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The sloadscreens in pvp need to stop

  • red_emu
    red_emu
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    chris211 wrote: »
    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    sigh im sick of people saying "heal" "purge" you cant out heal or purge a entire zerg using it sloads doesn't need to be nerfed its needs to be removed from the game altogether

    Or change it to disease damage and turn it up. It makes more sense for something that's called Sload's.
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  • inf.toniceb17_ESO
    inf.toniceb17_ESO
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    Aisle9 wrote: »
    You're right, everyone should switch to turtle builds with 50k HP, right ?
    Silly me...
    But I'm guessing you were the same people defending Viper back in the day.

    Viper was dealing instant damage with 100% chance every what...5 seconds? I can't remeber. Sload applies 6 second dot with 10% chance. See the difference? It's a good extra dot, yes, and, yes, it's a cancerous proc set, but it's on par with every other proc set we already have. How is it better than Caluurion that does crap ton of damage in an instant and adds status effect? Zaan that while in theory you can run away from you also can get stunned, rooted and snared? Not to mention that it's extreemly hard to notice at point blank. Sheer venom that adds even more damage to our beloved poison injection and executioner as if they needed it? Overwhelming Surge that procs just from using calss skills and have uptime just as good as Sload does for god's sake? The only reason why you see Sload more often than these sets is cause you can just go and craft it.

    PS. and don't get me started on bleeds.
    Edited by inf.toniceb17_ESO on June 4, 2018 2:17PM
  • ZOS_Mika
    ZOS_Mika
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    We have recently removed some unnecessary back and forth from this thread. Please keep this discussion civil. While it is fine to disagree, all disagreements should be conducted in a constructive manner. Thank you for your understanding.
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  • Aisle9
    Aisle9
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    Aisle9 wrote: »
    You're right, everyone should switch to turtle builds with 50k HP, right ?
    Silly me...
    But I'm guessing you were the same people defending Viper back in the day.

    Viper was dealing instant damage with 100% chance every what...5 seconds? I can't remeber. Sload applies 6 second dot with 10% chance. See the difference? It's a good extra dot, yes, and, yes, it's a cancerous proc set, but it's on par with every other proc set we already have. How is it better than Caluurion that does crap ton of damage in an instant and adds status effect? Zaan that while in theory you can run away from you also can get stunned, rooted and snared? Not to mention that it's extreemly hard to notice at point blank. Sheer venom that adds even more damage to our beloved poison injection and executioner as if they needed it? Overwhelming Surge that procs just from using calss skills and have uptime just as good as Sload does for god's sake? The only reason why you see Sload more often than these sets is cause you can just go and craft it.

    PS. and don't get me started on bleeds.

    Oblivion damage. Unmitigated, unresistable, unshieldable, damage. The only counter play is to outheal it. Add defile, you don't out heal it.

    See, your reasoning would be fair if once you got the dot on you, you were immune to further applications for the duration. In that case, sure, I could agree with you. It would be a good extra dot. It would be on par with every other set, because on one hand it's oblivion damage, but on the other hand you can only have 1 running at any time.

    It's not the case.

    As for all the sets you mentioned, they have a pretty distinctive feature, when compared to Sload: they are not oblivion damage.

    You can shield through them.
    You can mitigate the damage.

    The only reason why you see Sload more often than these sets is cause you can't mitigate Oblivion damage.

    The only thing you can do is outheal it.

    Enters Durok's Bane, Frasalla's Guile, Incap, defile poisons...

    GGWP.


    PS: As far as Caluurion and Doylemish are concerned, don't worry, I'm personally against them too. Overwhelming Surge is laughable, you can stand in it and get tickled, and Sheer Venom only helps snipeblades and only during execute phase, so, as far as I'm concerned, I don't care.

