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Murkmire's arena needs to be a duo arena, NOT a 4 player arena

  • DuskMarine
    DuskMarine
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    ZOS_JesC wrote: »
    Greetings, we've removed a few derailing comments. Please makes sure your comments remain on topic with the thread and are free of baiting statements. Thank you for your understanding.

    itd be kinda nice if zos would actually post in here and let us know what they think of some of these ideas as its kinda what the players want. itd be nice to listen to our feedback and give feedback on it >_>
  • lionofjudah7
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    Aliyavana wrote: »
    It's already a pain in the ass to get 4 other people in my pve guild or friends list willing to do VDSA for your master weapons when the other people already have their master weapons. Plus they only run with their cliques and most people are not inclusive enough to want to stay all day in VDSA teaching pugs when they can have fast runs I'm VDSA with people that already know it. Please make the group arena a duo and not a quad arena because if it is like VDSA the hardest part is finding 3 other people willing to do it with you, and the rng.

    Can i get a few awesomes n agrees for quoting OP?
  • MLGProPlayer
    MLGProPlayer
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    Mureel wrote: »
    Apache_Kid wrote: »
    2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.

    While it would be cool to have a 2-person arena I always am up for more 4-person content.

    Majority of game is 4 man. (I'll grant you a lot can be soloed by good players, but there's loads of 4 man stuff)

    The time of 2 man has arrived.

    What is the point of 2-man content though? What benefit does it provide over 4-man content?
  • Aliyavana
    Aliyavana
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    Mureel wrote: »
    Apache_Kid wrote: »
    2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.

    While it would be cool to have a 2-person arena I always am up for more 4-person content.

    Majority of game is 4 man. (I'll grant you a lot can be soloed by good players, but there's loads of 4 man stuff)

    The time of 2 man has arrived.

    What is the point of 2-man content though? What benefit does it provide over 4-man content?

    less of a hassle to find people to do it with
  • Gnortranermara
    Gnortranermara
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    Co-sign. A duo arena would be an awesome addition to the game.
  • ol_BANK_lo
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    Aliyavana wrote: »
    It's already a pain in the ass to get 4 other people in my pve guild or friends list willing to do VDSA for your master weapons when the other people already have their master weapons. Plus they only run with their cliques and most people are not inclusive enough to want to stay all day in VDSA teaching pugs when they can have fast runs I'm VDSA with people that already know it. Please make the group arena a duo and not a quad arena because if it is like VDSA the hardest part is finding 3 other people willing to do it with you, and the rng.

    This is kind of a silly statement/request. The arena is already made. They aren't going to magically change it now. You can hope and wish, but requesting does no good.

    There is also no guarantee it is even PVE...although they have discussed 2-man previously.

    We shall see.
  • Moloch1514
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    Mureel wrote: »
    Apache_Kid wrote: »
    2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.

    While it would be cool to have a 2-person arena I always am up for more 4-person content.

    Majority of game is 4 man. (I'll grant you a lot can be soloed by good players, but there's loads of 4 man stuff)

    The time of 2 man has arrived.

    What is the point of 2-man content though? What benefit does it provide over 4-man content?

    Beats what us duo players have had to work with since launch: run 4-man content while missing 2 players. We'd rather run just us 2 than PUG a Vet dungeon, and don't have the time/interest in joining a PvE guild (need the 5 trade guilds since no Auction House).
    PC-NA
  • Lykanus
    Lykanus
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    Moloch1514 wrote: »
    Beats what us duo players have had to work with since launch: run 4-man content while missing 2 players. We'd rather run just us 2 than PUG a Vet dungeon, and don't have the time/interest in joining a PvE guild (need the 5 trade guilds since no Auction House).

    I'm for 2 player content too but honestly you do not need 5 trade guilds, if you do manage to keep full 4 trade guilds up at all times (120slots) you're gonna already be busy of the day with that alone. If you're just not interested in social guilds for pve contant thats fine, but clearly you could live with one too if it would be important enough for you - a matter of personal preference isnt "excluding" you from group content.
  • DeadlyPhoenix
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    I really hope it's duo only. It would be something nice for my wife and I to do together.
  • arishok33
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    Moloch1514 wrote: »
    Mureel wrote: »
    Apache_Kid wrote: »
    2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.

    While it would be cool to have a 2-person arena I always am up for more 4-person content.

    Majority of game is 4 man. (I'll grant you a lot can be soloed by good players, but there's loads of 4 man stuff)

    The time of 2 man has arrived.

