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Would you like overland content difficulty increased?

  • srfrogg23
    srfrogg23
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    No
    DuskMarine wrote: »
    srfrogg23 wrote: »
    The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.

    still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.

    Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.

    But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.
  • Noisivid
    Noisivid
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    Yes
    Biro123 wrote: »
    Overall, no - because its about right for new players.

    But I would like to have challenging overland (ie solo questing) content for my experienced self with maxed characters...

    imho, DLC overland content should be more difficult and delves/public dungeons should have a 'normal' and 'veteran' mode which you chose when you enter.

    Keep the core overland at Cp160, but maybe scale Orsinium to 350cp, IC to 450, Clockwork city to 550, Vardenfell to 650 and Summerset to 750...

    Future new zones can then be scaled to whatever the next new CP cap is.

    Surely it makes sense for new players to do the main, core overland first then move on to the expansions...?

    Having normal and vet level delves and public dungeons would also prevent lower level players from having to deal with max CP, BiS geared players coming in and just nuking the bosses down with one hit.

    I've had a friend quit ESO partly because of this combined with him not seeing that there would be any challenge in general content at max level.

    I'd still like to simply be able to toggle between various CP setups.
    Vogon Poet Laureate
  • DuskMarine
    DuskMarine
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    Yes
    srfrogg23 wrote: »
    DuskMarine wrote: »
    srfrogg23 wrote: »
    The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.

    still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.

    Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.

    But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.

    if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.
  • MLGProPlayer
    MLGProPlayer
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    Yes
    There needs to be an option for more difficult overland content. I've proposed making vet versions of every instance (delves, public dungeons, and story line quests). These are already instanced. Just crank up enemy health and damage and call it a day. Nornal versions would remain unchanged.
    Edited by MLGProPlayer on June 3, 2018 12:23AM
  • srfrogg23
    srfrogg23
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    No
    DuskMarine wrote: »
    srfrogg23 wrote: »
    DuskMarine wrote: »
    srfrogg23 wrote: »
    The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.

    still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.

    Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.

    But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.

    if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.

    I’ve played dark souls and bloodborne, i enjoy those games, I’m still playing ESO. ESO still has vMA, vDSA, vet DLC dungeons, and vet trials. There’s a lot of challenge to be had in this game. There’s a lot of people playing the game that like that style of content.

    Changing the open world to reflect that level of challenge wouldn’t gain much, it would result in a much larger loss. Did you ever play Wildstar? That was the type of game that was designed specifically to funnel players into the “hardcore endgame raids” starting at level 1. It hemorrhaged subscribers so fast it was on life support in about a year after release.

    I honestly don’t think there are as many die-hard challenge junkies out there as you seem to believe. There needs to be a broad spectrum of challenge levels available for an MMO to thrive, which ESO has. That’s the way it should be due to the variety of players that MMOs attract.
    Edited by srfrogg23 on June 3, 2018 12:26AM
  • DuskMarine
    DuskMarine
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    Yes
    srfrogg23 wrote: »
    DuskMarine wrote: »
    srfrogg23 wrote: »
    DuskMarine wrote: »
    srfrogg23 wrote: »
    The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.

    still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.

    Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.

    But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.

    if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.

    I’ve played dark souls and bloodborne, i enjoy those games, I’m still playing ESO. ESO still has vMA, vDSA, vet DLC dungeons, and vet trials. There’s a lot of challenge to be had in this game. There’s a lot of people playing the game that like that style of content.

    Changing the open world to reflect that level of challenge wouldn’t gain much, it would result in a much larger loss. Did you ever play Wildstar? That was the type of game that was designed specifically to funnel players into the “hardcore endgame raids” starting at level 1. It hemorrhaged subscribers so fast it was on life support in about a year after release.

    I honestly don’t think there are as many die-hard challenge junkies out there as you seem to believe. There needs to be a broad spectrum of challenge levels available for an MMO to thrive, which ESO has. That’s the way it should be due to the variety of players that MMOs attract.

    yet dark souls sells millions of copies of a game a year and bloodborne even sold that well and you say there arent that many die hard challenge junkies out there..............riiiiiiiiiiiiight.
  • DanteYoda
    DanteYoda
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    No
    I play overland because its aimed at me the casual customer.. If they made it harder like they did in Guildwars 2 Heart of Thorns i'd do what i did there..

