Facefister wrote: »PvP is the reason why classes get nerfed or "balanced" to uselessness.WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
lol?
PvP is the reason why unique builds don't exist.
PvP is the reason why the majority of sets, whether they're crafted or dropped, are useless.
The moment some unique set, skill or generally a feature appears, pvpers exploit these to the point where those getting streamlined with existing stuff ingame. Yes, pvp is the reason why we don't have nice things, now go make another thread why Sload's is OP and should be nerfed.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
I am a MagSorc and my boyfriend and we both find it boring because it's easy. We suggest it for new players. It's not a hard class at all. So is that hate or? The forum is right when they complain about MagSorcs. I remember when their shields were nerfed big time and all the MagSorcs I knew were whining about it and I was a khajiit mageblade beating VMA looking at them like "?????????????? You will be fine bro"WitchyWarrior wrote: »They hate us cause they ain't us
When I want to feel delusional that am good at pvp, I jump on my sorc enter BG and spam shield+wrath, feeling overjoyed when I end up first on the leaderboard.
This clas is so easy thats a joke.
At least NB are OP but demand a bit of skill to perform.
When I get back to my DK main, I come back to reality.
Am not that good.
WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
Wait!
Isn't Cyrodiil awash with overpowered Stam NB's?
and I tried what turned out to be a not-very-good DK pvp build the other day but somehow managed to defeat someone and got told to *** OFF! with my OP cancer build ! lol
same old, same old.
usmguy1234 wrote: »Wait!
Isn't Cyrodiil awash with overpowered Stam NB's?
and I tried what turned out to be a not-very-good DK pvp build the other day but somehow managed to defeat someone and got told to *** OFF! with my OP cancer build ! lol
same old, same old.
It's called deflection. If nb mains (which there are a ton of) keep Zos distracted with oh noes sorc op, shield spam op typical type crying they won't focus on how overturned incap, cloak.... hell the entire nb tool kit is. I watched an ad nightblade yesterday kite and kill an entire zerg one by one. It literally took him two or three hits to kill a player... and with a flash of cloak like a fart he was gone just to pop out with incap up to nuke another player.
usmguy1234 wrote: »Wait!
Isn't Cyrodiil awash with overpowered Stam NB's?
and I tried what turned out to be a not-very-good DK pvp build the other day but somehow managed to defeat someone and got told to *** OFF! with my OP cancer build ! lol
same old, same old.
It's called deflection. If nb mains (which there are a ton of) keep Zos distracted with oh noes sorc op, shield spam op typical type crying they won't focus on how overturned incap, cloak.... hell the entire nb tool kit is. I watched an ad nightblade yesterday kite and kill an entire zerg one by one. It literally took him two or three hits to kill a player... and with a flash of cloak like a fart he was gone just to pop out with incap up to nuke another player.
Sorc say NB is strong because they cant kill what they cant see.
BTW, from PvE perspective, just see waht VETERAN DLC GROUP content VAOH soloed on sorc and then show me any other class that did that.
Btw, there are more in this game than sorc and nbs. What about magicka warden that is beyond meme at this point? What about stamina DK that is rather weak atm? What about the damned templars?
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.
Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.
Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.
Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.
Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.
WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
lol?
Emma_Overload wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Now you've wandered off into the weeds even more than usual...
LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!
I see so many threads complaining about how OP mag sorcs are. But more often than not, those threads seem to just want mag sorcs to have nothing to make them easy kills in PVP, something that shouldn't affect PVE, but that's another issue. From my perspective, all the "nerf mag sorcs" just seem to be people asking for their class to be better, so make something else easier to kill? It rarely actually seems to be for balance's sake.
Can someone explain this to me? This is the only game i've ever played where i've seen people BEG for nerfing lol.
Chilly-McFreeze wrote: »Because people like to complain. And when they get a pat on their shoulder for reiterating long past nonsense, they get even more out of it.
Sorcs have 2-3 "issues" at the moment.
The first is that rune cage got overbuffed for no reason at all ( and every serious mag sorc complained about that during PTS).
