They were top tier for a looong time, since 1.6 to CWC they were within the top 3. Other classes took nerfs commonly (DK/Temp) and NB was broken for a good bit (shade being unfunctional, cloak breaking on everything, merciless being super janky 1 use, cast time etc) so the meta hate set in.
Post nerfs, sorc is quite a high quality rage inducer. Implosion and wrath are brutal executes, and wrath is almost always the KB if with a sorc, wrath spammers in zergs get me, between negate, cage, encase and wrath, sorc are one of the top zerging classes. Shields are exceptionally strong in a 1v1, and can last nearly forever against a mag build, lower them, then they'll streak away as if nothing happened.
Personally I don't mind much of the above, just how the class is, AND I'd personally give them some buffs too. The only thing that triggers me is how DKs have been bent over for sorcs. Reflect nerfed, pulse unreflectable, FOO nerfed and given to sorcs, runecage, sorc. They also have a version of talons.
That, my friends, triggers me.
EDIT: Just clarifying, I don't think sorc is OP. Not at all. There are a few builds within it that are, and these are generally niche. Just explaining why many people find them irritating.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Every 2 seconds?
Priyasekarssk wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
While runcage why cant you break free. Someone need to teach how to break free ? There are even more powerful and non counterable CCs to other classes. Every 2 seconds ? Your post is completely noob without any substance. L2P.
WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
Priyasekarssk wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
While runcage why cant you break free. Someone need to teach how to break free ? There are even more powerful and non counterable CCs to other classes. Every 2 seconds ? Your post is completely noob without any substance. L2P.
I hope you're trolling lol
As someone who’s played every class in the game, PvPed since launch(solo/small group open world not zerged), I believe I can give a non biased opinion.
Mag sorc has been one of the top classes in PvP since the game came out, this is not news to anyone. They have seen ups and downs, but recently with the changes to rune cage they became so dominant that it makes me wonder why play anything else. The issue is no matter what class you are on, there is absolutely no counterplay to rune cage>meteor. When times correctly with curse, a mages wrath thrown in before hand, and a frag, someone with a less than elite skill level can kill even some of the best players on each respectable class when they would get curbstomped If they were on any class but sorc.
The changes to light attack damage scaling has made sorc pressure even greater. I have personally spammed light attacks on potatoes on my sorc and killed them, that’s how hard they’re hitting.
The overall burst, paired with the best defensive utilities in the game (shields+mines) and the best mobility in the game (streak) makes mag sorc arguably the best in every noteworthy category in PvP. All ZOS has to do to rebalance mag sorc really, is to make rune cage blockable.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
"Except its a normal ability not an ultimate and its undodgeable and unblockable". I think its safe to say that its kinda obvious what this means so you can keep the "i dont recall saying incap or curse is better" out of the discussion. You did compare them and your opinion is blatantly obvious.
I like how you conveniently ignore the defile, dmg boost, cc and the fact that its so cheap that its basically a sixth ability in ur comparison. Of course everybody told you that but yeah you can keep ignoring it if you think that proves ur point.
But since we are comparing just dmg do you know which ability hits also A LOT harder than incap. Spectral bow. Which class has that. Ah yeah, NB. And it can be buffed by incap. And it also has built in minor berserk. But yeah sure, make curse blockable and dodgeable. That would put it in line with incap according to you. Lol.
P.S. You know whats funny, that your video also contradicts ur statement about shieldstacking. Not that i like shieldstacking, i want it gone but feel free to go back and see urself chewing through shields in a couple of seconds on a build that seemingly has very low dmg. You should have done that before starting a thread and saying that shields should be affected by defile. But yeah nerf shields, nerf curse, nerf fury, nerf cage nerf everything until they are AP pinata.
On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
"Except its a normal ability not an ultimate and its undodgeable and unblockable". I think its safe to say that its kinda obvious what this means so you can keep the "i dont recall saying incap or curse is better" out of the discussion. You did compare them and your opinion is blatantly obvious.
I like how you conveniently ignore the defile, dmg boost, cc and the fact that its so cheap that its basically a sixth ability in ur comparison. Of course everybody told you that but yeah you can keep ignoring it if you think that proves ur point.