    Make like a tree and leave..
  • Kamatsu
    Kamatsu
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    No
    Anyone remember back before One Tamerial just how overflowing with people the silver & gold Vet area's were? How the masses of ppl just couldn't wait to hit the zones of harder zones that wasn't just 'group' content like Craglorn?

    *watch's tumbleweeds roll by & hears crickets chirp*

    I remember how the majority of people rolled alt's to experience the stories of the other alliances rather than go through the Silver and Gold veteran zones. Why? Because of the difficulty spike once you hit veteran zones. I remember the veteran zones being very deserted because people didn't like them, didn't like the difficulty increase, and stayed in 'normal' zones either farming, doing dungeons, or playing alt's to experience the stories of each alliance.

    You know what would happen if they made overland harder?

    - the players who are here to relax chill out, experience the story, etc would leave (as they did before when they hit veteran content, and that was also around time game went B2P with optional sub (and yes, there were other reasons than this, but this was one of them)).
    - those who want a challenge would beat it, say it's still too easy and demand it be made even harder.
    - Rinse and repeat... since those who want challenge will never be satisfied, and the casual / lore-seeking / questing-only types will have long left. Well, rinse & repeat till the game got shut down due to ZOS not making money from the game anymore.

    And fact is we can see proof of this in other games.

    - Wildstar: MMO aimed and advertised for the 'Hardcore MMO player'... it failed. In fact it only made a comeback once they made the game easier for solo players and those just after the story, as well as made more 'casual' friendly end-game content (ie stuff other than raiding). No it never really made it even then, but it's revenue did go up and it has stayed running because they listening and made it more casual friendly.

    - Guild Wars 2: Heart of Thorns expansion. ANet listened to the challenge seekers for the 1st expansion of GW2, made the expansion area's a lot harder, more challenging, and more in need of a group to get through. It failed so hard they suffered their greatest 6-month loss in revenue that they ever had... a whopping 67% loss in revenue over 2 quarters. The official forums were filled with complaints about the expansion being too hard, too group-focused, too challenging, etc. ANet had to majorly nerf the expansion and made a public apology about making the expansion so hard.

    - As a note, the 2nd expansion for Guild Wars 2 goes back to it's easier base game roots. It's easier, more casual friendly... and has not had the same complaints of difficulty, challenge, etc... and nor has it seen/caused massive drops in revenue for NCSoft/ANet after launch.

    Do you know why WoW was so successful? 3 main reasons..

    1. It was made by Blizzard
    2. It used the Warcraft lore / was the continuation of WarCraft 3.
    3. It was the 1st major MMO that was accessible to people who were not interested in hard and/or challenging and/or 'group-only' content / gameplay. It was the 1st MMO were you could complete 90% of the content (ie world zones, most zone quest's, etc) solo - the only stuff that needed a group was world bosses, dungeons & raids.... the rest of it could be done solo.

    There is a big reason that Hunter's were the highest pop class in WoW from the start. It was the 1 class that had the easiest time playing solo - you had a pet to tank mobs, had a pet heal that could be spammed, and you could beat everything (eventually) just auto-attacking. So ppl didn't need to think, didn't need to min/max, didn't need to worry about challenges... just send pet in, auto-attack and cast pet heal every now and again. Heck they were so good you could melee as a hunter and still beat things.
    o_O
  • Vrienda
    Vrienda
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    No
    As someone who has played since the January 2014 beta: NO!

    I remember the old Veteran Rank zones, the tuning on them was so bad it actually got me to quit the game for a few weeks. It was literally the only time I have ever unsubbed from this game.

    I love ESO and I would very much like to continue playing and enjoying it. I do not want an experience like it was back then.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • srfrogg23
    srfrogg23
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    No
    DuskMarine wrote: »
    srfrogg23 wrote: »
    DuskMarine wrote: »
    srfrogg23 wrote: »
    DuskMarine wrote: »
    srfrogg23 wrote: »
    The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.

    still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.

    Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.

    But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.

    if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.

    I’ve played dark souls and bloodborne, i enjoy those games, I’m still playing ESO. ESO still has vMA, vDSA, vet DLC dungeons, and vet trials. There’s a lot of challenge to be had in this game. There’s a lot of people playing the game that like that style of content.

    Changing the open world to reflect that level of challenge wouldn’t gain much, it would result in a much larger loss. Did you ever play Wildstar? That was the type of game that was designed specifically to funnel players into the “hardcore endgame raids” starting at level 1. It hemorrhaged subscribers so fast it was on life support in about a year after release.