    Edited by Aisle9 on June 4, 2018 3:03PM
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  • Aiphaton
    Aiphaton
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    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    ---> aha ?
    Play Bgs against 4 people with sload dot or proc sets its really a lot of fun as a class which is not able to purge yourself.
  • inf.toniceb17_ESO
    inf.toniceb17_ESO
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    Aisle9 wrote: »
    snip
    Yes it's oblivion damage. It's also very small amount of oblivion damage. Just 850 dmg/sec. Other dots have 2-3 times bigger numbers in their tooltips and after mitigation their dmg/sec more or less equal to Sload if not bigger in some cases. Yes you can shield from them but it only reinforces my opinion that Sload isn't broken. It's about time we get some tool against shield-stacking players that doesn't make you useless in every other encounter like shield-breaker does. As for defiles they are equally effective in every case. You can't outheal anything if you are defiled, not just Sload. And i wouldn't say that sheer vemnom is for snipeblades. It can be procced by both bow and 2h abilities and exectute range starts at 50% which reallty isn't hard to get to with a proper burst unless again you are stacking shileds. And if you get multiple Sload procs on you that means you are fighting more than one person. I don't see why you should live in that scenario. It's like complainig that pistols are OP in CS cause you instantly die when several people shoot you. I don't really defend Sload per se here but i just don't see how is it any worse than every other proc set out there. I it feels that ppl are just get triggered but "oblivion damage" words and fail to see much-much bigger problem with ESO's PvP.
  • King_Thelon
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    it feels that ppl are just get triggered but "oblivion damage" words and fail to see much-much bigger problem with ESO's PvP.

    The much much bigger problem is catering the game to people who think like this:

    if you get multiple Sload procs on you that means you are fighting more than one person. I don't see why you should live in that scenario.

    Edited by King_Thelon on June 4, 2018 5:06PM
  • OdinForge
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    it feels that ppl are just get triggered but "oblivion damage" words and fail to see much-much bigger problem with ESO's PvP.

    The much much bigger problem is catering the game to people who think like this:

    if you get multiple Sload procs on you that means you are fighting more than one person. I don't see why you should live in that scenario.

    "If you are fighting multiple people, you should have zero chance of winning"

    ^ This is the mentality of every mindless pug running around getting farmed. They stand barely any chance when they have greater numbers, they certainly stand no chance outnumbered, so why should better players?

    Sload is 100% a set catered to this mentality. The players flock to this set because it's an easy out, it's overly powerful especially for the way they play. But they will act like it's a weak set, they will act like Viper is stronger despite Viper being subject to proper mitigation.

    They will literally tell the very people that farm them to L2P, anything to protect their crutch. Anyone defending how Sload's currently operates has zero clue about balance or healthy PvP, they just want to preserve their latest and greatest crutch.
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  • VexingArcanist
    VexingArcanist
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    The issue with sloads is it greatly reduces the skill cap.

    If you were bad before sloads, you are mediocre after.
    If you were mediocre before sloads, you are good after.
    If you were good before sloads, you are vastly better.
    If you were great before sloads, you are now OP.

    This is why everyone is running sloads. It is overperforming (or is it doing exactly what was intended?)

    80% of my BGs is infested with sloads. Thats not 80% of the matches, thats 80% of the players in 100% of the matches..
  • Rohamad_Ali
    Rohamad_Ali
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    OdinForge wrote: »
    it feels that ppl are just get triggered but "oblivion damage" words and fail to see much-much bigger problem with ESO's PvP.

    The much much bigger problem is catering the game to people who think like this:

    if you get multiple Sload procs on you that means you are fighting more than one person. I don't see why you should live in that scenario.

    "If you are fighting multiple people, you should have zero chance of winning"

    ^ This is the mentality of every mindless pug running around getting farmed. They stand barely any chance when they have greater numbers, they certainly stand no chance outnumbered, so why should better players?

    Sload is 100% a set catered to this mentality. The players flock to this set because it's an easy out, it's overly powerful especially for the way they play. But they will act like it's a weak set, they will act like Viper is stronger despite Viper being subject to proper mitigation.

    They will literally tell the very people that farm them to L2P, anything to protect their crutch. Anyone defending how Sload's currently operates has zero clue about balance or healthy PvP, they just want to preserve their latest and greatest crutch.

    Truth ^
  • Yubarius
    Yubarius
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    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.

    Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.

    [Edited for removed content]

    I totally agree that Sloads is stupid, but if you're getting beat up by 3 vs 1, your odds of surviving shouldn't be high in the first place
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  • Knootewoot
    Knootewoot
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    Yes, sloads... another proc set. Nice for PvE, but a disease in PvP. Good players become gods, because they already had the skill and now have their armor also fight for them. Add poisons to PvP and on a CP campaign and you have one of the worst PvP experience for newcomers and mediocre people.

