).

    In fact, many solo fights that were very difficult as a Mag Sorc can be outright facetanked on any Stamina Build. Stam Sorc and Stam Warden are exceptionally strong solo, right alongside Magicka Sorc and Magicka NB.

    I understand you want to convince yourself Mag Sorcs are gods but that’s just not the case. Unless you want to argue with me and say how I’m wrong, despite me being the very player you talked about :/

    I will say though that Mag Sorcs were the best at soloing stuff when pets attracted boss aggro (ninja nerfed). Since then, CPs have been changed so bosses don’t hit nearly as hard, and in general solo stuff feels easier than before for everyone, especially Stam builds.
  • CompM4s
    CompM4s
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    Most nerf threads = Get killed by "insert class". NERF OP NERF
  • MythrialDrow
    MythrialDrow
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    I started in beta as a mag sorc, not knowing what to do and always stuck with him ... my one and only. ❤️
  • templesus
    templesus
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    After a few more days of duels and BGs against the top PvPers on my server, I have come to the conclusion that Rune Cage is far too powerful on sorc. I have beat the top players on each respective class this patch, mag nb, mag dk, magplar stamblade etc (im a 2h/bow stamplar), but when faced with a mag sorc there is severe disparity. Fury>Curse>Meteor>Rune Cage combo is so broken that average level mag sorcs who were nobodies prior to summerset are now giving me trouble. This is where the line needs to be drawn, when a player with far inferior skill level is able to kill someone because of the class they are playing, something needs to be done. There is little to no counterplay against this combo and it is allowing sorc to dominate all facets of PvP. All that needs to be done is make rune cage blockable. Given, this won't stop sorc QQ (people have cried about it since launch), but the class is actually over performing right now and this will bring it more in line with other classes.

    And do not try and rebuttal me trying to justify rune cage being undodgeable and unblockable because night blades have one as I am a 2h/Bow stamplar and dizzying swing is my CC so I do not care whatsoever. (Javelin misses half the time, sure so does dizzying but at least when it doesn't land I keep my stamina.)
    Edited by templesus on June 14, 2018 12:56AM
  • Strider__Roshin
    Strider__Roshin
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    templesus wrote: »
    After a few more days of duels and BGs against the top PvPers on my server, I have come to the conclusion that Rune Cage is far too powerful on sorc. I have beat the top players on each respective class this patch, mag nb, mag dk, magplar stamblade etc (im a 2h/bow stamplar), but when faced with a mag sorc there is severe disparity. Fury>Curse>Meteor>Rune Cage combo is so broken that average level mag sorcs who were nobodies prior to summerset are now giving me trouble. This is where the line needs to be drawn, when a player with far inferior skill level is able to kill someone because of the class they are playing, something needs to be done. There is little to no counterplay against this combo and it is allowing sorc to dominate all facets of PvP. All that needs to be done is make rune cage blockable. Given, this won't stop sorc QQ (people have cried about it since launch), but the class is actually over performing right now and this will bring it more in line with other classes.

    And do not try and rebuttal me trying to justify rune cage being undodgeable and unblockable because night blades have one as I am a 2h/Bow stamplar and dizzying swing is my CC so I do not care whatsoever. (Javelin misses half the time, sure so does dizzying but at least when it doesn't land I keep my stamina.)

    Only defensive rune should be unblockable and undodgeable. Giving a 28 meter damaging CC these attributes is so obviously a bad idea it's astonishing that they actually implemented it.
  • templesus
    templesus
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    Daus wrote: »
    templesus wrote: »
    After a few more days of duels and BGs against the top PvPers on my server, I have come to the conclusion that Rune Cage is far too powerful on sorc. I have beat the top players on each respective class this patch, mag nb, mag dk, magplar stamblade etc (im a 2h/bow stamplar), but when faced with a mag sorc there is severe disparity. Fury>Curse>Meteor>Rune Cage combo is so broken that average level mag sorcs who were nobodies prior to summerset are now giving me trouble. This is where the line needs to be drawn, when a player with far inferior skill level is able to kill someone because of the class they are playing, something needs to be done. There is little to no counterplay against this combo and it is allowing sorc to dominate all facets of PvP. All that needs to be done is make rune cage blockable. Given, this won't stop sorc QQ (people have cried about it since launch), but the class is actually over performing right now and this will bring it more in line with other classes.