But since we are comparing just dmg do you know which ability hits also A LOT harder than incap. Spectral bow. Which class has that. Ah yeah, NB. And it can be buffed by incap. And it also has built in minor berserk. But yeah sure, make curse blockable and dodgeable. That would put it in line with incap according to you. Lol.
P.S. You know whats funny, that your video also contradicts ur statement about shieldstacking. Not that i like shieldstacking, i want it gone but feel free to go back and see urself chewing through shields in a couple of seconds on a build that seemingly has very low dmg. You should have done that before starting a thread and saying that shields should be affected by defile. But yeah nerf shields, nerf curse, nerf fury, nerf cage nerf everything until they are AP pinata.
Yes I bursted through the sorc's shields when I had the power sigil active. I guess that means it's balanced then if I can burst through shields when my damage is doubled. Makes sense.
On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.
On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.
That speaks more about the player skill than the classes involved though.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
"Except its a normal ability not an ultimate and its undodgeable and unblockable". I think its safe to say that its kinda obvious what this means so you can keep the "i dont recall saying incap or curse is better" out of the discussion. You did compare them and your opinion is blatantly obvious.
I like how you conveniently ignore the defile, dmg boost, cc and the fact that its so cheap that its basically a sixth ability in ur comparison. Of course everybody told you that but yeah you can keep ignoring it if you think that proves ur point.
But since we are comparing just dmg do you know which ability hits also A LOT harder than incap. Spectral bow. Which class has that. Ah yeah, NB. And it can be buffed by incap. And it also has built in minor berserk. But yeah sure, make curse blockable and dodgeable. That would put it in line with incap according to you. Lol.
P.S. You know whats funny, that your video also contradicts ur statement about shieldstacking. Not that i like shieldstacking, i want it gone but feel free to go back and see urself chewing through shields in a couple of seconds on a build that seemingly has very low dmg. You should have done that before starting a thread and saying that shields should be affected by defile. But yeah nerf shields, nerf curse, nerf fury, nerf cage nerf everything until they are AP pinata.
Yes I bursted through the sorc's shields when I had the power sigil active. I guess that means it's balanced then if I can burst through shields when my damage is doubled. Makes sense.
On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.
Priyasekarssk wrote: »Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
"Except its a normal ability not an ultimate and its undodgeable and unblockable". I think its safe to say that its kinda obvious what this means so you can keep the "i dont recall saying incap or curse is better" out of the discussion. You did compare them and your opinion is blatantly obvious.
I like how you conveniently ignore the defile, dmg boost, cc and the fact that its so cheap that its basically a sixth ability in ur comparison. Of course everybody told you that but yeah you can keep ignoring it if you think that proves ur point.
But since we are comparing just dmg do you know which ability hits also A LOT harder than incap. Spectral bow. Which class has that. Ah yeah, NB. And it can be buffed by incap. And it also has built in minor berserk. But yeah sure, make curse blockable and dodgeable. That would put it in line with incap according to you. Lol.
P.S. You know whats funny, that your video also contradicts ur statement about shieldstacking. Not that i like shieldstacking, i want it gone but feel free to go back and see urself chewing through shields in a couple of seconds on a build that seemingly has very low dmg. You should have done that before starting a thread and saying that shields should be affected by defile. But yeah nerf shields, nerf curse, nerf fury, nerf cage nerf everything until they are AP pinata.
Yes I bursted through the sorc's shields when I had the power sigil active. I guess that means it's balanced then if I can burst through shields when my damage is doubled. Makes sense.
On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.
That speaks more about the player skill than the classes involved though.
I think he is a beginner NB . Just leave him. Its waste of time.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
"Except its a normal ability not an ultimate and its undodgeable and unblockable". I think its safe to say that its kinda obvious what this means so you can keep the "i dont recall saying incap or curse is better" out of the discussion. You did compare them and your opinion is blatantly obvious.
I like how you conveniently ignore the defile, dmg boost, cc and the fact that its so cheap that its basically a sixth ability in ur comparison. Of course everybody told you that but yeah you can keep ignoring it if you think that proves ur point.
But since we are comparing just dmg do you know which ability hits also A LOT harder than incap. Spectral bow. Which class has that. Ah yeah, NB. And it can be buffed by incap. And it also has built in minor berserk. But yeah sure, make curse blockable and dodgeable. That would put it in line with incap according to you. Lol.
