Hey guys just after the summerset patch my argonian templar character in pvp noticed a slight decrease in health of about 2 k. I know I had all the same buffs/gear so that doesn't count and could not find any pts changes for this to occur. So please help me understand if this is a bug or not thank you guys!!!
Ps. Sorry if I'm posting on wrong discussion!!
THEDKEXPERIENCE wrote: »Hey guys just after the summerset patch my argonian templar character in pvp noticed a slight decrease in health of about 2 k. I know I had all the same buffs/gear so that doesn't count and could not find any pts changes for this to occur. So please help me understand if this is a bug or not thank you guys!!!
Ps. Sorry if I'm posting on wrong discussion!!
Just throwing it out there but if you had a 2 handed weapon equipped you might now have 6 in a set causing an error.
From what i have tested, this is due to the Cyrodill passive buff you get that adds health (battle spirit). Before hand, the health you gained would scale off of undaunted. This is no longer the case. You get a 5k value of health, and that's it. Vs before, where you got a 5k bonus to health, and a 6% increase from undaunted.
Example:
You have 18,6 health before you enter a PVP zone.
You gain 5k health, 23,000
Then include undaunted, 23,000 x .06 for example
1,380 + 23,000 = 24,380
I have tested food, and no food, i have tested CP, and no CP, i have tested skill points, no skill points, just some skill points (like heavy armor passives) and only warrior CP, and all values are correct from what i have tested. The amount of health gained seems to be correct.
While having no undaunted skill points slotted, and going to cyrodill, my health went up by exactly 5k. When undaunted skill points were added, my health still stayed the same. Previously, it would have increased due to scaling.
The only thing is, i can't tell if this is a bug, or intentional. was it always meant to be this way, or is ZOS just now fixing this? There is nothing in the patch notes for this, so i do think this is a bug.
Any clarification on this would be awesome, if anyone from ZOS is reading this.
Personal test:
Starting health outside of a PVP zone: 8744
Max level: Yes
Skills: No
armor: No
CP: No
Food: No
Health while in a PVP zone: 13744
===================================================================
Starting health outside of a PVP zone: 8744
Max level: Yes
Skills: Yes, Heavy armor passives only
armor: yes, 5 heavy
CP: No
Food: No
Health in a pvp zone: 15118, 5 pieces of heavy armor, 10% bonus from passives, this checks out, health value 15,118.4
=====================================================================
Starting health outside of a PVP zone: 13206
Max level: Yes
Skills: Yes, Heavy armor passives only
armor: No
CP: No
Food: Yes, Capon Tomato-Beet Casserole
Health while in a PVP zone: 18206, this checks out.
=====================================================================
Starting health outside of a PVP zone: 10492
Max level: Yes
Skills: Yes, Heavy armor passives only
armor: No
CP: Yes (1,748 health gain)
Food: No
Health while in a PVP zone: 15492, this checks out
=====================================================================
Starting health outside of a PVP zone: 10,143 (8744 previous value)
Max level: Yes
Skills: Yes, Heavy armor passives AND Undaunted Passives
armor: Yes, 1 piece of light/med shackle, and 5 heavy shackle
CP: No
Food: No
Math: 8744 (base health) x .16 (undaunted 6% + 10% heavy armor passive) = 1,399.04 (health gained)
1,399.04 + 8744 = 10,143.04, this checks out.
Health while in a PVP zone: 15,118........
8,744 (base health) + 5,000 (battle spirit) = 13,744
13,744 x .16 = 15,943.04
I am missing a bit of health here.
THEDKEXPERIENCE wrote: »Hey guys just after the summerset patch my argonian templar character in pvp noticed a slight decrease in health of about 2 k. I know I had all the same buffs/gear so that doesn't count and could not find any pts changes for this to occur. So please help me understand if this is a bug or not thank you guys!!!
Ps. Sorry if I'm posting on wrong discussion!!
Just throwing it out there but if you had a 2 handed weapon equipped you might now have 6 in a set causing an error.
MLGProPlayer wrote: »It's a bug where food doesn't apply the proper amount of health. Reported on PC already 2 weeks ago. Still not fixed I guess.
MLGProPlayer wrote: »It's a bug where food doesn't apply the proper amount of health. Reported on PC already 2 weeks ago. Still not fixed I guess.
From what i have tested, this is due to the Cyrodill passive buff you get that adds health (battle spirit). Before hand, the health you gained would scale off of undaunted. This is no longer the case. You get a 5k value of health, and that's it. Vs before, where you got a 5k bonus to health, and a 6% increase from undaunted.
Example:
You have 18,000 health before you enter a PVP zone.
You gain 5k health, 23,000
Then include undaunted, 23,000 x .06 for example
1,380 + 23,000 = 24,380
I have tested food, and no food, i have tested CP, and no CP, i have tested skill points, no skill points, just some skill points (like heavy armor passives) and only warrior CP, and all values are correct from what i have tested. The amount of health gained seems to be correct.
While having no undaunted skill points slotted, and going to cyrodill, my health went up by exactly 5k. When undaunted skill points were added, my health still stayed the same. Previously, it would have increased due to scaling.
The only thing is, i can't tell if this is a bug, or intentional. was it always meant to be this way, or is ZOS just now fixing this? There is nothing in the patch notes for this, so i do think this is a bug.
Any clarification on this would be awesome, if anyone from ZOS is reading this.
Personal test:
Starting health outside of a PVP zone: 8744
Max level: Yes
Skills: No
armor: No
CP: No
Food: No
Health while in a PVP zone: 13744
===================================================================
Starting health outside of a PVP zone: 8744
Max level: Yes
Skills: Yes, Heavy armor passives only
armor: yes, 5 heavy
CP: No
Food: No
Health in a pvp zone: 15118, 5 pieces of heavy armor, 10% bonus from passives, this checks out, health value 15,118.4
=====================================================================
Starting health outside of a PVP zone: 13206
Max level: Yes
Skills: Yes, Heavy armor passives only
armor: No
CP: No
Food: Yes, Capon Tomato-Beet Casserole
Health while in a PVP zone: 18206, this checks out.
=====================================================================
Starting health outside of a PVP zone: 10492
Max level: Yes
Skills: Yes, Heavy armor passives only
armor: No
CP: Yes (1,748 health gain)
Food: No
Health while in a PVP zone: 15492, this checks out
=====================================================================
Starting health outside of a PVP zone: 10,143 (8744 previous value)
Max level: Yes
Skills: Yes, Heavy armor passives AND Undaunted Passives
armor: Yes, 1 piece of light/med shackle, and 5 heavy shackle
CP: No
Food: No
Math: 8744 (base health) x .16 (undaunted 6% + 10% heavy armor passive) = 1,399.04 (health gained)
1,399.04 + 8744 = 10,143.04, this checks out.
Health while in a PVP zone: 15,118........
8,744 (base health) + 5,000 (battle spirit) = 13,744
13,744 x .16 = 15,943.04 is what i should have, some how, i have 15,118... what
I am missing a bit of health here.
MLGProPlayer wrote: »It's a bug where food doesn't apply the proper amount of health. Reported on PC already 2 weeks ago. Still not fixed I guess.
WrathOfInnos wrote: »I heard there was a bug that food wasn’t giving the full amount of stats if you ate it while on a bar with weapon poisons equipped. Have not confirmed this myself, but might be worth trying.