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Why Lag is what will KILL ESO

  • Casterial
    Casterial
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    *TIN FOIL HATS ON PLEASE*

    If you think this is bad you must be new. When I first started PVPing lag was fine, but eventually ESO grew and the lag grew with it... The average ping back in my day was 1000+. We were so happy to see 200. I'm in the US, my average PING is now 110.

    Honestly, I never lag in Cyrodiil unless I am near a giant zerg, stop zerging if you don't want to lag.
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  • Tonnopesce
    Tonnopesce
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    Casterial wrote: »
    *TIN FOIL HATS ON PLEASE*

    If you think this is bad you must be new. When I first started PVPing lag was fine, but eventually ESO grew and the lag grew with it... The average ping back in my day was 1000+. We were so happy to see 200. I'm in the US, my average PING is now 110.

    Honestly, I never lag in Cyrodiil unless I am near a giant zerg, stop zerging if you don't want to lag.

    That was when they moved everything server side to "improve" the game
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  • Casterial
    Casterial
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    Tonnopesce wrote: »
    Casterial wrote: »
    *TIN FOIL HATS ON PLEASE*

    If you think this is bad you must be new. When I first started PVPing lag was fine, but eventually ESO grew and the lag grew with it... The average ping back in my day was 1000+. We were so happy to see 200. I'm in the US, my average PING is now 110.

    Honestly, I never lag in Cyrodiil unless I am near a giant zerg, stop zerging if you don't want to lag.

    That was when they moved everything server side to "improve" the game

    A lot of it is still client side, which is why we had a bunch of "cheat engine" hackers. But yes, they did this. This is one of the first games to use megaservers and we can see the negative and positive. Personally we can barely see how alive this game is because the open-world is like 10 phases in each zone... So all the players are phased to help performances (outside of Cyrodiil) I personally think they should just let the world be free... New players believe this game to be dead at times.

    But, yes Cyrodiil I think the highest ping in a zerg v zerg I've seen now is 250-400...
    I actually feel the ping badly around 180 now though the delay feels a lot worse than it did when everything was client.
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  • Uviryth
    Uviryth
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    At this point I dont think the game will ever run smooth. The microstutterin is now a part of the game. I am waiting for ZOS to declare it a "game-mechanic". They like to do that with bugs they cant fix.
  • terrannova
    terrannova
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    Each time im in cyrodill with 3 groups around in a keep i insta time out... gets rediculous as a customer to be in a place like this every single time all those years
  • abigfishy
    abigfishy
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    ghastley wrote: »
    If you don't want lag in future, then we need net neutrality. Without it, an ISP will be able to slow down your service because "they're just playing games" in order to give the bandwidth to companies that pay more. No matter how speedily ZOS's servers respond, it's the time taken for the packets to flow through the internet that causes lag. I.e. it's caused by the ISP's, not the endpoints. Most of the network providers at the domestic end of the chain are also cable TV companies, so what traffic do you expect they'll give priority?

    So why is it with SWTOR, DCUO, TSW and RO I have no noticeable lag at all and with ESO it is not slightly annoying, but utterly game destroying?
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  • Vapirko
    Vapirko
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    Idinuse wrote: »
    Idinuse wrote: »
    Kanar wrote: »
    Jade1986 wrote: »
    chris211 wrote: »
    So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
    Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.

    I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.

    In the video the key reasons were as follows:
    1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
    2. Prioritization of New content over fixing currently broken content.

    This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
    So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.

    Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.

    https://youtu.be/4odH8jDk-sg

    Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended

    Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.

    Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.

    Curious for my own lag investigation, how do you know where their data center is? Where is it?
    Jade1986 wrote: »
    chris211 wrote: »
    So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
    Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.

    I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.

    In the video the key reasons were as follows:
    1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
    2. Prioritization of New content over fixing currently broken content.

    This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
    So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.

    Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.

    https://youtu.be/4odH8jDk-sg

    Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended

    Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.

    Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.

    If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?

    You're entire argument revolves around the idea that ZoS is not responsible for performance problems outside their servers, which is just false. ZoS is not selling us a server, they are selling us a package that is a client and access to their server, that requires a connection over the WAN. ZoS is responsible for the game experience. What if their crappy coding is sending 5x the data needed? What if they aren't compressing data, or their client-server communication is not fault tolerant enough so a few lost packets cause a much larger impact of lag than they would in some other game?

    Furthermore, ZoS itself should be responsible for bad paths to it's data centers. Or, can they decide to put them on the moon and the lag is our fault because satellites have terrible latency? Afaik companies like Netflix are even paying to ensure certain connection qualities, or at least they will be as net neutrality is gone (rip).

    No. I have no "argument". Nor am I claiming that the problem does not exist. Please, no stuffing words in my mouth. :)

    The issue is that there are so many possible single and combined reasons that could account for the problems, it's difficult to narrow it down. If it were purely ZMax then everyone would have the problems. How would I get "the good code" that allows me to play without issues and those poor folk who are having such problems in PvP (which seems to really get the brunt of this) fare so poorly?

    I think there is some problem that is down to Zmax that is exposed in situations like PvP. I also think if it is even known what that problem/those problems is/are that the fix apparently isn't a simple one or else it would have been attended to.

    I had to laugh when you held Netflix up as an example of good connectivity as we cannot use it. Well, we couldn't, to be honest haven't tried in a year or so.

    I'd love to see if there is anything to do with what platform people are using. Is it consistently problematic over PC, PS4, Mac, Xbox? Are any more likely to suffer this than others? What OS? What location?

    Anyway, for the sake of those who are gnashing their teeth, I do hope there is a resolution and soon. I fear my patience would have been worn out long ago were I in their shoes.

    Following your logic, how come I have no issues what so ever with every other game but ESO? Does the game come with a special HW setup, tech support condition that I haven't read anywhere? I mean every aspect of services and not just games over Internet are working as intended, or at least as advertised, except ESO.

    Maybe ZOS should specify what hardware and routing paths are mandatory for the minimum deliverance of service paid for.

    Different route? Different infrastructure code? The routing path to their servers is not something they have control over. ESO is great for me. SWTOR was abysmal, WoW iffy, DAoC (back in the day) horrific (but that was down to Sprint), UO was always pretty good, EQ, off and on.

    These things are usually often a combination of issues; route, the way the net code is written for the game (higher tolerance in some, for example ESO boots me if there is the tiniest bit of a drop whereas SWTOR would hold out). Some folks also confuse GPU lage for net lag (don't know if that applies here).

    Applies where? You have no idea what you're talking about since you have no idea what my problem with ESO performance is nor my rig and network setup. Confusing things is not something applicable to my post.

    People that are scoffing at other players performance issues with the game is just ridiculous, and kind of hints at self absorption.

    A game and it's services should simply be a turn key service, plug and play if you like, and not having an undisclosed condition of tweaking with Registry Editor values or using third party software for tweaking settings like i.e. MTU, TCP Chimney Offload, TCPNodelay, ctcp and such, just too squeeze some better pings or slightly lower lag out of the game.

    As a paying customer for a product and associated services, I expect the product to work pretty much like any other service I pay for that utilizes the Internet for it's delivery.

    Also, the PvP performance early after PC release was in no way as bad as it currently is, so people have had acceptable to great performance in game before, however suddenly numerous users are collectively experiencing the same issues, and the blame is on the user end and it's ISPs? Come on now.

    Well said.
  • Androconium
    Androconium
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    Bhaal5 wrote: »
    Lags been killing it since release :|

    People keep buying it and playing.