    I honestly don’t think there are as many die-hard challenge junkies out there as you seem to believe. There needs to be a broad spectrum of challenge levels available for an MMO to thrive, which ESO has. That’s the way it should be due to the variety of players that MMOs attract.

    yet dark souls sells millions of copies of a game a year and bloodborne even sold that well and you say there arent that many die hard challenge junkies out there..............riiiiiiiiiiiiight.

    How many people are still playing those games? It’s hard to know. They’re largely single player games, with a temporary multiplayer built in. I know it’s a bit of a pain finding someone to pvp or co-op with in them these days. They were niche titles that gained a lot of notoriety, but they weren’t MMOs with recurring upkeep costs. I don’t think Fromsoftware takes a financial hit if someone buys the game then never plays past the asylum demon.
  • rumple9
    rumple9
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    No
    No it is fine as it is. If you want it to be more difficult remove a few pieces of armour
  • MLGProPlayer
    MLGProPlayer
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    Yes
    rumple9 wrote: »
    No it is fine as it is. If you want it to be more difficult remove a few pieces of armour

    That defeats the entire point of playing an RPG: character progression.
    Edited by MLGProPlayer on June 3, 2018 12:57AM
  • MLGProPlayer
    MLGProPlayer
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    Yes
    srfrogg23 wrote: »
    DuskMarine wrote: »
    srfrogg23 wrote: »
    DuskMarine wrote: »
    srfrogg23 wrote: »
    The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.

    still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.

    Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.

    But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.

    if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.

    I’ve played dark souls and bloodborne, i enjoy those games, I’m still playing ESO. ESO still has vMA, vDSA, vet DLC dungeons, and vet trials. There’s a lot of challenge to be had in this game. There’s a lot of people playing the game that like that style of content.

    Changing the open world to reflect that level of challenge wouldn’t gain much, it would result in a much larger loss. Did you ever play Wildstar? That was the type of game that was designed specifically to funnel players into the “hardcore endgame raids” starting at level 1. It hemorrhaged subscribers so fast it was on life support in about a year after release.

    I honestly don’t think there are as many die-hard challenge junkies out there as you seem to believe. There needs to be a broad spectrum of challenge levels available for an MMO to thrive, which ESO has. That’s the way it should be due to the variety of players that MMOs attract.

    39% of people in this poll want more challenging content. Clearly there is a sizeable market for this tyoe of content.

    Casuals will always outnunber hardcore gamers. But you'd be dumb to ignore one at the expense of the other. You need to provide options to both. A casual-only game is just as bad for long term health as new players don't have a lofty end goal to aspire to. You also get a dead content community as content creators are typically hardcore gamers who understand the game's mechanics (ESO suffers somewhat from this).
    Edited by MLGProPlayer on June 3, 2018 1:05AM
  • Inkfingerps4
    Inkfingerps4
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    No
    I haven’t checked this recently, but a while ago only 12% of PS4 players managed to get the “level 50 hero” achievement and I believe that figure was even less on Xbox!
    On the basis of that alone I think it increasing the difficulty seems like a bad idea.
  • MLGProPlayer
    MLGProPlayer
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    Yes
    I haven’t checked this recently, but a while ago only 12% of PS4 players managed to get the “level 50 hero” achievement and I believe that figure was even less on Xbox!
    On the basis of that alone I think it increasing the difficulty seems like a bad idea.

    That's more an indictment of the game's inability to retain players long term.
  • SugaComa
    SugaComa
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    Other (Post!)
    The real question would be what would be the point ?

    If it's a second or third character then why not create linked characters that share everything but increase the difficulty in overland or have something similar to what borderlands has with vault hunter mode and true vault hunter mode
  • SydneyGrey
    SydneyGrey
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    No
    No. If you increased the overland difficulty everywhere, across the board, newbies wouldn't be able to kill anything and give up in frustration. I think a lot of people here don't remember what it was like to be a newb with zero champion points, zero gold and no matched armor sets. When you add in not knowing how to play on top of that, it's frustrating for newbs.

    Now, they can ADD a new area that has a greater difficulty, but leave the difficulty level of the current areas alone.
  • lordspyder
    lordspyder
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    No
    I still remember the massive amounts of rage threads about Dosha during beta. Making the game more difficult would be a huge mistake.
  • srfrogg23
    srfrogg23
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    No
    srfrogg23 wrote: »
    DuskMarine wrote: »
    srfrogg23 wrote: »
    DuskMarine wrote: »
    srfrogg23 wrote: »
    The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.

    still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.

    Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.

    But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.

    if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.

    I’ve played dark souls and bloodborne, i enjoy those games, I’m still playing ESO. ESO still has vMA, vDSA, vet DLC dungeons, and vet trials. There’s a lot of challenge to be had in this game. There’s a lot of people playing the game that like that style of content.

    Changing the open world to reflect that level of challenge wouldn’t gain much, it would result in a much larger loss. Did you ever play Wildstar? That was the type of game that was designed specifically to funnel players into the “hardcore endgame raids” starting at level 1. It hemorrhaged subscribers so fast it was on life support in about a year after release.

    I honestly don’t think there are as many die-hard challenge junkies out there as you seem to believe. There needs to be a broad spectrum of challenge levels available for an MMO to thrive, which ESO has. That’s the way it should be due to the variety of players that MMOs attract.

    39% of people in this poll want more challenging content. Clearly there is a sizeable market for this tyoe of content.

    Casuals will always outnunber hardcore gamers. But you'd be dumb to ignore one at the expense of the other. You need to provide options to both. A casual-only game is just as bad for long term health as new players don't have a lofty end goal to aspire to. You also get a dead content community as content creators are typically hardcore gamers who understand the game's mechanics (ESO suffers somewhat from this).

    You’re not being ignored. I’m not being ignored. Zos has created some pretty brutal content for ESO in the form of vMA, vDSA, vet dlc dungeons, vet trials, etc. there’s also pvp.

    Not monopolizing the open world content with the same level of challenge doesn’t mean there isn’t challenging content. Besides, “difficult” and “challenging” are very subjective terms. Sure, we might 1-shot everything in the open world (a privilege I earned by learning the game), but it doesn’t everyone finds it that easy.

    It’s ok to have different levels of difficulty in the game, it doesn’t all have to be homogenized to the same level of challenge as leaderboard vet trials. It’s ok for the open world to serve a different purpose.
  • Lancillotto
    Lancillotto
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    Yes
    While I understand the reasons behind the big nerfing of the overland zones (so that new players can go anywhere they like), this made the game quite boring. There is no thrill left in exploration, because you know that any mobs you'll encounter will be easily dispatched, even if you are poorly geared up. Sure, if you wear bad gear it will take you longer to kill a mob, but you'll still do it no problem. There is no challenge anymore, and this makes the game tedious.

    Before the nerf, I loved to bring a low-level character to higher level zones, to see how far I could get. This gave me a reason to look for new better gear all the time and find the best skill combos.
  • degarmo_ESO
    degarmo_ESO
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    Yes
    I'd like to see a difficulty increase. I'm not hardcore, nor casual. I'm old school though. My first MMO was back when Grok and Ugg fought bear to get pelt of warmness for winter.

    Good times.
  • AuldWolf
    AuldWolf
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    No
    Kamatsu wrote: »
    - Guild Wars 2: Heart of Thorns expansion. ANet listened to the challenge seekers for the 1st expansion of GW2, made the expansion area's a lot harder, more challenging, and more in need of a group to get through. It failed so hard they suffered their greatest 6-month loss in revenue that they ever had... a whopping 67% loss in revenue over 2 quarters. The official forums were filled with complaints about the expansion being too hard, too group-focused, too challenging, etc. ANet had to majorly nerf the expansion and made a public apology about making the expansion so hard.

    ArenaNet was lucky with this because NCsoft has deep pockets and they were able to rebound, I think NC gave them a chance to do that based upon their past successes. NC isn't against shutting down a failed game, though, as City of Heroes shows. ArenaNet got through that by the skin of their teeth.

    The thing is, though? It's yet another entry in the long, long, loooong list of online multiplayer games which have either died or gone on life support for listening to the hardcore demographic. I keep seeing this happen, I keep seeing MMO devs losing their profits. It amazes me, you know? It's like they read the forums and never look at their own statistics. It also frustrates me, because it means my favourite games die.

    I just hope ZOS has the statistics to actually see the truth of the situation.

    In many games in the past, I pointed out that hardcore players rarely subscribe, rarely buy houses/housing goods, and rarely buy costumes. In Champions Online, this argument raged. The hardcore claimed that it wasn't just the casuals and the roleplayers who were the whales. Cryptic believed them! So when the casuals and the roleplayers left, the whales all left too since there are no hardcore whales. The only pseudo-hardcore whales that exist are in EVE Online due to how it plays with actual money via ISK, it's what appeals to hardcore players more than buying a fancy outfit.

