why so much hate for mag sorcs?

  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    Now you've wandered off into the weeds even more than usual...

    LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!

    Average Haunting Curse damage on my death recap is around 6.5k (no-cp). Average Incap is around 5k. And yes, the 2 second bit was an exaggeration.
    Edited by Strider__Roshin on June 11, 2018 7:13AM
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    mSorc has high burst, high defense capabilities and high mobility in a hands of an average player. It has cc, execute,good sustain. No wonder ppl want it nerfed.
  • SirMewser
    SirMewser
    ✭✭✭✭✭
    Daus wrote: »
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    Now you've wandered off into the weeds even more than usual...

    LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!

    Average Haunting Curse damage on my death recap is around 6.5k (no-cp). Average Incap is around 5k. And yes, the 2 second bit was an exaggeration.

    Average numbers for <average gear.
    In medium on my NB in no-cp, haunting for me usually hits for 4k, incap seems right.

    Mind you are comparing oranges and weed.
    Incap is giving a; stun, defile, and 20% damage boost all at once. I like that we can synergize it with a sources of berserk.
    Edited by SirMewser on June 11, 2018 7:23AM
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    Shield Stacking. Ranged Burst Damage. Has skills to stun and immobilize. Spams Streak when they want to run away from an actual threat.

    I hate Sorcs more than Nightblades. Not by much, but still more.

    CP2,100 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Olupajmibanan
    Olupajmibanan
    ✭✭✭✭✭
    ✭✭
    Talking only from BG perspective:
    Magsorcs were dominating some patches ago, but their dominance is over. They're still good but nowhere near OP. BGs are full of Sload users making magsorc's only defense useless.

    Currently, the king of BGs is stamNB. The burst damage it can put is much higher than that of a magsorc. StamNB can wreck even the tankiest magplar while magsorc isn't capable of do such thing.

    Magsorc is bad because Sload does not synergize well with his kit. :-D
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think it's because sorcs have a lot of utility as a class (even more so before the nerfs--ultimate points going to 1000, frags stunning, etc.), with pets, a third bar, and so on, which makes for unique and powerful builds, not to mention their shields. I find all the cries for nerfs, even now when sorcs are not at their best by a long shot, kind of endearing; things may change in ESO but outrage for sorcs is a comforting constant :smile:
  • TelvanniWizard
    TelvanniWizard
    ✭✭✭✭✭
    ✭✭✭
    Nb is op. Buff sorc.
  • DanteYoda
    DanteYoda
    ✭✭✭✭✭
    ✭✭
    Poor warden so jack of all trades and not even as good as sorcerer at it..
  • Vanzen
    Vanzen
    ✭✭✭✭✭
    When I want to feel delusional that am good at pvp, I jump on my sorc enter BG and spam shield+wrath, feeling overjoyed when I end up first on the leaderboard.

    This clas is so easy thats a joke.

    At least NB are OP but demand a bit of skill to perform.

    When I get back to my DK main, I come back to reality.

    Am not that good.
    Edited by Vanzen on June 11, 2018 8:17AM
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    really? our execute? the nb execute is 100x stronger

    damage shields are better than heavy armor against ppl that dont know how to stun

    yes rc is cheap, it was fine b4

    incap and curse arnt even remotely on the same lvl and it goes off 3 and 8 seconds btw. incap stuns you, does more damage, defiles, curse its you for 5-8k unlike incap 12k
  • Taternater
    Taternater
    ✭✭✭
    I hate stam sorcs because they were killing me in cyrodiil yesterday. Not that I didn't ask for it. Like running up to a group to try to aoe them, and then getting slaughtered by an angry group of pvpers. I still need some practice.
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    Sevn wrote: »
    I'm petty, after seeing so many sorcs beg for NB nerfs I'm all in on returning the favor, op or not.

    i think the only problem with nbs is incap needs a tiny nerf, like remove stun or defile. one not both. It is a little op in its current state
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    Because they're broken OP and have been for the past 2 years+
  • Androconium
    Androconium
    ✭✭✭✭✭
    kikkehs wrote: »
    ROb75W2.jpg

    PvP is the main reason why everyone can't have fun here.

    lol?

    yes, lol.