P.S. You know whats funny, that your video also contradicts ur statement about shieldstacking. Not that i like shieldstacking, i want it gone but feel free to go back and see urself chewing through shields in a couple of seconds on a build that seemingly has very low dmg. You should have done that before starting a thread and saying that shields should be affected by defile. But yeah nerf shields, nerf curse, nerf fury, nerf cage nerf everything until they are AP pinata.
Yes I bursted through the sorc's shields when I had the power sigil active. I guess that means it's balanced then if I can burst through shields when my damage is doubled. Makes sense.
On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.
Nope, you busted through shields multiple times throughout the video, not just after picking the sigil. You should really watch ur video again. And yes stamblades tend to be the squishiest targets when they get hit. Thats because their entire builds are built for avoiding the dmg, not taking dmg. If you want to take the dmg put on heavy armor. Which you did and it brings me to the next point.
Did u notice how ur heavy armor without rally build was taking everything they were throwing at you. Yeah indeed shields are better than heavy. Thats why you are the only freaking person in the entire match that never died once.
And ty for ignoring the comparison with incap, curse and spectral bow. Hopefully now you realised the stupidity of that comparison.
There is so much bias and misinformation in ur posts to the point where its not even funny anymore. Even ur freaking video contradicts almost everything you are saying.
Priyasekarssk wrote: »Priyasekarssk wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
While runcage why cant you break free. Someone need to teach how to break free ? There are even more powerful and non counterable CCs to other classes. Every 2 seconds ? Your post is completely noob without any substance. L2P.
I hope you're trolling lolAs someone who’s played every class in the game, PvPed since launch(solo/small group open world not zerged), I believe I can give a non biased opinion.
Mag sorc has been one of the top classes in PvP since the game came out, this is not news to anyone. They have seen ups and downs, but recently with the changes to rune cage they became so dominant that it makes me wonder why play anything else. The issue is no matter what class you are on, there is absolutely no counterplay to rune cage>meteor. When times correctly with curse, a mages wrath thrown in before hand, and a frag, someone with a less than elite skill level can kill even some of the best players on each respectable class when they would get curbstomped If they were on any class but sorc.
The changes to light attack damage scaling has made sorc pressure even greater. I have personally spammed light attacks on potatoes on my sorc and killed them, that’s how hard they’re hitting.
The overall burst, paired with the best defensive utilities in the game (shields+mines) and the best mobility in the game (streak) makes mag sorc arguably the best in every noteworthy category in PvP. All ZOS has to do to rebalance mag sorc really, is to make rune cage blockable.
Make all CCs blockable then. Fear the worst CC is still not blockable. You know run cage is the only CC for sorc. A sorc cannot kill in 2 seconds ,wherease a NB can do. Best mobility in the game. LOL ROFL. When sorc streak, NB will charge ambush or charge strike. Ambush spammable . Charge strike spammable. Streak is not despite hefty cost.
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Putting unbiased opinion, but giving completely biased opinion. L2P.
Emma_Overload wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Now you've wandered off into the weeds even more than usual...
LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!
Average Haunting Curse damage on my death recap is around 6.5k (no-cp). Average Incap is around 5k. And yes, the 2 second bit was an exaggeration.
Emma_Overload wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Now you've wandered off into the weeds even more than usual...
LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!
Average Haunting Curse damage on my death recap is around 6.5k (no-cp). Average Incap is around 5k. And yes, the 2 second bit was an exaggeration.
Well your build isn't that good then. Cures hits most folks for 4-5k. Thats like 1.2k dps it sucks really.
Gallagher563 wrote: »I think in the statistics they published showed that sorcs and nightblades we're the most popular so most likely to be killed by.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.
Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.
Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.
Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.
Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.
Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.
Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden
So concentration passive is better than the medium agility passive therefore nerf curse? Wut.
And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.
On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.
You have to slot a destro staff ability to get ancient knowledge, and weakness of elements should be your go to, and just like stamblades sorcs should be identifying prime targets, and hard targeting them.
As far as the burst potential of stamblades, magSorcs are just as effective except they don't need an ultimate to make it happen; which means you can sit on your ultimate (should be meteor, atro or soul assault) and save it for the difficult opponents.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.
Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.
Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.
Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.
Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.