    Oh well, they went into this path so it's here to stay.
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    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • LegacyDM
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    Yubarius wrote: »
    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.

    Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.

    [Edited for removed content]

    I totally agree that Sloads is stupid, but if you're getting beat up by 3 vs 1, your odds of surviving shouldn't be high in the first place

    I’m fine with 3 players killing me, but let the players do the work and not Some instant i win button.
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  • Aebaradath
    Aebaradath
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    Gprime31 wrote: »
    Guaranteed the people who think sloads is “not that bad” are the people In the 30 man Zerg, try solo see how you feel then!
    I'm more inclined to believe the people saying it's "not bad" or "just slot a heal" are the ones using the set and don't want it changed because they're reliant on it to succeed.

    It's going to be nerfed anyway; if not now, some time in the near future.
  • chris211
    chris211
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    Gprime31 wrote: »
    Guaranteed the people who think sloads is “not that bad” are the people In the 30 man Zerg, try solo see how you feel then!
    I'm more inclined to believe the people saying it's "not bad" or "just slot a heal" are the ones using the set and don't want it changed because they're reliant on it to succeed.

    It's going to be nerfed anyway; if not now, some time in the near future.

    Ive had people whisper me in bg's when they kill me saying "Get Sloaded" I always respond with you must be having "Sloads of Fun"
  • Judas Helviaryn
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    What I've gathered from this thread.

    A: People detest Sload's because it hampers their ability to operate against a group of players on their own.
    B: People detest Sload's because it makes obvious their builds' sustain and survivability flaws. I.E Glass Cannons.
    C: People who are against Sload's tend to gravitate towards the idea that anyone who is against nerfing Sload's must automatically be using Sload's for their own ill-perceived advantage.

    You are supposed to have issues when fighting multiple players. Using Battlegrounds as an example, if you're fighting four players on your own, you've got multiple issues already contributing to your imminent loss, regardless of their set-use.

    If these players are as experienced and deft as you, you are going to lose, or run away. If these players now have Sload's, you're going to lose, or run away.

    If these players are not as experienced as you, or as some of you derogatorily refer to as Casual, you have a fairly good chance at severely reducing their damage output within a short time. You only need to eliminate one or two of their group to quarter/halve their potential, sometimes more or less given their individual level of experience.

    If these inexperienced players slot Sload's and find you on your own, they're still just as squishy as they were without it. Dispose of their offensive capacity before they become an issue. Kill them off. If that means self healing, purging, running, or god forbid relying on your team, you have recourse in these options without the intervention of the nerf hammer.

    You can not expect to faceroll everybody on your own, and call that balance.

    Sincerely, a predominantly solo Magsorc.
    Edited by Judas Helviaryn on June 4, 2018 7:06PM
  • Aebaradath
    Aebaradath
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    chris211 wrote: »
    Gprime31 wrote: »
    Guaranteed the people who think sloads is “not that bad” are the people In the 30 man Zerg, try solo see how you feel then!
    I'm more inclined to believe the people saying it's "not bad" or "just slot a heal" are the ones using the set and don't want it changed because they're reliant on it to succeed.

    It's going to be nerfed anyway; if not now, some time in the near future.

    Ive had people whisper me in bg's when they kill me saying "Get Sloaded" I always respond with you must be having "Sloads of Fun"
    I like. Witty.
    Edited by Aebaradath on June 4, 2018 7:26PM
  • Willard
    Willard
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    I was ganked by 10 Sload's wearing players last night and was able to kill them all---Oh wait, that was a dream as I patiently await the release of Summerset on PS4 tomorrow:)

    Can't wait to test this out and see what all the fuss is about. It is nice though to be able to go into this already knowing the experiences the PC player base has had---thank you all for sharing!
  • Wycks
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    When you die from sload stacking or not being able to cloak it takes your control out of the game, it's feels lame , it's frustrating because it's not player skill or even a strong build combined with a player, it's just garbage mechanics because it becomes popular and removes the dynamic fun element from playing against other players..

    It's the same reason proc meta was garbage and thankfully toned down, though it took wayyyy to long and not surprisingly a lot of the player base never returned, which you can say happens pretty much every year with regards to PvP.

