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The chapters/dlcs that are needed

Lyserus
Lyserus
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By needed I mean that dlc/chapter should illustrate the culture of a particular race, like morrowind for dunmer, summerset for altmer.

So for the 10 races, we have:
Dunmer --Morrowind
Altmer --Summerset
Orsimer --Orsinium

And that's it, so we should at least have the following:
Khajiit --Elsewhyr chapter
Argonian -- Blackmarsh chapter
Nord -- West Skyrim chapter/dlc
Bosmer -- Falinesti city dlc (outside tamriel map, and the only place we haven't explore in valenwood)
Redguard -- Southern Hammerfell (Volenfall? probably should relate to dwemer as well) chapter/dlc
Breton -- Lilac bay dlc (the islands of the high rock are the only place we haven't explore, including direnni tower)
Colovian --colovian states chapter
Nibenese --nibenese river chapter

And with the rest of the map we should at least have these to fill the map:
Telvanni dlc
Solstheim island dlc


  • LittlePinkDot
    LittlePinkDot
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    You are forgetting Akavir
  • Lyserus
    Lyserus
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    You are forgetting Akavir

    That's too far to be considered atm
  • Shadow_Akula
    Shadow_Akula
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    It’d be interesting to see Solstheim as part of the territory of Skyrim instead of Morrowind territory. I have no idea where about a off the coast of Skyrim Solstheim is but perhaps it could be included in a west Skyrim expansion?

    Black marsh/Argonia - yes please, my characters wanna visit home, been a while since they’ve been. (Also would like a side quest to do with the shadowscales on this - it’d be better than having a Dark Brotherhood: Blackmarsh edition storyline.)
  • Aliyavana
    Aliyavana
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    Idc about skyrim since it's been released so many times but I want a dlc in winyerhold before it collapsed
  • jedtb16_ESO
    jedtb16_ESO
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    what, all at once?
  • Alpheu5
    Alpheu5
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    Aliyavana wrote: »
    Idc about skyrim since it's been released so many times but I want a dlc in winyerhold before it collapsed

    Skyrim: Remastered II – The long-awaited prequel Chapter to the remaster on the Switch port of the original remaster imitating the modded remaster of the original.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • mjharper
    mjharper
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    These are all good suggestions, but what I want most ATM is a Cities Enhanced DLC, which revamps the cities of the base game, adding (say) Summerset architecture to Auridon, redesigns the cities to feel like cities rather than glorified villages, adds more quests (possibly gated until the main quest is completed), adds children maybe, adds DLC style daily quests, maybe localises Thieves Guild and Dark Brotherhood notice boards, and so on.

    The base game cities are kind of embarrassing in the light of Orsinium, The Thieves Guild, and Summerset DLCs. Sure, a Cities DLC wouldn't give us new lands to explore, but I think revitalising those we have would be worth it.
  • VilniusNastavnik
    VilniusNastavnik
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    I want a blackreach dlc
    Active Toons:
    NA - VilniusNastavnik - Magsorc DPS - Altmer
    NA - Ko'h Nehko'h - Stamblade Archer - Khajit
    NA - Arwyn Winterlight - MagPlar Healer - Breton
    NA - Urog Blackfang - DK Tank - Orc
    NA - Elen Windsong - Stamsorc DPS - Bosmer
    NA - Eats-Strange-Fungus - Magden HealzTank- Argonian
    NA - Harwyn Northwind - MagWarden DPS - High Elf
    NA - Raises-Many-Families - Necro HealzTank - Argonian

    Picture of my Active Toons.

    Location: Australia - Wollongong, NSW - Sydney.

    Obligatory ESO Fashion website plug: Vil's Portfolio
  • Shadow_Akula
    Shadow_Akula
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    You are forgetting Akavir

    Akavir is not part of Tamriel. Akavir is it’s own continent, like Atmora or Yokuda (before Yokuda sank).
  • Own
    Own
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    We need damn PvP content. Extend cyrodiil or make a better one with a different queue. I want keeps to pvp in like the ones in summerset! Why not update them or just make a new zone? I am pretty bored of fighting in the same basic keeps, everytime i go to a new keep. Same Defense. Same offense.

