The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.
The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.
Find less populated areas to farm.
I find it hard to believe that so many people would waste their time cherry picking nodes rather than just grabbing everything and moving on.
But if they are, it would probably be because their inventory is full. So do you propose that they can't unlock a chest if they don't have X number of slots available? Or that they will be able to grab everything from the chest/node regardless of whether their inventory is full or not?
MalsvirIxen wrote: »I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.
MalsvirIxen wrote: »I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.
Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.
At least in my case, realisation that the last node or chest I looted didn't vanish is when I do go and decon/debag. The problem is still a left-over node I either need to find something to trash, RTS or leave.I find it hard to believe that so many people would waste their time cherry picking nodes rather than just grabbing everything and moving on.
But if they are, it would probably be because their inventory is full. So do you propose that they can't unlock a chest if they don't have X number of slots available? Or that they will be able to grab everything from the chest/node regardless of whether their inventory is full or not?
I propose that is common decency to fully loot the node.
If someone is unable to loot the entire node, maybe it is time for them to move on.
Seems pretty petty if you have the time to sit and watch someone pick a lock. Are you that desperate for gear that you'd spend 10-15s waiting for someone else to see if they fail rather than continue on?MalsvirIxen wrote: »I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.
Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.
Who's at fault if first person picks chest, grabs all but one item because their inventory filled up unknowingly, goes into bag to free one space, and the other person steals it from under their nose? :Plordspyder wrote: »I don't know, grabbing a chest under a person is annoying but ultimately part of the game and I can accept that. But cherry picking a chest is just a *** move.
At least in my case, realisation that the last node or chest I looted didn't vanish is when I do go and decon/debag. The problem is still a left-over node I either need to find something to trash, RTS or leave.I find it hard to believe that so many people would waste their time cherry picking nodes rather than just grabbing everything and moving on.
But if they are, it would probably be because their inventory is full. So do you propose that they can't unlock a chest if they don't have X number of slots available? Or that they will be able to grab everything from the chest/node regardless of whether their inventory is full or not?
I propose that is common decency to fully loot the node.
If someone is unable to loot the entire node, maybe it is time for them to move on.Seems pretty petty if you have the time to sit and watch someone pick a lock. Are you that desperate for gear that you'd spend 10-15s waiting for someone else to see if they fail rather than continue on?MalsvirIxen wrote: »I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.
Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.Who's at fault if first person picks chest, grabs all but one item because their inventory filled up unknowingly, goes into bag to free one space, and the other person steals it from under their nose? :Plordspyder wrote: »I don't know, grabbing a chest under a person is annoying but ultimately part of the game and I can accept that. But cherry picking a chest is just a *** move.
But they're finding items to junk in order to be a responsible farmer and empty out the nodeAt least in my case, realisation that the last node or chest I looted didn't vanish is when I do go and decon/debag. The problem is still a left-over node I either need to find something to trash, RTS or leave.I find it hard to believe that so many people would waste their time cherry picking nodes rather than just grabbing everything and moving on.
But if they are, it would probably be because their inventory is full. So do you propose that they can't unlock a chest if they don't have X number of slots available? Or that they will be able to grab everything from the chest/node regardless of whether their inventory is full or not?
I propose that is common decency to fully loot the node.
If someone is unable to loot the entire node, maybe it is time for them to move on.Seems pretty petty if you have the time to sit and watch someone pick a lock. Are you that desperate for gear that you'd spend 10-15s waiting for someone else to see if they fail rather than continue on?MalsvirIxen wrote: »I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.
Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.Who's at fault if first person picks chest, grabs all but one item because their inventory filled up unknowingly, goes into bag to free one space, and the other person steals it from under their nose? :Plordspyder wrote: »I don't know, grabbing a chest under a person is annoying but ultimately part of the game and I can accept that. But cherry picking a chest is just a *** move.
one should learn better inventory management and the other should learn to be less of a d-bag.
True altruism would be saying, 'Getting this would be nice, but it's equally nice if somebody else gets to it before I do.'
The people holding grudges hours or days after losing out on imaginary items are just as guilty of being self-centered. But really, who's more toxic? The person who can't let go of insignificant conflicts, or the person who has long forgotten them?
MalsvirIxen wrote: »I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.
Very easy to not be a donkey-hole, though. Can you types not just go find another chest? Be decent and move along; the other person got there first, so let 'em have it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
But still wastes peoples time which is a stupid move on ZoS's part, I liked my idea where a node would get locked to you till you fully loot it or it despawns before you can harvest another, including chest nodes.
That however, is not the same thing as being left with junk in resource nodes or partially looted chests. Justify it all you want, it's being a *** and gloating about it only because there are zero repurcussions for being a ***. I'm not suggesting we punish anyone, the solution I've proposed in fact punishes no one at all. It does one thing only, causes someone to loot EVERYTHING when they tap the node/chest, if they have insufficient room they can still delete things from their inventory to make room for it or not be able to loot it at all.
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