    I'm sure B.W. looks at battlegrounds numbers and thinks it shows a healthy player base, but it doesn't , all the cyrodil servers that closed prove the base continues to erode, not just because of horrible server performance, but god awful combat decisions and zero communication.
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  • OdinForge
    OdinForge
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    What I've gathered from this thread.

    A: People detest Sload's because it hampers their ability to operate against a group of players on their own.
    B: People detest Sload's because it makes obvious their builds' sustain and survivability flaws. I.E Glass Cannons.
    C: People who are against Sload's tend to gravitate towards the idea that anyone who is against nerfing Sload's must automatically be using Sload's for their own ill-perceived advantage.

    You are supposed to have issues when fighting multiple players. Using Battlegrounds as an example, if you're fighting four players on your own, you've got multiple issues already contributing to your imminent loss, regardless of their set-use.

    If these players are as experienced and deft as you, you are going to lose, or run away. If these players now have Sload's, you're going to lose, or run away.

    If these players are not as experienced as you, or as some of you derogatorily refer to as Casual, you have a fairly good chance at severely reducing their damage output within a short time. You only need to eliminate one or two of their group to quarter/halve their potential, sometimes more or less given their individual level of experience.

    If these inexperienced players slot Sload's and find you on your own, they're still just as squishy as they were without it. Dispose of their offensive capacity before they become an issue. Kill them off. If that means self healing, purging, running, or god forbid relying on your team, you have recourse in these options without the intervention of the nerf hammer.

    You can not expect to faceroll everybody on your own, and call that balance.

    Sincerely, a predominantly solo Magsorc.

    [snip] I see approximately 3-4 competent solo sorcs on my platform. By solo I mean players that leave the safety of the zerg lanes, and actually play outnumbered for the challenge and not just be "solo" while zerg surfing.

    [snip] No one is above Sloads, except the people who also run Sloads and run greater numbers than their opposition. Virtually every good player on my platform has voiced their opinion of Sloads being broken, this isn't just a sorcerer thing or a glass cannon thing. Players who are regularly outnumbered are not playing glass cannon builds. People who play solo with glass cannon specs are usually taking advantage of stealth or zerg surfing ie: gankers.

    You are supposed to have issues fighting multiple players, not sets that do unavoidable damage that cannot be mitigated. The keyword here is players, as in their natural advantages over you with greater numbers.

    Multiple players always carry the advantage of having more numbers, more combined damage, more healing, more ultimates and more ways to sustain and stay alive, can even res each other during combat. This is the disadvantage that true solo players or outnumbered players will always face and part of what makes success fun. These fights are not always a face roll, and it really comes down to individual player skill.

    Sload isn't the same issue as shield-breaker, which is predominately used by squishy medium armor nightblades and is only a negligible threat to sorcs in some situations while useless against everyone else. This is a set regularly being used on builds with strong pressure, that are far more resilient than your average shield-breaker nightbad and by good players even.

    [Edited to remove baiting comments]
    Edited by ZOS_JesC on June 4, 2018 8:34PM
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  • olsborg
    olsborg
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    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.

    Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.

    [Edited for removed content]

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  • Gprime31
    Gprime31
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    Mayrael wrote: »
    Gprime31 wrote: »
    Mayrael wrote: »
    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    What's so hard to grasp?

    Surely an.. "Avid Theorycrafter" such as yourself understands the joy one finds in overcoming a new challenge, right? Certainly we're not clinging to our old builds, hoping they stand the test of the nerfhammer, without properly investing in them for the future. Right Gilliam?

    Gilliamtherouge... Guess salty NB there who doesn't like sload breaking stealth...

    Judas you're right. Sload damage is barely noticeable, the only difference is that when it's on me I don't use cloak for a few seconds. Nothing special. Same as new rune prison damage. There were doom and gloom threads everywhere on PTS but somehow I am still able to fight sorcs and kill them.
    Weak ones will always search for reasons of their weaknesses somewhere else, because of that they will stay weak because instead of improving them selves they want to make everyone else weaker.

    Barely noticeable huh lol, guess you haven’t had 6 sloads players stack on you

    Huh guess you haven't had 6 curses exploded on you at once, or 6 engulfing flames on you, or poison arrows, or whatever darn 6 skills or proc sets at the same time... Dude saying that sload deals massive damage because when it gets stacked 6 times it can kill you negates your argument. Try to survive 6 zaans on you, or 6 procs of selene/calurion/skoria at the same time.

