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ZOS How You're DIRECTLY Encouraging Toxic Behavior

Fherrit
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Ok, yes I'm guilty of that title being a bit clickbaity...however it's also quite factual.

I am 100% certain that not one person who sees this post hasn't encountered this behavior and been greatly annoyed by it, or at the minimum, has seen angry grumblings about it in zone or guild chat, for weeks I've been telling myself to just ignore it and move on, but it's gotten worse and worse. So WTF am I talking about?

Partial looting of resources nodes and chests.

Its becoming a downright toxic epidemic. As an example, today for the first time in 2 months of steady daily play where I harvest every enchanting node I come across, I gathered a Kuta. For 2 months straight I have not managed to find anything past a Deni in a variety of zones, and finding junk in a variety of other nodes/chests that either I leave 'dirty' or clean up so that they reset like they're supposed to. It's ridiculous in starter zones where I've had to explain to new players how those nodes are supposed to actually contain supplies for their crafting because they mistakenly thought junk was all they could find at their level.

This is 100% YOUR fault ZOS!! Because of how you coded gathering, sorry to sound combative but the harsh truth is this is how you coded it. So either you want players to be disrespectful by leaving junk behind for others to clean up after, or you didn't bother to think the matter through.

And this is totally fixable with a very easy coding fix ZOS that brings no harm to anyone, while benefiting literally everyone. It is so easy to fix, and should've been in from the very beginning that I'm boggled that you haven't responded to the several posts on the matter I've found searching about it.

Make looting resource nodes/chests all or nothing deal!!!

Hey you see a chest, you know it hasn't been opened yet, that red glowing rune box, you KNOW you got a fair chance at the usual RNG of getting any given rune. Everyone benefits. But the way you've done it now, you deliberately create a toxic player who goes around cherry picking the good, and leaving the junk behind which we don't know till we tap the node, wasting our time. Its time to be responsible ZOS and end this behavior now. By not addressing this, you are implicitly condoning this sort of behavior and frankly, that says a lot about you as a company.
  • Prabooo
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    :o
  • Kimba_Do
    Kimba_Do
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    While I'm not sure about the tone, I do have to agree that is a very annoying issue.
    Never meddle in the affairs of dragons, for you are crunchy, and good with catsup.
    You're all just a bunch of pixels. Turn off the power and you cease to exist.
    White Lions. Bringing the jungle fame for over 50 years.
  • srfrogg23
    srfrogg23
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    The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.

    Find less populated areas to farm.
    Edited by srfrogg23 on June 1, 2018 2:08AM
  • Cpt_Teemo
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    srfrogg23 wrote: »
    The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.

    But still wastes peoples time which is a stupid move on ZoS's part, I liked my idea where a node would get locked to you till you fully loot it or it despawns before you can harvest another, including chest nodes.
  • Fherrit
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    srfrogg23 wrote: »
    The respawn timer starts on nodes and chests the first time someone interacts with them. It doesn’t matter if they’re empty or still full, they will despawn and respawn on their own.

    Find less populated areas to farm.

    Respectfully @srfrogg23 , no. take for example nirncrux, where can you get this? Only one place, can that be less populated than what it is? While other resources types are not so zone specific, your reply is flippant and doesn't address the problem. It's victim shaming, while a node may eventually reset, it still shows up as something one could harvest from causing someone who's actively searching for resources to go over and spend the time accessing the node, only to discover junk. This empowers no one, and brings to question what you seek to protect with leaving things as they are.

    My proposal causes zero harm. Zero. And benefits everyone. Everyone. No one who is resource gathering will encounter a partially looted resource, it respects their time, and makes them much more efficient at the task. Why would you possibly object to such a pure win/win?
    Edited by Fherrit on June 1, 2018 2:26AM
  • Betsararie
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    We've seen this idea proposed here before, of course, and logically, the idea checks out.

    Additionally, there is no question that partially looting resource nodes is downright rude and, yes, toxic behavior.
  • phileunderx2
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    Been finding lots of partially looted chests in Summerset right now. Thankfully the jewelry nodes don't usually have anything that people leave behind.
  • VaranisArano
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    Could ZOS change the system so that players are forced to pick up their trash and can't cherrypick nodes? Yeah.

    Could players also be courteous and pick up their trash and not cherrypick nodes? Yeah.
  • AlnilamE
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    I find it hard to believe that so many people would waste their time cherry picking nodes rather than just grabbing everything and moving on.

    But if they are, it would probably be because their inventory is full. So do you propose that they can't unlock a chest if they don't have X number of slots available? Or that they will be able to grab everything from the chest/node regardless of whether their inventory is full or not?

    The Moot Councillor
  • Betsararie
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    AlnilamE wrote: »
    I find it hard to believe that so many people would waste their time cherry picking nodes rather than just grabbing everything and moving on.

    But if they are, it would probably be because their inventory is full. So do you propose that they can't unlock a chest if they don't have X number of slots available? Or that they will be able to grab everything from the chest/node regardless of whether their inventory is full or not?

    I propose that is common decency to fully loot the node.

    If someone is unable to loot the entire node, maybe it is time for them to move on.
  • Lylith
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    i've always run autoloot.

    saves time, leaves nothing. next player gets a new node.

  • starkerealm
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    Lylith wrote: »
    i've always run autoloot.

    saves time, leaves nothing. next player gets a new node.

