DuskMarine wrote: »The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.
still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.
Overall, no - because its about right for new players.
But I would like to have challenging overland (ie solo questing) content for my experienced self with maxed characters...
imho, DLC overland content should be more difficult and delves/public dungeons should have a 'normal' and 'veteran' mode which you chose when you enter.
Keep the core overland at Cp160, but maybe scale Orsinium to 350cp, IC to 450, Clockwork city to 550, Vardenfell to 650 and Summerset to 750...
Future new zones can then be scaled to whatever the next new CP cap is.
Surely it makes sense for new players to do the main, core overland first then move on to the expansions...?
DuskMarine wrote: »The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.
still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.
Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.
But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.
DuskMarine wrote: »DuskMarine wrote: »The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.
still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.
Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.
But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.
if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.
DuskMarine wrote: »DuskMarine wrote: »The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.
still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.
Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.
But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.
if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.
I’ve played dark souls and bloodborne, i enjoy those games, I’m still playing ESO. ESO still has vMA, vDSA, vet DLC dungeons, and vet trials. There’s a lot of challenge to be had in this game. There’s a lot of people playing the game that like that style of content.
Changing the open world to reflect that level of challenge wouldn’t gain much, it would result in a much larger loss. Did you ever play Wildstar? That was the type of game that was designed specifically to funnel players into the “hardcore endgame raids” starting at level 1. It hemorrhaged subscribers so fast it was on life support in about a year after release.
I honestly don’t think there are as many die-hard challenge junkies out there as you seem to believe. There needs to be a broad spectrum of challenge levels available for an MMO to thrive, which ESO has. That’s the way it should be due to the variety of players that MMOs attract.
DuskMarine wrote: »DuskMarine wrote: »DuskMarine wrote: »The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.
still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.
Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.
But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.
if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.
I’ve played dark souls and bloodborne, i enjoy those games, I’m still playing ESO. ESO still has vMA, vDSA, vet DLC dungeons, and vet trials. There’s a lot of challenge to be had in this game. There’s a lot of people playing the game that like that style of content.
Changing the open world to reflect that level of challenge wouldn’t gain much, it would result in a much larger loss. Did you ever play Wildstar? That was the type of game that was designed specifically to funnel players into the “hardcore endgame raids” starting at level 1. It hemorrhaged subscribers so fast it was on life support in about a year after release.
I honestly don’t think there are as many die-hard challenge junkies out there as you seem to believe. There needs to be a broad spectrum of challenge levels available for an MMO to thrive, which ESO has. That’s the way it should be due to the variety of players that MMOs attract.
yet dark souls sells millions of copies of a game a year and bloodborne even sold that well and you say there arent that many die hard challenge junkies out there..............riiiiiiiiiiiiight.
DuskMarine wrote: »DuskMarine wrote: »The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.
still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.
Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.
But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.
if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.
I’ve played dark souls and bloodborne, i enjoy those games, I’m still playing ESO. ESO still has vMA, vDSA, vet DLC dungeons, and vet trials. There’s a lot of challenge to be had in this game. There’s a lot of people playing the game that like that style of content.
Changing the open world to reflect that level of challenge wouldn’t gain much, it would result in a much larger loss. Did you ever play Wildstar? That was the type of game that was designed specifically to funnel players into the “hardcore endgame raids” starting at level 1. It hemorrhaged subscribers so fast it was on life support in about a year after release.
I honestly don’t think there are as many die-hard challenge junkies out there as you seem to believe. There needs to be a broad spectrum of challenge levels available for an MMO to thrive, which ESO has. That’s the way it should be due to the variety of players that MMOs attract.
Inkfingerps4 wrote: »I haven’t checked this recently, but a while ago only 12% of PS4 players managed to get the “level 50 hero” achievement and I believe that figure was even less on Xbox!
On the basis of that alone I think it increasing the difficulty seems like a bad idea.