    That's why is so hard to discuss in here, this forum is full of broken logic just to prove biased statements.

  • Gprime31
    Gprime31
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    Been playing since beta, never had a kill recap fill of curses or Zaan or Selene or anything you put, is this your logic? Mayreal...
  • Juhasow
    Juhasow
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    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    As you claim to be an avid theory crafter, surely you understand the joy in overcoming building challenges in the game, right? We're not just sitting here, letting our established builds and methods age without adapting them to the inevitable nerfhammer, right?

    Yeah lol because normally people dont run as best healing capacity as they can get for their classes. Putting too many healing tools just to survive 1 set have pretty high chance to cripple Your other defenses and Your offense to the point You're just putting off unavoidable moment which is Your dead.

    Also yeah from now on I'll always ask my enemies before the fight "Excuse me sir/madam is there any chance You or anyone from Your team is using Sload's Semblance set ?"

    Problem with Sload is that if there is more then 1 on You then even the toughest tanks will start to struggle for surviving and sorry but if tanks cant survive it then who can ? I agree that game needs changes and people should adapt to them but the thing is amount of required adapting should be proportional to amount of changes maded that requires people to adapt. Sload is just one set and requires adapting like we would get whole balance change update and even after that adapting to it still doesnt guarantee succes of surviving even to the best players.



    Edited by Juhasow on June 5, 2018 12:14AM
  • Juhasow
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    Mayrael wrote: »
    Gprime31 wrote: »
    Mayrael wrote: »
    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    What's so hard to grasp?

    Surely an.. "Avid Theorycrafter" such as yourself understands the joy one finds in overcoming a new challenge, right? Certainly we're not clinging to our old builds, hoping they stand the test of the nerfhammer, without properly investing in them for the future. Right Gilliam?

    Gilliamtherouge... Guess salty NB there who doesn't like sload breaking stealth...

    Judas you're right. Sload damage is barely noticeable, the only difference is that when it's on me I don't use cloak for a few seconds. Nothing special. Same as new rune prison damage. There were doom and gloom threads everywhere on PTS but somehow I am still able to fight sorcs and kill them.
    Weak ones will always search for reasons of their weaknesses somewhere else, because of that they will stay weak because instead of improving them selves they want to make everyone else weaker.

    Barely noticeable huh lol, guess you haven’t had 6 sloads players stack on you

    Huh guess you haven't had 6 curses exploded on you at once, or 6 engulfing flames on you, or poison arrows, or whatever darn 6 skills or proc sets at the same time... Dude saying that sload deals massive damage because when it gets stacked 6 times it can kill you negates your argument. Try to survive 6 zaans on you, or 6 procs of selene/calurion/skoria at the same time.

    That's why is so hard to discuss in here, this forum is full of broken logic just to prove biased statements.

    Those things will require very particular group of people doing very particular timed out actions that most propably will never happen. Sload dont.

    Problem is for every described by You situation there is some way people can try to avoiding death like purge , escaping , shields , block , line of sight , dodge etc. It wont work agaisnt Sload not mentioning that You can have all mentioned by You abilities applied on You plus Sload on top of them which completly nulifies Your defenses. Basicly 3 people with Sload will keep higher dmg pressure then mentioned by You 6 players but without Sload.

    You accuse people of using the broken logic to prove their statements when in reality You're doing pretty similar thing.

    Mayrael wrote: »
    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.

    Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.

    Create magsorc and try to fight someone using shieldbreaker, then we can have a chat.

    [Edited for removed content]

    It's actually easier on magsorc to beat someone using shieldbreaker then someone using Sload. For shieldbreaker user it's just matter of l2p since he maded some sacrifices to wear Shieldbreaker his actions are limited or predictable and You can act against them when Sload is just set that will work outside of actions You or Your enemie will make.
    Edited by Juhasow on June 5, 2018 12:19AM
  • Juhasow
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    Yubarius wrote: »
    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.

    Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.

    [Edited for removed content]

    I totally agree that Sloads is stupid, but if you're getting beat up by 3 vs 1, your odds of surviving shouldn't be high in the first place

    Your odds of surviving should be dependant in the 1st place from skill difference between You and those 3 players not from sets that 3 people are using.

