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Robust vs Infused on Jewlery

NewFordOrder
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So there seems to be a mass movement for, at least stam characters, to switch from robust to infused. How much of a difference is this going to make? Anyone have the numbers?
  • Exodium
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    Hmmm not sure but I feel like on my redguard stam sorc I benefit more with robust cause of the stamina passives. Plus it's extra sustain. Could be wrong though but the difference is minuscule.
  • Raraaku
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    Alcast touched on it a bit on his jewelry crafting video, he wasn't completely sure on the why. His thoughts were the change came from a combination of the new LA scaling and that stamina weapons have a higher base damage. DW & 2H at least, I believe Bow is the same scaling as staves.
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  • jedtb16_ESO
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    infused jewellery with a wep damage glyph?

    looks like a good idea to me.
  • SammyFable
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    Well most stam setups have fewer %amps for their resource pool than magickas, mainly lacking something like Inner Light giving 7% more resources. So the increased weapon damage coming from the infused trait will outweigh the stam bonus from robust ever so slightly. That being said, on a solo setting, the DPS difference is not that huge.
    If you want, you can check out Gilliam's video about jewelry traits here, though as it's from early PTS there are a few outdated things. But nothing about robust vs infused should be affected.
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  • Alpheu5
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    infused jewellery with a wep damage glyph?

    looks like a good idea to me.

    I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).
    Edited by Alpheu5 on June 6, 2018 9:56PM
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  • Own
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    So there seems to be a mass movement for, at least stam characters, to switch from robust to infused. How much of a difference is this going to make? Anyone have the numbers?

    I did it on pts and live. It's very minimal, just to mix/max damage and heals..

    Oh and it's only worth it if it's gold sooo.. it's that little
    Edited by Own on June 6, 2018 10:51PM
  • Lexxypwns
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    Alpheu5 wrote: »
    infused jewellery with a wep damage glyph?

    looks like a good idea to me.

    I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).

    On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.

    This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade
    Edited by Lexxypwns on June 6, 2018 10:53PM
  • Exodium
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    Lexxypwns wrote: »
    Alpheu5 wrote: »
    infused jewellery with a wep damage glyph?

    looks like a good idea to me.

    I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).

    On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.

    This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade

    On my stam sorc I've got the redguard passive 10% and the bound arnaments passive 5%. Plus I have a generally big stam pool from bone pirates and the Tower mundus, so maybe robust it my case is a bit better. Even if its still a fraction worse dps wise, the extra sustain makes it imo better to use.
  • Tannus15
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    SammyFable wrote: »
    Well most stam setups have fewer %amps for their resource pool than magickas, mainly lacking something like Inner Light giving 7% more resources. So the increased weapon damage coming from the infused trait will outweigh the stam bonus from robust ever so slightly. That being said, on a solo setting, the DPS difference is not that huge.
    If you want, you can check out Gilliam's video about jewelry traits here, though as it's from early PTS there are a few outdated things. But nothing about robust vs infused should be affected.

    Yeah, this.

    It has a lot to do with flawless dawn breaker & the fighters guild passives as well as the 12% increase for the DW passives. Basically going robust will probably be slightly better for your bow backbar, but infused weapon damage will be quite a bit stronger on your DW & flawless & trap front bar.

    I'd be interested to see if DW swords is worthwhile with a full infused weapon damage setup.
    Exodium wrote: »
    Lexxypwns wrote: »
    Alpheu5 wrote: »
    infused jewellery with a wep damage glyph?

    looks like a good idea to me.

    I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).

    On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.

    This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade

    On my stam sorc I've got the redguard passive 10% and the bound arnaments passive 5%. Plus I have a generally big stam pool from bone pirates and the Tower mundus, so maybe robust it my case is a bit better. Even if its still a fraction worse dps wise, the extra sustain makes it imo better to use.

    having a large stamina pool won't affect how much stamina you get from robust. I think redguard stam sorc is probably the strongest setup for robust available, but I don't know from testing yet if it swings one way or the other.
    I can tell you from testing that warrior will give you more dps than tower.
    There is no benefit for having very large stam pools apart from the raw damage increase, especially if you're running dubious & bone pirate on a redguard which should give you something like 2k stam regen anyway.
  • Facefister
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    You play a race and a class which doesn't give you any +x% resource, go infused, else the difference is too small for 50 transmutation stones.
  • Vaoh
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    The general idea is that Magicka DDs stick to Arcane (they have a lot of %Magicka amps), and Stamina DDs switch to Infused (they have a lot of %Weapon Dmg Amps).