    ( you see that clip of indiana jones nerfing the sword-wielding dude, with his majicka gun)
  • MakoFore
    MakoFore
    ✭✭✭✭✭
    i just wish they wouldn't get credit for every single kill in BG because their execute is pre-emptive- so if a sorc casts fury on a enemy- and a ally hits say reverse slice and kills said enemy- the sorc gets the credit for the kill. many a sorc comes out of bg with an inflated sense of their own abilities because the kill counter is so ***.
  • Exalted_Goose
    Exalted_Goose
    ✭✭✭✭
    Shields that can't be critted against, can be stacked, and the likelihood of Healing Ward being slotted, (which heals a substantial amount after it elapses); a variety of great CC abilities that ZO$' servers amplify, like, tenfold, (Defensive Rune springs to mind - I always have like a 2-second delay before I can break free, and I've heard others report the same); INSANE - albeit predictable - burst damage; insane mobility, allowing MagSorcs to reach locations that other classes simply cannot, and making escaping so much easier; excellent sustain; a great class execute; very useful class Ultimates... the list goes on...

    Also, I think that hate for MagSorcs has been rejuvenated since Summerset; at least on the EU-CP Campaign, the number of all-Sorc deathsquads steamrolling everything in their paths has certainly nurtured some loathing... :p
    Edited by Exalted_Goose on June 11, 2018 9:57AM
    "One fine day in the middle of the night. Two dead Kings got up to fight. Back to back they faced each other, drew their bows... and stabbed themselves...".
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    MakoFore wrote: »
    i just wish they wouldn't get credit for every single kill in BG because their execute is pre-emptive- so if a sorc casts fury on a enemy- and a ally hits say reverse slice and kills said enemy- the sorc gets the credit for the kill. many a sorc comes out of bg with an inflated sense of their own abilities because the kill counter is so ***.

    Yh my mdk gets 5-6 kills 2 deaths and 30 Assist
    The sorc has 25 kills 0 deaths and 2 assist and starts the ego trip

    I hate sorcs
    Edited by FloppyTouch on June 11, 2018 9:56AM
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    Because people like to complain. And when they get a pat on their shoulder for reiterating long past nonsense, they get even more out of it.

    Sorcs have 2-3 "issues" at the moment.
    The first is that rune cage got overbuffed for no reason at all ( and every serious mag sorc complained about that during PTS).
    Second is that deathmatch BG mechanics allow for kill stealing. Which could be solved by having better scoring mechanics instead of *** over the class, like many people would handle the situation.
    And the third issue is that sorcs have a comparably high skill floor, they are easy to get into, while are complicated to fight against for some noobs who can't count to 6. Since newish players can't just spam stuff and kill a sorc but must use some tactic they are deemed OP.
    So, only one problem is a legit concern, the rest are scoring mechanics and attitude issues.

    As for shield stacking: with the ever increasing damage, yet alone the buff to light attacks, it's absolutely no issue to burst through a shield in at max 2 gcd. At least not for a competent player.
    ROb75W2.jpg

    PvP is the main reason why everyone can't have fun here.

    I've rarely seen such utter nonsense. Thanks for the laugh. Where did you get that from, do you made that yourself? Very good sustain, pff.
    Sevn wrote: »
    I'm petty, after seeing so many sorcs beg for NB nerfs I'm all in on returning the favor, op or not.

    That's a truely mature way to act, noble forum user.
    Ender1310 wrote: »
    There was a time when sorc was god mode whose offense and defense scales with one stat giving insane damage and it's true best mobility.

    You mean it's the only class that has survivability (like healing) scale on the same stats like damage? Same goes for most heals. That generic light armor shield scales with the same resources that power up your damage. Some defensive skills don't need any scaling at all (heal for x% of missing..., mist form, cloak, shade).

    Sorc's mobility is not as powerful as it should be, if you consider the fact that you can run after a streaking sorc with just major expedition and sprint, not even those swifty traits are needed. And yes, gap closers are a thing with no cost increase and longer range. Where do magsorcs get their snare removal from? Right, from nowhere if they don't want to run a stamina weapon and therefore go with worse healing by not slotting a resto staff. And not to forget that everyone can have 36+ seconds of major expedition thanks to the new skill line.

    But yep, they are no longer as powerful as in the past.
    Daus wrote: »
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    Now you've wandered off into the weeds even more than usual...

