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I already avoid going to the Imperial City/Cyrodiil because of the PvP enviroment there, which means that there is no incentive in the first place for me to want to go to these places. A PvE campaign would give me incentive to go out and explore the Imperial City/Cyrodiil a bit more, beyond waiting for a keep closest to the sewers to spawn, and then stay in the first wing of my Alliance's sewers farming away the few packs of mobs that are present there.
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Sorry fella that's not for me. You touch on a few things too
Alliance switching,for me needs blocking by campaign which thankfully they are looking at. It's a GOOD thing your toon can hop factions, that would be worse than it is now
3 day campaign i would go for. With reset on map. I thought Cyrodiil did this originally and was surprised it didn't. Clear the map and let the race happen. Be interesting. But I'm talking PvP not a PvE option.
Cyrodiil has enough quiet campaigns already. Rather than spreading pop out further. Each has their own view tho
If you want to be in Cyrodiil, you take the good with the bad. Cyrodiil is a PvP zone, get over it. You people wouldnt have lasted 5 minutes in Ultima Online with its open-world PvP(at least before they gave in to the constant whining and made a PvE instance). Learn to PvP or stay out of Cyrodiil...or go to Cyro and just avoid the keeps(which have no PvE content anyway) and just focus on questing around the periphery...its really not dangerous if you stay away from the objectives...and sneaking while you are near them will keep you alive for the most part
White wabbit wrote: »Sorry fella that's not for me. You touch on a few things too
Alliance switching,for me needs blocking by campaign which thankfully they are looking at. It's a GOOD thing your toon can hop factions, that would be worse than it is now
3 day campaign i would go for. With reset on map. I thought Cyrodiil did this originally and was surprised it didn't. Clear the map and let the race happen. Be interesting. But I'm talking PvP not a PvE option.
Cyrodiil has enough quiet campaigns already. Rather than spreading pop out further. Each has their own view tho
I do hope that faction locking does happen, Ad Emp group switched over to there red toons and where mucking around with the scrolls , it ruins the game all this type of play
VaranisArano wrote: »So basically, instead of a war game that emphasizes capturing and defending keeps against human opponents, you want an extra version of Cyrodiil that's basically a race to the emp ring against mega-world-boss keeps?
Sure, as long as you don't get any of the rewards for PVP while doing so.
I mean, honestly, I think that idea sounds like it would get boring really quick. One of the things that keeps me coming back to PVP is its unpredictable nature. I know where to,find fights, but each fight is different, each time.
But hey, maybe enough PVE players like it enough that it wouldn't be a dead zone like Craglorn world bosses.
But its not PVP. So as long as players dont get any of the rewards from PVP or that are intended to be acquired with the threat of PVP, (skyshards, fishing, AP, quest achievements, delve bosses, etc), I'm fine with it.
Perhaps they read all the forum threads complaining about PvP players picking on PvErs while handing quests in. Sounds like PvP players can't winIf you want to be in Cyrodiil, you take the good with the bad. Cyrodiil is a PvP zone, get over it. You people wouldnt have lasted 5 minutes in Ultima Online with its open-world PvP(at least before they gave in to the constant whining and made a PvE instance). Learn to PvP or stay out of Cyrodiil...or go to Cyro and just avoid the keeps(which have no PvE content anyway) and just focus on questing around the periphery...its really not dangerous if you stay away from the objectives...and sneaking while you are near them will keep you alive for the most part
the game seems like it is changing in the sense that even being at objectives will not guarantee death
Had wrapped up my Vlastarus quests when three players from an enemy alliance showed up to flip the town
had to actually jump around in front of them then /playdead before they would attack me, then only one bothered
was just looking for my free port that should have been available right when the group showed up QQ
Perhaps they read all the forum threads complaining about PvP players picking on PvErs while handing quests in. Sounds like PvP players can't winIf you want to be in Cyrodiil, you take the good with the bad. Cyrodiil is a PvP zone, get over it. You people wouldnt have lasted 5 minutes in Ultima Online with its open-world PvP(at least before they gave in to the constant whining and made a PvE instance). Learn to PvP or stay out of Cyrodiil...or go to Cyro and just avoid the keeps(which have no PvE content anyway) and just focus on questing around the periphery...its really not dangerous if you stay away from the objectives...and sneaking while you are near them will keep you alive for the most part
the game seems like it is changing in the sense that even being at objectives will not guarantee death
Had wrapped up my Vlastarus quests when three players from an enemy alliance showed up to flip the town
had to actually jump around in front of them then /playdead before they would attack me, then only one bothered
was just looking for my free port that should have been available right when the group showed up QQ
If they do it they better make the bosses soloable by a level 10 in white con gear with no cp or attribute points while they can still hold and sip their coolaid with their free hand or else you'll be swept away in a river of tears because it's too hard and they forgot it's a MMO. You'll have another Craglorn on your hands..
