inf.toniceb17_ESO wrote: »
inf.toniceb17_ESO wrote: »and after mitigation their dmg/sec more or less equal to Sload if not bigger in some cases.
inf.toniceb17_ESO wrote: »Yes you can shield from them but it only reinforces my opinion that Sload isn't broken. It's about time we get some tool against shield-stacking players that doesn't make you useless in every other encounter like shield-breaker does.
inf.toniceb17_ESO wrote: »As for defiles they are equally effective in every case. You can't outheal anything if you are defiled, not just Sload.
inf.toniceb17_ESO wrote: »And i wouldn't say that sheer vemnom is for snipeblades. It can be procced by both bow and 2h abilities and exectute range starts at 50% which reallty isn't hard to get to with a proper burst unless again you are stacking shileds.
inf.toniceb17_ESO wrote: »And if you get multiple Sload procs on you that means you are fighting more than one person. I don't see why you should live in that scenario. It's like complainig that pistols are OP in CS cause you instantly die when several people shoot you. I don't really defend Sload per se here but i just don't see how is it any worse than every other proc set out there. I it feels that ppl are just get triggered but "oblivion damage" words and fail to see much-much bigger problem with ESO's PvP.
Shield stacking is only really viable for magsorcs, it makes complete sense to have a very specific setup to counter a very specific build. What it doesn't make sense is to have a very specific build countered by a setup that is effective against everything.
Shield stacking is only really viable for magsorcs, it makes complete sense to have a very specific setup to counter a very specific build. What it doesn't make sense is to have a very specific build countered by a setup that is effective against everything.
and how is this fair in any way? if i must use a very specific build to counter a very specific build, i am put in a difficult situation because i will be useful only against shield stackers. While the shield stacker, his build is useful against anything else, it's a defense viable for anything (except sloads).
VexingArcanist wrote: »The issue with sloads is it greatly reduces the skill cap.
If you were bad before sloads, you are mediocre after.
If you were mediocre before sloads, you are good after.
If you were good before sloads, you are vastly better.
If you were great before sloads, you are now OP.
This is why everyone is running sloads. It is overperforming (or is it doing exactly what was intended?)
80% of my BGs is infested with sloads. Thats not 80% of the matches, thats 80% of the players in 100% of the matches..
Shield stacking is only really viable for magsorcs, it makes complete sense to have a very specific setup to counter a very specific build. What it doesn't make sense is to have a very specific build countered by a setup that is effective against everything.
and how is this fair in any way? if i must use a very specific build to counter a very specific build, i am put in a difficult situation because i will be useful only against shield stackers. While the shield stacker, his build is useful against anything else, it's a defense viable for anything (except sloads).
AllPlayAndNoWork wrote: »VexingArcanist wrote: »The issue with sloads is it greatly reduces the skill cap.
If you were bad before sloads, you are mediocre after.
If you were mediocre before sloads, you are good after.
If you were good before sloads, you are vastly better.
If you were great before sloads, you are now OP.
This is why everyone is running sloads. It is overperforming (or is it doing exactly what was intended?)
80% of my BGs is infested with sloads. Thats not 80% of the matches, thats 80% of the players in 100% of the matches..
The skill cap has been lowered at every patch / update when a new proc set comes in......... And just keeps getting lower and lower.....
King_Thelon wrote: »inf.toniceb17_ESO wrote: »it feels that ppl are just get triggered but "oblivion damage" words and fail to see much-much bigger problem with ESO's PvP.
The much much bigger problem is catering the game to people who think like this:inf.toniceb17_ESO wrote: »if you get multiple Sload procs on you that means you are fighting more than one person. I don't see why you should live in that scenario.
"If you are fighting multiple people, you should have zero chance of winning"
^ This is the mentality of every mindless pug running around getting farmed. They stand barely any chance when they have greater numbers, they certainly stand no chance outnumbered, so why should better players?
Sload is 100% a set catered to this mentality. The players flock to this set because it's an easy out, it's overly powerful especially for the way they play. But they will act like it's a weak set, they will act like Viper is stronger despite Viper being subject to proper mitigation.
They will literally tell the very people that farm them to L2P, anything to protect their crutch. Anyone defending how Sload's currently operates has zero clue about balance or healthy PvP, they just want to preserve their latest and greatest crutch.
False. We're not defending sload, we just want to show you "pros" that we "noobs" have no issues with sload not because it so awesome to kill with this set but because we "noobs" know how to survive sload without any issues. If you're trying to tell me that additional 0,8k DPS is a difference between death and life for you, maybe you're not so "pro".
We're here because there are far more broken things, but like every patch, lemmings forgot about real PvP issues focusing on mediocre set just because it's hot topic now.