MLGProPlayer wrote: »DuskMarine wrote: »DuskMarine wrote: »The overland content is only stupidly easy because of the end game power creep. If anything could use some balancing, it’s the power creep. I think the overland content is balanced fine for newer players and the more relaxed crowd. It’s fine the way it is.
still needs increased regardless which theyll eventually end up doing anyway after this class balance things done more than likely whichll be a thank god their finally catering to their vets at that point if they choose to do so. if your laid back you need to play something else.
Apparently laid back people don’t need to go play something else. Zos seems to prefer having more customers as opposed to less.
But, feel free to let them know that you think they should drive away a portion of their own income because you think open-world content should be a boot camp for vet trials. I’m sure they’ll get right on that.
if they did theyd cater to the hardcore gamers which would pull players from dark souls, bloodborne and various other games interests fully outnumbering any casual gamers who want easy difficulty. some players litterally wont touch a game if its not challenging to them. and their seemingly gonna try to go for competitive pvp which if they do that expect the game to get harder cause theyll have to cater to them and true competitive people want the game to be tough to hone different skills. so really its a keep an open mind and never get into a rut in the gaming industry cause youll only end up shafting yourself later on.
I’ve played dark souls and bloodborne, i enjoy those games, I’m still playing ESO. ESO still has vMA, vDSA, vet DLC dungeons, and vet trials. There’s a lot of challenge to be had in this game. There’s a lot of people playing the game that like that style of content.
Changing the open world to reflect that level of challenge wouldn’t gain much, it would result in a much larger loss. Did you ever play Wildstar? That was the type of game that was designed specifically to funnel players into the “hardcore endgame raids” starting at level 1. It hemorrhaged subscribers so fast it was on life support in about a year after release.
I honestly don’t think there are as many die-hard challenge junkies out there as you seem to believe. There needs to be a broad spectrum of challenge levels available for an MMO to thrive, which ESO has. That’s the way it should be due to the variety of players that MMOs attract.
39% of people in this poll want more challenging content. Clearly there is a sizeable market for this tyoe of content.
Casuals will always outnunber hardcore gamers. But you'd be dumb to ignore one at the expense of the other. You need to provide options to both. A casual-only game is just as bad for long term health as new players don't have a lofty end goal to aspire to. You also get a dead content community as content creators are typically hardcore gamers who understand the game's mechanics (ESO suffers somewhat from this).
- Guild Wars 2: Heart of Thorns expansion. ANet listened to the challenge seekers for the 1st expansion of GW2, made the expansion area's a lot harder, more challenging, and more in need of a group to get through. It failed so hard they suffered their greatest 6-month loss in revenue that they ever had... a whopping 67% loss in revenue over 2 quarters. The official forums were filled with complaints about the expansion being too hard, too group-focused, too challenging, etc. ANet had to majorly nerf the expansion and made a public apology about making the expansion so hard.
- Guild Wars 2: Heart of Thorns expansion. ANet listened to the challenge seekers for the 1st expansion of GW2, made the expansion area's a lot harder, more challenging, and more in need of a group to get through. It failed so hard they suffered their greatest 6-month loss in revenue that they ever had... a whopping 67% loss in revenue over 2 quarters. The official forums were filled with complaints about the expansion being too hard, too group-focused, too challenging, etc. ANet had to majorly nerf the expansion and made a public apology about making the expansion so hard.
ArenaNet was lucky with this because NCsoft has deep pockets and they were able to rebound, I think NC gave them a chance to do that based upon their past successes. NC isn't against shutting down a failed game, though, as City of Heroes shows. ArenaNet got through that by the skin of their teeth.
The thing is, though? It's yet another entry in the long, long, loooong list of online multiplayer games which have either died or gone on life support for listening to the hardcore demographic. I keep seeing this happen, I keep seeing MMO devs losing their profits. It amazes me, you know? It's like they read the forums and never look at their own statistics. It also frustrates me, because it means my favourite games die.
