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Said it once and I'll say it again: A PvE Cyrodiil Campaign would be fun.

Azurephoenix999
Azurephoenix999
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Question: When is Cyrodiil fun?
Answer: When you're on the offensive and winning. Like storming keeps, and capturing towns.

Question: When it Cyrodiil NOT fun?
Answer: When your Alliance spends weeks at a time getting stomped on the only decently populated campaign, there's absolutely no way to switch Alliances without changing character (which defeats the purpose if your current character is the one you want to PvP with), and most other players have given up to the point where your Alliance simply doesn't have the numbers to fight back.

Question: How can we make Cyrodiil fun for everybody?
Answer: Optional PvE Campaign. Everyone teams up to fight against a new faction. Think of it as an extra game mode.

How would it work?
  1. Alliances share a single transitus system and can all use the doors in friendly keeps. Players can also use zone chat to talk between Alliances.
  2. Players cannot attack each other outside of duels, and NPC Alliance guards will not attack players of other Alliances.
  3. Two Enemy factions - Imperials and Molag Bal's Daedra. They can attack keeps and resources adjacent to their own territory.
  4. A Miniboss is present at each resource, and a Boss is present at each keep. Their nearby allies are stronger until they are killed, making them important targets.
  5. There is one Emperor leaderboard for all three Alliances. Enemy factions can make their own Emperor by capturing the 6 central keeps, who then has a chance of appearing as the boss of a keep under seige for that faction (the keep then becomes far more difficult to capture).

Upon the start of each Campaign, the three Alliances will each control the two keeps closest to their home bases, as well as the keep on the edge of the map immediately clockwise of their home bases. Imperials will own Castle Faregyl, Castle Alessia, Arrius Keep, Chalman Keep, Fort Glademist, and Fort Ash. Fort Aleswell, Castle Roebeck, and Blue Road Keep, as well as the three Outposts will be owned by Molag Bal's Daedra. The towns will also be overrun by Imperials at the start.

Each Campaign lasts only 3 days.


"Why is any of this a good idea? PvP is just fine where it is"

Hey, if you like PvP then keep playing it. I'm not suggesting this as a replacement, it's supposed to be an addition for players that don't like PvP in its current state.


"But what about the people who might like PvP if they just gave it a try?"

What about the people who have tried PvP but don't like it? What about the people who want to explore Cyrodiil freely without the constant threat of intervention from other players?

Besides, nothing is stopping them from trying PvP out.

"But they'd have no incentive to try it out if they can just do Cyrodiil in PvE!"

PvP itself should be the incentive! If they're not even remotely interested in PvP then they should be able to do stuff without getting involved. If there needs to be additional incentive to try it out, then maybe ZOS could mix things up once in a while and make PvP less repetitive.
Edited by Azurephoenix999 on June 1, 2018 12:58PM
Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • VaranisArano
    VaranisArano
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    So basically, instead of a war game that emphasizes capturing and defending keeps against human opponents, you want an extra version of Cyrodiil that's basically a race to the emp ring against mega-world-boss keeps?

    Sure, as long as you don't get any of the rewards for PVP while doing so.

    I mean, honestly, I think that idea sounds like it would get boring really quick. One of the things that keeps me coming back to PVP is its unpredictable nature. I know where to,find fights, but each fight is different, each time.

    But hey, maybe enough PVE players like it enough that it wouldn't be a dead zone like Craglorn world bosses.

    But its not PVP. So as long as players dont get any of the rewards from PVP or that are intended to be acquired with the threat of PVP, (skyshards, fishing, AP, quest achievements, delve bosses, etc), I'm fine with it.
  • Beardimus
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    Sorry fella that's not for me. You touch on a few things too

    Alliance switching,for me needs blocking by campaign which thankfully they are looking at. It's a GOOD thing your toon can hop factions, that would be worse than it is now

    3 day campaign i would go for. With reset on map. I thought Cyrodiil did this originally and was surprised it didn't. Clear the map and let the race happen. Be interesting. But I'm talking PvP not a PvE option.