    LOL, Haunting Curse does NOT hit harder than Incap, and it does NOT go off every 2 seconds!

    Average Haunting Curse damage on my death recap is around 6.5k (no-cp). Average Incap is around 5k. And yes, the 2 second bit was an exaggeration.

    Do you run around naked? I have never taken such high damage on my medium armor build. And even if your numbers were true, you could start complaining about it when curse puts a stun, defile and the 20%damage thingy on you.

    Edited by Chilly-McFreeze on June 11, 2018 10:37AM
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭✭✭
    forgot something
    Sleep724 wrote: »
    DKs have been wanting their own execute since the game came out, everyone loses their minds about them getting one based off of DOTs. Meanwhile mag Sorcs have a passive execute that over performs and no one bats an eye.

    Which skill procs implosion on a mag sorc? It can only proc on physical damage (irrelevant) and lightning damage. You need to be hit while being under 15% health. Let's examine this.

    15% health on average 25k health, which is pretty normal, means you must have 3,75k or less remaining health.

    Sources of lightning damage are:
    Shock clench/reach
    Shock Pulse
    Light Attack
    Shock Glyph
    Eye of the Shock
    ---> when weaved would any of that hit for less than 3,75k health?

    Streak
    Lightning Form
    Liquid Lightning
    Atronach
    ---> seems like the only somewhat legit complains. How often does that happen?

    Wrath
    ---> when you are hit with an execute while sitting at 3,75k health you'd be dead anyway

    More things must be taken into consideration:
    a ) it's 6% proc chance, so it's rather unreliable for the sorc himself
    b ) it doesn't scale with main resources but with max health
    c ) It's necessary for PvE (which doesn't mean it couldn't be balanced seperately, like e.g. negate)
    d ) If you actually died to e.g. wrath, pulse, etc. but that would have procced implosion (which didn't do anything since you're already at 0 health) it still shows up in the recap.

    And to be honest, nobody likes the RNG crap, even sorcs say implosion should and could be changed, as long it gets compensated in any way.
  • Tarrocan
    Tarrocan
    ✭✭✭✭
    why so much hate for mag sorcs?

    For me; they always jumping like rabbits and flee like cowards. Jumping is not a skill pls dont forget it.

    Not all BTW but 90% and that's enough for me to hate them.
    AD MagDK 'General Degree <-Main
    AD MagDK 'Kiana
    AD MagDK Kiana The Fire Mage
    AD MagDK General Degree
    AD MagDK 'Tarrocan
    AD StamDK Tarrocan
    AD MagNB GrimKiller
    AD MagCro Som Ting Wong
    AD StamCro 'Som Ting Wong
    AD MagPlar Della Grant
    AD StamPlar R I M M A
    AD MagSorc Nautilus
    AD StamSorc R O M M I
    AD StamNB Iba
    AD MagDen Desi Roots
    AD StamDen Diablo
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    Dude, shut up. You’re just making yourself look stupid. If you want to have a discussion about balance great, but don’t come here ranting because you’re getting your ass kicked.

    Heavy armor v shields: ever try fighting against bleeds or sloads in shields with no hot, or just in general with no snare removal? Or getting your shield smashed with a DBoS and being defenseless for the follow up? It’s not better. I play both a lot, believe me. They both have their strengths.

    Rune Prison: Never had a problem with this ability on my stam toons, idk what else to tell you. Getting caught in rune prison has been more of an issue for my mag sorc than any other class I play.

    Curse v incap strike: this is where the stupid really shows. First this doesn’t hit anywhere near as hard as incap, does not have a cc and does not have defile. Secondly, it hits after 3.5 seconds and then again after 8.5 seconds. Where you get every two seconds I cannot fathom, though I imagine it was the same place you got the idea your team is losing death match because mages wrath.

    Enough. You’re just spreading a bunch of lies and misinformation. I challenge you to level a mag sorc, play for a while and then come back here with your thoughts.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    I have a Stam and Mag of every class fully leveled and unduanted and have PvP'd with all of em. So in terms of Stam classes I feel like it's StamDen StamBlade then the other 3 are interchangeable almost depending on what you want to do. So we'll leave those guys out, cause people here are complaining about magSorc mostly.

