LittlePinkDot wrote: »You are forgetting Akavir
Idc about skyrim since it's been released so many times but I want a dlc in winyerhold before it collapsed
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
LittlePinkDot wrote: »You are forgetting Akavir
We need damn PvP content. Extend cyrodiil or make a better one with a different queue. I want keeps to pvp in like the ones in summerset! Why not update them or just make a new zone? I am pretty bored of fighting in the same basic keeps, everytime i go to a new keep. Same Defense. Same offense.
ZOS_Holden
Oh, and there's too much PvE and player separation on objectives in I/C to be Worth calling a PvP zone. I go there to PvE telvars
VaranisArano wrote: »We need damn PvP content. Extend cyrodiil or make a better one with a different queue. I want keeps to pvp in like the ones in summerset! Why not update them or just make a new zone? I am pretty bored of fighting in the same basic keeps, everytime i go to a new keep. Same Defense. Same offense.
ZOS_Holden
Oh, and there's too much PvE and player separation on objectives in I/C to be Worth calling a PvP zone. I go there to PvE telvars
Because the Imperial City is bursting at the seams with players (for a whole two weeks out of the year during the anniversary event), Battlegrounds has never had population issues (right, pull the other one), and Cyrodiil faces high demand for more campaign (during Midyear Mayhem, otherwise we're losing campaigns)...
Yes, I'm sure the demand for more PVP content is there!
If only Cyrodiil worked properly, Imperial City had players, and Battlegrounds didn't have constant balance, queue, and low population issues, maybe ZOS would feel a little more inclined to update or extend PVP content.

Shadow_Akula wrote: »It’d be interesting to see Solstheim as part of the territory of Skyrim instead of Morrowind territory. I have no idea where about a off the coast of Skyrim Solstheim is but perhaps it could be included in a west Skyrim expansion?
Idc about skyrim since it's been released so many times but I want a dlc in winyerhold before it collapsed
Shadow_Akula wrote: »LittlePinkDot wrote: »You are forgetting Akavir
Akavir is not part of Tamriel. Akavir is it’s own continent, like Atmora or Yokuda (before Yokuda sank).
A bit off topic, but it's possible that Yokuda did not sink! In what I assume is a Summerset lore book (I haven't noticed if I'd found it yet, I know of this because it was one of the books Raz included in his report to Queen Ayrenn, the book included in the physical collector's edition of Summerset), but Lailfin, steward of Histories at the Illumination Academy argues that the mythical "sinking" islands of Yokuda, Thras and Aldmeris may not have physically sunk. He argues that the use of the word "sinking" might have been used in a metaphorical sense. All three of these islands were the ancestral home of it's race, Redguard, Sloads, and Aldmer respectively. He thinks that saying they sunk may have been "a trick of the light -- a poet's attempt at explaining the pain of forgotten origins." It was an interesting little read. The in-game title of the book is "The Ubiquitous Sinking Isle."
BrightOblivion wrote: »Interesting. Perhaps. However, if you go into Hel Ra Citadel, before you start fighting the Celestial Warrior, he specifically states something along the lines of "The Shehai (the spirit sword thing) of a first rank Ansei sank Old Yokuda. This Warrior's Shehai is beyond first rank." I understand that as the embodiment of a Celestial, his head may be somewhat in the clouds, but his statement seems to point more to a literal sinking than a figurative one, unless perhaps the first rank Ansei's sword facilitated them leaving. And as a Celestial, it seems like he would have a broader view and a longer memory (maybe he even saw it happen) than some musty academy steward.
That's not to say that something about either Aldmeris or Thras was figurative, but I think Yokuda lies beneath the waves.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
shadowwraith666 wrote: »don't forget the, eastern morrowind area, pydonea, Akavair, Atmora and daedric realms such as the shivering isle and the deadlands
BrightOblivion wrote: »A bit off topic, but it's possible that Yokuda did not sink! In what I assume is a Summerset lore book (I haven't noticed if I'd found it yet, I know of this because it was one of the books Raz included in his report to Queen Ayrenn, the book included in the physical collector's edition of Summerset), but Lailfin, steward of Histories at the Illumination Academy argues that the mythical "sinking" islands of Yokuda, Thras and Aldmeris may not have physically sunk. He argues that the use of the word "sinking" might have been used in a metaphorical sense. All three of these islands were the ancestral home of it's race, Redguard, Sloads, and Aldmer respectively. He thinks that saying they sunk may have been "a trick of the light -- a poet's attempt at explaining the pain of forgotten origins." It was an interesting little read. The in-game title of the book is "The Ubiquitous Sinking Isle."
Interesting. Perhaps. However, if you go into Hel Ra Citadel, before you start fighting the Celestial Warrior, he specifically states something along the lines of "The Shehai (the spirit sword thing) of a first rank Ansei sank Old Yokuda. This Warrior's Shehai is beyond first rank." I understand that as the embodiment of a Celestial, his head may be somewhat in the clouds, but his statement seems to point more to a literal sinking than a figurative one, unless perhaps the first rank Ansei's sword facilitated them leaving. And as a Celestial, it seems like he would have a broader view and a longer memory (maybe he even saw it happen) than some musty academy steward.
That's not to say that something about either Aldmeris or Thras was figurative, but I think Yokuda lies beneath the waves.