    @ZOS_Holden

    Oh, and there's too much PvE and player separation on objectives in I/C to be Worth calling a PvP zone. I go there to PvE telvars
    Edited by Own on June 6, 2018 11:23PM
  • VaranisArano
    VaranisArano
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    Own wrote: »
    We need damn PvP content. Extend cyrodiil or make a better one with a different queue. I want keeps to pvp in like the ones in summerset! Why not update them or just make a new zone? I am pretty bored of fighting in the same basic keeps, everytime i go to a new keep. Same Defense. Same offense.

    ZOS_Holden

    Oh, and there's too much PvE and player separation on objectives in I/C to be Worth calling a PvP zone. I go there to PvE telvars


    Because the Imperial City is bursting at the seams with players (for a whole two weeks out of the year during the anniversary event), Battlegrounds has never had population issues (right, pull the other one), and Cyrodiil faces high demand for more campaign (during Midyear Mayhem, otherwise we're losing campaigns)...

    Yes, I'm sure the demand for more PVP content is there!

    If only Cyrodiil worked properly, Imperial City had players, and Battlegrounds didn't have constant balance, queue, and low population issues, maybe ZOS would feel a little more inclined to update or extend PVP content.
  • Own
    Own
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    Own wrote: »
    We need damn PvP content. Extend cyrodiil or make a better one with a different queue. I want keeps to pvp in like the ones in summerset! Why not update them or just make a new zone? I am pretty bored of fighting in the same basic keeps, everytime i go to a new keep. Same Defense. Same offense.

    ZOS_Holden

    Oh, and there's too much PvE and player separation on objectives in I/C to be Worth calling a PvP zone. I go there to PvE telvars


    Because the Imperial City is bursting at the seams with players (for a whole two weeks out of the year during the anniversary event), Battlegrounds has never had population issues (right, pull the other one), and Cyrodiil faces high demand for more campaign (during Midyear Mayhem, otherwise we're losing campaigns)...

    Yes, I'm sure the demand for more PVP content is there!

    If only Cyrodiil worked properly, Imperial City had players, and Battlegrounds didn't have constant balance, queue, and low population issues, maybe ZOS would feel a little more inclined to update or extend PVP content.

    I'm the one that said I/C was bad enough to not be a PvP zone, aka lack of players.. aka fail
    Battlegrounds sucks because.. well people didn't want some stupid close quarters objectives while tanks hold sigils or whatever.

    Battlegrounds_Hannibal.png

    I can 2vX the entire match and still lose with 18 kills, which mean nothing. WHY WOULD I WANT TO GO BACK? to capture a flag to win? No. I'd like a larger true deathmatch.

    Cyrodiil main campaign is pop locked every night. probably more than that. There is a thing with people wanting to play the main campaign

    Make a real PvP zone
  • Nattles
    Nattles
    Soul Shriven
    It’d be interesting to see Solstheim as part of the territory of Skyrim instead of Morrowind territory. I have no idea where about a off the coast of Skyrim Solstheim is but perhaps it could be included in a west Skyrim expansion?

    Solstheim is on the east end of Skyrim. If you look on the world map, it's that big island north of Eastmarch. Because of how close it is to Skyrim is the reason the Nord have in the past claimed it as their territory.
    Aliyavana wrote: »
    Idc about skyrim since it's been released so many times but I want a dlc in winyerhold before it collapsed

    One of the things I still remember from before ESO was released, back before I even had a care about the game, was people asking if Winterhold would be included. ZOS said no, but it would be added in a DLC. I chuckle thinking about how long ago that was. I don't doubt Winterhold will come some day, given that I'm pretty sure I'd had seen ZOS say at one point they do eventually want to have the entirety of Tamriel visit able, but it's taking a tad longer than I'm sure people asking for it back in the day ever expected.
    You are forgetting Akavir

    Akavir is not part of Tamriel. Akavir is it’s own continent, like Atmora or Yokuda (before Yokuda sank).