    Cyrodiil has enough quiet campaigns already. Rather than spreading pop out further. Each has their own view tho
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
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    Nordimus : VR16 Stamsorc
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  • Merlin13KAGL
    Merlin13KAGL
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    Yeah, sounds a lot like a trial, and I'm pretty sure we've got those covered.

    Cyro is an excellent mix of PvP and PvE objectives and is intended to offer a different playstyle than overland does. (I think it usually does a pretty good job of that, too.)

    If you're getting ganked every ten feet, of course it gets old (adjust your approach, perhaps literally), but you don't have to be on the winning Alliance to still have fun with it.

    (ROFLstomping the opposing teams can actually get kind of old, in fact.)
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • Troneon
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    ZOS lacks the skills needed to write new code without completely breaking the game for that level of sophisticated AI....

    I like the idea though but it would probably break the game...
    PC EU AD
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    High Elf Magicka Templar Healer/DPS/Tank
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  • idk
    idk
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    Cyrodiil as already designed for everyone. It was designed for everyone to be able to participate in PvP.

    It is really the same as Trials. They were designed for everyone but not everyone is into PvE like that but we do not make PvP instances of vMoL to make up for it.

    Considering that most of the game filled and designed for PvE it does seem odd people want Cyrodill as a PvP zone. It really should remain solely PvP as it was designed and intended. There is no valid reason for changing this. If you do not want to risk the PvP then that is tough.
    Edited by idk on June 1, 2018 1:58PM
  • Kalgert
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    Are you suggesting what could potentially be a zone-wide raid scenario, with multiple minibosses/bosses at each location, while also offering people the opportunity to go and explore on the side?

    This idea I like and would appreciate.

    "But they'd have no incentive to try it out if they can just do Cyrodiil in PvE!" - This part always amuses me when the Anti-PvE Cyrodiil/Imperial City crowd starts gawking, just because it's faulty logic.

    I already avoid going to the Imperial City/Cyrodiil because of the PvP enviroment there, which means that there is no incentive in the first place for me to want to go to these places. A PvE campaign would give me incentive to go out and explore the Imperial City/Cyrodiil a bit more, beyond waiting for a keep closest to the sewers to spawn, and then stay in the first wing of my Alliance's sewers farming away the few packs of mobs that are present there.

    And if I will want to do PvP, I will just go to Battlegrounds or whatever. Been leveling in those , feels quite efficient.

    So I vote YES on proposition PvE Cyrodiil Campaign.
  • Samadhi
    Samadhi
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    Kalgert wrote: »
    ...
    I already avoid going to the Imperial City/Cyrodiil because of the PvP enviroment there, which means that there is no incentive in the first place for me to want to go to these places. A PvE campaign would give me incentive to go out and explore the Imperial City/Cyrodiil a bit more, beyond waiting for a keep closest to the sewers to spawn, and then stay in the first wing of my Alliance's sewers farming away the few packs of mobs that are present there.
    ...

    Would you have incentive to stay there for the quest hubs and empty areas alone
    or would you require the zone be modified to have additional content?

    Am interested as someone who opts to play PvE in Cyrodiil because the experience is more interesting than PvE in the other zones
    but the actual quest content in terms of the PvE dailies is kind of bland for me to consider running on its own

    basically curious whether you frame it as a potentially interesting zone you have explicitly avoided the majority of and are thinking of it through the lens of a new zone to visit
    or if you have been familiarized with the entirety of the zone already and find you have no reason to return aside from farming
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • kylewwefan
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    I dont know? When I get into Cyrodil it draws me in. Go there to check things out. Get into a group. Then stay there til late late night. Keep farming. It’s mad fun.

    Except when like your alliance is plain suck. And can’t get into a decent group. And get your teeth kicked in for an hour. That blows. It happens. Makes you want to pick flowers in cold harbor.

    Small Group is gonna do small scale things. It really won’t matter to them.

    Sometimes you go do town quests to get AP. And to get some of them cool sets. I wouldn’t go there for XP.

    What about the IC. There’s plenty of PvE things to do there that totally blow in a PvP zone. It’s kind of messed up really. PvP there is not very tasteful IMO. I’d rather practice shaving with rusty scissors.

