logarifmik wrote: »Would be great to see some rare stuff in the loot tables, but also what about improving the rewards from quests?
It's supposed to be that way though for them, it's to guide players away from the old MMO way of just grinding everything out because ESO is a very different experience than, say, WoW. If you overly incentivise this, it'll just lead to confusion. I think they actually got this right.
If you want better loot, try pickpocketing!
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
Lancillotto wrote: »I am not talking about gold, gold is boring, I am talking about cool/useful loot, something worth killing mobs for.
Yeah white junk filling my packs does not keep me playing forever.. if it doesn't change i'll be looking for a new game sooner than later..
I cannot do dungeons with a 400ping time.. And PvP would make me shoot people in real life.
Lancillotto wrote: »It's supposed to be that way though for them, it's to guide players away from the old MMO way of just grinding everything out because ESO is a very different experience than, say, WoW. If you overly incentivise this, it'll just lead to confusion. I think they actually got this right.
If you want better loot, try pickpocketing!
But people are already forced to grind for XP, at least with better loot the process would be less tedious. Pickpocketing (or killing NPCs) is not different, really, it just takes longer to get some loot. Moreover, the loot you typically get from pickpocketing is junk as well.
OP wants better drops from trash mobs, the most common NPC in the game?
While OP does not provide any suggestions, Suggesting the better drops should not be extremely rare from the most common NPC class in the game is probably a little off base.
Those NPCs already make us rich. The ton of gear they drop that we can vendor is worth much more than the gold they drop.Yeah white junk filling my packs does not keep me playing forever.. if it doesn't change i'll be looking for a new game sooner than later..
I cannot do dungeons with a 400ping time.. And PvP would make me shoot people in real life.
This here is a different issue not a reason for Zos to change drops on trash mobs. I do not think Zos is responsible for a 400 ping and certainly should not make changes to what trash mobs drop as a result.
SilentRaven1972 wrote: »I'd like to see that zero value junk we loot from urns/containers have at least a bit of value, and not so many green recipes, blue motif books, or white/green furnishing plan drops that have nothing to do with the zone being looted. I'm not saying to eliminate them, just change it a bit.
Better loot from mobs would be nice, either in usefulness or vendor value or break-down.
Lancillotto wrote: »I think the loot you get from regular mobs is quite underwhelming. There is no excitement in slaughtering mobs when we know that they aren't going to drop anything useful.
If would be good if at least we could get an occasional legendary item, to deconstruct for tempers if nothing else. That would give us some better motivation to go out and fight hordes of enemies. Otherwise it's just a senseless grind. Legendary items should be rare drops of course, with a somewhat higher chance to drop from bosses.
Think of games like Diablo if you will, the chance of getting the occasional rare item is what prods players to keep going, but in ESO mobs drop only junk all the time, which makes it really boring.
SixVoltCar wrote: »Lancillotto wrote: »I think the loot you get from regular mobs is quite underwhelming. There is no excitement in slaughtering mobs when we know that they aren't going to drop anything useful.
If would be good if at least we could get an occasional legendary item, to deconstruct for tempers if nothing else. That would give us some better motivation to go out and fight hordes of enemies. Otherwise it's just a senseless grind. Legendary items should be rare drops of course, with a somewhat higher chance to drop from bosses.
Think of games like Diablo if you will, the chance of getting the occasional rare item is what prods players to keep going, but in ESO mobs drop only junk all the time, which makes it really boring.
1) if you want to do nothing but kill. don't play a ROLEPLAYING GAME
2) if everything dropped something immediately useful, all of the time, the economy would be destroyed.
Lancillotto wrote: »I am not talking about gold, gold is boring, I am talking about cool/useful loot, something worth killing mobs for.