Since summerset launch I didn't died because of this set even once, 2-3k death recaps at best so yeah I must be a noob. Sload nerf won't change anything beside of source of your death. If you die because of sload, you will die because of my mount fart.
...and about balance and healthy PvP. Can we talk about overnerfed magplars? Very weak magdens? Non existent resource management on stamplar? OP shield stacking in 1v1 but underpowered when 1vX? Can we talk about server performance? About sets like shieldbreaker, zaan? About sets that are completely useless?
inf.toniceb17_ESO wrote: »Funny how every Sload discussion always comes down to two things: "i'm built purely for damage and sload kills me" and "when multiple apply it on me i die". Well guess what? That's how PvP works in normal games. I don't think i've ever seen a PvP game where "1vX" term existed or where glass cannons are expected to survive without a healer babysitting them. Oh and there another one i love: "but they apply defile and i can't heal!" Seriously. How inability to outheal sload under defile is worse that inability to outheal crippling grasp? Poison Arrow? Sheer venom proc? Zaan? Every single one of these dots is much stronger than Sload btw. I do agree that Sload should stop breaking NBs cloak tho. There's more than enough countermeasures for that already.
Shield stacking is only really viable for magsorcs, it makes complete sense to have a very specific setup to counter a very specific build. What it doesn't make sense is to have a very specific build countered by a setup that is effective against everything.
and how is this fair in any way? if i must use a very specific build to counter a very specific build, i am put in a difficult situation because i will be useful only against shield stackers. While the shield stacker, his build is useful against anything else, it's a defense viable for anything (except sloads).
Or you could just kill the Sorc the traditional way with timed burst, CC, and situational awareness.
Gilliamtherogue wrote: »Judas Helviaryn wrote: »Gilliamtherogue wrote: »Judas Helviaryn wrote: »Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?
Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.
If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.
>Change your build because one set
>"be smart about engaging"
Well which one is it?
The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.
The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.
Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.
Create magsorc and try to fight someone using shieldbreaker, then we can have a chat.
[Edited for removed content]
Gilliamtherogue wrote: »Judas Helviaryn wrote: »Gilliamtherogue wrote: »Judas Helviaryn wrote: »Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?
Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.
If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.
>Change your build because one set
>"be smart about engaging"
Well which one is it?
The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.
The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.
Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.
Create magsorc and try to fight someone using shieldbreaker, then we can have a chat.
[Edited for removed content]
Outside of shieldbreaker, what hard counters a streaky, shield-stacking magsorc? Everything needs a hard counter. Else there is no balance.
Judas Helviaryn wrote: »Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?
Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.
If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.
sigh im sick of people saying "heal" "purge" you cant out heal or purge a entire zerg using it sloads doesn't need to be nerfed its needs to be removed from the game altogether
Shield stacking is only really viable for magsorcs, it makes complete sense to have a very specific setup to counter a very specific build. What it doesn't make sense is to have a very specific build countered by a setup that is effective against everything.
and how is this fair in any way? if i must use a very specific build to counter a very specific build, i am put in a difficult situation because i will be useful only against shield stackers. While the shield stacker, his build is useful against anything else, it's a defense viable for anything (except sloads).
Or you could just kill the Sorc the traditional way with timed burst, CC, and situational awareness.
stop lying to yourself, you and everyone else who sustain this idea. An at least average sorc will not let himself without the shield up and streaking away right after breaking free. A "timed burst" is telegraphed so the sorc will be able to prepare. And you don't have to build for big shields, you just raise those attributes to the skies, and then you have both high absorb amound and high damage.
Shield stacking is only really viable for magsorcs, it makes complete sense to have a very specific setup to counter a very specific build. What it doesn't make sense is to have a very specific build countered by a setup that is effective against everything.
and how is this fair in any way? if i must use a very specific build to counter a very specific build, i am put in a difficult situation because i will be useful only against shield stackers. While the shield stacker, his build is useful against anything else, it's a defense viable for anything (except sloads).
Or you could just kill the Sorc the traditional way with timed burst, CC, and situational awareness.
stop lying to yourself, you and everyone else who sustain this idea. An at least average sorc will not let himself without the shield up and streaking away right after breaking free. A "timed burst" is telegraphed so the sorc will be able to prepare. And you don't have to build for big shields, you just raise those attributes to the skies, and then you have both high absorb amound and high damage.
You can't heal or purge an entire zergs anyway. Sloads is strongest when stacked. That takes coordination. Two equal sized zergs fighting and not focusing means most players will have a stack of sloads. The ability to stack sloads is only thing that needs to change about sloads, but sloads is not the only one that needs that change. Zergs stack destro ultimates. Make ultimates of the same morph unstackable too.
