Greetings, we've removed a few derailing comments. Please makes sure your comments remain on topic with the thread and are free of baiting statements. Thank you for your understanding.
It's already a pain in the ass to get 4 other people in my pve guild or friends list willing to do VDSA for your master weapons when the other people already have their master weapons. Plus they only run with their cliques and most people are not inclusive enough to want to stay all day in VDSA teaching pugs when they can have fast runs I'm VDSA with people that already know it. Please make the group arena a duo and not a quad arena because if it is like VDSA the hardest part is finding 3 other people willing to do it with you, and the rng.
Apache_Kid wrote: »2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.
While it would be cool to have a 2-person arena I always am up for more 4-person content.
Majority of game is 4 man. (I'll grant you a lot can be soloed by good players, but there's loads of 4 man stuff)
The time of 2 man has arrived.
MLGProPlayer wrote: »Apache_Kid wrote: »2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.
While it would be cool to have a 2-person arena I always am up for more 4-person content.
Majority of game is 4 man. (I'll grant you a lot can be soloed by good players, but there's loads of 4 man stuff)
The time of 2 man has arrived.
What is the point of 2-man content though? What benefit does it provide over 4-man content?
It's already a pain in the ass to get 4 other people in my pve guild or friends list willing to do VDSA for your master weapons when the other people already have their master weapons. Plus they only run with their cliques and most people are not inclusive enough to want to stay all day in VDSA teaching pugs when they can have fast runs I'm VDSA with people that already know it. Please make the group arena a duo and not a quad arena because if it is like VDSA the hardest part is finding 3 other people willing to do it with you, and the rng.
MLGProPlayer wrote: »Apache_Kid wrote: »2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.
While it would be cool to have a 2-person arena I always am up for more 4-person content.
Majority of game is 4 man. (I'll grant you a lot can be soloed by good players, but there's loads of 4 man stuff)
The time of 2 man has arrived.
What is the point of 2-man content though? What benefit does it provide over 4-man content?
Moloch1514 wrote: »Beats what us duo players have had to work with since launch: run 4-man content while missing 2 players. We'd rather run just us 2 than PUG a Vet dungeon, and don't have the time/interest in joining a PvE guild (need the 5 trade guilds since no Auction House).
Moloch1514 wrote: »MLGProPlayer wrote: »Apache_Kid wrote: »2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.
While it would be cool to have a 2-person arena I always am up for more 4-person content.
Majority of game is 4 man. (I'll grant you a lot can be soloed by good players, but there's loads of 4 man stuff)
The time of 2 man has arrived.
What is the point of 2-man content though? What benefit does it provide over 4-man content?
Beats what us duo players have had to work with since launch: run 4-man content while missing 2 players. We'd rather run just us 2 than PUG a Vet dungeon, and don't have the time/interest in joining a PvE guild (need the 5 trade guilds since no Auction House).
Moloch1514 wrote: »MLGProPlayer wrote: »Apache_Kid wrote: »2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.
While it would be cool to have a 2-person arena I always am up for more 4-person content.
Majority of game is 4 man. (I'll grant you a lot can be soloed by good players, but there's loads of 4 man stuff)
The time of 2 man has arrived.
What is the point of 2-man content though? What benefit does it provide over 4-man content?
Beats what us duo players have had to work with since launch: run 4-man content while missing 2 players. We'd rather run just us 2 than PUG a Vet dungeon, and don't have the time/interest in joining a PvE guild (need the 5 trade guilds since no Auction House).
arasysb14_ESO wrote: »I wish there was 2 player option for pretty much every dungeon / trial with lesser quality drops so more people could experience the content.
It's already a pain in the ass to get 4 other people in my pve guild or friends list willing to do VDSA for your master weapons when the other people already have their master weapons. Plus they only run with their cliques and most people are not inclusive enough to want to stay all day in VDSA teaching pugs when they can have fast runs I'm VDSA with people that already know it. Please make the group arena a duo and not a quad arena because if it is like VDSA the hardest part is finding 3 other people willing to do it with you, and the rng.