    And do not try and rebuttal me trying to justify rune cage being undodgeable and unblockable because night blades have one as I am a 2h/Bow stamplar and dizzying swing is my CC so I do not care whatsoever. (Javelin misses half the time, sure so does dizzying but at least when it doesn't land I keep my stamina.)

    Only defensive rune should be unblockable and undodgeable. Giving a 28 meter damaging CC these attributes is so obviously a bad idea it's astonishing that they actually implemented it.

    Agreed. And tbh, I'm not shocked they implemented it, because it was clear when proc sets were put in they have no idea how to balance PvP.
  • Sweetpea704
    Sweetpea704
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    Basically, sorcs have a good execute. So, they have a lot of killing blows. There are plenty of other strong builds that aren’t sorcs though.
  • Toast_STS
    Toast_STS
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    Cant put a status ailment on an enemy with a shield is my only gripe. #Buff charged staves
    VR14 DK Leaps-in-keeps
  • Paganini
    Paganini
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    Magsorc is, beside stamnb, the easiest class in pvp currently. Almost everyone switching from any other class to magsorc can confirm this. The skills are like a natural burstcombo, bevause of their delay (curse 3 sec, cf proc, mage's fury that hit's around 1 second delayed and is an auto-execute). Because of this it's really easy to get good burst-combos as mage.
    But it also has the best survivability (shield stacking + streaking). It's easy to reset a fight, shield/buff up again, and in. Because of this it's just annoying to fight against them in cyro.
    Yeah: there are more classes with some of those advantages, but magsorc is the only one combining all in one class.
    The annoying thing is the delayed death recognition vom eso. Once you're low life it doesn't matter if you heal or shield yourself up to 100% again, because mage's fury will still kill you. This skill seems to have a delayed recognition. You can see this in bg's really often - > getting lowlife - > shielding or healing in last second almost full life while going LoF - > BAM dead by mage's fury. They should fix this skill and ppl will complain much less about magsorcs.
    And another annoying thing: almost every magsorc just thinks he's op. I've fought against so many magsorcs in cyro and bg's. And at least 90% is bunny jumping, tbagging. Once you start chasing them, they get out of range easily (even with stunned they just break free, 2-3 streaks, reshield, that's it). Also most sorcs aren't even interested in getting a good balance and simply get offended if you tell them their class is easy.
  • Koensol
    Koensol
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    Xv1 sorcs are the most dangerous thing right now in this game. Try playing BG against teams that have 3 or more sorcs. It is a complete joke to literally be one shot by an unnavoidable burat combo every single time. Multiple curses, multiple mages fury, rune cage and then it is just 100% rip. It is so *** up. Last night there was a group like that in BG, just going around insta gibbing people. Everyone in the team agreed that it was one of the biggest jokes we have ever seen in ESO.
  • Vahrokh
    Vahrokh
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    The ONLY result we'll see after all this crying?

    They'll leave shields and rune cage as is.

    But they'll cut crystal shards damage in half, will nerf pet curse and then break the execute.

    So you'll all keep crying like today but us, pure PvEers, shall have our game turned into sheet once again.

    I just wish Sorcs were a disabled option in PvP, so we could play our trials in peace.

    4 freaking years of asinine, useless, pointless nerfs mainly affecting PvE, and the only result are n + 1 threads like this.
  • Troneon
    Troneon
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    Because they are the only class with the best hidden passive skill in the game...

    99% Damage Reduction from ZOS Nerfs
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • BalticBlues
    BalticBlues
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    Blanco wrote: »
    It's the easiest class but if someone just wants to play it for fun it shouldn't be an issue.

    The easiest class certainly is NB.
    Stealth combined with stunning and ultra-high-burst-damage is EASY mode.
    The rotation on 3-bar-Sorc demands much more skill.

    Because of this, at some point PvP was like 70% NBs.
    That we now see more Sorcs again and
    NBs are not just stealth "hit-and-run"-gods anymore, is a good sign.