    MagSorc is really good at ripping potatoes basically, I call mine a potato farmer. It will destroy every bad to barely ok player in cyrodil. It will now with rune cage also really hurt stamBlade. And depending on their reaction speed outright Nuke one that was built purely as a rollerblade ganker.

    MagSorc struggles against anyone with some tankiness and over like 24k health. Because the thing about magSorc is they are very single Target and their burst is on a timer. So while curse is down many are able to heal up. Usually you die to a Sorc because you went too hard and didn't put up mitigations or heals. And just tried too hard to execute.

    I have played sorc with double shield and with single shield and rapid Regen/mutagen. Both ways honestly work fine, double shield is tankier definitely, but both ways are fine.

    Now onto shields themselves they should not be compared to heavy armor alone, they should be compared to blocking or dodging because it is about damage avoidance not mitigating incoming health damage. Shields cost alot of mag blocking and dodging cost alot of stam. Shields scale poorly in PvP vs 2+ players. Unless again they are potatoes. Dodge roll and blocking scale far better than shields, a rollerblade builds low health with no real mitigations and they survive great, a stanDK magPlar MagDK and StamDen survive really well with blocking even against a good amount of people. Now there is alot of counters that work against dodge and blocking now, while the only thing that works against shield is Oblivion damage. That's BS I think. Oblivion damage is a bad mechanic and needs to go, but there should be things that counter shields like defile (not current state of defile though) or Oblivion damage can stay but make it mitigatable as in your armor rating lowers it but allow the damage to go through shields and blocking. Problem is one player can really pressure your shields, that's why sorcs tend to run away alot, to get people chase and burn their resources chasing because against 2 or more players they will just be shield and resto ulti spamming. Now dodge roll and blocking have alot of counters with stuns that go through them. And if you have a Sorc just shield spamming then they are in horrible trouble. Against a good player a shield stack lasts about 2 seconds maybe 3. And a Sorc burst take about 4 seconds, and then back to shielding. Against 2 players or more sorcs can only win if people are really ignoring their healing and mitigations, the sorc will shield stack pop an immovablet or a resto ulti and go in on one of them. And since their health is so low they will die, because they were not playing smart.

    Now magSorcs are IMO the best ranged class in PvP. Nightblades burst just doesn't WORK in PvP not good enough. That arrow proc was JUUUUUUUUST doable at 4 light attacks but 5 is too much. It requires way too much effort to line up an arrow proc burst against 2+ good players for magBlade. While at the same time they are completely countered by reflects.

    MagDen is good imo I got a ton of kills with mine and could support the group at the same time moreso than my MagSorc could. With trees and just my usual heals. It's more of a support Sorc lol. Sorc is better at killing but in a group I value a magDen more than a magSorc. The tree and ice ulti are fantastic. I know a negate in the right situation is AMAZING though.

    MagPlar I did not play for a long time since they took away the stun on shards. But have been again this patch. And they can be played ranged like Mr. Nobody does and can be played as support and melee. They however rely too much on outside skills IMO like soul assault is the best ulti for them honestly, and psijic skills plug alot of the holes in the skilline now with the tone bubble meditate and accelerate. However I am finding it more enjoyable than my Sorc because I have way more Group utility and survivability acces to a purge, THAT AMAZING TEMPLAR BUBBLE!!! And my damage is fantastic especially bats and jabs I can really run rough shot on a group of enimies. And then playing it ranged like Mr. Nobody is a ton of fun.

    MagDK is amazing I've played them extensively in PvP. They take less skill to use than a magBlade IMO. But they are a higher skill cap class definitely. They are very tanky. Very bursty if played for that. They have great group utility with talons (yes a Sorc has a version of this but a sorcs bar is very concrete). Are they better than a magSorc? Depends on what you want. The ability to thrive in big fights and control movement or the ability to really burst down guy.

    I think overall for mag classes magSorc is the easiest to be decent with, and can carry really bad players to make them seem at least ok. But overall the cieling for a magSorc is lower than most other specs as in if you can survive the full meteor combo then that Sorc really can't beat you unless you really play badly and let your heals/mit go down.