    What is the point of 2-man content though? What benefit does it provide over 4-man content?

    Beats what us duo players have had to work with since launch: run 4-man content while missing 2 players. We'd rather run just us 2 than PUG a Vet dungeon, and don't have the time/interest in joining a PvE guild (need the 5 trade guilds since no Auction House).

    You can't reason that because you don't have an interest in social guilds (in a freaking MMO) Zos should cater their content for smaller groups. Its called group content for a reason, again: you're playing a MMO.
    Nobody on earth needs 5 trading guilds lets be real. Except maybe if you spend all the playtime grinding stuff.
    And there are plenty of guilds which don't require social interaction (which again: core concept of a MMO) and are just there to find groups to run content.

  • Casterial
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    It'd take too long to rebalance, rebuild, and restructure this around 2. I know its hard to find people, but hopefully they make a better LFG tool or improve it to work with this type of situation!
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
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  • MLGProPlayer
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    Moloch1514 wrote: »
    Mureel wrote: »
    Apache_Kid wrote: »
    2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.

    While it would be cool to have a 2-person arena I always am up for more 4-person content.

    Majority of game is 4 man. (I'll grant you a lot can be soloed by good players, but there's loads of 4 man stuff)

    The time of 2 man has arrived.

    What is the point of 2-man content though? What benefit does it provide over 4-man content?

    Beats what us duo players have had to work with since launch: run 4-man content while missing 2 players. We'd rather run just us 2 than PUG a Vet dungeon, and don't have the time/interest in joining a PvE guild (need the 5 trade guilds since no Auction House).

    My trade guilds run plenty of content, even weekly vet trials.
    Edited by MLGProPlayer on June 13, 2018 4:43AM
  • Blutengel
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    I wish there was 2 player option for pretty much every dungeon / trial with lesser quality drops so more people could experience the content.

    this^ its hard to keep up with stories in dungeons when you have to skip everything.
    Time for reckless audacity and derring-do!~
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  • Saint_Bud
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    Vdsa is content from 2014. Back in these days there were no problem to get a group up. It was a challenge and not evry one was able to do it. And the best was that the sets that drop in there were easely sold for a lot of gold.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Leogon
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    I hope it's a 2 player arena as well cuz we don't have any yet and also it's easier to get only one other player. The best thing would be a scaling arena in which you can solo, 2 player, etc. up to 4 player with a leaderboard for each but it's Zenimax so that's probably never going to happen.
    Edited by Leogon on June 24, 2018 7:44AM
  • Troneon
    Troneon
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    Aliyavana wrote: »
    It's already a pain in the ass to get 4 other people in my pve guild or friends list willing to do VDSA for your master weapons when the other people already have their master weapons. Plus they only run with their cliques and most people are not inclusive enough to want to stay all day in VDSA teaching pugs when they can have fast runs I'm VDSA with people that already know it. Please make the group arena a duo and not a quad arena because if it is like VDSA the hardest part is finding 3 other people willing to do it with you, and the rng.

    You can bet it will be worse than DSA....

    ZOS have a hard on for RNG one shot mechanics in all group content every two seconds so no one besides guildies who run it everyday want to even try or bother.

    Unless you in a PVE guild that runs trials all the time, most group content does not even get attempted, never mind completed.

    Edited by Troneon on June 24, 2018 7:55AM
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  • satanio
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    I think flexible arena would be the best. 1 - 12 players. Thats my dream.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Ihonu
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    Would totally like a duo-Arena. That would be awesome and something different!
  • Lyss1991
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    What we need is 6 man content! Im sick to death of 4 man dungeons and arenas. Sometimes I have more than 4 people in a group, But not enough for a whole trial. There is plenty of 4 man content between the numerous dungeons and DSA. Expand and make some mini trials or something of the sort. This game desperately needs some variety! Ive lost a few friends to other games lately because the game has become “too much of the same” and they wanted more. Makes me sad. Do something different for once ZOS!
    PS4 NA EST June 2016 | GM of Tamriel’s Outkasts Social Guild | Main - Assylah - Max CP Breton Mag Sorc - Master Angler - Mageslayer - Shehai Shatterer - Ophidian Overlord | Best Thief in Tamriel - Khajiit NB Purrfecta Meowna | Aspiring Master Crafter | Achievement Hunter | Recipe/Blueprint Enthusiast | Costume Junkie | Primary Residence - Princely Dawnlight Palace
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