    Making it a player friendly zone, with no alliance rewards...would be self defeating in the long run. I can’t deny the place would probably be packed though.
  • josiahva
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    If you want to be in Cyrodiil, you take the good with the bad. Cyrodiil is a PvP zone, get over it. You people wouldnt have lasted 5 minutes in Ultima Online with its open-world PvP(at least before they gave in to the constant whining and made a PvE instance). Learn to PvP or stay out of Cyrodiil...or go to Cyro and just avoid the keeps(which have no PvE content anyway) and just focus on questing around the periphery...its really not dangerous if you stay away from the objectives...and sneaking while you are near them will keep you alive for the most part
  • White wabbit
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    Beardimus wrote: »
    Sorry fella that's not for me. You touch on a few things too

    Alliance switching,for me needs blocking by campaign which thankfully they are looking at. It's a GOOD thing your toon can hop factions, that would be worse than it is now

    3 day campaign i would go for. With reset on map. I thought Cyrodiil did this originally and was surprised it didn't. Clear the map and let the race happen. Be interesting. But I'm talking PvP not a PvE option.

    Cyrodiil has enough quiet campaigns already. Rather than spreading pop out further. Each has their own view tho

    I do hope that faction locking does happen, Ad Emp group switched over to there red toons and where mucking around with the scrolls , it ruins the game all this type of play
  • Samadhi
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    josiahva wrote: »
    If you want to be in Cyrodiil, you take the good with the bad. Cyrodiil is a PvP zone, get over it. You people wouldnt have lasted 5 minutes in Ultima Online with its open-world PvP(at least before they gave in to the constant whining and made a PvE instance). Learn to PvP or stay out of Cyrodiil...or go to Cyro and just avoid the keeps(which have no PvE content anyway) and just focus on questing around the periphery...its really not dangerous if you stay away from the objectives...and sneaking while you are near them will keep you alive for the most part

    the game seems like it is changing in the sense that even being at objectives will not guarantee death
    Had wrapped up my Vlastarus quests when three players from an enemy alliance showed up to flip the town
    had to actually jump around in front of them then /playdead before they would attack me, then only one bothered

    was just looking for my free port that should have been available right when the group showed up QQ
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Beardimus
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    Beardimus wrote: »
    Sorry fella that's not for me. You touch on a few things too

    Alliance switching,for me needs blocking by campaign which thankfully they are looking at. It's a GOOD thing your toon can hop factions, that would be worse than it is now

    3 day campaign i would go for. With reset on map. I thought Cyrodiil did this originally and was surprised it didn't. Clear the map and let the race happen. Be interesting. But I'm talking PvP not a PvE option.

    Cyrodiil has enough quiet campaigns already. Rather than spreading pop out further. Each has their own view tho

    I do hope that faction locking does happen, Ad Emp group switched over to there red toons and where mucking around with the scrolls , it ruins the game all this type of play

    Absolutely mate. There are certain groups that really take the pee with it right now. Moving scrolls, AP Boosting and Emp flipping on quiet campaigns, manipulating scores.

    I've been nurturing a few groups of newer players inti PvP and this behaviour just flattens their interest.

    "right so to win you have to cheat" quickly becomes the message. Most go off the wider motivation of what PvP is about (alliance victory) or worst still it grows a can't beat em join em atmosphere and rather than work for Emp they get into the flipping or boosting path or collaboration with other alliances.

    Who knows what ZOS will settle on, but Brian did say they are looking at it.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • vonScuzzman
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    Sounds like a nice change of pace.
    XBox One NA
  • Doctordarkspawn
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    So basically, instead of a war game that emphasizes capturing and defending keeps against human opponents, you want an extra version of Cyrodiil that's basically a race to the emp ring against mega-world-boss keeps?

    Sure, as long as you don't get any of the rewards for PVP while doing so.

    I mean, honestly, I think that idea sounds like it would get boring really quick. One of the things that keeps me coming back to PVP is its unpredictable nature. I know where to,find fights, but each fight is different, each time.