You can get out there and PVE right now! Add a bit of adventure to your life. I've leveled a few characters partially up in Cyrodiil hitting all of the quest zones and even though the quests get abit old after a few rounds, the adrenaline rush of knowing the enemy could be near by is great.They had best not tamper with the PVP of Cyrodiil because it's the only non scripted challenge in the entire game (besides running dungeons in PUGS).
Are you suggesting what could potentially be a zone-wide raid scenario, with multiple minibosses/bosses at each location, while also offering people the opportunity to go and explore on the side?
This idea I like and would appreciate.
"But they'd have no incentive to try it out if they can just do Cyrodiil in PvE!" - This part always amuses me when the Anti-PvE Cyrodiil/Imperial City crowd starts gawking, just because it's faulty logic.
I already avoid going to the Imperial City/Cyrodiil because of the PvP enviroment there, which means that there is no incentive in the first place for me to want to go to these places. A PvE campaign would give me incentive to go out and explore the Imperial City/Cyrodiil a bit more, beyond waiting for a keep closest to the sewers to spawn, and then stay in the first wing of my Alliance's sewers farming away the few packs of mobs that are present there.
And if I will want to do PvP, I will just go to Battlegrounds or whatever. Been leveling in those , feels quite efficient.
So I vote YES on proposition PvE Cyrodiil Campaign.
Doctordarkspawn wrote: »VaranisArano wrote: »So basically, instead of a war game that emphasizes capturing and defending keeps against human opponents, you want an extra version of Cyrodiil that's basically a race to the emp ring against mega-world-boss keeps?
Sure, as long as you don't get any of the rewards for PVP while doing so.
I mean, honestly, I think that idea sounds like it would get boring really quick. One of the things that keeps me coming back to PVP is its unpredictable nature. I know where to,find fights, but each fight is different, each time.
But hey, maybe enough PVE players like it enough that it wouldn't be a dead zone like Craglorn world bosses.
But its not PVP. So as long as players dont get any of the rewards from PVP or that are intended to be acquired with the threat of PVP, (skyshards, fishing, AP, quest achievements, delve bosses, etc), I'm fine with it.
So basicly 'as long as people dont have nice things'.
When will you people learn that it's precisely because those things are gated behind a activity we dont enjoy that we want an alternative to it? And that's not selfish, or even entitled. That's people disagreeing with the emphasis on PVP that's persisted since this games launch. That's a market for ZOS to capitalize on. It's an untapped audience.
It isn't hurting you if more people have a alternative to not PVP. The only thing your losing is your cannon fodder. And if that's all you care about, if your activity's lifeline is a bunch of people who have to suffer for your fun, it deserves to die. That's darwinism, not entitlement. That's the market shaping what stays and what dont.
Otherwise, you just want people to have rewards or enjoyment on -your- terms. And that is entitlement.
Doctordarkspawn wrote: »...
You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.
Azurephoenix999 wrote: »Are you suggesting what could potentially be a zone-wide raid scenario, with multiple minibosses/bosses at each location, while also offering people the opportunity to go and explore on the side?
This idea I like and would appreciate.
"But they'd have no incentive to try it out if they can just do Cyrodiil in PvE!" - This part always amuses me when the Anti-PvE Cyrodiil/Imperial City crowd starts gawking, just because it's faulty logic.
I already avoid going to the Imperial City/Cyrodiil because of the PvP enviroment there, which means that there is no incentive in the first place for me to want to go to these places. A PvE campaign would give me incentive to go out and explore the Imperial City/Cyrodiil a bit more, beyond waiting for a keep closest to the sewers to spawn, and then stay in the first wing of my Alliance's sewers farming away the few packs of mobs that are present there.
And if I will want to do PvP, I will just go to Battlegrounds or whatever. Been leveling in those , feels quite efficient.
