All those people complaining they can't get groups together....get in a guild. I mean wtf it's really not s problem there are always people needing stuff or sth.
Or wait till its weekly. Like vDSA last week. Ran it like 4 times just for the score.
Just get in a guild.
A Groupfinder for vDSA...wtf....
coplannb16_ESO wrote: »All those people complaining they can't get groups together....get in a guild. I mean wtf it's really not s problem there are always people needing stuff or sth.
Or wait till its weekly. Like vDSA last week. Ran it like 4 times just for the score.
Just get in a guild.
A Groupfinder for vDSA...wtf....
good for you, but that is not the point imho.
for solo "endgame" we got: MA and maybe some soloable dungeons
for 4 people "endgame" we got: hard mode dungeons and DSA
for 12 people "endgame" we got trials
I think we need more content for 2 people and most of the time I play I do so with my brother and I used to play with my (now ex-)GF. Iam german and play on EU servers and its certainly not so fun beeing forced to do voice-chat with a mixture of all kinds of languages (french, english, german, russian, italian....).
so yes for 2 people content (would also like duo-heists and sacraments).
Best would be if we could configure the content for the #1 of people, e.g. enter a dungeon/trial and decide: oh I want a strong challenge for 1 player (so you get vMA style challenge) or oh I want to enjoy the story of this trial with my brother (so easier 2 person trial that is on par with a non-DLC normal dungeon or something along that line). Obviously you would have to scale the rewards too (e.g. I do not expect purple trial gear from duoing/soloing, but some scaling rewards would be fine). As for leaderboards, I do not care for them anyway, but they could add separate solo, duo and group and raid leaderboards for all content with appropriate rewards for the challenge.
by the way, SWTOR went into that direction for their dungeons/flashpoint. If you go solo or duo you get some NPC companions that can be any role and help you and then devs just need to adapt the mechanics involving multiple people depending on the number of players.
ManwithBeard9 wrote: »Considering the devs have given numerous reasons against a 2 man arena (pocket healer anyone?) I would highly doubt they'd do it. Otherwise there would need to be A LOT of one shot mechanics and almost impossible to hold aggro on enemies.
Apache_Kid wrote: »2,3,or 4-person I am excited for it no matter what. Here is to hoping it drops rewards that are actually relevant for end-game content.
While it would be cool to have a 2-person arena I always am up for more 4-person content.
Luigi_Vampa wrote: »ManwithBeard9 wrote: »Considering the devs have given numerous reasons against a 2 man arena (pocket healer anyone?) I would highly doubt they'd do it. Otherwise there would need to be A LOT of one shot mechanics and almost impossible to hold aggro on enemies.
When have the devs ever given a reason against two man arenas? Have I missed something? Also, what would be wrong with a pocket healer? Is being a healer or a heal tank a bad thing?
DSA is not new at all, I think that’s partly the reason why it’s so hard to find a group for it. If they make it interesting with cool rewards I guarantee you’ll find a group just as easily as for dungeons. But I agree with you, the hardest part of DSA is finding group members. It’s mostly the master resto staff that people do it for, and even that isn’t absolutely necessary for a healer. If there is an incentive to do a content, people will do it.
I would love more 2 man content - or choose your group size. I think a lot of people play with their sibling, partner or significant other and don't want the hassle of having to drum up two or ten more people.
And it may not be "hard" to find a group, but it's hard to find a good group with the same playstyle and frankly, sometime I *just* want to play with my game partner .Luigi_Vampa wrote: »ManwithBeard9 wrote: »Considering the devs have given numerous reasons against a 2 man arena (pocket healer anyone?) I would highly doubt they'd do it. Otherwise there would need to be A LOT of one shot mechanics and almost impossible to hold aggro on enemies.
When have the devs ever given a reason against two man arenas? Have I missed something? Also, what would be wrong with a pocket healer? Is being a healer or a heal tank a bad thing?
And why would someone having a "pocket healer" affect another player in any way in two man content?