Except Curse does hit harder. Tool tip wise they're comparable numbers, and against damage shields the difference is negligible, but due to the concentration passive you get from light armor the actual damage done is higher. As far as me leveling up a sorc goes I have one, and truthfully this patch has been very fun for me since I can finally run Necro, Shackle, and Shadowrend. No pet needed to be slotted.
Really bummed about my magDK though. Yeah he's stronger, but I feel obligated to run a destro over DW. Which bothers me since my character's name is Drizzt Do'Urden
So concentration passive is better than the medium agility passive therefore nerf curse? Wut.
And even if u did take pen into account sorcs don't have the upper hand. You have major fracture attached on ur spammable. They don't have major breach unless they slot ele drain which is incredibly difficult to fit on their already tight bar space.
On a side note tho. U do realize that incap has a stun defile dmg boost while also being so cheap to the point where u could consider like a normal ability right? Seriously how hard do u want it to hit. You can already two shot squishy people.
You have to slot a destro staff ability to get ancient knowledge, and weakness of elements should be your go to, and just like stamblades sorcs should be identifying prime targets, and hard targeting them.
As far as the burst potential of stamblades, magSorcs are just as effective except they don't need an ultimate to make it happen; which means you can sit on your ultimate (should be meteor, atro or soul assault) and save it for the difficult opponents.
What should we give up to slot that? How many skills do you think our rotation should be? Its already 5 skill per burst rotation. Personally i think major fracture should be added to curse. That would balance our skill set more in line with other classes.
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Because people like to complain. And when they get a pat on their shoulder for reiterating long past nonsense, they get even more out of it.
Sorcs have 2-3 "issues" at the moment.
The first is that rune cage got overbuffed for no reason at all ( and every serious mag sorc complained about that during PTS).
Second is that deathmatch BG mechanics allow for kill stealing. Which could be solved by having better scoring mechanics instead of *** over the class, like many people would handle the situation.
And the third issue is that sorcs have a comparably high skill floor, they are easy to get into, while are complicated to fight against for some noobs who can't count to 6. Since newish players can't just spam stuff and kill a sorc but must use some tactic they are deemed OP.
So, only one problem is a legit concern, the rest are scoring mechanics and attitude issues.
As for shield stacking: with the ever increasing damage, yet alone the buff to light attacks, it's absolutely no issue to burst through a shield in at max 2 gcd. At least not for a competent player.WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
I've rarely seen such utter nonsense. Thanks for the laugh. Where did you get that from, do you made that yourself? Very good sustain, pff.I'm petty, after seeing so many sorcs beg for NB nerfs I'm all in on returning the favor, op or not.
That's a truely mature way to act, noble forum user.There was a time when sorc was god mode whose offense and defense scales with one stat giving insane damage and it's true best mobility.
You mean it's the only class that has survivability (like healing) scale on the same stats like damage? Same goes for most heals. That generic light armor shield scales with the same resources that power up your damage. Some defensive skills don't need any scaling at all (heal for x% of missing..., mist form, cloak, shade).
Sorc's mobility is not as powerful as it should be, if you consider the fact that you can run after a streaking sorc with just major expedition and sprint, not even those swifty traits are needed. And yes, gap closers are a thing with no cost increase and longer range. Where do magsorcs get their snare removal from? Right, from nowhere if they don't want to run a stamina weapon and therefore go with worse healing by not slotting a resto staff. And not to forget that everyone can have 36+ seconds of major expedition thanks to the new skill line.
But yep, they are no longer as powerful as in the past.Emma_Overload wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Now you've wandered off into the weeds even more than usual...
LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!
Average Haunting Curse damage on my death recap is around 6.5k (no-cp). Average Incap is around 5k. And yes, the 2 second bit was an exaggeration.
Do you run around naked? I have never taken such high damage on my medium armor build. And even if your numbers were true, you could start complaining about it when curse puts a stun, defile and the 20%damage thingy on you.
I don't believe I have ever implied that I was a symbol of maturity. Quite frankly I'm as immature as they come when it comes to things of such a frivolous nature as videogames. Nope, my post is 100% honest, more than what you are getting from most folks who beg for nerfs because they lost a match or simply refuse to adjust their builds so they claim something is op to cover up their inadequacies. Any other class I probably wouldn't mind the calls for nerfs, but magsorcs have a ton of nerve banging on like they do against NB's.