Gilliamtherogue wrote: »Judas Helviaryn wrote: »Gilliamtherogue wrote: »Judas Helviaryn wrote: »Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?
Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.
If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.
>Change your build because one set
>"be smart about engaging"
Well which one is it?
The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.
The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.
Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.
Create magsorc and try to fight someone using shieldbreaker, then we can have a chat.
[Edited for removed content]
Outside of shieldbreaker, what hard counters a streaky, shield-stacking magsorc? Everything needs a hard counter. Else there is no balance.
Nope, nothing needs a hardcounter that's what balance is about.
Play Rock, paper scissors if you want to have hardcounters.
Hardcounters directly contradict skillbased gameplay
Gilliamtherogue wrote: »Judas Helviaryn wrote: »Gilliamtherogue wrote: »Judas Helviaryn wrote: »Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?
Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.
If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.
>Change your build because one set
>"be smart about engaging"
Well which one is it?
The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.
The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.
Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.
Create magsorc and try to fight someone using shieldbreaker, then we can have a chat.
[Edited for removed content]
Outside of shieldbreaker, what hard counters a streaky, shield-stacking magsorc? Everything needs a hard counter. Else there is no balance.
Nope, nothing needs a hardcounter that's what balance is about.
Play Rock, paper scissors if you want to have hardcounters.
Hardcounters directly contradict skillbased gameplay
According to your logic, everyone should have the same stats, builds, abilities, etc. Then just see who plays better. That may be about skill, but that is boring. No personalization, no strategy prior to engaging. If someone wants to troll magsorcs in shieldbreaker, fine. But they better avoid every stam player out there. Which is why it's a seldom played set.
Gilliamtherogue wrote: »Judas Helviaryn wrote: »Gilliamtherogue wrote: »Judas Helviaryn wrote: »Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?
Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.
If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.
>Change your build because one set
>"be smart about engaging"
Well which one is it?
The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.
The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.
Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.
[Edited for removed content]
Ragnarock41 wrote: »I especially like this set because for friggen once in this game's history of all the imbalance and cancer , for once, one of those cancer mechanics is actually hurting the top dogs of PvP instead of the already weak ones.
King_Thelon wrote: »Ragnarock41 wrote: »I especially like this set because for friggen once in this game's history of all the imbalance and cancer , for once, one of those cancer mechanics is actually hurting the top dogs of PvP instead of the already weak ones.
You can easily spot bad players these days because they support the idea that your armor should do damage for you. Oh, and just in case you missed it, here's a (non-exhaustive) list of "balancing" decisions that have directly targeted the good players so that the younglings like yourself don't get exposed so often:
- removal of dynamic ultimate generation
- "auto-targeting" of gap closers so they never miss
- adding snares to gap closers
- aoe caps
- adding stacking costs to streak and dodge roll
- shield duration nerf
- wings nerf
- PotL checking damage from all sources
- poisons
- proc sets
- earthgore
Now youngling, your time has come to list the buffs rich has given to the 1vX'ers over the last 4 years.
TequilaFire wrote: »King_Thelon wrote: »Ragnarock41 wrote: »I especially like this set because for friggen once in this game's history of all the imbalance and cancer , for once, one of those cancer mechanics is actually hurting the top dogs of PvP instead of the already weak ones.
You can easily spot bad players these days because they support the idea that your armor should do damage for you. Oh, and just in case you missed it, here's a (non-exhaustive) list of "balancing" decisions that have directly targeted the good players so that the younglings like yourself don't get exposed so often:
- removal of dynamic ultimate generation
- "auto-targeting" of gap closers so they never miss
- adding snares to gap closers
- aoe caps
- adding stacking costs to streak and dodge roll
- shield duration nerf
- wings nerf
- PotL checking damage from all sources
- poisons
- proc sets
- earthgore
Now youngling, your time has come to list the buffs rich has given to the 1vX'ers over the last 4 years.
1vXers can cry me a river. They try to take a game not designed for 1 player to take on a group and and start crying if the group reverses it and it becomes Xv1. Sorry if your made up rules don't fly.
TequilaFire wrote: »King_Thelon wrote: »Ragnarock41 wrote: »I especially like this set because for friggen once in this game's history of all the imbalance and cancer , for once, one of those cancer mechanics is actually hurting the top dogs of PvP instead of the already weak ones.
You can easily spot bad players these days because they support the idea that your armor should do damage for you. Oh, and just in case you missed it, here's a (non-exhaustive) list of "balancing" decisions that have directly targeted the good players so that the younglings like yourself don't get exposed so often:
- removal of dynamic ultimate generation
- "auto-targeting" of gap closers so they never miss
- adding snares to gap closers
- aoe caps
- adding stacking costs to streak and dodge roll
- shield duration nerf
- wings nerf
- PotL checking damage from all sources
- poisons
- proc sets
- earthgore
Now youngling, your time has come to list the buffs rich has given to the 1vX'ers over the last 4 years.