    Sets ofc are important but there should be always reasonable line which shouldnt be crossed especially when behind that line sets starts to matter more then players skill.
  • Mayrael
    Mayrael
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    OdinForge wrote: »
    it feels that ppl are just get triggered but "oblivion damage" words and fail to see much-much bigger problem with ESO's PvP.

    The much much bigger problem is catering the game to people who think like this:

    if you get multiple Sload procs on you that means you are fighting more than one person. I don't see why you should live in that scenario.

    "If you are fighting multiple people, you should have zero chance of winning"

    ^ This is the mentality of every mindless pug running around getting farmed. They stand barely any chance when they have greater numbers, they certainly stand no chance outnumbered, so why should better players?

    Sload is 100% a set catered to this mentality. The players flock to this set because it's an easy out, it's overly powerful especially for the way they play. But they will act like it's a weak set, they will act like Viper is stronger despite Viper being subject to proper mitigation.

    They will literally tell the very people that farm them to L2P, anything to protect their crutch. Anyone defending how Sload's currently operates has zero clue about balance or healthy PvP, they just want to preserve their latest and greatest crutch.

    False. We're not defending sload, we just want to show you "pros" that we "noobs" have no issues with sload not because it so awesome to kill with this set but because we "noobs" know how to survive sload without any issues. If you're trying to tell me that additional 0,8k DPS is a difference between death and life for you, maybe you're not so "pro".

    We're here because there are far more broken things, but like every patch, lemmings forgot about real PvP issues focusing on mediocre set just because it's hot topic now.

    Since summerset launch I didn't died because of this set even once, 2-3k death recaps at best so yeah I must be a noob. Sload nerf won't change anything beside of source of your death. If you die because of sload, you will die because of my mount fart.

    ...and about balance and healthy PvP. Can we talk about overnerfed magplars? Very weak magdens? Non existent resource management on stamplar? OP shield stacking in 1v1 but underpowered when 1vX? Can we talk about server performance? About sets like shieldbreaker, zaan? About sets that are completely useless?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Mayrael
    Mayrael
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    Juhasow wrote: »
    Mayrael wrote: »
    Gprime31 wrote: »
    Mayrael wrote: »
    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    What's so hard to grasp?

    Surely an.. "Avid Theorycrafter" such as yourself understands the joy one finds in overcoming a new challenge, right? Certainly we're not clinging to our old builds, hoping they stand the test of the nerfhammer, without properly investing in them for the future. Right Gilliam?

    Gilliamtherouge... Guess salty NB there who doesn't like sload breaking stealth...

    Judas you're right. Sload damage is barely noticeable, the only difference is that when it's on me I don't use cloak for a few seconds. Nothing special. Same as new rune prison damage. There were doom and gloom threads everywhere on PTS but somehow I am still able to fight sorcs and kill them.
    Weak ones will always search for reasons of their weaknesses somewhere else, because of that they will stay weak because instead of improving them selves they want to make everyone else weaker.

    Barely noticeable huh lol, guess you haven’t had 6 sloads players stack on you

    Huh guess you haven't had 6 curses exploded on you at once, or 6 engulfing flames on you, or poison arrows, or whatever darn 6 skills or proc sets at the same time... Dude saying that sload deals massive damage because when it gets stacked 6 times it can kill you negates your argument. Try to survive 6 zaans on you, or 6 procs of selene/calurion/skoria at the same time.

    That's why is so hard to discuss in here, this forum is full of broken logic just to prove biased statements.

    Those things will require very particular group of people doing very particular timed out actions that most propably will never happen. Sload dont.

    Problem is for every described by You situation there is some way people can try to avoiding death like purge , escaping , shields , block , line of sight , dodge etc. It wont work agaisnt Sload not mentioning that You can have all mentioned by You abilities applied on You plus Sload on top of them which completly nulifies Your defenses. Basicly 3 people with Sload will keep higher dmg pressure then mentioned by You 6 players but without Sload.

    You accuse people of using the broken logic to prove their statements when in reality You're doing pretty similar thing.

    Mayrael wrote: »
    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.

    Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.

    Create magsorc and try to fight someone using shieldbreaker, then we can have a chat.

    [Edited for removed content]

    It's actually easier on magsorc to beat someone using shieldbreaker then someone using Sload. For shieldbreaker user it's just matter of l2p since he maded some sacrifices to wear Shieldbreaker his actions are limited or predictable and You can act against them when Sload is just set that will work outside of actions You or Your enemie will make.