    Every time a developer tries to appeal to the hardcore over casuals, the game always suffers, and the developer (and their parent company) always lose money.

    I'm tired of seeing that pattern repeating.

    That's why I'm so passionate about this. I really just don't want ESO to die.
  • MLGProPlayer
    MLGProPlayer
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    Yes
    AuldWolf wrote: »
    Kamatsu wrote: »
    - Guild Wars 2: Heart of Thorns expansion. ANet listened to the challenge seekers for the 1st expansion of GW2, made the expansion area's a lot harder, more challenging, and more in need of a group to get through. It failed so hard they suffered their greatest 6-month loss in revenue that they ever had... a whopping 67% loss in revenue over 2 quarters. The official forums were filled with complaints about the expansion being too hard, too group-focused, too challenging, etc. ANet had to majorly nerf the expansion and made a public apology about making the expansion so hard.

    ArenaNet was lucky with this because NCsoft has deep pockets and they were able to rebound, I think NC gave them a chance to do that based upon their past successes. NC isn't against shutting down a failed game, though, as City of Heroes shows. ArenaNet got through that by the skin of their teeth.

    The thing is, though? It's yet another entry in the long, long, loooong list of online multiplayer games which have either died or gone on life support for listening to the hardcore demographic. I keep seeing this happen, I keep seeing MMO devs losing their profits. It amazes me, you know? It's like they read the forums and never look at their own statistics. It also frustrates me, because it means my favourite games die.

    I just hope ZOS has the statistics to actually see the truth of the situation.

    In many games in the past, I pointed out that hardcore players rarely subscribe, rarely buy houses/housing goods, and rarely buy costumes. In Champions Online, this argument raged. The hardcore claimed that it wasn't just the casuals and the roleplayers who were the whales. Cryptic believed them! So when the casuals and the roleplayers left, the whales all left too since there are no hardcore whales. The only pseudo-hardcore whales that exist are in EVE Online due to how it plays with actual money via ISK, it's what appeals to hardcore players more than buying a fancy outfit.

    Every time a developer tries to appeal to the hardcore over casuals, the game always suffers, and the developer (and their parent company) always lose money.

    I'm tired of seeing that pattern repeating.

    That's why I'm so passionate about this. I really just don't want ESO to die.

    You need a balance. All casual content is just as likely to kill an MMO as all hardcore content. Hardcore content gives players something to aim for. Hardcore players are also the ones that engage in community content creation.

    ESO leans more towards the casual side at the moment, but they still release enough hardcore content to keep it somewhat interesting. The raid scene is mostly dead, but has shown signs of rebounding lately. Content creation is still weak though, with only a few well known names.
    Edited by MLGProPlayer on June 3, 2018 4:21AM
  • BretonMage
    BretonMage
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    No
    I think they could vary it a little by making a few quest bosses slightly more difficult. But overall I agree with most that if you tailor content to the minority, it won't make the game more successful.
  • Zardayne
    Zardayne
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    Yes
    There needs to be an option for more difficult overland content. I've proposed making vet versions of every instance (delves, public dungeons, and story line quests). These are already instanced. Just crank up enemy health and damage and call it a day. Nornal versions would remain unchanged.

    Sounds like a plan to me. Somehow people will find fault with that too though even though it wouldn't hurt them a bit. Good luck fighting the good fight MLG..I'm throwing in the towel for something else for awhile.
  • Zardayne
    Zardayne
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    Yes
    Kuwhar wrote: »
    If the no's win can we get a trophy? And no more threads thereafter?

    Or maybe just a steak dinner, im a cheap date.

    The "yes" crowd is at almost 40%..it's not an avalanche win for the "no" crowd. You might want to take notice. A good balance is always key.
  • Narvuntien
    Narvuntien
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    Yes
    I'd like fights not to be actual 1 shots... you come up against a delve boss press R they die.

    So my suggestion is just to have no cp overland a toggle or something just so that might have to cast more than one ability.
  • Iselin
    Iselin
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    No
    You guys voting yes do realize you're voting for every fight to take longer and that your leveling, CP grinding, etc. will as well.... right?
  • Dagoth_Rac
    Dagoth_Rac
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    No
    Biro123 wrote: »
    Surely it makes sense for new players to do the main, core overland first then move on to the expansions...?