I just hope ZOS has the statistics to actually see the truth of the situation.
In many games in the past, I pointed out that hardcore players rarely subscribe, rarely buy houses/housing goods, and rarely buy costumes. In Champions Online, this argument raged. The hardcore claimed that it wasn't just the casuals and the roleplayers who were the whales. Cryptic believed them! So when the casuals and the roleplayers left, the whales all left too since there are no hardcore whales. The only pseudo-hardcore whales that exist are in EVE Online due to how it plays with actual money via ISK, it's what appeals to hardcore players more than buying a fancy outfit.
Every time a developer tries to appeal to the hardcore over casuals, the game always suffers, and the developer (and their parent company) always lose money.
I'm tired of seeing that pattern repeating.
That's why I'm so passionate about this. I really just don't want ESO to die.
MLGProPlayer wrote: »There needs to be an option for more difficult overland content. I've proposed making vet versions of every instance (delves, public dungeons, and story line quests). These are already instanced. Just crank up enemy health and damage and call it a day. Nornal versions would remain unchanged.
Surely it makes sense for new players to do the main, core overland first then move on to the expansions...?
DieAlteHexe wrote: »DuskMarine wrote: »DuskMarine wrote: »
when i first started on console i had no clue what i was doing level 1 floating my happy butt around leveling like traditional mmos(this was back when level cap progression was still a thing) i enjoyed the difficulty spike i would take going into an area i wasnt leveled for yet. but........i found a dolmen out in glenumbras swamp area and grinded it to death by myself emphasis on BY MYSELF. and got to a certain level and started soloing world bosses. went through all the rest of the zones just destroying them like a hot knife through butter then i got to vr16 and went into craglorn and i finally had the challenge i wanted. i thought oh hey i need dungeon gear well i facerolled that easy with some friends got what i want came through craglorn like a red headed step child twice on christmas ripping everything to pieaces. i sat there thinking huh this isnt so bad why is nobody in here found some great farming spots too by the way so i wasnt to mad to have it to myself. well thieves guild dropped new trial vmol me and a group of rag tag people ran into that face first beat it moved on to the point of thinking nothing could take us down. then i transitioned to pc with the cp levels being your end all be all levels i ground up a stam sorc cause i though hey i already went through everything before pieace of cake well yea it was a rediculous pieace of cake. cp 10 i was eating craglorn for breakfast and i have a whole guild to vouch for it that was before they turned craglorn into why would a high level touch it with a 300 foot pole. i sit now at max level not even getting a full rotation off very easily soloing the world bosses and watching level 1s run around doing stuff that only a high level should be able to do right out of the gate. so yes we need some difficulty rise quite badly in this game. and as a whole it would definitly help this community get everyone up to speed so learn to play no long becomes the issue and we can identify the real problems with this game. cause i can tell you now nobody that comes into the game now is ready for endgame by the time their leveled up almost 75% of the time. we need overland difficulty to get this game back on track so people can actually have an endgame.
Dear lord, it's beautiful
not one line space
i just think its funny how i just show this game isnt hard at all till endgame and you come back with litterally nothing constructive
It's not hard for you and, likely, a lot of other folks. There's no doubt about that. BUT we aren't all on the same, well, level nor do we all have the same desires. There seems to be two "groups"; those who game for the challenge and those who game to relax.
For years now, there has been a battle for supremacy between these groups. What it appears that we are seeing is that there are more folks who play MMOs (key word there) who want to relax and escape from the challenges in their lives with a bit of gaming. I say this because that is how the MMO industry has shifted from the days of EQ (original) and some of its contemporaries. This is frustrating for those who want a challenge, I agree, but I think it's unrealistic to expect any studio to go against what obviously sells.
I think ZoS is trying to provide content for both "groups" but I also think that they are using their data to see which one is more profitable and crafting the game to suit that group.
And, yes, it totally sucks when you find yourself in the group that isn't being catered to.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***