Imperial City was the only PvP update since release.
We want more updates like Imperial City which only focuses on PvPing.
This is a Great game with alot of content and amazing features. But it really needs to focus on bringing PvP players to play the Game.
Gotta disagree. Group PvE has brought me and my friends together more than any PvP ever has.
G1Countdown wrote: »I want to see exactly ZERO PVP DLCs or Chapters. ZERO. They need to fix the servers to handle PVP first. It's a disaster. Then we can talk about PVP DLC or Chapters.
I wonder if Timestop is causing lag in Cyrodiil. It's just bubble after bubble after bubble...it's way overused and so many animations on top of all the proc animations can't be good for server stability.
Look at all these bubbles going off...https://youtu.be/jYZ9o42gwdg
You know what pushed me away from pve? Everyone saying you need 40k+ dps yet my best was 19k...soo i tried pvp and hated it, then went to cyrodil and loved it
Race changed from redguard to woodelf, goodbye pve, once i get better at pvp I’ll try the other types of it again
Yes i was on the verge of quitting the game and would have if not for pvp
Imperial City was the only PvP update since release.
We want more updates like Imperial City which only focuses on PvPing.
This is a Great game with alot of content and amazing features. But it really needs to focus on bringing PvP players to play the Game.
hmsdragonfly wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
If we take a closer looks, most popular games right now are PvP games: League of Legends, CSGO, Dota 2, Fortnite, PUBG, Call of Duty, Battlefield, Overwatch etc
So PvP do sell. League and Dota have both PvE and PvP and if you want to do well in those 2 games you have to be good at both PvE (creeps farming) and PvP (combat against players).
We are living in the era which PvP games dominate. Maybe it's just that no PvP MMO has been done right in the past.
The thrill of competing against another player is something very special and you will have players asking for PvP mode in a lot of games. Even Bioware's new IP Anthem, even when Bioware barely has any history with PvP (Mass Effect, Dragonage), there are people requesting PvP mode for Anthem.
darkstar2084 wrote: »someone enlighten me they have cyrodil, imperial city and now battlegrounds. What else do you think they could do for a pvp DLC? I cant really think of anything
darkstar2084 wrote: »someone enlighten me they have cyrodil, imperial city and now battlegrounds. What else do you think they could do for a pvp DLC? I cant really think of anything
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
Mate, every big MMO has PvP in it's endgame. Saying that PvP doesn't sell is madness if you compare how many MMO's have excellent PvP ingame.
Mate, every big MMO which has prioratized PVP as it's driving force has died. Warhammer Online. Shadowbane. It's just a matter of history.
This game prioratized it up until a year in, when it realized that it just wasn't puting in the numbers needed for content production.
Disbelieve it if you want, call me crazy if you want, but PVP specific MMO's just dont tend to do well.
It doesn't sell as much as PvE and cosmetics and who do you think buy cosmetics the most? PvErs.Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
Mate, every big MMO has PvP in it's endgame. Saying that PvP doesn't sell is madness if you compare how many MMO's have excellent PvP ingame.
darkstar2084 wrote: »someone enlighten me they have cyrodil, imperial city and now battlegrounds. What else do you think they could do for a pvp DLC? I cant really think of anything
Maybe start fixing the refered BROKEN things????
Ofcourse you are propably Doelmen hunting in Alikiri Desert so these do not afffect you.
MrSensible wrote: »Healthy MMORPG games require a mixture of pvp and pve focus. PVP should never be the #1 priority in an MMO, as much as I wish it could. It simply isn't economically viable. It costs too many resources to balance and maintain vs. the number of people who are interested in. But that doesn't mean it should be forgotten altogether.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
Mate, every big MMO has PvP in it's endgame. Saying that PvP doesn't sell is madness if you compare how many MMO's have excellent PvP ingame.
Mate, every big MMO which has prioratized PVP as it's driving force has died. Warhammer Online. Shadowbane. It's just a matter of history.
This game prioratized it up until a year in, when it realized that it just wasn't puting in the numbers needed for content production.