So I vote YES on proposition PvE Cyrodiil Campaign.Doctordarkspawn wrote: »VaranisArano wrote: »So basically, instead of a war game that emphasizes capturing and defending keeps against human opponents, you want an extra version of Cyrodiil that's basically a race to the emp ring against mega-world-boss keeps?
Sure, as long as you don't get any of the rewards for PVP while doing so.
I mean, honestly, I think that idea sounds like it would get boring really quick. One of the things that keeps me coming back to PVP is its unpredictable nature. I know where to,find fights, but each fight is different, each time.
But hey, maybe enough PVE players like it enough that it wouldn't be a dead zone like Craglorn world bosses.
But its not PVP. So as long as players dont get any of the rewards from PVP or that are intended to be acquired with the threat of PVP, (skyshards, fishing, AP, quest achievements, delve bosses, etc), I'm fine with it.
So basicly 'as long as people dont have nice things'.
When will you people learn that it's precisely because those things are gated behind a activity we dont enjoy that we want an alternative to it? And that's not selfish, or even entitled. That's people disagreeing with the emphasis on PVP that's persisted since this games launch. That's a market for ZOS to capitalize on. It's an untapped audience.
It isn't hurting you if more people have a alternative to not PVP. The only thing your losing is your cannon fodder. And if that's all you care about, if your activity's lifeline is a bunch of people who have to suffer for your fun, it deserves to die. That's darwinism, not entitlement. That's the market shaping what stays and what dont.
Otherwise, you just want people to have rewards or enjoyment on -your- terms. And that is entitlement.
These guys get it. If we don't enjoy PvP, but like the idea of playing in Cyrodiil, then why not have a similar but separate activity we can do there? Regular PvP won't suffer much, as the people going into the new activity likely won't have been going into PvP very often anyway.
Besides, why is nobody considering how awesome it would be to get to storm a keep full of Dremora, Atronachs, and then taking down a Titan to finally claim the keep as yours? It's still taking keeps and resources, but with different foes and more allies! Why do people view the option of doing this as an inherently bad thing?
Doctordarkspawn wrote: »...
You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.
bolded/italicized has me interested
what do you see ZOS pulling in big sales from with regards to a PvE Cyrodiil?
EXP scrolls?
Doctordarkspawn wrote: »Doctordarkspawn wrote: »...
You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.
bolded/italicized has me interested
what do you see ZOS pulling in big sales from with regards to a PvE Cyrodiil?
EXP scrolls?
EXP scrolls, general interest, a persistant PVE realm that could likely get people interested in a way the current options do not.
If they sold it (Which I'd be okay with, honestly) that'd be sales.
Oh come on? Every vet zone? Craglorn was designed as the Adventure Zone which was designed for 4-person groups to quest through, so yes you needed people. The vet zones VR1-10 should be and were able to be done solo, barring some world bosses and maybe dolmens.Doctordarkspawn wrote: »Fun fact:
- When the game was originally released Vet Zones were constructed so you basicly had to have a full cadre of friends to complete basic questing. Nobody wanted to. Because questing with friends never works because everyone reads at different speeds and one guy allways wants to lisen to the diologue. ALL OF IT.
Craglorn failed for much the same reason this did.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »...
You may want these facts to disappear because they dont support your little straw-man of most PVE players, but they're true. Those are why those failed. Not people wanting no challenge. A PVE cyrodiil is a untapped market and I guarentee you, if it is tapped, ZOS will see a increase in revenue.
bolded/italicized has me interested
what do you see ZOS pulling in big sales from with regards to a PvE Cyrodiil?
EXP scrolls?
EXP scrolls, general interest, a persistant PVE realm that could likely get people interested in a way the current options do not.
If they sold it (Which I'd be okay with, honestly) that'd be sales.
Are you of the opinion that Cyrodiil would need an overhaul to be interesting as a PvE-only zone
or do you feel the existing content is sufficient to generate new and persistent interest and sales,
so long as interactions between players are removed?
Oh come on? Every vet zone? Craglorn was designed as the Adventure Zone which was designed for 4-person groups to quest through, so yes you needed people. The vet zones VR1-10 should be and were able to be done solo, barring some world bosses and maybe dolmens.Doctordarkspawn wrote: »Fun fact:
- When the game was originally released Vet Zones were constructed so you basicly had to have a full cadre of friends to complete basic questing. Nobody wanted to. Because questing with friends never works because everyone reads at different speeds and one guy allways wants to lisen to the diologue. ALL OF IT.
Craglorn failed for much the same reason this did.