    It may make sense, but it is not what the players wanted. The introduction of One Tamriel and the removal of the progression gates to access Cadwell's Silver and Gold were because huge numbers of players were stating, loudly and consistently, that they wanted to go to whatever zone they wanted, whenever they wanted, and be able to handle the content with no frustrations. That kind of freedom of exploration has long been part of the appeal of TES games. Questing and exploration and immersion into a large game world have been the key elements of TES games, not difficulty. And ZOS have spent a lot of time since launch changing the overland content to more closely line up with traditional TES games. Adding back in a difficulty progression, where each new DLC is more difficult than the last, is reintroducing gameplay that was strongly rejected by the player base.
  • Linaleah
    Linaleah
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    No
    DuskMarine wrote: »
    Kuwhar wrote: »
    DuskMarine wrote: »

    when i first started on console i had no clue what i was doing level 1 floating my happy butt around leveling like traditional mmos(this was back when level cap progression was still a thing) i enjoyed the difficulty spike i would take going into an area i wasnt leveled for yet. but........i found a dolmen out in glenumbras swamp area and grinded it to death by myself emphasis on BY MYSELF. and got to a certain level and started soloing world bosses. went through all the rest of the zones just destroying them like a hot knife through butter then i got to vr16 and went into craglorn and i finally had the challenge i wanted. i thought oh hey i need dungeon gear well i facerolled that easy with some friends got what i want came through craglorn like a red headed step child twice on christmas ripping everything to pieaces. i sat there thinking huh this isnt so bad why is nobody in here found some great farming spots too by the way so i wasnt to mad to have it to myself. well thieves guild dropped new trial vmol me and a group of rag tag people ran into that face first beat it moved on to the point of thinking nothing could take us down. then i transitioned to pc with the cp levels being your end all be all levels i ground up a stam sorc cause i though hey i already went through everything before pieace of cake well yea it was a rediculous pieace of cake. cp 10 i was eating craglorn for breakfast and i have a whole guild to vouch for it that was before they turned craglorn into why would a high level touch it with a 300 foot pole. i sit now at max level not even getting a full rotation off very easily soloing the world bosses and watching level 1s run around doing stuff that only a high level should be able to do right out of the gate. so yes we need some difficulty rise quite badly in this game. and as a whole it would definitly help this community get everyone up to speed so learn to play no long becomes the issue and we can identify the real problems with this game. cause i can tell you now nobody that comes into the game now is ready for endgame by the time their leveled up almost 75% of the time. we need overland difficulty to get this game back on track so people can actually have an endgame.

    Dear lord, it's beautiful

    this-is-beautiful.gif

    not one line space

    i just think its funny how i just show this game isnt hard at all till endgame and you come back with litterally nothing constructive

    It's not hard for you and, likely, a lot of other folks. There's no doubt about that. BUT we aren't all on the same, well, level nor do we all have the same desires. There seems to be two "groups"; those who game for the challenge and those who game to relax.

    For years now, there has been a battle for supremacy between these groups. What it appears that we are seeing is that there are more folks who play MMOs (key word there) who want to relax and escape from the challenges in their lives with a bit of gaming. I say this because that is how the MMO industry has shifted from the days of EQ (original) and some of its contemporaries. This is frustrating for those who want a challenge, I agree, but I think it's unrealistic to expect any studio to go against what obviously sells.

    I think ZoS is trying to provide content for both "groups" but I also think that they are using their data to see which one is more profitable and crafting the game to suit that group.

    And, yes, it totally sucks when you find yourself in the group that isn't being catered to.

    honestly. people always wonder about run away success of WoW. but its very simple. it was the first MMo at the time that deliberately catered to casuals. it was the first MMO that tried to be more accessible to more people.

    there are a lot of people looking back with rose tinted glasses, lamenting the lost days of hardcore wow.. but it was never hardcore.

    why do I bring up wow, you ask? becasue nothing better illustrates the point that casuals are THE majority and where the money is.

    mind you, I think it IS a good idea to provide an OPTIONAL higher difficulty and give it better rewards (NOT unique rewards, just better, whether its more gold, or useful crafting mats, or gems to spend for crate stuff - something of that sort) but ONLY as optional difficulty. I have been gaming for a long time and games like Dark Souls, etc, the ones with no difficulty selector and unforgiving of errors combat - are in a minority.
    Edited by Linaleah on June 3, 2018 5:40AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
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