No sir, let all magsorcs suffer for the cries of a few is now my sentiment going forward, op or not. We can start by nerfing their shields down to 3 seconds and allowing crits to ignore them.
Deal, if they steal your lolly from incap and cloak first
Priyasekarssk wrote: »Priyasekarssk wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
While runcage why cant you break free. Someone need to teach how to break free ? There are even more powerful and non counterable CCs to other classes. Every 2 seconds ? Your post is completely noob without any substance. L2P.
I hope you're trolling lolAs someone who’s played every class in the game, PvPed since launch(solo/small group open world not zerged), I believe I can give a non biased opinion.
Mag sorc has been one of the top classes in PvP since the game came out, this is not news to anyone. They have seen ups and downs, but recently with the changes to rune cage they became so dominant that it makes me wonder why play anything else. The issue is no matter what class you are on, there is absolutely no counterplay to rune cage>meteor. When times correctly with curse, a mages wrath thrown in before hand, and a frag, someone with a less than elite skill level can kill even some of the best players on each respectable class when they would get curbstomped If they were on any class but sorc.
The changes to light attack damage scaling has made sorc pressure even greater. I have personally spammed light attacks on potatoes on my sorc and killed them, that’s how hard they’re hitting.
The overall burst, paired with the best defensive utilities in the game (shields+mines) and the best mobility in the game (streak) makes mag sorc arguably the best in every noteworthy category in PvP. All ZOS has to do to rebalance mag sorc really, is to make rune cage blockable.
Make all CCs blockable then. Fear the worst CC is still not blockable. You know run cage is the only CC for sorc. A sorc cannot kill in 2 seconds ,wherease a NB can do. Best mobility in the game. LOL ROFL. When sorc streak, NB will charge ambush or charge strike. Ambush spammable . Charge strike spammable. Streak is not despite hefty cost.
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Putting unbiased opinion, but giving completely biased opinion. L2P.
I main a 2h/bow Stamplar. I would be all for every CC being blockable, as we have the absolute WORST CCs in the game bar warden. Have you ever tried using dizzying swing lmao? And you realize there are more classes then just Stam NB in the game right? When having a constructive discussion, you have to factor in every other class in the game, not just the other class that is dominant and competes for the top spot. Clearly you have no actual argument for why mag sorc isn’t at the top so you try and defer to Stam nb being “OP” to take the light off your own ignorance. And I Lold at the “L2P” part, I’m willing to bet I’m better at every facet of this game than you are.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
Edit: I typically alternate between the two bars constantly, and I like back barring my haunting curse since my muscle memory is already used to using poison injection then swapping over. Rune cage being on the back bar is a mixed bag. Makes my Frags miss more, but it saves my butt if I get Incap'd since I can Streak to CC, Healing Ward and reset the fight. I also like to keep structured, and weakness on the same button that way I can activate it each time I swap bars.
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
"Except its a normal ability not an ultimate and its undodgeable and unblockable". I think its safe to say that its kinda obvious what this means so you can keep the "i dont recall saying incap or curse is better" out of the discussion. You did compare them and your opinion is blatantly obvious.
I like how you conveniently ignore the defile, dmg boost, cc and the fact that its so cheap that its basically a sixth ability in ur comparison. Of course everybody told you that but yeah you can keep ignoring it if you think that proves ur point.
But since we are comparing just dmg do you know which ability hits also A LOT harder than incap. Spectral bow. Which class has that. Ah yeah, NB. And it can be buffed by incap. And it also has built in minor berserk. But yeah sure, make curse blockable and dodgeable. That would put it in line with incap according to you. Lol.
P.S. You know whats funny, that your video also contradicts ur statement about shieldstacking. Not that i like shieldstacking, i want it gone but feel free to go back and see urself chewing through shields in a couple of seconds on a build that seemingly has very low dmg. You should have done that before starting a thread and saying that shields should be affected by defile. But yeah nerf shields, nerf curse, nerf fury, nerf cage nerf everything until they are AP pinata.
Yes I bursted through the sorc's shields when I had the power sigil active. I guess that means it's balanced then if I can burst through shields when my damage is doubled. Makes sense.
On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.
