*TIN FOIL HATS ON PLEASE*
If you think this is bad you must be new. When I first started PVPing lag was fine, but eventually ESO grew and the lag grew with it... The average ping back in my day was 1000+. We were so happy to see 200. I'm in the US, my average PING is now 110.
Honestly, I never lag in Cyrodiil unless I am near a giant zerg, stop zerging if you don't want to lag.
Tonnopesce wrote: »*TIN FOIL HATS ON PLEASE*
If you think this is bad you must be new. When I first started PVPing lag was fine, but eventually ESO grew and the lag grew with it... The average ping back in my day was 1000+. We were so happy to see 200. I'm in the US, my average PING is now 110.
Honestly, I never lag in Cyrodiil unless I am near a giant zerg, stop zerging if you don't want to lag.
That was when they moved everything server side to "improve" the game
If you don't want lag in future, then we need net neutrality. Without it, an ISP will be able to slow down your service because "they're just playing games" in order to give the bandwidth to companies that pay more. No matter how speedily ZOS's servers respond, it's the time taken for the packets to flow through the internet that causes lag. I.e. it's caused by the ISP's, not the endpoints. Most of the network providers at the domestic end of the chain are also cable TV companies, so what traffic do you expect they'll give priority?
DieAlteHexe wrote: »DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
Curious for my own lag investigation, how do you know where their data center is? Where is it?DieAlteHexe wrote: »DieAlteHexe wrote: »JackDaniell wrote: »So, at this point its just plain ridiculous. The lag is so bad that i wouldn't even recommend logging in during prime time. I lag in PvE, I lag in PvP, I lag in SOLO INSTANCES.
Lot's of past games have risen and fallen due to the developers ignoring this basic component of an online game.
I recently watched a video on why Pokemon GO died, and all it did was give me bad gut feeling about where ESO is going.
In the video the key reasons were as follows:
1. Lag and server issues, not getting addressed or fixed and no official comments that fixes are coming or false promises.
2. Prioritization of New content over fixing currently broken content.
This sounds eerily like modern day ESO. Watching the game I love so much get mistreaed this way is very frustrating and does not refelct well for my favorite games future.
So please Zenimax, take this warning! ESO NEEDS TO RUN SMOOTHLY FIRST! LISTEN TO YOUR PAYING CUSTOMERS! Even a recent poll on the forums showed that 90% of voters would rather have lag/bug fixes instead of new BROKEN content.
Here's a link to the video, I recommend the watch as its really well made and nails allot of key points Zenimax should be listening to.https://youtu.be/4odH8jDk-sg
Lag? There is no lag, no crashing, no load screens don't worry according to ZOS everything is working as intended
Problem is that is true for many (the ONLY time I see any lag is on Sunday nights and it's mild compared to what the poor PvPers are dealing with). It's gotta be driving them nuts trying to sort out the cause. Some of it will be connectivity on the players' parts, some of it HAS to be on the servers due to the consistency in PvP. I wouldn't want to be in their shoes.
Well, considering i could go knock on their datacenters door in less than 30 minutes, i have to say, i doubt it is on my end. Considering no other game has this issue for me.
If you're referring to PvP, then I think that's something else. Otherwise, I don't know what to say because there are so many folk who do not have this lag (outside of PvP). It's a mystery to me and it's a real shame it's happening to folks. Are you PC? PS4? Xbox?
You're entire argument revolves around the idea that ZoS is not responsible for performance problems outside their servers, which is just false. ZoS is not selling us a server, they are selling us a package that is a client and access to their server, that requires a connection over the WAN. ZoS is responsible for the game experience. What if their crappy coding is sending 5x the data needed? What if they aren't compressing data, or their client-server communication is not fault tolerant enough so a few lost packets cause a much larger impact of lag than they would in some other game?
Furthermore, ZoS itself should be responsible for bad paths to it's data centers. Or, can they decide to put them on the moon and the lag is our fault because satellites have terrible latency? Afaik companies like Netflix are even paying to ensure certain connection qualities, or at least they will be as net neutrality is gone (rip).
No. I have no "argument". Nor am I claiming that the problem does not exist. Please, no stuffing words in my mouth.
The issue is that there are so many possible single and combined reasons that could account for the problems, it's difficult to narrow it down. If it were purely ZMax then everyone would have the problems. How would I get "the good code" that allows me to play without issues and those poor folk who are having such problems in PvP (which seems to really get the brunt of this) fare so poorly?