    Edited by BalticBlues on June 14, 2018 7:01AM
  • Feanor
    Feanor
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    templesus wrote: »
    After a few more days of duels and BGs against the top PvPers on my server, I have come to the conclusion that Rune Cage is far too powerful on sorc. I have beat the top players on each respective class this patch, mag nb, mag dk, magplar stamblade etc (im a 2h/bow stamplar), but when faced with a mag sorc there is severe disparity. Fury>Curse>Meteor>Rune Cage combo is so broken that average level mag sorcs who were nobodies prior to summerset are now giving me trouble. This is where the line needs to be drawn, when a player with far inferior skill level is able to kill someone because of the class they are playing, something needs to be done. There is little to no counterplay against this combo and it is allowing sorc to dominate all facets of PvP. All that needs to be done is make rune cage blockable. Given, this won't stop sorc QQ (people have cried about it since launch), but the class is actually over performing right now and this will bring it more in line with other classes.

    And do not try and rebuttal me trying to justify rune cage being undodgeable and unblockable because night blades have one as I am a 2h/Bow stamplar and dizzying swing is my CC so I do not care whatsoever. (Javelin misses half the time, sure so does dizzying but at least when it doesn't land I keep my stamina.)

    How many people complained about Rune Cage pre Summerset? Right, no one, because most Sorcs didn’t even run it, preferring Master Destro Reach for a CC tied with damage and a DoT. If you take the damage from Rune Cage then we‘ll be back to square one - a CC that only Sorcs use that don’t have a Master Destro or that make the personal choice of sacrificing damage potential for better control over the CC and the follow up.

    It’s a given though the big majority of Sorcs will just go back to the boring Master Destro again because they don’t have the luxury to run Rune Cage as a skill that just CCs.

    The problem isn’t the damage either. It’s the animation of Rune Cage. I could kill with Meteor and a well timed Rune Cage even before Summerset. The crusade only started now because Rune Cage gets actually used by most Sorcs now.

    Oh and if ZOS fixes the animation, don’t forget to fix the CC on Fear too please.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Vanzen
    Vanzen
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    1v2 sorc and your dead INSTANTLY.

    I dont mean to say that you should beat 2 sorcs on your own ...

    Rune cage is an absolute scandal.
    Edited by Vanzen on June 14, 2018 8:24AM
  • Mojomonkeyman
    Mojomonkeyman
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    This patch MagSorcs have clearly surpassed StamNBs (and anyone else) in PvP power. Both of them were always privileged, but summerset MagSorcs are just on another level, they are playing a different game.

    Everyone and their grandmothers are jumping on their MagSorcs on PC EU to have an easy time. I see summerset MagSorcs that have shown over the course of 4 years to not be very talented at PvP destroy some of the best players of other classes. Curse, Fury, Meteor, Cage is all it takes. Seems their skill level jumped several tiers just by downloading a few GB summerset files.

    I challenge all you MagSorc defenders to hop now on a MagWarden and come back to me in 2 weeks, we can have a nice discussion about balance I guess. We are just not playing the same game as far as power tiers go. It has literally become impossible to 1v2 MagSorcs (almost no matter how terrible they are). Stack 2 curses, 2 furies on a single target and its game over with rune cage spammed on immunity cd.

    And to all those people saying no-cp sorcs are weak, guys your info is so outdated. Go play BGs in upper-top MMR brackets now, you will be in for a surprise. 30%-50% MagSorc Players in about any match is reality. Reason is, damage in general has gone up so much in BGs that the "brawler" style has become extinct, so everyone is just trying to deliver max damage and get out of the fight - which MagSorc has always been excelling at (everything can be fired at max range, everything sticks to target, almost every dmg skill ignores one or the other defensive mechanic, best escape, shieldstacking) - now its just a sad joke with rune cage being a non-blockable cc & burst enhancer on top.

    I'm really disappointed how few MagSorcs seem to be capable of objectively assessing their platforms strength. Reading this thread feels like watching a bunch of spoiled kids trying everything to keep Status Quo.