Nope, you busted through shields multiple times throughout the video, not just after picking the sigil. You should really watch ur video again. And yes stamblades tend to be the squishiest targets when they get hit. Thats because their entire builds are built for avoiding the dmg, not taking dmg. If you want to take the dmg put on heavy armor. Which you did and it brings me to the next point.
Did u notice how ur heavy armor without rally build was taking everything they were throwing at you. Yeah indeed shields are better than heavy. Thats why you are the only freaking person in the entire match that never died once.
And ty for ignoring the comparison with incap, curse and spectral bow. Hopefully now you realised the stupidity of that comparison.
There is so much bias and misinformation in ur posts to the point where its not even funny anymore. Even ur freaking video contradicts almost everything you are saying.
Yes spectral bow hits like a truck, and it should considering the effort required to proc it; if it functioned like Crystal Frags then it would need to be nerfed accordingly. Yes there are advantages with incap (i.e. stun, defile, power buff). What I'm pointing out is that the magsorc can do a combo comparable in damage to Incap + Spectral bow with Crystal Frags + Haunting Curse, and your CC damages your opponent which helps get them into Endless Fury range.
I watched the video again and there wasn't an instance where I alone took down a magsorc's shield solo outside of having a power sigil. That's not saying that I wouldn't have been able to because I don't know the aforementioned magsorc's build nor individual skill.
As far as my survivability goes it should be obvious that if it weren't for my positioning or my allies I would have died (I'm guessing you failed to see the OP healing ward that was placed on me?).
Chilly-McFreeze wrote: »I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Yeah the mages fury proc is definitely an issue in battlegrounds. It wouldn't be as much of an issue if it was just team vs team, but when it's 4v4v4 now you have team 1 stealing kills from team 2 whom is dealing the bulk of the damage against team 3. Prime example:https://youtu.be/VUt5_vrY-sA
Wait, is that you in the vid? The forum banned strider roshin? That explains a lot.
Anyway, can I ask about your bar setup on your mag sorc? With weakness to elements you seem to run into bar slot issues. I'd be interested in your way around those.
Sure, it's not my main but here's my loadout:
Crushing, Frags, Endless Fury, Hardened Ward, Weakness to Elements, Meteor
Haunting Curse, Rune Cage, Healing Ward, Streak, Structured Entropy, Lights Champion
My current gear is 5 Necro, 5 Shackle, 2 Shadowrend. Thinking about swapping out Shackle for Scathing, but I'm not sure if it would be worth it since that means a loss of sustain and shield strength, and I'm not sure if the power gain is worth it. Thoughts?
So you are asking people about the sacrifices you have to do in sustain and survivability on ur build that already doesn't utilize shieldstacking and seemingly has major issues in general but at the same time you are complaining shields OP curse OP this OP that OP slot this slot that. At this point it's really confusing.
I don't like shield stacking, it's not fun for me. That doesn't mean that I don't see how broken it is. I play the sorc in a way that I find enjoyable, not the way I find most efficient. I won't play the class if I have to shield stack. I also despise playing as a Templar because of their Rune. I know it's very strong but I do not find hanging around a small rune fun so I don't play it.
Btw even though I don't utilize shield stacking I still hold my own just fine, and it's ridiculous how strong magSorcs have gotten. The Rune Cage change gives you a lot of free wins; it's dirty. The only class that gives me a hard time is honestly magblades. Even if I use a detect pot that stupid cripple just makes life miserable. It would be nice if Ball of Lightning removed snares and roots. Or just greatly reduce their potency.
No one is arguing that rune cage change is good. However you didn't just stay at rune cage. You started bashing at everything related to sorcs and even went as far to say that curse is better than incap which is quite silly on its own.
Regarding shieldstacking tho. You should really try it in no cp and see how broken it is. Especially on builds that aren't overly specialized in max Magicka just to make a point against shields and how OP they are.
I don't recall saying Incap or Curse is better. I recall saying that Curse hits as hard as Incap (or harder if used on a breached opponent) except it's a normal ability; not an ultimate, and it's undodgeable and unblockable. You combine curse with frags or meteor with an endless fury cooking and you'll kill 99% of the players out there.
My issue with sorcs are the following:
1) Shield Stacking is too strong.
2) Rune Cage removes counterplay and gives free kills to the sorc.
