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Jewelry Crafting - Useless skill for new players?

  • Apache_Kid
    Apache_Kid
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    Iselin wrote: »
    Slick_007 wrote: »
    Iselin wrote: »
    In other words your "a little more" statement brings your credibility to zero and you're not helping any new players who ask what it's like in the least with your lies.

    im not the one deluding myself by playing a game that i hate. and tell others that it sux while continuing to play it. Thats what you are here for apparently.
    So stop lying to new players. You are doing more harm than good by doing so.

    Im sorry i dont find the game as challenging as you do in this regard. why the hell would i lie to some random internet stranger about how difficult or not i find something in a game? Im obviously a much more relaxed and happy person than you are and i dont try to turn away new players by being a jerk on the forums to the people who made the game i spend a lot of time playing. This doesnt mean if you arent happy with something dont speak up. But theres ways to send that feedback, and then theres what you do.

    Dude, you're really not worth the effort. And neither are any of your posts.

    Cya

    Its useless to argue with that guy @Iselin

    He likes to be contrarian for the sake of being contrarian.
  • Iselin
    Iselin
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    ADarklore wrote: »
    Initially I was excited about this... until I actually took time to look at the stats of combining two crafted sets would offer... and found that no matter what combination I tried, they came out to be less than combining a crafted and dropped set.

    Plus, I don't think the devs wanted to give us Jewelry Crafting in the first place... they seem to believe that players grinding for gold jewelry is what keeps players playing the game... thus they made JC extremely difficult and tedious because they don't want players to easily upgrade purple jewelry to gold.

    What I typically do is get the characters I actively play up to JC level 9, so I have access to the second level of Keen Eye and leave it at that. Once I get a decent amount of jewelry in my bank, which I've acquired from dolmens or questing, I'll pop over to my crafter and decon them. So far I've researched all the easily available traits- healthy, arcade, robust... and will wait for availability of other traits so I can research them... but I'm in no hurry.

    The research time reduction passives you get are IMO, the most important goals since they will reduce research time by 25%. Research time is not a big deal for the first 5 or so traits but the time required ramps up quite a bit after that point. You get the last passive for that at JC 45.

    50 is also important since until you reach that point the mat seams you harvest will drop 50:50 mats appropriate for your level (CP160+ for platinum dust) or your crafting level. Whether you're grinding to build up your stock quickly or just casually harvest while you do other things the quicker you can make those seams drop 100% platinum the better.
  • kringled_1
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    I'd say getting extraction to 3 points to get the most upgrade mats out of any refining and decon is also important; that was my priority. I'm less stressed about the last point in research since that will only have the biggest impact on the 9th trait (prior to 9th, it's only the difference between 20 and 25% reduction). You make a good point about the material being harvested, although it's probably less important if you don't actually plan to craft rings from scratch (just transmute/occasionally upgrade).
  • Shantu
    Shantu
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    I think we all agree that leveling is not the issue. The whole trait design is interesting but not really that compelling. My guess is most of the initial enthusiasm came from the prospect of creating and/or improving quality. I'm level 50 and have been farming jewelry nodes consistently for over 3 weeks. I have 8 chromium grains. It will take 80 of these to improve 1 ring to legendary. At this rate I'm looking at 6 months of grinding to convert 1 ring. A year and a half to improve a set to legendary. This not a "relax and enjoy" issue, this is a "forget it" issue.

    Either ESO game designers have no clue as to what they are doing or have serious contempt for players. Top this off with the laziness of replacing existing ore nodes with jewelry, which diminishes the ore nodes, which further increases overall craft grinding. Sorry, but this is absurd. How is one supposed to take such nonsense seriously?

    I would love to think that this will change, but something tells me any group of developers cynical enough to implement something this absurd to begin with are not likely to be receptive to suggestion.
  • erliesc
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    Finally decided that since I have game gold coming out the whazoo...I'd just spend some of it on rings to deconstruct. Rubs me the wrong way to waste 1-2K on a ring just to deconstruct it...but it's only game gold..... B)
    I know nutting....
  • STEVIL
    STEVIL
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    Iselin wrote: »
    acampbell wrote: »
    Hey everyone,

    I’m glad that people are engaged with this topic passionately, and a lot of you have some strong opinions.

    What I’m wondering now is how we can effectively raise concerns that we have about the Jewelry Crafting skill tree with the game developers in a positive and helpful/constructive way.

    Is there an official forum where these suggestions can be posted? Should a support ticket be raised?

    It's a fair question. There is no official suggestion forum.

    All new content goes to the Public Test Server before it goes "live." Summerset and jewelry crafting was released in that test server on April 16th and concerns about the material requirement for upgrading jewelry from white to green to blue to purple and to gold were raised there immediately.

    There has to date been no official response to those concerns. Draw your own conclusions.

    in the past they have said that they would adjust based on use - if certain crafts were under-utilized they got new stuff.

    so, if nobody much bothers with jewel crafting and it goes mostly unused - it may get an uoptick in a year or two.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Iselin
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    STEVIL wrote: »
    Iselin wrote: »
    acampbell wrote: »
    Hey everyone,

    I’m glad that people are engaged with this topic passionately, and a lot of you have some strong opinions.

    What I’m wondering now is how we can effectively raise concerns that we have about the Jewelry Crafting skill tree with the game developers in a positive and helpful/constructive way.

    Is there an official forum where these suggestions can be posted? Should a support ticket be raised?

    It's a fair question. There is no official suggestion forum.

    All new content goes to the Public Test Server before it goes "live." Summerset and jewelry crafting was released in that test server on April 16th and concerns about the material requirement for upgrading jewelry from white to green to blue to purple and to gold were raised there immediately.

    There has to date been no official response to those concerns. Draw your own conclusions.

    in the past they have said that they would adjust based on use - if certain crafts were under-utilized they got new stuff.

    so, if nobody much bothers with jewel crafting and it goes mostly unused - it may get an uoptick in a year or two.

    Yay?
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