    I do think rune cage is overperforming. It was just good enough before this buff. Now it's really good. It needs to be a dot, not extra burst. While in the cage it ticks for more when you break free the dot lingers but is reduced or some BS. It should do damage when it didn't it was just ok. It needs to be tweaked that it doesn't just add more burst.

    I think magSorc is the best solo magClass in that you can run away. But in terms of group play (which is what PvP is about sorry 1vX'ers) it is not the best I think a magPlar magDen is better and it is tied with a magDK magBlade is great if they are specced for bombing. Solo a magSorc is best mag class 100%.

    I do not mind if it became not possible to stack hardened and annulment but it won't have the effect people think it would.

    TLDR: MagSorc good lacking in pressure when burst is down, they very 1v1 in terms of damage and shields are strong against one player but imo do not scale as well as blocking and dodging. I think magSorc is in a nearly balanced place. Not the top dog but a really good solo class probably best after stamBlade in that regard, but besides negate suffer the same problem as a stamBlade in a group in that they are to single Target. However I think a magSorc running negate resto ulti and mutagen is better than a stamBlade in group, but you only really want one and then other more AOE oriented classes in that group.
  • cpuScientist
    cpuScientist
    ✭✭✭✭✭
    Not many or no one will read all that but that's some of my thoughts on that.
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    Wait!

    Isn't Cyrodiil awash with overpowered Stam NB's?

    and I tried what turned out to be a not-very-good DK pvp build the other day but somehow managed to defeat someone and got told to *** OFF! with my OP cancer build ! lol

    same old, same old.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daus wrote: »
    Their execute gives them an unfair advantage in BGs (they can steal kills from the opposing team with little effort), their damage shields give them better survivability than heavy armor, Rune cage gives magSorcs free kills with no counterplay, Haunting Curse hits hard than incap but it goes off every 2 seconds, and you can't block or dodge it (you can shield it though which is just another reason why damage shields are OP).

    So how it is happening that I kill mag sorcs on usual routine on my magblade - one of the squishiest classes in the game? It's quite simple. I played almost every (except of stamplar) class in Cyro for at least a few weeks, I learned their weak and strong sides.

    That's why I know that to win with a sorc you need to pressure him hard because shields use same GCD as offensive skills so they can't stay very offensive and defensive at the same time. Also it's good to cc them frequently to force them to run low on stamina.
    Against templars and wardens extremely useful are roots and kiting - jabs and deep fissure are directional aoes so they can't pressure you so easy.
    Against NB any detection skill or potion does wonders + attacks that ignore roll dodge.
    Against DK you need attacks that can't be reflected + if you're ranged some roots and snares will be useful.

    On top of that you need to learn sounds and animations of flag skills of each class, usual builds, tactics, skill chains.

    And these are only knowledge basics. Your "physical" skills need to be developed to. Even skills layout on your bars matters.

    After you learn this stuff we can talk about PvP balance because inability to defeat certain classes or builds most of the time lies not in OPness of that class but in our own imperfections.
    Edited by Mayrael on June 11, 2018 11:13AM
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Druid40
    Druid40
    ✭✭✭✭
    809.jpg
  • Bam_Bam
    Bam_Bam
    ✭✭✭✭✭
    OP is deluded and meant to say Stamblade :P
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Bergzorn
    Bergzorn
    ✭✭✭✭✭
    And not to forget that everyone can have 36+ seconds of major expedition thanks to the new skill line.


    The major expedition on channeled acceleration is just 9 seconds, the minor force lasts 36s.

    You made me salivate for a moment.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Exalted_Goose
    Exalted_Goose
    ✭✭✭✭
    [Snipped for space.]

    @cpuScientist, Awesome perspicacity, absolutely fantastic. As someone who edges slightly towards the, "Sorcerer = OP", mindset, I found this to be a superb read, and a much-appreciated insight - thank you for sharing.
    Edited by Exalted_Goose on June 11, 2018 11:35AM
    "One fine day in the middle of the night. Two dead Kings got up to fight. Back to back they faced each other, drew their bows... and stabbed themselves...".
  • evoniee
    evoniee
    ✭✭✭✭
    as ranked player on EU BG Deathmatch. Mag sorc is superior on some aspect, which is mobility, CC, Good defensive with no downside on offensive, good as area controller,so much utility skill and all skill is useful.
Sign In or Register to comment.