3) Mages Wrath's auto kill potential is too good; especially with a class that has a passive like implosion.
4) Multiple sorcs can cast Haunting Curse on the same target. This really needs to be dodgeable and blockable for how strong it is.
"Except its a normal ability not an ultimate and its undodgeable and unblockable". I think its safe to say that its kinda obvious what this means so you can keep the "i dont recall saying incap or curse is better" out of the discussion. You did compare them and your opinion is blatantly obvious.
I like how you conveniently ignore the defile, dmg boost, cc and the fact that its so cheap that its basically a sixth ability in ur comparison. Of course everybody told you that but yeah you can keep ignoring it if you think that proves ur point.
But since we are comparing just dmg do you know which ability hits also A LOT harder than incap. Spectral bow. Which class has that. Ah yeah, NB. And it can be buffed by incap. And it also has built in minor berserk. But yeah sure, make curse blockable and dodgeable. That would put it in line with incap according to you. Lol.
P.S. You know whats funny, that your video also contradicts ur statement about shieldstacking. Not that i like shieldstacking, i want it gone but feel free to go back and see urself chewing through shields in a couple of seconds on a build that seemingly has very low dmg. You should have done that before starting a thread and saying that shields should be affected by defile. But yeah nerf shields, nerf curse, nerf fury, nerf cage nerf everything until they are AP pinata.
Yes I bursted through the sorc's shields when I had the power sigil active. I guess that means it's balanced then if I can burst through shields when my damage is doubled. Makes sense.
On a side note noticed what the easiest class for me to kill was? The stamblade. Even killed him with ease as I was focused on another opponent. That's how easy it was.
Nope, you busted through shields multiple times throughout the video, not just after picking the sigil. You should really watch ur video again. And yes stamblades tend to be the squishiest targets when they get hit. Thats because their entire builds are built for avoiding the dmg, not taking dmg. If you want to take the dmg put on heavy armor. Which you did and it brings me to the next point.
Did u notice how ur heavy armor without rally build was taking everything they were throwing at you. Yeah indeed shields are better than heavy. Thats why you are the only freaking person in the entire match that never died once.
And ty for ignoring the comparison with incap, curse and spectral bow. Hopefully now you realised the stupidity of that comparison.
There is so much bias and misinformation in ur posts to the point where its not even funny anymore. Even ur freaking video contradicts almost everything you are saying.
Yes spectral bow hits like a truck, and it should considering the effort required to proc it; if it functioned like Crystal Frags then it would need to be nerfed accordingly. Yes there are advantages with incap (i.e. stun, defile, power buff). What I'm pointing out is that the magsorc can do a combo comparable in damage to Incap + Spectral bow with Crystal Frags + Haunting Curse, and your CC damages your opponent which helps get them into Endless Fury range.
I watched the video again and there wasn't an instance where I alone took down a magsorc's shield solo outside of having a power sigil. That's not saying that I wouldn't have been able to because I don't know the aforementioned magsorc's build nor individual skill.
As far as my survivability goes it should be obvious that if it weren't for my positioning or my allies I would have died (I'm guessing you failed to see the OP healing ward that was placed on me?).
Yes the two classes have comparable bursts. Thats a different story. Thats not what you were pointing out. What you were doing is bashing on curse and clearly comparing it with incap and going as far to consider it better. I mean you never actually said that but lets not hide behind our fingers. It was blatantly obvious what you meant.
If it werent for your positioning? Are you watching the same video? Your entire gameplay doesnt even resemble a normal stamblade with careful positioning. Its almost the exact opposite.
Jumping in the middle of the chaos with destro ults and infernal guardians flying around, you took random frags that barely scratched ur hp, u took incaps, you took on 2 stamblades damaging you at the same time, marks, rune cages, dawnbreakers that didnt even drop you below 50% hp, casually standing in grothdaar and ur hp wasnt even moving, you were barely roll dodging and ur hp isnt even that high. Hell, you didnt even have cloak ffs. You were playing a brawler build. You could do that because you were in freaking heavy armor.
P.S. I did see that OP healing ward. Did you? It was placed on you after you healed urself to 60%+ hp. That OP healing ward tho do you know who didnt save? The OP sorc and his OP shields. Ironically thats who this video is about.