    But hey, maybe enough PVE players like it enough that it wouldn't be a dead zone like Craglorn world bosses.

    But its not PVP. So as long as players dont get any of the rewards from PVP or that are intended to be acquired with the threat of PVP, (skyshards, fishing, AP, quest achievements, delve bosses, etc), I'm fine with it.

    So basicly 'as long as people dont have nice things'.

    When will you people learn that it's precisely because those things are gated behind a activity we dont enjoy that we want an alternative to it? And that's not selfish, or even entitled. That's people disagreeing with the emphasis on PVP that's persisted since this games launch. That's a market for ZOS to capitalize on. It's an untapped audience.

    It isn't hurting you if more people have a alternative to not PVP. The only thing your losing is your cannon fodder. And if that's all you care about, if your activity's lifeline is a bunch of people who have to suffer for your fun, it deserves to die. That's darwinism, not entitlement. That's the market shaping what stays and what dont.

    Otherwise, you just want people to have rewards or enjoyment on -your- terms. And that is entitlement.
    Edited by Doctordarkspawn on June 1, 2018 2:27PM
  • Seri
    Seri
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    Samadhi wrote: »
    josiahva wrote: »
    If you want to be in Cyrodiil, you take the good with the bad. Cyrodiil is a PvP zone, get over it. You people wouldnt have lasted 5 minutes in Ultima Online with its open-world PvP(at least before they gave in to the constant whining and made a PvE instance). Learn to PvP or stay out of Cyrodiil...or go to Cyro and just avoid the keeps(which have no PvE content anyway) and just focus on questing around the periphery...its really not dangerous if you stay away from the objectives...and sneaking while you are near them will keep you alive for the most part

    the game seems like it is changing in the sense that even being at objectives will not guarantee death
    Had wrapped up my Vlastarus quests when three players from an enemy alliance showed up to flip the town
    had to actually jump around in front of them then /playdead before they would attack me, then only one bothered

    was just looking for my free port that should have been available right when the group showed up QQ
    Perhaps they read all the forum threads complaining about PvP players picking on PvErs while handing quests in. Sounds like PvP players can't win :tongue:
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Zardayne
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    If they do it they better make the bosses soloable by a level 10 in white con gear with no cp or attribute points while they can still hold and sip their coolaid with their free hand or else you'll be swept away in a river of tears because it's too hard and they forgot it's a MMO. You'll have another Craglorn on your hands..

    You can get out there and PVE right now! Add a bit of adventure to your life. I've leveled a few characters partially up in Cyrodiil hitting all of the quest zones and even though the quests get abit old after a few rounds, the adrenaline rush of knowing the enemy could be near by is great.They had best not tamper with the PVP of Cyrodiil because it's the only non scripted challenge in the entire game (besides running dungeons in PUGS).
  • Samadhi
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    Seri wrote: »
    Samadhi wrote: »
    josiahva wrote: »
    If you want to be in Cyrodiil, you take the good with the bad. Cyrodiil is a PvP zone, get over it. You people wouldnt have lasted 5 minutes in Ultima Online with its open-world PvP(at least before they gave in to the constant whining and made a PvE instance). Learn to PvP or stay out of Cyrodiil...or go to Cyro and just avoid the keeps(which have no PvE content anyway) and just focus on questing around the periphery...its really not dangerous if you stay away from the objectives...and sneaking while you are near them will keep you alive for the most part

    the game seems like it is changing in the sense that even being at objectives will not guarantee death
    Had wrapped up my Vlastarus quests when three players from an enemy alliance showed up to flip the town
    had to actually jump around in front of them then /playdead before they would attack me, then only one bothered

    was just looking for my free port that should have been available right when the group showed up QQ
    Perhaps they read all the forum threads complaining about PvP players picking on PvErs while handing quests in. Sounds like PvP players can't win :tongue:

    Well, to be fair,
    the event giving out prizes for spamming the quests is long over
    so not sure why people should be maintaining concern with regards to my presence doing quests
    am still cool with being a PvP participant, just do the dailies/flip towns to have some places to go and things to do rather than bounce from Keep to Keep and Resource to Resource all day
    + encountering gankers adds a bit of flair that the Undaunted/Mage's Guild/Fighter's Guild (non-bounty) dailies do not have in the other zones
    bit of the unpredictable keeps things fresher after becoming familiar with everything over the years
    x-X
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • lihentian
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    AGREE, also want a pve version of the imperial city dlc
  • Doctordarkspawn
    Doctordarkspawn
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    Zardayne wrote: »
    If they do it they better make the bosses soloable by a level 10 in white con gear with no cp or attribute points while they can still hold and sip their coolaid with their free hand or else you'll be swept away in a river of tears because it's too hard and they forgot it's a MMO. You'll have another Craglorn on your hands..

    You can get out there and PVE right now! Add a bit of adventure to your life. I've leveled a few characters partially up in Cyrodiil hitting all of the quest zones and even though the quests get abit old after a few rounds, the adrenaline rush of knowing the enemy could be near by is great.They had best not tamper with the PVP of Cyrodiil because it's the only non scripted challenge in the entire game (besides running dungeons in PUGS).

    Fun fact:

    - When the game was originally released Vet Zones were constructed so you basicly had to have a full cadre of friends to complete basic questing. Nobody wanted to. Because questing with friends never works because everyone reads at different speeds and one guy allways wants to lisen to the diologue. ALL OF IT.

    Craglorn failed for much the same reason this did.

    As for worldbosses, we pointed out that, once the hype for 'hard bosses' died down the difficulty throngs would be off chasing the next big thing with no incentive to keep doing them. We were right. Those worldbosses are abandoned.

    You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.
  • Azurephoenix999
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    Kalgert wrote: »
    Are you suggesting what could potentially be a zone-wide raid scenario, with multiple minibosses/bosses at each location, while also offering people the opportunity to go and explore on the side?

    This idea I like and would appreciate.

    "But they'd have no incentive to try it out if they can just do Cyrodiil in PvE!" - This part always amuses me when the Anti-PvE Cyrodiil/Imperial City crowd starts gawking, just because it's faulty logic.

    I already avoid going to the Imperial City/Cyrodiil because of the PvP enviroment there, which means that there is no incentive in the first place for me to want to go to these places. A PvE campaign would give me incentive to go out and explore the Imperial City/Cyrodiil a bit more, beyond waiting for a keep closest to the sewers to spawn, and then stay in the first wing of my Alliance's sewers farming away the few packs of mobs that are present there.

    And if I will want to do PvP, I will just go to Battlegrounds or whatever. Been leveling in those , feels quite efficient.

    So I vote YES on proposition PvE Cyrodiil Campaign.
    So basically, instead of a war game that emphasizes capturing and defending keeps against human opponents, you want an extra version of Cyrodiil that's basically a race to the emp ring against mega-world-boss keeps?

    Sure, as long as you don't get any of the rewards for PVP while doing so.

    I mean, honestly, I think that idea sounds like it would get boring really quick. One of the things that keeps me coming back to PVP is its unpredictable nature. I know where to,find fights, but each fight is different, each time.

    But hey, maybe enough PVE players like it enough that it wouldn't be a dead zone like Craglorn world bosses.

    But its not PVP. So as long as players dont get any of the rewards from PVP or that are intended to be acquired with the threat of PVP, (skyshards, fishing, AP, quest achievements, delve bosses, etc), I'm fine with it.

    So basicly 'as long as people dont have nice things'.

    When will you people learn that it's precisely because those things are gated behind a activity we dont enjoy that we want an alternative to it? And that's not selfish, or even entitled. That's people disagreeing with the emphasis on PVP that's persisted since this games launch. That's a market for ZOS to capitalize on. It's an untapped audience.

    It isn't hurting you if more people have a alternative to not PVP. The only thing your losing is your cannon fodder. And if that's all you care about, if your activity's lifeline is a bunch of people who have to suffer for your fun, it deserves to die. That's darwinism, not entitlement. That's the market shaping what stays and what dont.

    Otherwise, you just want people to have rewards or enjoyment on -your- terms. And that is entitlement.

