XP earned needs to count for EVERY learned skill because I forgot to put them on the bar...
WildWilbur wrote: »Exactly! And for all skills I MIGHT skill in the future! And all of them morphs of course!
Please, I've been waiting for this for years. A bit ridiculous you need to switch bars at the end of a dungeon or something to level that bar up.
Fleshreaper wrote: »Not everything should be just given away. Kind of makes sense the way it is. You know, you actually use a spell or skill and you get better at it.
TheShadowScout wrote: »Used to be in TES games you actually had to -use- the skill to gain XP for it.
Now you just have to have it on your active bar.
And people ask for more still?
-sighs-
Yes, it would be more convenient. But its not really any sort of big deal if you have half a thought and actually -play- on your back bar instead of entirely relying on switching it just as the XP drops.
And from the looks of it, they keep implementing "more convenient" stuff only if they can make it crown store purchases...
Merlin13KAGL wrote: »Most people make a quest turn in bar/gear for the big stuff. In circumstances like you're talking about, you might just need to rearrange your skills a bit to advance the ones you're after.
@DoctorESO , nope, but it's not changing any time soon. I'd call it more of a gift, actually. (Well, it's more of an oversight that became a 'feature.')Merlin13KAGL wrote: »Most people make a quest turn in bar/gear for the big stuff. In circumstances like you're talking about, you might just need to rearrange your skills a bit to advance the ones you're after.
But is that the practice we really want in this game?
TheShadowScout wrote: »
I play a game to have fun and get away from real life. Why is it when after coming from a long day at work, to come and unwind I need to do more work?