    So many things wrong. To proc sload they need to constantly deal damage to you, when you lossed them the only way to proc sload are dots (sload is almost as effective as skoria in that matter, except skoria is burst, has lower cd and lower price chance).
    About 6 players coordinated... Yeah maybe because even when you play with tsed group you won't coordinate 6 curses, you just pick the target and melt it with whatever skills you have on your bars. That was just an example, as usual you miss the point and try to pick holes in somebody statement.

    About shieldbreaker. Lol, what sacrifices except of fifth bonus? It has perfect base stats. Maybe when you fight potato you can do what you want against him, but if you fight any competent player using shieldbreaker you stand no chances against them unless as you said they kindly told you they are using shieldbreaker and you can completely change your build.

    I was playing sorc since beta so you with a DK main won't tell me what is easier to stand against. There is a reason why half of your guild mates have blocked you lad.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Juhasow
    Juhasow
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    Mayrael wrote: »
    Juhasow wrote: »
    Mayrael wrote: »
    Gprime31 wrote: »
    Mayrael wrote: »
    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    What's so hard to grasp?

    Surely an.. "Avid Theorycrafter" such as yourself understands the joy one finds in overcoming a new challenge, right? Certainly we're not clinging to our old builds, hoping they stand the test of the nerfhammer, without properly investing in them for the future. Right Gilliam?

    Gilliamtherouge... Guess salty NB there who doesn't like sload breaking stealth...

    Judas you're right. Sload damage is barely noticeable, the only difference is that when it's on me I don't use cloak for a few seconds. Nothing special. Same as new rune prison damage. There were doom and gloom threads everywhere on PTS but somehow I am still able to fight sorcs and kill them.
    Weak ones will always search for reasons of their weaknesses somewhere else, because of that they will stay weak because instead of improving them selves they want to make everyone else weaker.

    Barely noticeable huh lol, guess you haven’t had 6 sloads players stack on you

    Huh guess you haven't had 6 curses exploded on you at once, or 6 engulfing flames on you, or poison arrows, or whatever darn 6 skills or proc sets at the same time... Dude saying that sload deals massive damage because when it gets stacked 6 times it can kill you negates your argument. Try to survive 6 zaans on you, or 6 procs of selene/calurion/skoria at the same time.

    That's why is so hard to discuss in here, this forum is full of broken logic just to prove biased statements.

    Those things will require very particular group of people doing very particular timed out actions that most propably will never happen. Sload dont.

    Problem is for every described by You situation there is some way people can try to avoiding death like purge , escaping , shields , block , line of sight , dodge etc. It wont work agaisnt Sload not mentioning that You can have all mentioned by You abilities applied on You plus Sload on top of them which completly nulifies Your defenses. Basicly 3 people with Sload will keep higher dmg pressure then mentioned by You 6 players but without Sload.

    You accuse people of using the broken logic to prove their statements when in reality You're doing pretty similar thing.

    Mayrael wrote: »
    Do you mean the people posting screenshots with Sload's as the killer, or the people using Sload's and the actual killscreens you keep getting?

    Either way, Sload's isn't a huge deal. Invest in some self-healing, or a purge, and be smart about how you engage the user.

    If I have to change my approach to combat a certain playstyle or archetype, that's more engaging than facerolling everyone with similar builds.

    >Change your build because one set
    >"be smart about engaging"

    Well which one is it?

    The only change required for your build is some self-healing capacity. I said change your approach, which includes being smart about engaging your target.

    The self heal capacity that is instantly negated by Defiled stacking builds that can be ran in tandem. Full on tank builds running enfeebling sets are able to casually stroll in combat and kill players who have sets build purely for damage or healing, negating a huge semblance of balance from the game.

    Not to mention that multiple people wearing the set makes out healing impossible. I've already changed my build and can easily manage one person in Sload's. But more than 3 is an instant death sentence. No other set in the game can boast that raw power to simply win by slotting and out numbering your opponent.

    Create magsorc and try to fight someone using shieldbreaker, then we can have a chat.

    [Edited for removed content]

    It's actually easier on magsorc to beat someone using shieldbreaker then someone using Sload. For shieldbreaker user it's just matter of l2p since he maded some sacrifices to wear Shieldbreaker his actions are limited or predictable and You can act against them when Sload is just set that will work outside of actions You or Your enemie will make.