    I personally feel the power increase due to light attack changes and 2-hand set changes is being downplayed, its not just rune cage that has changed. If it was me, I'd say its 3 points to adress to counter the power increase that favor MagSorcs: curse stacking (make it unstackable again), fury timer or range (no execute should ever stick to a target, an execute is meant to be a skill move at the right moment, not a fire & forget mechanic, alternatively cut range for simplicity reasons) and rune cage damage (make it a dot).
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Feanor
    Feanor
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    @Mojomonkeyman

    Rune Cage was discussed at length in the Sorc thread before Summerset. It’s not like every Sorc didn’t call it, and I specifically pleaded that the changes shouldn’t go live. ZOS just didn’t listen.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Mojomonkeyman
    Mojomonkeyman
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    Feanor wrote: »
    @Mojomonkeyman

    Rune Cage was discussed at length in the Sorc thread before Summerset. It’s not like every Sorc didn’t call it, and I specifically pleaded that the changes shouldn’t go live. ZOS just didn’t listen.

    I know. But I think Rune Cage is only half of the problem. As I said before, I think the calculation changes to light attacks and the Staff 2 piece change favored their entire tooolkit more than any other setup. Its less tangible, so people don't talk about it as much.

    But those changes have elevated the kill potential of the very potent MagSorc toolkit on another level (due to the tools lineing up very smoothly, being fire & forget and ignoring one or the other defensive mechanic).

    MagSorcs are on steroids now. Rune cage plays a big role here, but it is, in my opinion, not the sole reason for the huge increase in power that came with summerset.
    Edited by Mojomonkeyman on June 14, 2018 9:25AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • xeNNNNN
    xeNNNNN
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    xeNNNNN wrote: »

    Crowd Control:
    Rune Cage got buffed so now every sorc and their mothers and the guy down the road are using it (CC's you upon dealing damage to them). This is also extremely frustrating because due to lag breaking free from this abomination of a CC feels near impossible and on top of that the animation is sloppy causing the CC to end up being longer than its actual duration. Its far too effective at the moment due to the state of the game and its general strength.

    Streak provides a relatively good stun as well though its far more kind than rune cage.

    Mobility:
    Streak provides them with an extreme amount of mobility including the ability to get to places on the map where a vast majority cannot without some ridiculous glitchy jump exploits. While it does cost more per use in under 5 seconds it is relatively redundant as that cost increase is negated by the fact the lich set exists.

    Damage:
    They will run flame reach (I cant remember if that the correct morph name I hate the ability and dont use it myself and yes I am aware that its a destro ability and not a sorc ability) which is a long range spammable hard stun (knock back) CC that does a decent amount of damage but is then forced into a must slot because of the consistency in which it procs crystal fragments free cast. Which is the whole point of running it beyond the destro ability slotted passive.

    They will also run mage wrath which is one of the most forgiving executes in the entire game you really dont need to do anything just spam it during a siege and you will get AP no problem that and your other spammable through flame reach and then the free cast when it is up.

    THEN they have the most busted passive in the entire game which is implosion which procs so much and for so much damage in pvp that you literally in most cases cannot react to it, they just mage wrath or have a concussion dot or anything to do with lightning hitting you and it will proc, its biggest frustration is that it usually chains with mage wrath meaning that you basically get not just one execute but a second one on top of that through the passive. Its the most ridiculous thing any class has ever had in this game since launch. (there is of course other things like atronach and overload which in battlegrounds are just gross but meh). Why should they have a passive that in a nut shell wins the fight in a lot of cases? especially vs stam players. Mag players can barely survive it with harness alone.

    and before someone uses the battle roar/argonian arguement 1) not everyone wants to run just argonians in pvp and 2) not everyones a DK and the battle roar is crap in most cases when its more than 3vs1.

    Theres also curse but someone linked it already so i shouldnt have to explain.

    Shields:
    Hardened ward is one of the most effective and and powerful shields if not the most powerful in the game you can tank more damage with that shield than some tanks can tank which is ridiculous let alone the fact they like others can stack multiple shields but they are the only ones with access too a shield of that size in PvP which usually ends up being healing ward and hardened and then they sling lights champion into that (resto ult) which basically makes them immortal for a while.

    Naturally you can just stun them to try deal with the shields as quick as possible but ultimately most people who play sorc will be ready for it and counter it with immo pots and such.

    TD;LR They have too much going for them in pvp everyone knows it but nobody wants to talk about it because they love their easy mode class. I.e the sorcs mains dont want to discuss it properly and thus the community that does just gets angry and rages about them and then the others just dont want to get nerfed so they dont say anything.