    These guys get it. If we don't enjoy PvP, but like the idea of playing in Cyrodiil, then why not have a similar but separate activity we can do there? Regular PvP won't suffer much, as the people going into the new activity likely won't have been going into PvP very often anyway.

    Besides, why is nobody considering how awesome it would be to get to storm a keep full of Dremora, Atronachs, and then taking down a Titan to finally claim the keep as yours? It's still taking keeps and resources, but with different foes and more allies! Why do people view the option of doing this as an inherently bad thing?
    Edited by Azurephoenix999 on June 1, 2018 2:37PM
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Samadhi
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    ...

    You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.

    bolded/italicized has me interested
    what do you see ZOS pulling in big sales from with regards to a PvE Cyrodiil?
    EXP scrolls?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • White wabbit
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    I can only see this leading to they have a pve campaign, why can't we have open world PvP
  • Samadhi
    Samadhi
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    Kalgert wrote: »
    Are you suggesting what could potentially be a zone-wide raid scenario, with multiple minibosses/bosses at each location, while also offering people the opportunity to go and explore on the side?

    This idea I like and would appreciate.

    "But they'd have no incentive to try it out if they can just do Cyrodiil in PvE!" - This part always amuses me when the Anti-PvE Cyrodiil/Imperial City crowd starts gawking, just because it's faulty logic.

    I already avoid going to the Imperial City/Cyrodiil because of the PvP enviroment there, which means that there is no incentive in the first place for me to want to go to these places. A PvE campaign would give me incentive to go out and explore the Imperial City/Cyrodiil a bit more, beyond waiting for a keep closest to the sewers to spawn, and then stay in the first wing of my Alliance's sewers farming away the few packs of mobs that are present there.

    And if I will want to do PvP, I will just go to Battlegrounds or whatever. Been leveling in those , feels quite efficient.

    So I vote YES on proposition PvE Cyrodiil Campaign.
    So basically, instead of a war game that emphasizes capturing and defending keeps against human opponents, you want an extra version of Cyrodiil that's basically a race to the emp ring against mega-world-boss keeps?

    Sure, as long as you don't get any of the rewards for PVP while doing so.

    I mean, honestly, I think that idea sounds like it would get boring really quick. One of the things that keeps me coming back to PVP is its unpredictable nature. I know where to,find fights, but each fight is different, each time.

    But hey, maybe enough PVE players like it enough that it wouldn't be a dead zone like Craglorn world bosses.

    But its not PVP. So as long as players dont get any of the rewards from PVP or that are intended to be acquired with the threat of PVP, (skyshards, fishing, AP, quest achievements, delve bosses, etc), I'm fine with it.

    So basicly 'as long as people dont have nice things'.

    When will you people learn that it's precisely because those things are gated behind a activity we dont enjoy that we want an alternative to it? And that's not selfish, or even entitled. That's people disagreeing with the emphasis on PVP that's persisted since this games launch. That's a market for ZOS to capitalize on. It's an untapped audience.

    It isn't hurting you if more people have a alternative to not PVP. The only thing your losing is your cannon fodder. And if that's all you care about, if your activity's lifeline is a bunch of people who have to suffer for your fun, it deserves to die. That's darwinism, not entitlement. That's the market shaping what stays and what dont.

    Otherwise, you just want people to have rewards or enjoyment on -your- terms. And that is entitlement.

    These guys get it. If we don't enjoy PvP, but like the idea of playing in Cyrodiil, then why not have a similar but separate activity we can do there? Regular PvP won't suffer much, as the people going into the new activity likely won't have been going into PvP very often anyway.

    Besides, why is nobody considering how awesome it would be to get to storm a keep full of Dremora, Atronachs, and then taking down a Titan to finally claim the keep as yours? It's still taking keeps and resources, but with different foes and more allies! Why do people view the option of doing this as an inherently bad thing?

    Regarding bolded/italicized
    this is pure speculation on my part
    but it may trace back to incredibly negative perceptions and experiences with Mage guard NPCs that used to be purchaseable for AP
    and placeable around keeps

    The whole having an overpowered mob wipe half the group and make a siege fail against a single defending player left a sour taste in peoples mouths
    and the mechanic was eventually outright removed so players would not have to fight them anymore
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Doctordarkspawn
    Doctordarkspawn
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    Samadhi wrote: »
    ...