Second is that deathmatch BG mechanics allow for kill stealing. Which could be solved by having better scoring mechanics instead of *** over the class, like many people would handle the situation.
And the third issue is that sorcs have a comparably high skill floor, they are easy to get into, while are complicated to fight against for some noobs who can't count to 6. Since newish players can't just spam stuff and kill a sorc but must use some tactic they are deemed OP.
So, only one problem is a legit concern, the rest are scoring mechanics and attitude issues.
As for shield stacking: with the ever increasing damage, yet alone the buff to light attacks, it's absolutely no issue to burst through a shield in at max 2 gcd. At least not for a competent player.WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
I've rarely seen such utter nonsense. Thanks for the laugh. Where did you get that from, do you made that yourself? Very good sustain, pff.I'm petty, after seeing so many sorcs beg for NB nerfs I'm all in on returning the favor, op or not.
That's a truely mature way to act, noble forum user.There was a time when sorc was god mode whose offense and defense scales with one stat giving insane damage and it's true best mobility.
You mean it's the only class that has survivability (like healing) scale on the same stats like damage? Same goes for most heals. That generic light armor shield scales with the same resources that power up your damage. Some defensive skills don't need any scaling at all (heal for x% of missing..., mist form, cloak, shade).
Sorc's mobility is not as powerful as it should be, if you consider the fact that you can run after a streaking sorc with just major expedition and sprint, not even those swifty traits are needed. And yes, gap closers are a thing with no cost increase and longer range. Where do magsorcs get their snare removal from? Right, from nowhere if they don't want to run a stamina weapon and therefore go with worse healing by not slotting a resto staff. And not to forget that everyone can have 36+ seconds of major expedition thanks to the new skill line.
But yep, they are no longer as powerful as in the past.Emma_Overload wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Now you've wandered off into the weeds even more than usual...
LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!
Average Haunting Curse damage on my death recap is around 6.5k (no-cp). Average Incap is around 5k. And yes, the 2 second bit was an exaggeration.
Do you run around naked? I have never taken such high damage on my medium armor build. And even if your numbers were true, you could start complaining about it when curse puts a stun, defile and the 20%damage thingy on you.
Poor warden so jack of all trades and not even as good as sorcerer at it..
I see so many threads complaining about how OP mag sorcs are. But more often than not, those threads seem to just want mag sorcs to have nothing to make them easy kills in PVP, something that shouldn't affect PVE, but that's another issue. From my perspective, all the "nerf mag sorcs" just seem to be people asking for their class to be better, so make something else easier to kill? It rarely actually seems to be for balance's sake.
Can someone explain this to me? This is the only game i've ever played where i've seen people BEG for nerfing lol.
Because noobs, potatoes and scrubs aren't good enough to adapt and kill them.
Generally they lack the skill, and run some OP meta build on the Blade and melt everyone else. So when they hit a Sorc and need to change tactic they don't. And then whine
Frankly Sorc burst has been pathetic for a good while (pre U18) and yet the moaning remained. Sorcs get nerfed and get the moan continues. And really Sorcs are very straightforward to counter you just need to play to their weaknesses
Honestly of ZOS removed Sorcs or made them play naked with the broom as only Weopon the scrubs would still cry. It's actually embarrassing.
I see so many threads complaining about how OP mag sorcs are. But more often than not, those threads seem to just want mag sorcs to have nothing to make them easy kills in PVP, something that shouldn't affect PVE, but that's another issue. From my perspective, all the "nerf mag sorcs" just seem to be people asking for their class to be better, so make something else easier to kill? It rarely actually seems to be for balance's sake.
Can someone explain this to me? This is the only game i've ever played where i've seen people BEG for nerfing lol.
Chilly-McFreeze wrote: »Because people like to complain. And when they get a pat on their shoulder for reiterating long past nonsense, they get even more out of it.
Sorcs have 2-3 "issues" at the moment.
The first is that rune cage got overbuffed for no reason at all ( and every serious mag sorc complained about that during PTS).