1vXers can cry me a river. They try to take a game not designed for 1 player to take on a group and and start crying if the group reverses it and it becomes Xv1. Sorry if your made up rules don't fly.
TequilaFire wrote: »King_Thelon wrote: »Ragnarock41 wrote: »I especially like this set because for friggen once in this game's history of all the imbalance and cancer , for once, one of those cancer mechanics is actually hurting the top dogs of PvP instead of the already weak ones.
You can easily spot bad players these days because they support the idea that your armor should do damage for you. Oh, and just in case you missed it, here's a (non-exhaustive) list of "balancing" decisions that have directly targeted the good players so that the younglings like yourself don't get exposed so often:
- removal of dynamic ultimate generation
- "auto-targeting" of gap closers so they never miss
- adding snares to gap closers
- aoe caps
- adding stacking costs to streak and dodge roll
- shield duration nerf
- wings nerf
- PotL checking damage from all sources
- poisons
- proc sets
- earthgore
Now youngling, your time has come to list the buffs rich has given to the 1vX'ers over the last 4 years.
1vXers can cry me a river. They try to take a game not designed for 1 player to take on a group and and start crying if the group reverses it and it becomes Xv1. Sorry if your made up rules don't fly.
It's not that 1vXers try to take the game designed around map objective based RvRvR, it's that the game has plenty of subpar players who believe Sloads is balanced and make 1vX possible.
What logical people want is extremely strong mechanics like unmitigated Oblivion damage to be more thoughtfully implemented. Sload by itself will not make just any bad in a weak build god, but combined with other sets and players using it make it way over the top.
Sload needs two changes to be made more "balanced" if you can call it that. The condition to proc the set is too generous as it can proc off any damage (even siege), it should be changed to something more restrictive (similar to how mechanical acuity was changed). The second change is that the set should not stack on itself, preventing groups of players running the set from cheesing people.
If you think you need Sload to deal with "overpowered builds" you have a lot to learn.
TequilaFire wrote: »King_Thelon wrote: »Ragnarock41 wrote: »I especially like this set because for friggen once in this game's history of all the imbalance and cancer , for once, one of those cancer mechanics is actually hurting the top dogs of PvP instead of the already weak ones.
You can easily spot bad players these days because they support the idea that your armor should do damage for you. Oh, and just in case you missed it, here's a (non-exhaustive) list of "balancing" decisions that have directly targeted the good players so that the younglings like yourself don't get exposed so often:
- removal of dynamic ultimate generation
- "auto-targeting" of gap closers so they never miss
- adding snares to gap closers
- aoe caps
- adding stacking costs to streak and dodge roll
- shield duration nerf
- wings nerf
- PotL checking damage from all sources
- poisons
- proc sets
- earthgore
Now youngling, your time has come to list the buffs rich has given to the 1vX'ers over the last 4 years.
1vXers can cry me a river. They try to take a game not designed for 1 player to take on a group and and start crying if the group reverses it and it becomes Xv1. Sorry if your made up rules don't fly.
It's not that 1vXers try to take the game designed around map objective based RvRvR, it's that the game has plenty of subpar players who believe Sloads is balanced and make 1vX possible.
What logical people want is extremely strong mechanics like unmitigated Oblivion damage to be more thoughtfully implemented. Sload by itself will not make just any bad in a weak build god, but combined with other sets and players using it make it way over the top.
Sload needs two changes to be made more "balanced" if you can call it that. The condition to proc the set is too generous as it can proc off any damage (even siege), it should be changed to something more restrictive (similar to how mechanical acuity was changed). The second change is that the set should not stack on itself, preventing groups of players running the set from cheesing people.
If you think you need Sload to deal with "overpowered builds" you have a lot to learn.
King_Thelon wrote: »Ragnarock41 wrote: »I especially like this set because for friggen once in this game's history of all the imbalance and cancer , for once, one of those cancer mechanics is actually hurting the top dogs of PvP instead of the already weak ones.
You can easily spot bad players these days because they support the idea that your armor should do damage for you. Oh, and just in case you missed it, here's a (non-exhaustive) list of "balancing" decisions that have directly targeted the good players so that the younglings like yourself don't get exposed so often:
- removal of dynamic ultimate generation
- "auto-targeting" of gap closers so they never miss
- adding snares to gap closers
- aoe caps
- adding stacking costs to streak and dodge roll
- shield duration nerf
- wings nerf
- PotL checking damage from all sources
- poisons
- proc sets
- earthgore
Now youngling, your time has come to list the buffs rich has given to the 1vX'ers over the last 4 years.