    A bit off topic, but it's possible that Yokuda did not sink! In what I assume is a Summerset lore book (I haven't noticed if I'd found it yet, I know of this because it was one of the books Raz included in his report to Queen Ayrenn, the book included in the physical collector's edition of Summerset), but Lailfin, steward of Histories at the Illumination Academy argues that the mythical "sinking" islands of Yokuda, Thras and Aldmeris may not have physically sunk. He argues that the use of the word "sinking" might have been used in a metaphorical sense. All three of these islands were the ancestral home of it's race, Redguard, Sloads, and Aldmer respectively. He thinks that saying they sunk may have been "a trick of the light -- a poet's attempt at explaining the pain of forgotten origins." It was an interesting little read. The in-game title of the book is "The Ubiquitous Sinking Isle."
  • BrightOblivion
    BrightOblivion
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    Nattles wrote: »
    A bit off topic, but it's possible that Yokuda did not sink! In what I assume is a Summerset lore book (I haven't noticed if I'd found it yet, I know of this because it was one of the books Raz included in his report to Queen Ayrenn, the book included in the physical collector's edition of Summerset), but Lailfin, steward of Histories at the Illumination Academy argues that the mythical "sinking" islands of Yokuda, Thras and Aldmeris may not have physically sunk. He argues that the use of the word "sinking" might have been used in a metaphorical sense. All three of these islands were the ancestral home of it's race, Redguard, Sloads, and Aldmer respectively. He thinks that saying they sunk may have been "a trick of the light -- a poet's attempt at explaining the pain of forgotten origins." It was an interesting little read. The in-game title of the book is "The Ubiquitous Sinking Isle."

    Interesting. Perhaps. However, if you go into Hel Ra Citadel, before you start fighting the Celestial Warrior, he specifically states something along the lines of "The Shehai (the spirit sword thing) of a first rank Ansei sank Old Yokuda. This Warrior's Shehai is beyond first rank." I understand that as the embodiment of a Celestial, his head may be somewhat in the clouds, but his statement seems to point more to a literal sinking than a figurative one, unless perhaps the first rank Ansei's sword facilitated them leaving. And as a Celestial, it seems like he would have a broader view and a longer memory (maybe he even saw it happen) than some musty academy steward.

    That's not to say that something about either Aldmeris or Thras was figurative, but I think Yokuda lies beneath the waves.
  • Nattles
    Nattles
    Soul Shriven
    Interesting. Perhaps. However, if you go into Hel Ra Citadel, before you start fighting the Celestial Warrior, he specifically states something along the lines of "The Shehai (the spirit sword thing) of a first rank Ansei sank Old Yokuda. This Warrior's Shehai is beyond first rank." I understand that as the embodiment of a Celestial, his head may be somewhat in the clouds, but his statement seems to point more to a literal sinking than a figurative one, unless perhaps the first rank Ansei's sword facilitated them leaving. And as a Celestial, it seems like he would have a broader view and a longer memory (maybe he even saw it happen) than some musty academy steward.

    That's not to say that something about either Aldmeris or Thras was figurative, but I think Yokuda lies beneath the waves.

    Anything really is truly possible in this universe. I would not be surprised if Youkda did sink since we do know there is magic that can make landmasses disappear, Artaeum and Eyeva both being examples we know about and have visited in ESO.

    Though, it did just dawn on me there could be another possibility of what happened to any of the sinking islands. The leader of the Psijic Order (I can't remember his title) mentioned that there are rumors that The Crystal Tower is present in all realms or planes, can't remember what term he used, and that if that is the case, it is the one entity holding everything together. Maybe it is possible that all of the sinking islands didn't sink into the ocean, but a great power caused them to cease being in the plane/realm that Tamriel inhabits and transferred it to another plane/realm. Yokuda was sunk by a "forbidden sword stroke." If I remember right Thras was home to one of the great mystical towers (other towers being, among other, White-Gold and Crystal) and the Sload are powerful mages in their own right. And the Aldmer, the forebears of the Altmer, are said to have fallen from Aedric grace. I don't think it's out of the realm of possibility that these islands still exist, but just not in Tamriel's plane. Maybe they're in the same place that The Walking City is. But, if any of them do exist in another plane, that could be an interesting story to explore, either in ESO though a DLC or Chapter (you know, once they run out of provinces of Tamriel), or in an SP Elder Scrolls game.
  • mb10
    mb10
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    Thats a super stretch lol plus most those races already have their region in ESO to explore now, if not all of those races except Khajiit.