    You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.

    bolded/italicized has me interested
    what do you see ZOS pulling in big sales from with regards to a PvE Cyrodiil?
    EXP scrolls?

    EXP scrolls, general interest, a persistant PVE realm that could likely get people interested in a way the current options do not.

    If they sold it (Which I'd be okay with, honestly) that'd be sales.
  • Samadhi
    Samadhi
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    Samadhi wrote: »
    ...

    You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.

    bolded/italicized has me interested
    what do you see ZOS pulling in big sales from with regards to a PvE Cyrodiil?
    EXP scrolls?

    EXP scrolls, general interest, a persistant PVE realm that could likely get people interested in a way the current options do not.

    If they sold it (Which I'd be okay with, honestly) that'd be sales.

    Are you of the opinion that Cyrodiil would need an overhaul to be interesting as a PvE-only zone
    or do you feel the existing content is sufficient to generate new and persistent interest and sales,
    so long as interactions between players are removed?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Seri
    Seri
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    Fun fact:

    - When the game was originally released Vet Zones were constructed so you basicly had to have a full cadre of friends to complete basic questing. Nobody wanted to. Because questing with friends never works because everyone reads at different speeds and one guy allways wants to lisen to the diologue. ALL OF IT.

    Craglorn failed for much the same reason this did.
    Oh come on? Every vet zone? Craglorn was designed as the Adventure Zone which was designed for 4-person groups to quest through, so yes you needed people. The vet zones VR1-10 should be and were able to be done solo, barring some world bosses and maybe dolmens.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Doctordarkspawn
    Doctordarkspawn
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    Samadhi wrote: »
    Samadhi wrote: »
    ...

    You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.

    bolded/italicized has me interested
    what do you see ZOS pulling in big sales from with regards to a PvE Cyrodiil?
    EXP scrolls?

    EXP scrolls, general interest, a persistant PVE realm that could likely get people interested in a way the current options do not.

    If they sold it (Which I'd be okay with, honestly) that'd be sales.

    Are you of the opinion that Cyrodiil would need an overhaul to be interesting as a PvE-only zone
    or do you feel the existing content is sufficient to generate new and persistent interest and sales,
    so long as interactions between players are removed?

    Now that's a good question. I'll do my best to give a full answer.

    For the most part, if ZOS went ahed and removed all PVP interactions and componants from PVP and labeled it it's own campaign tomorrow it'd be enough to get people motivated for doing the content for a time.

    However. If the PVP elements were instead converted to a PVE system with persistant effects, with enemies geting stronger for territory lost, and rewards to match the effort, you could likely have a bit more of a longterm interest and engagement. This would require more work, development time, and be a risk, that could eventually pay off.

    Both have their own draws, but if you personally had to give me a choice, I'd choose the later. Maybe even complete with a different assault and defense line based more on PVE options.
  • Doctordarkspawn
    Doctordarkspawn
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    Seri wrote: »
    Fun fact:

    - When the game was originally released Vet Zones were constructed so you basicly had to have a full cadre of friends to complete basic questing. Nobody wanted to. Because questing with friends never works because everyone reads at different speeds and one guy allways wants to lisen to the diologue. ALL OF IT.

    Craglorn failed for much the same reason this did.
    Oh come on? Every vet zone? Craglorn was designed as the Adventure Zone which was designed for 4-person groups to quest through, so yes you needed people. The vet zones VR1-10 should be and were able to be done solo, barring some world bosses and maybe dolmens.

    For you. Not for most of us. The difficulty suggested eitherway, it was supposed to be group content.

  • NewBlacksmurf
    NewBlacksmurf
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    I’m
    Open to it


    I had a completely different idea but in essence it would be PvE without other players.
    The campaign version would still exist but the PvE would differ
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • G1Countdown
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    I would be ok with this if there was no 'emperor' for this campaign. Would seem like cheating.
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