Disbelieve it if you want, call me crazy if you want, but PVP specific MMO's just dont tend to do well.
darkstar2084 wrote: »someone enlighten me they have cyrodil, imperial city and now battlegrounds. What else do you think they could do for a pvp DLC? I cant really think of anything
Maybe start fixing the refered BROKEN things????
Ofcourse you are propably Doelmen hunting in Alikiri Desert so these do not afffect you.
Doctordarkspawn wrote: »Disbelieve it if you want, call me crazy if you want, but PVP specific MMO's just dont tend to do well.
Doctordarkspawn wrote: »Disbelieve it if you want, call me crazy if you want, but PVP specific MMO's just dont tend to do well.
MMORPGs don't really do well full-stop, which is why the genre is in rather a bad state, barely any AAA MMORPG's get released anymore ("new" MMORPGs these days are often some Asian MMO that already exists given a make over for the western market), things like Titan, EQnext, etc were cancelled, the "biggest" MMORPG has half the numbers it once had and even most "successsful" MMORPGs follow a trend of decline.
Meanwhile over the last decade the number of people playing online games has massively increased, yet very few have gone to MMORPGs, instead they've gone to other genres (often PvP ones) so you have 80 million playing LoL (literally multiple times every major MMORPG combined), 30 million playing Overwatch, 3m concurrent players on Fortnite, etc.
MMORPGs are stuck in the past, with poor gameplay (PvE especially) so are largely left with a niche audience largely of Skinner Box zombies who only care about shiny things (and not really about gameplay) or super casual players, both groups of which are being eaten up by mobile games.
And incidentally on PvP specific MMOs, other than WoW the only western MMORPG that managed to grow its playerbase for years was EVE Online, a PvP MMORPG.
Integral1900 wrote: »Elder scrolls was a single player franchise, pvp is not a natural fit for most of its players, it was always going to be a tough sell. Personally I avoid it as I do not enjoy it. I like pve, I like being the big hero and crushing all before me because it means I can forget my job for a few hours. The last thing I want is some gank fest full of angry people
Also ZOS is a business, they supply what sells the best, simple as that, the content is almost all pve because given the audience that is what sells.
G1Countdown wrote: »I want to see exactly ZERO PVP DLCs or Chapters. ZERO. They need to fix the servers to handle PVP first. It's a disaster. Then we can talk about PVP DLC or Chapters.
I wonder if Timestop is causing lag in Cyrodiil. It's just bubble after bubble after bubble...it's way overused and so many animations on top of all the proc animations can't be good for server stability.
Look at all these bubbles going off...
Ragnarock41 wrote: »Doctordarkspawn wrote: »Doctordarkspawn wrote: »Ain' bringin' me together.
Also, no real PVP fallacy.
PVP dont sell. It's why the game quickly abandoned said updates aside from battlegrounds.
Mate, every big MMO has PvP in it's endgame. Saying that PvP doesn't sell is madness if you compare how many MMO's have excellent PvP ingame.
Mate, every big MMO which has prioratized PVP as it's driving force has died. Warhammer Online. Shadowbane. It's just a matter of history.
This game prioratized it up until a year in, when it realized that it just wasn't puting in the numbers needed for content production.
Disbelieve it if you want, call me crazy if you want, but PVP specific MMO's just dont tend to do well.
This reminds me how people in early 2000's called f2p games are trash and all pay to win etc, and People in general said f2p games all should be avoided like a plague. And I used to agree.
Then games like dota 2, league, warframe , guild wars 2, and lately fortnite, changed the gaming world and showed us that making a free to play game that benefits EVERYONE, can still be done, without shady , greedy cash shops and other pay to win elements.
Now why this is important? Cause I believe PvP based MMOs are the same way. It can be done, Its just that developers don't do it correctly. The top 5 most played games on steam right now are all PvP based games for example(ESO is 28th on that same list as of right now.)
https://store.steampowered.com/stats/?
This shows the fact that people actually prefer PvP games. So whats my point?
My point is, PvP isn't the reason why the PvP MMOs are failing. Its something else. But I don't want to throw *** at zenimax so I'll keep it short. One day eventually we will have a proper , PvP based MMO, with great RvR. I don't know which game it will be, but I know if such a game ever comes out, cyrodiil will probably become a ghost town.