jedtb16_ESO wrote: »infused jewellery with a wep damage glyph?
looks like a good idea to me.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
NewFordOrder wrote: »So there seems to be a mass movement for, at least stam characters, to switch from robust to infused. How much of a difference is this going to make? Anyone have the numbers?
jedtb16_ESO wrote: »infused jewellery with a wep damage glyph?
looks like a good idea to me.
I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).
jedtb16_ESO wrote: »infused jewellery with a wep damage glyph?
looks like a good idea to me.
I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).
On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.
This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade
SammyFable wrote: »Well most stam setups have fewer %amps for their resource pool than magickas, mainly lacking something like Inner Light giving 7% more resources. So the increased weapon damage coming from the infused trait will outweigh the stam bonus from robust ever so slightly. That being said, on a solo setting, the DPS difference is not that huge.
If you want, you can check out Gilliam's video about jewelry traits here, though as it's from early PTS there are a few outdated things. But nothing about robust vs infused should be affected.
jedtb16_ESO wrote: »infused jewellery with a wep damage glyph?
looks like a good idea to me.
I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).
On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.
This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade
On my stam sorc I've got the redguard passive 10% and the bound arnaments passive 5%. Plus I have a generally big stam pool from bone pirates and the Tower mundus, so maybe robust it my case is a bit better. Even if its still a fraction worse dps wise, the extra sustain makes it imo better to use.
jedtb16_ESO wrote: »infused jewellery with a wep damage glyph?
looks like a good idea to me.
jedtb16_ESO wrote: »infused jewellery with a wep damage glyph?
looks like a good idea to me.
I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).
On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.
This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade
On my stam sorc I've got the redguard passive 10% and the bound arnaments passive 5%. Plus I have a generally big stam pool from bone pirates and the Tower mundus, so maybe robust it my case is a bit better. Even if its still a fraction worse dps wise, the extra sustain makes it imo better to use.
jedtb16_ESO wrote: »infused jewellery with a wep damage glyph?
looks like a good idea to me.
I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).
On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.
This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade
jedtb16_ESO wrote: »infused jewellery with a wep damage glyph?
looks like a good idea to me.
I tried the spell equivalent of this on the PTS. The difference between the bonus weapon damage compared to the addition of max stats is so negligible it's basically a non-factor unless you're stacking one particular stat for a specific reason (e.g. max spell power for mines/Pelinal's, max mag for wards/general casting purposes).
On an Argonian Nightblade with a 5-2 setup and no mages guild passives activated arcane+spell damage is the exact same self buffed tooltip damage as infused+spell damage.
This leads me to believe that Infused+Weapon damage will generally outperform Robust+weapon damage because stamina specs usually don’t have greater % bonuses to max stam than the 7+8% available to my mageblade
Going from robust to infused on my gold jewelry increased my tool tip of Surprise Attack by a whopping 40 points, and that was fully buffed with minor berserk. It's not worth the loss of sustain for any spec. Kind of disappointed to be honest.
Lord_Ninka wrote: »On purple jewelry it's 50% of 174 weapon damage instead of the usual robust bonus. 1 wpn dmg is worth 10.5 stamina when calculating damage and healing. Oh, and there's a 20% bonus to your max stamina if you have 300 or more cp, I don't think that's mentioned anywhere in-game or in the help either. Other modifiers should be obvious.
@NewFordOrder , I hope that helps. If not then I need a little help understanding exactly what numbers (or calculation/formula for that matter) you are asking for.
Lord_Ninka wrote: »On purple jewelry it's 50% of 174 weapon damage instead of the usual robust bonus. 1 wpn dmg is worth 10.5 stamina when calculating damage and healing. Oh, and there's a 20% bonus to your max stamina if you have 300 or more cp, I don't think that's mentioned anywhere in-game or in the help either. Other modifiers should be obvious.
@NewFordOrder , I hope that helps. If not then I need a little help understanding exactly what numbers (or calculation/formula for that matter) you are asking for.
You know, I think you may have indirectly made a good point. The max stam modifier is with CP 300+ which means that infused may actually be noticeably stronger in non-CP..
Lord_Ninka wrote: »On purple jewelry it's 50% of 174 weapon damage instead of the usual robust bonus. 1 wpn dmg is worth 10.5 stamina when calculating damage and healing. Oh, and there's a 20% bonus to your max stamina if you have 300 or more cp, I don't think that's mentioned anywhere in-game or in the help either. Other modifiers should be obvious.
@NewFordOrder , I hope that helps. If not then I need a little help understanding exactly what numbers (or calculation/formula for that matter) you are asking for.
You know, I think you may have indirectly made a good point. The max stam modifier is with CP 300+ which means that infused may actually be noticeably stronger in non-CP..
Lord_Ninka wrote: »On purple jewelry it's 50% of 174 weapon damage instead of the usual robust bonus. 1 wpn dmg is worth 10.5 stamina when calculating damage and healing. Oh, and there's a 20% bonus to your max stamina if you have 300 or more cp, I don't think that's mentioned anywhere in-game or in the help either. Other modifiers should be obvious.
@NewFordOrder , I hope that helps. If not then I need a little help understanding exactly what numbers (or calculation/formula for that matter) you are asking for.
You know, I think you may have indirectly made a good point. The max stam modifier is with CP 300+ which means that infused may actually be noticeably stronger in non-CP..
Oh, most certainly. But in no-CP you also have a stronger argument on the sustain side.
Your NB is a wood elf or redguard? The bonus damage on infused would be higher on khajiit or Orc then?
NewFordOrder wrote: »What about an imperial stamdk?