You mentioned jewelry crafting writs - I do the writs for Enchanting, but where can I get the writs for jewelry crafting?
It's reassuring to know that it becomes more useful later, but perhaps some consideration should be given to making it more useful to me as I'm levelling up?
You're not missing anything OP. Jewelry Crafting is just very poorly designed and makes no sense unless you're happy making white jewelry.
Green, blue and purple jewelry drops like candy form all monsters, chests, dungeon rewards, etc. You'd think the fact that it's so plentiful would mean that you can make your own of similar quality just as easily like you can with green, blue and purple armor and weapons, but you can't.
The difference is that all the other crafts were designed back in 2014 by people who were good at it and cared about player feedback.
You're not missing anything OP. Jewelry Crafting is just very poorly designed and makes no sense unless you're happy making white jewelry.
Green, blue and purple jewelry drops like candy form all monsters, chests, dungeon rewards, etc. You'd think the fact that it's so plentiful would mean that you can make your own of similar quality just as easily like you can with green, blue and purple armor and weapons, but you can't.
The difference is that all the other crafts were designed back in 2014 by people who were good at it and cared about player feedback.
You're not missing anything OP. Jewelry Crafting is just very poorly designed and makes no sense unless you're happy making white jewelry.
Green, blue and purple jewelry drops like candy form all monsters, chests, dungeon rewards, etc. You'd think the fact that it's so plentiful would mean that you can make your own of similar quality just as easily like you can with green, blue and purple armor and weapons, but you can't.
The difference is that all the other crafts were designed back in 2014 by people who were good at it and cared about player feedback.
dont listen to people with this kinda attitude. i really dont know why they are even still here. Its not that bad, it just takes a bit of time and effort. A little more than the others but it will be worth it
In other words your "a little more" statement brings your credibility to zero and you're not helping any new players who ask what it's like in the least with your lies.
So stop lying to new players. You are doing more harm than good by doing so.
In other words your "a little more" statement brings your credibility to zero and you're not helping any new players who ask what it's like in the least with your lies.
im not the one deluding myself by playing a game that i hate. and tell others that it sux while continuing to play it. Thats what you are here for apparently.So stop lying to new players. You are doing more harm than good by doing so.
Im sorry i dont find the game as challenging as you do in this regard. why the hell would i lie to some random internet stranger about how difficult or not i find something in a game? Im obviously a much more relaxed and happy person than you are and i dont try to turn away new players by being a jerk on the forums to the people who made the game i spend a lot of time playing. This doesnt mean if you arent happy with something dont speak up. But theres ways to send that feedback, and then theres what you do.
phaneub17_ESO wrote: »The way to really benefit from jewelry crafting is to have it on multiple alts. Do the Daily Writ on all of them and hope you get good materials out of your reward containers. Eventually you'll get enough upgrade material from doing that to get a few items worthwhile, it'll be a long time before you get anything Legendary status. Ignore Master Writs, they're just a waste.
Hello,
I've joined the game for the Summerset expansion with a few friends. Excited to make some money and useful gear, we all took a tradeskill or two. I took Enchanting and Jewelry Crafting.
Enchanting is just great, everything makes sense and I can make some really cool glyphs. A+.
Jewelry Crafting... appears to be almost entirely, 100% useless. I've got my skill up to around level 10 and I've deconstructed every ring I've had, refined perhaps close to 1000 pewter and crafted numerous rings and necklaces. I'm level 32, to give you an idea of how much I've played, and perhaps 20% of my time has been entirely dedicated to crafting. My enchantment skill is around 20.
I have enough grains to give me a 40% chance to create a single green ring.
All of my efforts culminate in 0.4 green pewter rings with an arcane trait.
There was literally no point in me choosing this profession. It's done nothing for me except suck up time and energy. Maybe this skill is useful to end-game players, or maybe there's some incredible pay-off at the end, but to me? It's worse than useless.
I can't use it to make an item that couldn't be found in about 0.01% of the time and effort by doing a dark anchor event. I think that's a really sad state of affairs.
What I don't understand is why the game developers made it so difficult to make a single darn green ring? Why are the resources for jewelry crafting worth 10% of what blacksmiths or clothiers need?
What are your thoughts - am I missing something major? Is jewelry crafting not intended for new players? If so, shouldn't the game developers do something about that? As it is , I bought Summerset exclusively for that tradeskill, so I feel like I've been had.
Facefister wrote: »Jewelry crafting misses its purpose : Crafting and upgrading jewelry like you do with armor or weapon pieces. Right now the resource requirements are unnecessarily high which makes jewelry crafting in that regard not feasible. For example:
You will need much less time and money farming crafted purple hunding's armor + purple sunderflame jewelry than other way around.
Facefister wrote: »Jewelry crafting misses its purpose : Crafting and upgrading jewelry like you do with armor or weapon pieces. Right now the resource requirements are unnecessarily high which makes jewelry crafting in that regard not feasible. For example:
You will need much less time and money farming crafted purple hunding's armor + purple sunderflame jewelry than other way around.
Another character has many skill points and is doing the jewelry crafting...finding very few rings, etc...and am at level 4 or so...I TRY not to end load the game...that is...to not have some specific goal that forces me to run around like many of the maniacs I see in the game. I generally intend to advance my characters where I can...but I realize that at any point I need to play and enjoy the game to keep on with it.
Leveling up jewelry crafting will take a LONG TIME. I've accepted that....
It's the game as a whole that counts...be IN IT...ENJOY IT.
kringled_1 wrote: »Facefister wrote: »Jewelry crafting misses its purpose : Crafting and upgrading jewelry like you do with armor or weapon pieces. Right now the resource requirements are unnecessarily high which makes jewelry crafting in that regard not feasible. For example:
You will need much less time and money farming crafted purple hunding's armor + purple sunderflame jewelry than other way around.
Another character has many skill points and is doing the jewelry crafting...finding very few rings, etc...and am at level 4 or so...I TRY not to end load the game...that is...to not have some specific goal that forces me to run around like many of the maniacs I see in the game. I generally intend to advance my characters where I can...but I realize that at any point I need to play and enjoy the game to keep on with it.
Leveling up jewelry crafting will take a LONG TIME. I've accepted that....
It's the game as a whole that counts...be IN IT...ENJOY IT.
It's not leveling the skill that's an issue. I haven't really done anything special (no dolment farms, no spending money/AP on rings to decon, etc) and my crafter is at jewelry level 32.
It's the sheer effort or expense required to get the upgrade (and to a lesser extent trait) materials. Even when you've fully leveled the skill line, that amount of gathering/buying will be required for each and every piece of jewelry that is crafted from scratch. As such, in almost all cases, it's far more efficient to mix a crafted set with a dropped (dungeon/trial/overland/etc) set and have the jewelry be from the dropped set. Or in other words, basically the same as before jewelry crafting dropped, except now you can retrait.
Hey everyone,
I’m glad that people are engaged with this topic passionately, and a lot of you have some strong opinions.
What I’m wondering now is how we can effectively raise concerns that we have about the Jewelry Crafting skill tree with the game developers in a positive and helpful/constructive way.
Is there an official forum where these suggestions can be posted? Should a support ticket be raised?
I think you get a nice dye at the end of it.