Second is that deathmatch BG mechanics allow for kill stealing. Which could be solved by having better scoring mechanics instead of *** over the class, like many people would handle the situation.
And the third issue is that sorcs have a comparably high skill floor, they are easy to get into, while are complicated to fight against for some noobs who can't count to 6. Since newish players can't just spam stuff and kill a sorc but must use some tactic they are deemed OP.
So, only one problem is a legit concern, the rest are scoring mechanics and attitude issues.
As for shield stacking: with the ever increasing damage, yet alone the buff to light attacks, it's absolutely no issue to burst through a shield in at max 2 gcd. At least not for a competent player.WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
I've rarely seen such utter nonsense. Thanks for the laugh. Where did you get that from, do you made that yourself? Very good sustain, pff.I'm petty, after seeing so many sorcs beg for NB nerfs I'm all in on returning the favor, op or not.
That's a truely mature way to act, noble forum user.There was a time when sorc was god mode whose offense and defense scales with one stat giving insane damage and it's true best mobility.
You mean it's the only class that has survivability (like healing) scale on the same stats like damage? Same goes for most heals. That generic light armor shield scales with the same resources that power up your damage. Some defensive skills don't need any scaling at all (heal for x% of missing..., mist form, cloak, shade).
Sorc's mobility is not as powerful as it should be, if you consider the fact that you can run after a streaking sorc with just major expedition and sprint, not even those swifty traits are needed. And yes, gap closers are a thing with no cost increase and longer range. Where do magsorcs get their snare removal from? Right, from nowhere if they don't want to run a stamina weapon and therefore go with worse healing by not slotting a resto staff. And not to forget that everyone can have 36+ seconds of major expedition thanks to the new skill line.
But yep, they are no longer as powerful as in the past.Emma_Overload wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Now you've wandered off into the weeds even more than usual...
LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!
Average Haunting Curse damage on my death recap is around 6.5k (no-cp). Average Incap is around 5k. And yes, the 2 second bit was an exaggeration.
Do you run around naked? I have never taken such high damage on my medium armor build. And even if your numbers were true, you could start complaining about it when curse puts a stun, defile and the 20%damage thingy on you.
I don't believe I have ever implied that I was a symbol of maturity. Quite frankly I'm as immature as they come when it comes to things of such a frivolous nature as videogames. Nope, my post is 100% honest, more than what you are getting from most folks who beg for nerfs because they lost a match or simply refuse to adjust their builds so they claim something is op to cover up their inadequacies. Any other class I probably wouldn't mind the calls for nerfs, but magsorcs have a ton of nerve banging on like they do against NB's.
No sir, let all magsorcs suffer for the cries of a few is now my sentiment going forward, op or not. We can start by nerfing their shields down to 3 seconds and allowing crits to ignore them.
I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Can't we also invite those who think sorc is "ez mode" to play them with one hand on their back, while jumping on one foot, while a goat eats their pillow?
I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Can't we also invite those who think sorc is "ez mode" to play them with one hand on their back, while jumping on one foot, while a goat eats their pillow?
We could, but my point is that the perceived OPness has nothing to do with the class but rather points to the CP system.
I blame the death recap. Fury/Wrath is on there so often, even if the Sorc did only do 5% of the damage. If the Sorcs get the KB so often they must be OP.
I invite everyone who thinks Sorc is “ez mode” to try one in noCP OW Cyrodiil and not within a group of 10+. You’ll quickly see that it’s not about just hitting your execute.
Can't we also invite those who think sorc is "ez mode" to play them with one hand on their back, while jumping on one foot, while a goat eats their pillow?
We could, but my point is that the perceived OPness has nothing to do with the class but rather points to the CP system.
CP is a major part of the game, inviting someone to play without CP is as stupid as inviting someone to play without passives.
Excuse me mister, you misspelled Magicka Warden.WaltherCarraway wrote: »WaltherCarraway wrote: »WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
lol?
what's your input?
It's completely biased and was obviously created by a DK main with a complex.
It just hard for someone hardly ever played DK to admit DK is the most under-performing class. When was the last time you played DK? Or is that your crafting mule?