    There's a message in there somewhere.
  • Heka Cain
    Heka Cain
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    Oh do pipe down you old lag!
  • DieAlteHexe
    DieAlteHexe
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    abigfishy wrote: »
    ghastley wrote: »
    If you don't want lag in future, then we need net neutrality. Without it, an ISP will be able to slow down your service because "they're just playing games" in order to give the bandwidth to companies that pay more. No matter how speedily ZOS's servers respond, it's the time taken for the packets to flow through the internet that causes lag. I.e. it's caused by the ISP's, not the endpoints. Most of the network providers at the domestic end of the chain are also cable TV companies, so what traffic do you expect they'll give priority?

    So why is it with SWTOR, DCUO, TSW and RO I have no noticeable lag at all and with ESO it is not slightly annoying, but utterly game destroying?

    I had HORRIBLE lag with SWTOR. Just horrible. Same computer as I use now and it was, at times, nearly impossible to play. Like a PowerPoint presentation.

    Here? Up til the last (Summerset) patch, only on Sunday evenings and that was due to the backbone where I live being jammed. Since? Stuttering and lag in some zones (not Cyro as I don't PvP)

    Edited by DieAlteHexe on June 4, 2018 9:30AM

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  • venomsky
    venomsky
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    few more performance fixes from zos and this game won't launch anymore!
  • MinarasLaure
    MinarasLaure
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    I still don't get how people insist that the problem is not on zos end.
    There are hundreds of players playing others online games with no issues and still, eso is the only with so many problems.
  • DuskMarine
    DuskMarine
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    I still don't get how people insist that the problem is not on zos end.
    There are hundreds of players playing others online games with no issues and still, eso is the only with so many problems.

    its on zoses side its already been tested. but whyd we have to necro this thread?? seriously
  • DieAlteHexe
    DieAlteHexe
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    I still don't get how people insist that the problem is not on zos end.
    There are hundreds of players playing others online games with no issues and still, eso is the only with so many problems.

    It may very well be but how to explain that I had no issues (other than on Sunday evenings) until recently. None. Nothing has changed here (box and route as they have been).


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  • Vaoh
    Vaoh
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    Lag won’t “kill” ESO.

    It has definitely made the vast majority of the PvP population leave though. Rip
  • Raraaku
    Raraaku
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    I wish they had simply done what other MMOs have done with using multiple servers that overlap with each other within the game to keep that "megaserver" look with all players within the same game world but with the stability of having regional servers instead of just two server locations (Texas and Germany). Although I don't believe that would work for IC. Unfortunately, as the player population increases, this problem will also increase.
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  • SlinkySlack
    SlinkySlack
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    What do you mean "will kill", LAG has already killed eso for me. Since Morrowind the constant LAG have destroyed my DPS and rotation. Used to do Vet trials HM and that was what I loved, now I cant even do vet dungeons. Yes that's right, since morrowind I can't do vet pledges, no trials = nothing. I can do normal but the experience is so bad that I'll maybe do one a month just to help out guild.
    So I can PVE, using Vet trial builds is overkill...

    Will KILL = for me its HAS KILLED.

    Other players dont understand, I dont blame them, for anyone with low distance to server LAG will almost never feel server LAG, the total is still low. But anyone with distance to server LAG will be hurt by the slightest server LAG. Thats why some say there is no LAG and others say there is only LAG.

    I've played ESO since PS4 launch basically everyday. From launch to now with every update/upgrade the server LAG increased. Its now at the point where it takes 1,2 sec for a button press to register on server, bar swaps takes, yes, 1,2 sec. So tell me how do you animation cancel when some of the buttons pressed after the bar swap was pressed, get to to server before the bar swap, you just can not do that anymore. I have no more builds that can compensate for current combined LAG.