    Rework implosion and nerf the rune cage stun and ill be happy.

    It's nice that you only try to highlight the upsides of skills while completely ignoring the downsides. Deliberately? Agenda? So I do your job and complete your one sided essay for the points I find too biased.

    Crowd Control:
    So your issue is that lag in general complicates break free? Much sorc specific. Only thing I could agree on is that the unavoidable damage from cage in a burst form is bad design. But so do most sorcs agree on it. Nothing to see here.


    Mobility:
    Only things streak got going is the AoE stun, right about that.
    You mentioned the possibility to reach otherwise unavaiable places. That becomes only half true when you can simply gap close after them. Yes, others might can't reach those places on their own but it's far from a free escape.

    Have you seen the videos where people use major expedition alone to sprint after a streaking sorc? That's possible because of how the skill is designed: short range (much shorter than gap closers btw), whiplash effect at the beginning and the end, uphill terrain reduces it's range greatly, downhill costs much time since you will fall down in a straight line. All that on top of snares, gap closers, stuns etc.

    So yes, streak fatigue is a massive topic. Honestly you're the first person who is ignorant enough to call it a non-issue. Also great job in pigeonholing an entire class into a specific set. Your mindset really shines here.


    Damage:

    You rightfully acknowledged it's a destro staff ability. So no reason to complain about in a sorc thread, right? What you must ask yourself is why is it a must slot? It's not the absolute best way to proc frags since it's expensive and pulse does 3 different kinds of dmg, is cheaper, unreflectable and has better chances to proc status effects + minor aoe. It's a must slot because ZoS decided to take a fair, easily countered stun from their bread and butter class skill. "Because dmg abilites shouldn't stun" (good one, especially with incap and rune cage around). This also means sorcs are/were somewhat forced into master destro to make reach sustainable.

    About wrath: what is your issue here? "Free AP" during a siege? You could get just as much from spamming mutagen while sieging. How it interacts with the delayed sorc toolkit? That's actually a nice thing. All class skills from all classes should harmonize within themselfs. Or is it the kill stealing in BG? Which is first and foremost a scoring issue. No need to nerf a class because scoring design is suboptimal. I didn't see "nerf cloak because thieve's guild and dark brotherhood quests" requests.

    About Implosion: At the beginning I'd ask you what you really want here? One paragraph above you critizied wrath for kill stealing. Means it's obvious strong enough to know you out on it's own when it procs. So Implosion shouldn't do anything at all. If you aren't unlucky and got hit by a lightning dot (ultimate, lightning form, 2 ground AoEs, some proc sets) you'd be dead anyway.

    15% health threshold, let's assume average 25k health, means 3,75k. Light attacks, reach, pulse, wrath - that's everything else that procs it - would kill you even without implosion. You must be really unlucky if a RNG proc sets procs a dot on you that procs an 6% RNG passive on you. It's annoying, sure, but in a game full of RNG it's not surprising. Implosion is barely an issue on a mag sorc. But I admit, implosion is much more reliable on a dot stam sorc. But we're not talking about them in this thread.

    What's your issue with curse? What Daus said? I can't take that serious.

    Shields:

    Hardened Ward is good but Absorb Magicka is what makes shieldstacking sustainable against mag opponents. BTW hardened ward, resto ward and light's champion are avaiable to everyone. There were even some cases of stam toons running resto ult btw.
    And tanking more than a tank. Sure, 1v1 maybe but not in ordinary groups. But you already know that, you just choose to not mention it.
    And yes, nobody likes shield stacking. Not even sorcs. But given the class layout it becomes another must, at least until they gave a reliable, non-RNG hot (looking at you surge) or buff their mobility. But then people will cry because they then must slot a gap closer to deal with sorcs. Oh no!

    TD;LR

    Don't know what rock you're living under but the forum is constantly filled with nerf requests. You discredited yourself over the whole post but this one is rather obvious.

    But sure, rework implosion to something useful and fair and I'd be happy as well. Rework runecage seems the way to go. At least we can agree on these points. But we both know people wouldn't be happy then. "Overload, fury, curse, streak, shieldstacking too OP, please nerf!!11" It's already in the forums, just look at the many threads.

