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Craftable Dungeon Sets...using stations that are located at the end of said dungeons.

Azurephoenix999
Azurephoenix999
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I think we should be able to craft dungeon sets. That said, it should still be relatively difficult to do. For this reason, I propose that the following restrictions be put in place:
  • Set Crafting Stations are only accessible after killing the final dungeon of a boss on Veteran Difficulty, and can only be interacted with until the player leaves the instance.
  • Set Crafting Stations cannot be "attuned", and must be travelled to every time the player wishes to craft something.
  • Monster Set items can only be crafted by characters with Undaunted Rank 10.
  • Items crafted in this way are bound the same way dropped items are. They are BoP, but can be traded to players in the same instance for a limited time after creation.

The purpose of this is to ensure that a player has effectively "Mastered" a dungeon before being able to craft items in the appropriate sets. It also provides players with terrible RNG a more viable means of getting the items they need.
Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • imnotanother
    imnotanother
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    I’ve had this same thought before. Why can’t I have a monster chest?
    PS4: NA - AD PSN: imnotanother (Artell Lyeselle)
    Stamina NightBlade 810+ CP - PvP/Trials/Dungeon Ready
  • Integral1900
    Integral1900
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    Other than the vet difficulty I’m all for that
  • Azurephoenix999
    Azurephoenix999
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    I’ve had this same thought before. Why can’t I have a monster chest?

    Eh...for balance I think that monster sets should remain head & shoulders only. I shudder to think what might happen if they could mix and match monster sets...

    ...that said, I have nothing against the monster sets appearing as outfit styles. Possibly give your guy a full set of Valkyn Skoria armor as an outfit? That'd be brilliant. That said, I feel like those should be dungeon unlocks, not Crown Store exclusives (can't believe they're putting the staves/bows in Crown Store...).
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • OutLaw_Nynx
    OutLaw_Nynx
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    That seems like an awful idea.
  • Milvan
    Milvan
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    Dungeon's sets are really easy to drop. Especially now with transmute. I would rather have a token system maybe. Perharps even a craft+token system.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • blacksghost
    blacksghost
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    What? With all the dungeon boy racers that disband instantly. Oh my, the carnage and trolling potential that would be unleashed!
    Everything will be alright in the end, if its not alright its not the end.
  • Gythral
    Gythral
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    No
    Too many issues to solve
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • thestud2012
    thestud2012
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    Milvan wrote: »
    Dungeon's sets are really easy to drop. Especially now with transmute. I would rather have a token system maybe. Perharps even a craft+token system.

    I'd be in favor of a token system. Trade in unwanted dungeon items for tokens. Establish some sort of ratio - 3:1? 5:1? Seems like we'd want to preserve the treasure hunting aspect of the game as primary, but offer an exchange to curb rough RNG. I think I found 5 Truth jewelry items before my first Netch or Automaton. My wife kept finding Netch, but she was under leveled.
  • TelvanniWizard
    TelvanniWizard
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    I´m not levelling my crafter´s undaunted skill line to 10.
  • mikemacon
    mikemacon
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    Nope.

    Monster helms/shoulders and dungeon sets should be something we farm for.
    Edited by mikemacon on June 9, 2018 7:13PM
  • D0PAMINE
    D0PAMINE
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    I don't agree with this.
  • neverwalk
    neverwalk
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    ES game should have ES disenchanting. Monster set can be disenchanted but not trade or sellable. Each armor piece needs to be disenchanted for full set
  • Countdownical
    Countdownical
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    I usually don't post opinions much, but HELL NO. Not to mention, I don't think Zenimax would ever even consider it, it just messes up the entire idea of the game. You realize you can just finish the dungeon once, and craft a buttload of stuff? That way not many people will do the dungeons = people won't play as much = bye bye ESO. Farming is there for a reason. It's meant to be difficult. Just look at the jewellry crafting, it's meant to take time and be expensive. I donno about you, but i like stuff that actually requires some dedication in a MMO game. Even for as simple things as farming gear..
    Edited by Countdownical on June 10, 2018 1:06AM
    @Countdownical Experienced High-End Raider - PC EU - Here since Feb 27, 2014.

    Lead of Flipping Coins - Rawl'kha, Reaper's March.
    Lead of Rolling Coins - Belkarth, Craglorn.
    Lead of Shining Coins - Elden Root, Grahtwood.

    All are TRADE Guilds. Contact me for invites!
  • Fiktius
    Fiktius
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    Just imagining my crafter trying to complete veteran mode dungeon with non-existant build...

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  • Facefister
    Facefister
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    I am against all that crafting you've proposed. BUT, the non-dlc dungeons need a third difficulty which scales them to CP300~500, and should have a random chance to drop golden jewelry of their respective sets. The DLC dungeons could also get this or their existing hardmodes could be rebalanced for this.
  • Countdownical
    Countdownical
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    Yes, that sounds much better according to me.
    @Countdownical Experienced High-End Raider - PC EU - Here since Feb 27, 2014.

    Lead of Flipping Coins - Rawl'kha, Reaper's March.
    Lead of Rolling Coins - Belkarth, Craglorn.
    Lead of Shining Coins - Elden Root, Grahtwood.

    All are TRADE Guilds. Contact me for invites!
  • Shantu
    Shantu
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    I like the idea. Or the idea that you can be guaranteed a certain type of gear if you put in a certain amount of effort (whether reaching a crafting lever and/or completing so many dungeons. The current RGN component of what gear drops or gets granted from Undaunted chests is, for the most part, not even close to entertaining. I wouldn't mind if you had to be a 9 trait crafter and the gear was bound to you. If you put in the effort, you should be assured of a reward, not some endless random return of stuff you don't want, or you have to transmute.
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