    Will it be bad if a Stam DD stays with Robust? The answer is no. The difference in DPS is not big at all, and Robust will even make sustain easier.

    It’s also recommended (based on class) to use 1x Bloodthirsty as well, though the more players in group use it, the more the effectiveness decreases (since execute ends sooner, diminishing your benefit).
  • ArchMikem
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    infused jewellery with a wep damage glyph?

    looks like a good idea to me.

    Youre losing like 2,700 stamina though.
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  • Lexxypwns
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    Exodium wrote: »
    Lexxypwns wrote: »
    Alpheu5 wrote: »
    infused jewellery with a wep damage glyph?

    looks like a good idea to me.

    I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).

    On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.

    This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade

    On my stam sorc I've got the redguard passive 10% and the bound arnaments passive 5%. Plus I have a generally big stam pool from bone pirates and the Tower mundus, so maybe robust it my case is a bit better. Even if its still a fraction worse dps wise, the extra sustain makes it imo better to use.

    See, even with all your stam investment, you’re right at the breaking point, before we factor in medium armor 12% or FG passives. That should push infused+weapon damage to be marginally better. But it comes with two caveats, first is it worth it for you to trait change for the marginal gain and does reducing your resource pool lower sustain in a way that has a negative impact on your character.

    I haven’t personally tested all the setups, but by the quick math I’m doing infused+weapon damage should outperform even on redguard sorc with bound armaments
    Edited by Lexxypwns on June 7, 2018 11:03AM
  • reprosal
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    I am not sure how the loss of 2700 stamina is killing your sustain though..
  • Strider__Roshin
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    Lexxypwns wrote: »
    Alpheu5 wrote: »
    infused jewellery with a wep damage glyph?

    looks like a good idea to me.

    I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).

    On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.

    This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade

    Going from robust to infused on my gold jewelry increased my tool tip of Surprise Attack by a whopping 40 points, and that was fully buffed with minor berserk. It's not worth the loss of sustain for any spec. Kind of disappointed to be honest.
  • Lexxypwns
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    Daus wrote: »
    Lexxypwns wrote: »
    Alpheu5 wrote: »
    infused jewellery with a wep damage glyph?

    looks like a good idea to me.

    I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).

    On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.

    This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade

    Going from robust to infused on my gold jewelry increased my tool tip of Surprise Attack by a whopping 40 points, and that was fully buffed with minor berserk. It's not worth the loss of sustain for any spec. Kind of disappointed to be honest.

    I get your point, however I’d say that if you can sustain perfectly with infused+damage then there’s no reason not to use it unless 50 transmute crystals is too much expense.

    Consider that other specs get higher weapon damage % based modifiers than Nightblade as well. Maybe you’d get 60 extra tooltip damage on crushing weapon on a sDK with major+minor brutality and evil hunter slotted(not a common setup, but not unheard of).

    I know it’s a marginal increase but if you’re trying to get every bit of damage and healing possible then idk why you wouldn’t just change as long as the lower pool doesn’t compromise your sustain.

    For example, I only run 32k magika on my mageblade and that’s 100% ok for me sustain wise because it lets me hit 3.5k spell damage with infused glyphs and still get adequate damage. It also helps that healing ward scales on spell damage but not max magika. Yes I know that’s a magika example, but I don’t play stamina as much so I don’t have as solid anecdote using a stam spec
  • Lord_Ninka
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    On purple jewelry it's 50% of 174 weapon damage instead of the usual robust bonus. 1 wpn dmg is worth 10.5 stamina when calculating damage and healing. Oh, and there's a 20% bonus to your max stamina if you have 300 or more cp, I don't think that's mentioned anywhere in-game or in the help either. Other modifiers should be obvious.

    @NewFordOrder , I hope that helps. If not then I need a little help understanding exactly what numbers (or calculation/formula for that matter) you are asking for.
    Edited by Lord_Ninka on June 7, 2018 2:21PM
  • Enslaved
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    Didnt really check it out yet. On the other hand, several health jewelry was made robust and I llove it iin PvP
  • Strider__Roshin
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    Lord_Ninka wrote: »
    On purple jewelry it's 50% of 174 weapon damage instead of the usual robust bonus. 1 wpn dmg is worth 10.5 stamina when calculating damage and healing. Oh, and there's a 20% bonus to your max stamina if you have 300 or more cp, I don't think that's mentioned anywhere in-game or in the help either. Other modifiers should be obvious.

