Bleed damage in no CP BGs is out of control. How is this intended? Do you people even play your own game???? Go into a BG at any time of the day and look at your death recap, it will be bleed and 2H execute spams with Sloads in there. This game is so broken it's pretty much unrepairable at this point. The bleed meta is so damn strong that nothing else can thrive in BGs. All I ask is that you play your damn game and make changes accordingly
Bleed damage in no CP BGs is out of control. How is this intended? Do you people even play your own game???? Go into a BG at any time of the day and look at your death recap, it will be bleed and 2H execute spams with Sloads in there. This game is so broken it's pretty much unrepairable at this point. The bleed meta is so damn strong that nothing else can thrive in BGs. All I ask is that you play your damn game and make changes accordingly
better nerf all damage, other then yours in BG and everywhere else!
and sell a Godmode in CS for lets say 2500 dollars/euro?
so all those poor players who could get killed, now can live forever!
must be interesting to watch a duel between 2 godmodes, will take probably centuries............
Nerfing bleed-damage will only lead to a even more potent heavy armor meta, which I´m not really a fan of. Bleed-damage is after all a very potent way of dealing with high-resistance builds. What needs to be tuned down is defiles (and healing, since we can´t nerf defiles without adjusting healing).
Nerfing bleed-damage will only lead to a even more potent heavy armor meta, which I´m not really a fan of. Bleed-damage is after all a very potent way of dealing with high-resistance builds. What needs to be tuned down is defiles (and healing, since we can´t nerf defiles without adjusting healing).
Nerfing bleed-damage will only lead to a even more potent heavy armor meta, which I´m not really a fan of. Bleed-damage is after all a very potent way of dealing with high-resistance builds. What needs to be tuned down is defiles (and healing, since we can´t nerf defiles without adjusting healing).
Nerfing bleed-damage will only lead to a even more potent heavy armor meta, which I´m not really a fan of. Bleed-damage is after all a very potent way of dealing with high-resistance builds. What needs to be tuned down is defiles (and healing, since we can´t nerf defiles without adjusting healing).
Heavy armour meta doesn't exist. It died after all the repetitive nerfs to sustain, block cost, wrath, and now JC where the sets aren't limited either. Add defile, sload and bleed meta to heavy, which relies on tanking/healing vs evading its even worse. Then remember that the tanky style is heavily tied to CP, where for example cloak isn't.
brandonv516 wrote: »I've been playing a lot more of my Magplar lately. It's been a lot less stressful than my Magblade lol.
I agree that bleeds and Sload's etc are incredibly imbalanced, but not because of how much damage they deal. It's because the damage is cheap or FREE which is absolutely ridiculous and people who use actual ability rotations will never be able to compete with those builds.
Forget skill, everyone just just needs to don some proc suits and show up to spam heavy attack and Rending Slashes with a sprinkling of Dawnbreakers to be successful. You can deal nice burst and like 12k constant DPS while only spending 200 stamina. This game is on a downward spiral and those clowns on the combat team do nothing.
I agree that bleeds and Sload's etc are incredibly imbalanced, but not because of how much damage they deal. It's because the damage is cheap or FREE which is absolutely ridiculous and people who use actual ability rotations will never be able to compete with those builds.
Forget skill, everyone just just needs to don some proc suits and show up to spam heavy attack and Rending Slashes with a sprinkling of Dawnbreakers to be successful. You can deal nice burst and like 12k constant DPS while only spending 200 stamina. This game is on a downward spiral and those clowns on the combat team do nothing.
I made a build using dual wield Master weapons and made a high bleed build, and its extremely effective. I get my bleeds up which cost nothing, let them bleed with poison and disease procs, than steel tornado until they die because Steel Tornado can not be dodged. It's just ridiculous.
I agree that bleeds and Sload's etc are incredibly imbalanced, but not because of how much damage they deal. It's because the damage is cheap or FREE which is absolutely ridiculous and people who use actual ability rotations will never be able to compete with those builds.
Forget skill, everyone just just needs to don some proc suits and show up to spam heavy attack and Rending Slashes with a sprinkling of Dawnbreakers to be successful. You can deal nice burst and like 12k constant DPS while only spending 200 stamina. This game is on a downward spiral and those clowns on the combat team do nothing.
Bleed damage in no CP BGs is out of control. How is this intended? Do you people even play your own game???? Go into a BG at any time of the day and look at your death recap, it will be bleed and 2H execute spams with Sloads in there. This game is so broken it's pretty much unrepairable at this point. The bleed meta is so damn strong that nothing else can thrive in BGs. All I ask is that you play your damn game and make changes accordingly
better nerf all damage, other then yours in BG and everywhere else!
and sell a Godmode in CS for lets say 2500 dollars/euro?
so all those poor players who could get killed, now can live forever!
must be interesting to watch a duel between 2 godmodes, will take probably centuries............
brandonv516 wrote: »I've been playing a lot more of my Magplar lately. It's been a lot less stressful than my Magblade lol.
All the enemy tactics are 'cheap' when we are on the receiving end....