    *sigh* if you're done being smug I was merely voicing the general opinion of people ive talked to. The OP asked a question and I gave a response/explination based on the general opinion of people ive spoken too.

    My only person problem with sorcs is implosion and mage wrath along with the problem everyone agrees with concerning rune cage, though I would be purely happy with a implosion rework.

    Should note one thing, the balance of a class isn't purely down to their class abilities and passives but its how they interact with ALL abilities in the game as well which is why I brought up destructive reach as a lot of people ive spoken too hate how well it integrates with sorc set ups purely because of frag.
    Edited by xeNNNNN on June 14, 2018 10:23AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • xeNNNNN
    xeNNNNN
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    [deleted]
    Edited by xeNNNNN on June 14, 2018 9:28AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Mayrael
    Mayrael
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    @WaltherCarraway
    I think that is probably pre morrowind from 2016. Magsorc was one of the hardest hitting and mobile classes and great 1 v 1 but hasnt won as I believe since november in duel competitions. Magblade can line up bigger burst though I feel it takes a slightly higher learning curve, stamblades can minor, major defile or stack into ult builds to apply incap, stamwarden has great mobility and even with the nerf, awesome burst

    1) history: during the past, as the person above is stuck in, pirate skelton procd on shields. People blamed everything, yet when the set was nerfed, magsorc lost popluarity quickly.

    2) It depends if its pve or pvp. For pve, magsorc has dominated for a long time but now is outdone by magblade. Dont feel like you need to reroll, its still fine to play. For pvers, the complaint was justified

    3) In pvp, I think a vast majority of the complaints come from stamblades which are by far the most played class. Magsorc as a class is a HARD counter to the play style. We have either morph of rune with a hard cc, streak which can uncover a cloaked enemy and curse that leaves damage on them. With sloads, we are more deadly against them because it reveals cloak. I LOVE that people thought this set was going to make magsorcs qq. Can I say told you its bad?

    4) magdk hard counter magsorcs. Talons and fossilize are nasty for us. Beating them takes kiting and a lot of pressure, and they can use up our stam pool fast which means ko for us. Lucky for us, magdk isnt a hugely popular class.

    Exactly my thoughts about magsorcs vs stamblades. Stamblades are most popular stamina class, no wonder that magsorc as hard counter class is quite popular. Yes skill floor for mag sorcs is higher than for other light armoured classes, but the ceiling is also a bit lower. When I compare my magblade and magsorc I can tell that killing scrubs on sorcs is much faster, not easier as it's also very easy on magblade just faster. But my magblade thanks to shadow image, purge and cloak combo can escape almost any fight without worrying about enemies number.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • TheForsake
    TheForsake
    ✭✭
    xeNNNNN wrote: »
    Just FYI I play sorc in pvp as well.
    ...
    Rework implosion and nerf the rune cage stun and ill be happy.
    xeNNNNN wrote: »
    Just FYI I play everything but warden. So its not like my objectivity on anything is obscured just because I have nightblade characters. I have a warden of course but its BORING lol.

    Actually you play everything. But if I had to guess you are probably use a Nightblade as your main.

    Rune Cage is the only defense Sorcerers have against Nightblades. Sounds like someone is fishing for easier kills. All the mobility, damage, and shields in the world are useless when your stunned by stealth'ed Nightblade.

    If not for Rune Cage there would be no 1v1's against Sorcerers and Nightblades in PvP, Sorcerers would never have a chance to engage in combat. They would just be sitting ducks waiting for a stun/execute from stealth.

    Also as far as executes go, Sorcerers only have one low health (20%) execute skill... Mages Fury. Nightblades are pretty much designed for execute, most of their skills are execution skills which make Mages Fury damage output look like crap and execute at a way higher health percentage.

    Every class has an arch-enemy, for Sorcerers its DragonKnights and their Reflective Scales. For Nightblades it's Sorcerers and Rune Cage, because it makes them the only class that can't be ganked.

    P.S. Implosion isn't even OP. It does instant kill when target is below 15% health, 15% of 20k health is 3k.If you have 3k health a light attack can finish you off.
    Edited by TheForsake on June 14, 2018 2:12PM
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