I think there is some problem that is down to Zmax that is exposed in situations like PvP. I also think if it is even known what that problem/those problems is/are that the fix apparently isn't a simple one or else it would have been attended to.
I had to laugh when you held Netflix up as an example of good connectivity as we cannot use it. Well, we couldn't, to be honest haven't tried in a year or so.
I'd love to see if there is anything to do with what platform people are using. Is it consistently problematic over PC, PS4, Mac, Xbox? Are any more likely to suffer this than others? What OS? What location?
Anyway, for the sake of those who are gnashing their teeth, I do hope there is a resolution and soon. I fear my patience would have been worn out long ago were I in their shoes.
Following your logic, how come I have no issues what so ever with every other game but ESO? Does the game come with a special HW setup, tech support condition that I haven't read anywhere? I mean every aspect of services and not just games over Internet are working as intended, or at least as advertised, except ESO.
Maybe ZOS should specify what hardware and routing paths are mandatory for the minimum deliverance of service paid for.
Different route? Different infrastructure code? The routing path to their servers is not something they have control over. ESO is great for me. SWTOR was abysmal, WoW iffy, DAoC (back in the day) horrific (but that was down to Sprint), UO was always pretty good, EQ, off and on.
These things are usually often a combination of issues; route, the way the net code is written for the game (higher tolerance in some, for example ESO boots me if there is the tiniest bit of a drop whereas SWTOR would hold out). Some folks also confuse GPU lage for net lag (don't know if that applies here).
Applies where? You have no idea what you're talking about since you have no idea what my problem with ESO performance is nor my rig and network setup. Confusing things is not something applicable to my post.
People that are scoffing at other players performance issues with the game is just ridiculous, and kind of hints at self absorption.
A game and it's services should simply be a turn key service, plug and play if you like, and not having an undisclosed condition of tweaking with Registry Editor values or using third party software for tweaking settings like i.e. MTU, TCP Chimney Offload, TCPNodelay, ctcp and such, just too squeeze some better pings or slightly lower lag out of the game.
As a paying customer for a product and associated services, I expect the product to work pretty much like any other service I pay for that utilizes the Internet for it's delivery.
Also, the PvP performance early after PC release was in no way as bad as it currently is, so people have had acceptable to great performance in game before, however suddenly numerous users are collectively experiencing the same issues, and the blame is on the user end and it's ISPs? Come on now.
If you don't want lag in future, then we need net neutrality. Without it, an ISP will be able to slow down your service because "they're just playing games" in order to give the bandwidth to companies that pay more. No matter how speedily ZOS's servers respond, it's the time taken for the packets to flow through the internet that causes lag. I.e. it's caused by the ISP's, not the endpoints. Most of the network providers at the domestic end of the chain are also cable TV companies, so what traffic do you expect they'll give priority?
So why is it with SWTOR, DCUO, TSW and RO I have no noticeable lag at all and with ESO it is not slightly annoying, but utterly game destroying?
MinarasLaure wrote: »I still don't get how people insist that the problem is not on zos end.
There are hundreds of players playing others online games with no issues and still, eso is the only with so many problems.
MinarasLaure wrote: »I still don't get how people insist that the problem is not on zos end.
There are hundreds of players playing others online games with no issues and still, eso is the only with so many problems.
If you don't want lag in future, then we need net neutrality. Without it, an ISP will be able to slow down your service because "they're just playing games" in order to give the bandwidth to companies that pay more. No matter how speedily ZOS's servers respond, it's the time taken for the packets to flow through the internet that causes lag. I.e. it's caused by the ISP's, not the endpoints. Most of the network providers at the domestic end of the chain are also cable TV companies, so what traffic do you expect they'll give priority?
So why is it with SWTOR, DCUO, TSW and RO I have no noticeable lag at all and with ESO it is not slightly annoying, but utterly game destroying?
At this point I dont think the game will ever run smooth. The microstutterin is now a part of the game. I am waiting for ZOS to declare it a "game-mechanic". They like to do that with bugs they cant fix.
If you don't want lag in future, then we need net neutrality. Without it, an ISP will be able to slow down your service because "they're just playing games" in order to give the bandwidth to companies that pay more. No matter how speedily ZOS's servers respond, it's the time taken for the packets to flow through the internet that causes lag. I.e. it's caused by the ISP's, not the endpoints. Most of the network providers at the domestic end of the chain are also cable TV companies, so what traffic do you expect they'll give priority?
So why is it with SWTOR, DCUO, TSW and RO I have no noticeable lag at all and with ESO it is not slightly annoying, but utterly game destroying?