Emma_Overload wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Now you've wandered off into the weeds even more than usual...
LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!
Emma_Overload wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Now you've wandered off into the weeds even more than usual...
LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!
Average Haunting Curse damage on my death recap is around 6.5k (no-cp). Average Incap is around 5k. And yes, the 2 second bit was an exaggeration.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
lol?
i just wish they wouldn't get credit for every single kill in BG because their execute is pre-emptive- so if a sorc casts fury on a enemy- and a ally hits say reverse slice and kills said enemy- the sorc gets the credit for the kill. many a sorc comes out of bg with an inflated sense of their own abilities because the kill counter is so ***.
WaltherCarraway wrote: »
PvP is the main reason why everyone can't have fun here.
I'm petty, after seeing so many sorcs beg for NB nerfs I'm all in on returning the favor, op or not.
There was a time when sorc was god mode whose offense and defense scales with one stat giving insane damage and it's true best mobility.
Emma_Overload wrote: »Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Now you've wandered off into the weeds even more than usual...
LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!
Average Haunting Curse damage on my death recap is around 6.5k (no-cp). Average Incap is around 5k. And yes, the 2 second bit was an exaggeration.
DKs have been wanting their own execute since the game came out, everyone loses their minds about them getting one based off of DOTs. Meanwhile mag Sorcs have a passive execute that over performs and no one bats an eye.
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).
Chilly-McFreeze wrote: »And not to forget that everyone can have 36+ seconds of major expedition thanks to the new skill line.
cpuScientist wrote: »[Snipped for space.]