    The worst of all is that when I started playing ESO, I've changed my life to allow max play time. Now I can not go back and play time means nothing IF YOU CAN NOT PLAY anything other than daily's. My love for this game has turned into remorse and lots of regret for if I knew that I would be defeated by LAG, I would never have exchanged my life expectancy for game time. I would have slept more, 3hrs ave sleep per day for 4 years takes it toll you know, makes one go insane, like clinically insane... Well I must be insane to keep on playing eso believing that maybe oneday, in this world of ours there will be no LAG or at least there will be no LAG in ESO... dreams of insanity right!?!
  • JJBoomer
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    I think maybe its come time for ppl to accept that maybe it's their rigs that are not up to snuff, or their internet speed. Because I run this game on a MAC, with comcast's Boost tier, and I have never experienced any lag that wasn't atypical of any MMO.

    I know that just because I don't experience it, doesn't mean it doesn't happen. But even in Cyrodiil, I don't experience lag. So this definitely isn't happening to everyone, which kind of doesn't make it all ZOS's fault at this point. idk.

    But I don't think it will kill the game. If it was going to do that, I think it would have occurred already.
  • Ilithyania
    Ilithyania
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    abigfishy wrote: »
    ghastley wrote: »
    If you don't want lag in future, then we need net neutrality. Without it, an ISP will be able to slow down your service because "they're just playing games" in order to give the bandwidth to companies that pay more. No matter how speedily ZOS's servers respond, it's the time taken for the packets to flow through the internet that causes lag. I.e. it's caused by the ISP's, not the endpoints. Most of the network providers at the domestic end of the chain are also cable TV companies, so what traffic do you expect they'll give priority?

    So why is it with SWTOR, DCUO, TSW and RO I have no noticeable lag at all and with ESO it is not slightly annoying, but utterly game destroying?

    DEAD games dont have LAG >:)

    PC
  • Casterial
    Casterial
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    Uviryth wrote: »
    At this point I dont think the game will ever run smooth. The microstutterin is now a part of the game. I am waiting for ZOS to declare it a "game-mechanic". They like to do that with bugs they cant fix.

    The microstutter is awful and its sad. Its not a lag, its literally a large FPS drop most likely causes by a memory issue within code. I usually get it by casting a skill that does multiple things, like Healing Ward.
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  • ghastley
    ghastley
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    abigfishy wrote: »
    ghastley wrote: »
    If you don't want lag in future, then we need net neutrality. Without it, an ISP will be able to slow down your service because "they're just playing games" in order to give the bandwidth to companies that pay more. No matter how speedily ZOS's servers respond, it's the time taken for the packets to flow through the internet that causes lag. I.e. it's caused by the ISP's, not the endpoints. Most of the network providers at the domestic end of the chain are also cable TV companies, so what traffic do you expect they'll give priority?

    So why is it with SWTOR, DCUO, TSW and RO I have no noticeable lag at all and with ESO it is not slightly annoying, but utterly game destroying?

    Because the servers aren't in the same locations, so the network path is different. If it's at the server end, why am I not getting the same lag as everyone else? So don't complain to ZOS, move to Texas! (That's where they are, not where I am. other locations with a good link will work).
  • Karivaa
    Karivaa
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    Vaoh wrote: »
    Lag won’t “kill” ESO.

    It has definitely made the vast majority of the PvP population leave though. Rip

    This is true! We now only have 3 campaigns. We used to have tons that had decent populations.

  • Palidon
    Palidon
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    It is sad to say ZOS had done nothing to fix the Cyrodiil performance issues. They have completely ignored four years of thousands of posts complaining about the lag, high pings, crashes, delayed animation attacks, constant load screens etc, etc, etc. I have to strongly agree that it will eventually be ZOS's downfall. Many other games have folded because their developers failed to address and fix major issues. When other games surface to give ESO some competition and their game performance and support is far superior to ZOS then they will feel the hurt. I think ZOS will start to see this in the very near future. There are other games currently in development and testing that I have been watching that I think will do just that.

    For a long time lag and constant load screens was generally a PvP problem . But now although not as bad yet, it has filtered into the PvE environment. Like I said ZOS keeping silent about this serious issue will eventually bite them in the end.
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