    So many things wrong. To proc sload they need to constantly deal damage to you, when you lossed them the only way to proc sload are dots (sload is almost as effective as skoria in that matter, except skoria is burst, has lower cd and lower price chance).
    About 6 players coordinated... Yeah maybe because even when you play with tsed group you won't coordinate 6 curses, you just pick the target and melt it with whatever skills you have on your bars. That was just an example, as usual you miss the point and try to pick holes in somebody statement.

    About shieldbreaker. Lol, what sacrifices except of fifth bonus? It has perfect base stats. Maybe when you fight potato you can do what you want against him, but if you fight any competent player using shieldbreaker you stand no chances against them unless as you said they kindly told you they are using shieldbreaker and you can completely change your build.

    I was playing sorc since beta so you with a DK main won't tell me what is easier to stand against. There is a reason why half of your guild mates have blocked you lad.

    Yeah I agree so many things is wrong...with Your post. Constant dealing of dmg doesnt mean constant casting of attacks. You can just apply 1 or 2 puny DoTs once each 10 seconds on someone and it'll proc Sload almost on cooldown which gives attacker much higher freedom since he's keeping damage pressure on You even when he's in defense mode. Sload even procs of passives and abilities that are triggered by enemie dmg so You can proc Sload on Yourself without Sload wearer even attacking You. Skoria atleast can be blocked , cloakced or shielded and since it's 1 proc and You know when it procs You can perfectly choose the moment to protect from it and use anti measures if ofc You're not stunned but stun takes away situational anti measures from everything. Also I dont remember that skoria deals 6k dmg that goes through block , shields and cloak so seeing similarities here is Your illusion. Fact that Sload doesnt deal burst dmg doesnt make it less effective since it applies unavaidable 1k DPS pressure on top of already taken dmg.

    So now You'll also need that 6 players to be on same team speak ? Just to be as affective as few random Sload users which are not even timing their abilities ? You still dont see how hillarious Your argument is ? I perfectly know You used this abilities as an example and if someone missed the point here it's You. You basicly proved my point here so lets move on.


    Ok so we're assuming it'll be stamina shieldbreaker user. There are 2 options he's either meele or range. If he'll focus purely on bow light attack spamming it's the easiest fight to win. If he'll be meele attacker You have mines and streak to refresh combat on Your demand plus lot of other tricks to reduce his effectivenes and allow You to actually come with dmg on him. Like I said before it's purely l2p thing. Yeah You can sometimes lose but it's not like magsorcs are god mode created to always win and it's not like everyone in Cyrodill runs 1 specific set that works effectively against 1 spec.


    Lol me maining DK :joy: You really have no idea what you're talking about dont You ? I also play this game since beta , I played on every build and if there is any I would call my main magsorc would be the closest one since it was my 1st character and I have the most time spended on it. Dk would be somwhere in the middle. Also I've seen Your magsorc in action and there is lot of magsorcs that started to play much later that would outplay You and have greater knowledge about the game so I dont know what this "I played since beta" argument even provides. Too many things have changed during that 4 years for that argument to even mean something.
    That last statement about "half of my guild mates having me blocked" is just laughable. I am really hard trying to find what this argument really provides here other then just Your need to cheer Yourself up after reciving criticizing comment from me. Also You should check meaning od word "mate" since mate ≠ member. Considering that You also dont know meaning of "half" word I know now why You cant see issue with Sload. You simply suck at math lad.

    Edited by Juhasow on June 5, 2018 10:44PM
  • sha-ext
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    ...4 different sloads in my death recap in BG - must be a balanced set...

    Another thing to add to the discussion: This set makes healing ward more or less useless in PvP. Which means classes that do not have a decent class heal are passively nerfed as well.

    My main gripe with this set is that it is completely negating the main defense of the NB class. It would be like taking away streak from a sorc. And, yes, i know i can slot purge. I do. But in PvP you have more than 2 dots/effects on you so many times - purge is not really a counter.
    And that is the main problem here: There is no counter. Everything without a counter is per se unbalanced.
    A counter can be a mechanic or at least a sacrifice you have to make in order to benefit from it. That is not the case with Sload.
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