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Should Werewolf Form work off of Ultimate rather than a Timer?

  • Cuthceol
    Cuthceol
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    Other
    Devs have already said they cannot make WW into a toggle like overload and this is basically overload, be better just to make the timer stop when in combat personally instead of the whole buggy gain 3 sec every 3 secs when taking damage passive
  • WhipSmartMcoy
    WhipSmartMcoy
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    Sounds good. (Needs testing against ult/gen methods)
    Chrlynsch wrote: »
    idk wrote: »
    There are already means to extend the time for WW. It would be odd to suggest having more ult than is needed to use the ult give further bonus since that is not the case with any other ultimate. Granted there is some uniqueness to the WW.

    Those that want change, this is not what they are clamoring for.

    Overload.


    I am not against the ability functioning like this, I have suggested and broke it down multiple times. One of the biggest pitfalls is how it interacts DK and Battle roar. Does it grant nothing (not good) and a nerf to dk Werewolves, Does it grant the full amount and become the next exploit.

    If they scale it with the minimum amount of ult beeded to transform, it should work out right? If it consumes 10 a second then would 10 ult be the requirment for changing?
  • Qbiken
    Qbiken
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    Isn't needed.
    idk wrote: »
    But with your idea the passives that extend WW form from taking damage and feeding would have to be changed to ultimate gain. That is not permitted under the current design and should not.

    Regardless, it is trying to fix something that really is not broken. Enjoy the game, have a good evening. There is nothing more I can add to this topic.

    Think idk summarise the discussion/topic quite accurate in the bolded part. The way werewolf form works at the moment is a good design. Just need to fix the pack-leader morph so the wolves respawn :)
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