Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Understanding build theory - damage/sustain/resistance

  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    Yes. It is different on Stamplar than nightblade though.

    And PvP setup would also be significantly different. Divines vs Impen. Lover or Warrior or something else.

    Magic toons are also totally different. They do just fine with 2k Spell Damage. Still wrecking people. Don’t need any Impen stuff even. Can’t Crit on damage shields.

    A friend suggested I try heavy armor on Stam toons. I hate it. Felt like I was constantly out of resources. Moved slow. Survived a little bit longer but end up dying anyways.

    People with their Dueling builds rocking S/B and 2H or maybe Resto...maybe the kind of tanky stuff you’re encountering and having problems with. And you’re gonna have problems with that. Because they’re ready and prepared for a real fight. Probably have their cp allocated right. Skill lines leveled up. Maybe, know a little bit about their class and how to play it.

    They’re not going down easy. I think you are right to change your build to find something you can work with. Thing is, you have to go all in. All PvP or all PvE. The middle doesn’t work.

    Guys Dueling around the undaunted areas will wreck you very quick in a PvE dungeons build. Also if they start the fight out with a pre loaded meteor. It’s not gonna be good for you.

    I also wouldn’t fight anyone right there, because you can’t see any freaking thing. Too much stuff going on.

    Many people consider going into werewolf cheating on duels. Because they’re tanky AF and hit like a truck. Straight deadly in a 1 on 1 in the right hands. Of course, they build completely different as well.


  • Voltranox
    Voltranox
    ✭✭✭
    Thanks. I'll try putting the same gear on my stamplar to see if he goes to 4500.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Minno wrote: »
    Recovery:
    It varies per class. BI (Regen every 2 ticks) and use ele drain to get another 600 (300 each second). This means you can be at 1400 mag recovery but it will feel like you are at 2240 Effective Regen. Ele drain helps you remove some Regen and add DMG, which is how you are about to get great DMG and sustain in mag builds.
    @Minno It's even better than that if you can manage to stay in it. It's effectively 480 MR (120 every 0.5 seconds) ;)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • the_broo11
    the_broo11
    ✭✭✭
    Do not shoot for minimum damage thresholds when creating builds for pvp. Ever.

    Shoot for the minimum amount of magicka and stamina sustain at which you can comfortably fight indefinitely, then acquire the minimum amount of max health where you are comfortably outside of one shot range for your play style and skill level. Then if you’re a magicka build, shoot for the minimum amount of max stamina where you can block, break free, and roll dodge comfortably.

    Only then do you dump the rest of your stats into damage.

    If you build damage first and end up lacking any of the other stats, you’ll find yourself dying from one shots or running out of resources helplessly.

    Builds are not nearly as important in PvP as improving at mechanics though. You need to practice and improve your reflexes and instincts as a player more than your build and rotations in order to feel progress in PvP. If you’re feeling stuck or plateaued in PvP performance, be careful not to fall into the trap of seeking build changes to get unstuck.

    Hands down, best advice I've seen on here. I can attest to the referenced "build trap", and have seen far too many fall into it (and often remain there indefinitely).

    @Voltranox

    Elaborating a bit further, you'll find that each of the primary defense mechanics (wards, dodge, block) are extremely effective when used correctly. Each of these mechanics can serve as your entire source of defense, but you'll need to find the level of sustain that works in any combat scenario that you may encounter. Keep in mind that no resources = no offense/defense (which is what @NightbladeMechanics was saying).

    When you think you've found the level of sustain that you need, then explore how you can be more efficient. You should be at the point where you don't run out of resources, but you may have excess that can be converted back to into damage. The best way to assess this is to conscientiously pay more attention to your resource levels during fights, then do the same thing while watching playback of fights (highly recommend recording clips at least for your own benefit).