    Skyrim would be a huge mission to replicate considering all the delves, areas and detail TES 5 has in it. Sorry but ZOS do not stand a single chance of replicating that level of detail with the time frame of under a year.
    Probably why every zone is 40% mountains.
  • Androconium
    Androconium
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    Needed?

    In the logical order of things, the next Chapter should be related to Daggerfall Covenant (2019).
    Prolly have spell-crafting to maintain interest.

    TES VI should focus on Khajit/Argonian culture (2020). By then, DLC really won't matter.
    Whatever we get will between now and the End will be two-dungeon, two-motif related.



  • Krainor1974
    Krainor1974
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    I been waiting along with many others for Colovian Estates being that since Gold Coast was released we can all see the gate leading to the Colovian Estates.
  • shadowwraith666
    shadowwraith666
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    don't forget the, eastern morrowind area, pydonea, Akavair, Atmora and daedric realms such as the shivering isle and the deadlands
    • Vicktor Bloodtail - L42 Argonian Magblade, Werewolf - EP
    • Xarxes - L31 Dunmer Sorc, Vampire - EP
    • Lichtspear - L21 Argonian Temp - EP
    • Rajka Fireclaw - L21 Khajit DK - AD

    PS4 EU
    Spill some blood for me dear brother
    Vicente Valtiere, Dark Brotherhood, Oblivion
  • Lyserus
    Lyserus
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    don't forget the, eastern morrowind area, pydonea, Akavair, Atmora and daedric realms such as the shivering isle and the deadlands

    eastern morrowind area is the telvanni territory I mentioned.

    Other than that, I'd rather we focus on tamriel first
  • CardboardedBox
    CardboardedBox
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    Isn't thieves guild redguard themed?
  • BaneOfBattler
    BaneOfBattler
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    sovngarde dlc

    your character has to die in eastmarch in order to access the zone
  • Fleshreaper
    Fleshreaper
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    Nattles wrote: »
    A bit off topic, but it's possible that Yokuda did not sink! In what I assume is a Summerset lore book (I haven't noticed if I'd found it yet, I know of this because it was one of the books Raz included in his report to Queen Ayrenn, the book included in the physical collector's edition of Summerset), but Lailfin, steward of Histories at the Illumination Academy argues that the mythical "sinking" islands of Yokuda, Thras and Aldmeris may not have physically sunk. He argues that the use of the word "sinking" might have been used in a metaphorical sense. All three of these islands were the ancestral home of it's race, Redguard, Sloads, and Aldmer respectively. He thinks that saying they sunk may have been "a trick of the light -- a poet's attempt at explaining the pain of forgotten origins." It was an interesting little read. The in-game title of the book is "The Ubiquitous Sinking Isle."

    Interesting. Perhaps. However, if you go into Hel Ra Citadel, before you start fighting the Celestial Warrior, he specifically states something along the lines of "The Shehai (the spirit sword thing) of a first rank Ansei sank Old Yokuda. This Warrior's Shehai is beyond first rank." I understand that as the embodiment of a Celestial, his head may be somewhat in the clouds, but his statement seems to point more to a literal sinking than a figurative one, unless perhaps the first rank Ansei's sword facilitated them leaving. And as a Celestial, it seems like he would have a broader view and a longer memory (maybe he even saw it happen) than some musty academy steward.

    That's not to say that something about either Aldmeris or Thras was figurative, but I think Yokuda lies beneath the waves.

    Or the island could have vanished, using the same magic as the Psijoc Order. And sense the island was no longer there, it was a logical conclusion that the island sank.
  • Junvyn
    Junvyn
    Soul Shriven
    .
    Edited by Junvyn on June 7, 2018 6:00PM
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