    @NewFordOrder , I hope that helps. If not then I need a little help understanding exactly what numbers (or calculation/formula for that matter) you are asking for.

    You know, I think you may have indirectly made a good point. The max stam modifier is with CP 300+ which means that infused may actually be noticeably stronger in non-CP..
  • Lord_Ninka
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    Daus wrote: »
    Lord_Ninka wrote: »
    On purple jewelry it's 50% of 174 weapon damage instead of the usual robust bonus. 1 wpn dmg is worth 10.5 stamina when calculating damage and healing. Oh, and there's a 20% bonus to your max stamina if you have 300 or more cp, I don't think that's mentioned anywhere in-game or in the help either. Other modifiers should be obvious.

    @NewFordOrder , I hope that helps. If not then I need a little help understanding exactly what numbers (or calculation/formula for that matter) you are asking for.

    You know, I think you may have indirectly made a good point. The max stam modifier is with CP 300+ which means that infused may actually be noticeably stronger in non-CP..

    Yeah, I'm transmuting my wpn dmg enchanted battlegrounds gear first for that reason. For medium armor builds.

    The higher your weapon damage modifier, the better is infused too. Werewolf, fighters guild skills (flawless dawnbreaker not least) and medium armor, and minor/major brutality are things that go well with infused wpn dmg enchanted jewelry, while robust is best with cp, max stamina racial passives (and that sorcerer skill, right? Bound armaments i think). Undaunted Mettle, too, of course.

    Have I missed anything? I usually have.
    Edited by Lord_Ninka on June 7, 2018 4:49PM
  • Lexxypwns
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    Daus wrote: »
    Lord_Ninka wrote: »
    On purple jewelry it's 50% of 174 weapon damage instead of the usual robust bonus. 1 wpn dmg is worth 10.5 stamina when calculating damage and healing. Oh, and there's a 20% bonus to your max stamina if you have 300 or more cp, I don't think that's mentioned anywhere in-game or in the help either. Other modifiers should be obvious.

    @NewFordOrder , I hope that helps. If not then I need a little help understanding exactly what numbers (or calculation/formula for that matter) you are asking for.

    You know, I think you may have indirectly made a good point. The max stam modifier is with CP 300+ which means that infused may actually be noticeably stronger in non-CP..

    Oh, most certainly. But in no-CP you also have a stronger argument on the sustain side.

    Your NB is a wood elf or redguard? The bonus damage on infused would be higher on khajiit or Orc then?
  • Strider__Roshin
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    Lexxypwns wrote: »
    Daus wrote: »
    Lord_Ninka wrote: »
    On purple jewelry it's 50% of 174 weapon damage instead of the usual robust bonus. 1 wpn dmg is worth 10.5 stamina when calculating damage and healing. Oh, and there's a 20% bonus to your max stamina if you have 300 or more cp, I don't think that's mentioned anywhere in-game or in the help either. Other modifiers should be obvious.

    @NewFordOrder , I hope that helps. If not then I need a little help understanding exactly what numbers (or calculation/formula for that matter) you are asking for.

    You know, I think you may have indirectly made a good point. The max stam modifier is with CP 300+ which means that infused may actually be noticeably stronger in non-CP..

    Oh, most certainly. But in no-CP you also have a stronger argument on the sustain side.

    Your NB is a wood elf or redguard? The bonus damage on infused would be higher on khajiit or Orc then?

    Lol it's a Nord. So the same rules apply as the Orc's multiplier.
  • NewFordOrder
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    What about an imperial stamdk?
  • Strider__Roshin
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    What about an imperial stamdk?

    I'd say anything with a 10% max stam multiplier as a racial passive should stick with Robust. Also does helping hands still scale off of max stat?
  • Lord_Ninka
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    With cp and all undaunted passives, three armor types, the robust trait on a purple piece of jewelry would give be 840*1,36 = 1142 stamina from robust

    With at least five pieces of medium armor and minor and major brutality up and no fighters guild skills slotted the infused trait on a purple piece of jewelry with a gold wpn dmg enchantment would give you 174*0,50*1,37 = 119 wpn dmg ~ 1251 stamina

    So as an imperial you need extra modifiers to wpn dmg from fighters guild or being a werewolf before switching to infused makes a real positive difference.
    Edited by Lord_Ninka on June 7, 2018 10:11PM
  • D0PAMINE
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    I think in a battlegrounds environment that Infused will thrive, where you'll be a bit more bursty.
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