    Also, be wary about relying on active abilities (dark deal/exchange, siphoning, etc) as your primary source for sustain. As you move up the skill ladder, you'll notice that fights become (much) faster paced; thus, requiring a higher sustain to keep up. Eventually you'll reach a point where you are missing windows of opportunity (i.e. the chance to take out an enemy) while you're focusing on maintaining your sustain. Building with recovery as your primary sustain let's you use these supplemental skills proactively while your primary source of sustain is handled by the game (unless you're a block build).

    One final piece of advice: while getting comfortable with pvp mechanics, I'd highly suggest opting for passive benefits over active. The sustain mechanics I noted in the paragraph above is an example of this. Another example is proc-based damage sets (alchemist) vs constant damage sets (hundings). Reducing the level of attention that must be spent on build mechanics (during combat) let's you focus more on general pvp mechanics.
    Xbox One NA
    GT: the broo11
    Spell Casting Wizard - medium 2h/bow stam sorc
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    Recovery:
    It varies per class. BI (Regen every 2 ticks) and use ele drain to get another 600 (300 each second). This means you can be at 1400 mag recovery but it will feel like you are at 2240 Effective Regen. Ele drain helps you remove some Regen and add DMG, which is how you are about to get great DMG and sustain in mag builds.
    @Minno It's even better than that if you can manage to stay in it. It's effectively 480 MR (120 every 0.5 seconds) ;)

    Yes you are right. I got corrected in another thread and forgot about this lol.

    Personally that 480 feels better because it's coming in every half second instead of every 2 seconds. So you'll get that mag NOW instead of later. That's why I swapped restoring rune to channeled focus for my stamplar (4k purge is a pain lol).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Voltranox
    Voltranox
    ✭✭✭
    kylewwefan wrote: »
    Yes. It is different on Stamplar than nightblade though.

    I just tried the exact same stuff on my Orc stamina Templar ("Dreugh King Slayer/ Hundings/ Mighty Chudan, Dubious Camoran Throne").

    But on the character screen, his weapon damage is only 2564. Such a huge difference to your 4500 weapon damage (1936 less).
    Any ideas on what I'm missing?
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    WTH? I’ve no idea man. I was on that toon last night and weapon damage went even a little higher every now and then I think from a DK buff maybe.

    Do you have all the medium armor passives, DW passives, balanced warrior from Templar skill lines, legendary Nirnhoned mainhand Infused off hand with berserker?

    The weapon damage is gonna take a big hit on the bow bar as well.
  • Voltranox
    Voltranox
    ✭✭✭
    Yeah all those. Except for the off-hand berserker.
    I have no ideas either. Maybe my account has been nerfed! Certainly feels that way.
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    Yes. Your account must be nerfed. JK. Not even being funny. Did you put the armor in the character inventory and forget to equip it?
  • Sevn
    Sevn
    ✭✭✭✭✭
    kylewwefan wrote: »
    Yes. Your account must be nerfed. JK. Not even being funny. Did you put the armor in the character inventory and forget to equip it?

    Not sure if you answered already, but is that 4500 buffed or unbuffed?
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • kylewwefan
    kylewwefan
    ✭✭✭✭✭
    ✭✭
    Dreugh King Slayer grants full time major brutality as a 5 piece set.

    It’s the Stam counterpart to Rattlecage. The set that gives full time major sorcery.

    So the buff is always on. I change the glyph to Weapon Damage as the stock one is health recovery.

    Also it’s a heavy set. So I use 2 body pieces and jewelry. Everything else I use medium.
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    kylewwefan wrote: »
    WTH? I’ve no idea man. I was on that toon last night and weapon damage went even a little higher every now and then I think from a DK buff maybe.

    Do you have all the medium armor passives, DW passives, balanced warrior from Templar skill lines, legendary Nirnhoned mainhand Infused off hand with berserker?

    The weapon damage is gonna take a big hit on the bow bar as well.

    Bow DMG is lower. Made no sense to me since heavy attacks are generally easier to avoid in range weapons and thus lock your sustain out using heavy attack (needs some changing).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
Sign In or Register to comment.