Disappointed in reading about the jewelry crafting specifications, especially seeing this. Granted, it's not a huge loss, but to be less than attributes found in the game seems like a kick in the groin.Enemy-of-Coldharbour wrote: »
- Arcane: Adds 870 Max Magicka (no information)
- Healthy: Adds 957 Max Health (no information)
- Robust: Adds 870 Max Stamina (no information)
How do you know that those are not base stats, not epic ?
Well we use prismatic enchants... Forbtanks in PVE, for some PVP builds? Triune looks fine for me.
The Triune is especially disappointing. What's the point crafting something so "meh".
20% per ring/necklace ? 60% total.Enemy-of-Coldharbour wrote: »Bloodthirsty: Increase all damage you do to the target when it is below 25% health by 20% (Cyrodiil Dailies to get Bloodthirsty gear and trait stones)
Enemy-of-Coldharbour wrote: »The raw materials and upgrade tempers for Jewelry Crafting are sourced by mining new nodes that you can find throughout Tamriel. This is great because the materials are not restricted to one location.
Trait Stones, however, only drop from specific zones and activities. I’ve found the following and am hoping others can fill in the missing information:
- Arcane: Adds 870 Max Magicka (no information)
- Healthy: Adds 957 Max Health (no information)
- Robust: Adds 870 Max Stamina (no information)
- Triune: Adds 435 Max Health, Magicka & Stamina (no information)
- Protective: Adds 1,844 Physical & Spell Resistance (no information)
- Swift: Increases Movement Speed by 10% (no information)
- Harmony: Increases the potency of Damage, Healing, Recovery & Damage Shields granted by Synergies by 35% (Harmony can only be sourced by completing the weekly Trial)
- Infused: Increases the potency of this item’s Enchantment by 60% (you’ll need to do daily quests or events by killing mobs in Summerset)
- Bloodthirsty: Increase all damage you do to the target when it is below 25% health by 20% (Cyrodiil Dailies to get Bloodthirsty gear and trait stones)
I’m hoping someone can fill in the missing information.
Main question is deconstruction, will it have an chance for trait material?
How much raw material will you get.
As it look like refining only give one refined material of stack of 10 rather than 5-8 refined this is very important.
Also the cost of cp160 items, will they require 160 refined or 1600 raw, that will require you to farm 3-400 nodes depending on drop rate.
The one at the preview probably know the first 2 answers but not the last as it require max level skill.
Does anyone know for a fact that you have to know the same number of traits to craft set pieces like you do with rest of the craft lines? (i.e. 9 traits for a 9 trait set)
Edit: sorry should have asked has anyone tried a crafted 9 trait piece on a set?
Enemy-of-Coldharbour wrote: »The raw materials and upgrade tempers for Jewelry Crafting are sourced by mining new nodes that you can find throughout Tamriel. This is great because the materials are not restricted to one location.
Trait Stones, however, only drop from specific zones and activities. I’ve found the following and am hoping others can fill in the missing information:
- Arcane: Adds 870 Max Magicka (no information)
- Healthy: Adds 957 Max Health (no information)
- Robust: Adds 870 Max Stamina (no information)
- Triune: Adds 435 Max Health, Magicka & Stamina (no information)
- Protective: Adds 1,844 Physical & Spell Resistance (no information)
- Swift: Increases Movement Speed by 10% (no information)
- Harmony: Increases the potency of Damage, Healing, Recovery & Damage Shields granted by Synergies by 35% (Harmony can only be sourced by completing the weekly Trial)
- Infused: Increases the potency of this item’s Enchantment by 60% (you’ll need to do daily quests or events by killing mobs in Summerset)
- Bloodthirsty: Increase all damage you do to the target when it is below 25% health by 20% (Cyrodiil Dailies to get Bloodthirsty gear and trait stones)
I’m hoping someone can fill in the missing information.
Stinkyremy wrote: »Enemy-of-Coldharbour wrote: »The raw materials and upgrade tempers for Jewelry Crafting are sourced by mining new nodes that you can find throughout Tamriel. This is great because the materials are not restricted to one location.
Trait Stones, however, only drop from specific zones and activities. I’ve found the following and am hoping others can fill in the missing information:
- Arcane: Adds 870 Max Magicka (no information)
- Healthy: Adds 957 Max Health (no information)
- Robust: Adds 870 Max Stamina (no information)
- Triune: Adds 435 Max Health, Magicka & Stamina (no information)
- Protective: Adds 1,844 Physical & Spell Resistance (no information)
- Swift: Increases Movement Speed by 10% (no information)
- Harmony: Increases the potency of Damage, Healing, Recovery & Damage Shields granted by Synergies by 35% (Harmony can only be sourced by completing the weekly Trial)
- Infused: Increases the potency of this item’s Enchantment by 60% (you’ll need to do daily quests or events by killing mobs in Summerset)
- Bloodthirsty: Increase all damage you do to the target when it is below 25% health by 20% (Cyrodiil Dailies to get Bloodthirsty gear and trait stones)
I’m hoping someone can fill in the missing information.
looks like it is gonna be infused for every dps, harmony for every tank and gtfo the rest.
ComboBreaker88 wrote: »I would like to point out that SWIFT is utterly useless. Zo$ capped movement speed a while back to compensate for their inability to separate battlegrounds from the base game. So that trait is completely pointless. Lol
Enemy-of-Coldharbour wrote: »The raw materials and upgrade tempers for Jewelry Crafting are sourced by mining new nodes that you can find throughout Tamriel. This is great because the materials are not restricted to one location.
Trait Stones, however, only drop from specific zones and activities. I’ve found the following and am hoping others can fill in the missing information:
- Arcane: Adds 870 Max Magicka (no information)
- Healthy: Adds 957 Max Health (no information)
- Robust: Adds 870 Max Stamina (no information)
- Triune: Adds 435 Max Health, Magicka & Stamina (no information)
- Protective: Adds 1,844 Physical & Spell Resistance (no information)
- Swift: Increases Movement Speed by 10% (no information)
- Harmony: Increases the potency of Damage, Healing, Recovery & Damage Shields granted by Synergies by 35% (Harmony can only be sourced by completing the weekly Trial)
- Infused: Increases the potency of this item’s Enchantment by 60% (you’ll need to do daily quests or events by killing mobs in Summerset)
- Bloodthirsty: Increase all damage you do to the target when it is below 25% health by 20% (Cyrodiil Dailies to get Bloodthirsty gear and trait stones)
I’m hoping someone can fill in the missing information.
Sordidfairytale wrote: »
https://www.elderscrollsonline.com/en-us/news/post/26357
[*] PROTECTIVE[*] TRIUNE
- Trait effect: Increases Physical and Spell Resistance
- Researchable Item: Necklaces and rings with the Protective Trait have a rare chance to be found within Undaunted chests.
- Trait Material: Titanium. Acquired as part of daily dungeon rewards in the raw form and, rarely, in refined form. In order to create Titanium, you must refine 10 pieces of the material in its raw form.
- Trait effect: Increases Health, Stamina, & Magicka
- Researchable Item: A researchable ring is awarded at the end of the Summerset main quest line and a researchable necklace is awarded at the end of the Psijic Order quest line.
- Trait Material: Dawn-Prism. Acquired from Jewelry Crafting Nodes throughout Tamriel with a higher chance to be found in Summerset. In order to create Dawn-Prism, you must refine 10 pieces of the material in its pulverized (raw) form.