    It took me awhile before I learned this was a thing. But, yeah, for containers like these, autoloot should probably be the default.
  • flanmi
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    You forgot the thief trove with only a lockpick or the alchemist herb with only worms.
  • Ostacia
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    I'd much rather not see an interactive "E / Use" at all when something only contains ashes, gnawed bones, or lockpicks. It is frustrating....
    PC/ NA
    Imagination is the real and eternal world of which this vegetable universe is but a faint shadow. -- William Blake
  • MalsvirIxen
    I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.
  • Greevir
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    I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.

    Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Hanokihs
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    I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.
    Greevir wrote: »
    Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.

    Very easy to not be a donkey-hole, though. Can you types not just go find another chest? Be decent and move along; the other person got there first, so let 'em have it.
    "I haven't really played much yet, but lemme tell you all about how the game should include X and be a lot more like Y!" - Half the posters on this forum.
    "I've been here for years, and lemme tell you all about how they should never change or evolve Z, because then the game would be ruined forever." - The other half of posters on this forum.
  • lordspyder
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    I don't know, grabbing a chest under a person is annoying but ultimately part of the game and I can accept that. But cherry picking a chest is just a *** move.
  • Seri
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    Blanco wrote: »
    AlnilamE wrote: »
    I find it hard to believe that so many people would waste their time cherry picking nodes rather than just grabbing everything and moving on.

    But if they are, it would probably be because their inventory is full. So do you propose that they can't unlock a chest if they don't have X number of slots available? Or that they will be able to grab everything from the chest/node regardless of whether their inventory is full or not?

    I propose that is common decency to fully loot the node.

    If someone is unable to loot the entire node, maybe it is time for them to move on.
    At least in my case, realisation that the last node or chest I looted didn't vanish is when I do go and decon/debag. The problem is still a left-over node I either need to find something to trash, RTS or leave.
    Greevir wrote: »
    I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.

    Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.
    Seems pretty petty if you have the time to sit and watch someone pick a lock. Are you that desperate for gear that you'd spend 10-15s waiting for someone else to see if they fail rather than continue on?
    lordspyder wrote: »
    I don't know, grabbing a chest under a person is annoying but ultimately part of the game and I can accept that. But cherry picking a chest is just a *** move.
    Who's at fault if first person picks chest, grabs all but one item because their inventory filled up unknowingly, goes into bag to free one space, and the other person steals it from under their nose? :P

    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Lylith
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    Seri wrote: »
    Blanco wrote: »
    AlnilamE wrote: »
    I find it hard to believe that so many people would waste their time cherry picking nodes rather than just grabbing everything and moving on.

    But if they are, it would probably be because their inventory is full. So do you propose that they can't unlock a chest if they don't have X number of slots available? Or that they will be able to grab everything from the chest/node regardless of whether their inventory is full or not?

    I propose that is common decency to fully loot the node.

    If someone is unable to loot the entire node, maybe it is time for them to move on.
    At least in my case, realisation that the last node or chest I looted didn't vanish is when I do go and decon/debag. The problem is still a left-over node I either need to find something to trash, RTS or leave.
    Greevir wrote: »
    I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.

    Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.
    Seems pretty petty if you have the time to sit and watch someone pick a lock. Are you that desperate for gear that you'd spend 10-15s waiting for someone else to see if they fail rather than continue on?
    lordspyder wrote: »
    I don't know, grabbing a chest under a person is annoying but ultimately part of the game and I can accept that. But cherry picking a chest is just a *** move.
    Who's at fault if first person picks chest, grabs all but one item because their inventory filled up unknowingly, goes into bag to free one space, and the other person steals it from under their nose? :P

    one should learn better inventory management and the other should learn to be less of a d-bag.

  • Acrolas
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    True altruism would be saying, 'Getting this would be nice, but it's equally nice if somebody else gets to it before I do.'

    The people holding grudges hours or days after losing out on imaginary items are just as guilty of being self-centered. But really, who's more toxic? The person who can't let go of insignificant conflicts, or the person who has long forgotten them?
    signing off
  • Seri
    Seri
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    Lylith wrote: »
    Seri wrote: »
    Blanco wrote: »
    AlnilamE wrote: »
    I find it hard to believe that so many people would waste their time cherry picking nodes rather than just grabbing everything and moving on.

    But if they are, it would probably be because their inventory is full. So do you propose that they can't unlock a chest if they don't have X number of slots available? Or that they will be able to grab everything from the chest/node regardless of whether their inventory is full or not?

    I propose that is common decency to fully loot the node.

    If someone is unable to loot the entire node, maybe it is time for them to move on.
    At least in my case, realisation that the last node or chest I looted didn't vanish is when I do go and decon/debag. The problem is still a left-over node I either need to find something to trash, RTS or leave.
    Greevir wrote: »
    I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.

    Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.
    Seems pretty petty if you have the time to sit and watch someone pick a lock. Are you that desperate for gear that you'd spend 10-15s waiting for someone else to see if they fail rather than continue on?
    lordspyder wrote: »
    I don't know, grabbing a chest under a person is annoying but ultimately part of the game and I can accept that. But cherry picking a chest is just a *** move.
    Who's at fault if first person picks chest, grabs all but one item because their inventory filled up unknowingly, goes into bag to free one space, and the other person steals it from under their nose? :P

    one should learn better inventory management and the other should learn to be less of a d-bag.
    But they're finding items to junk in order to be a responsible farmer and empty out the node :tongue:

    Chests have variable item counts, from some gold+1, through to some gold + 5... since it sounds like you're good at your inventory management, I expect you would check you have 5 free slots every time you are out roaming the wilds and find a chest or resource node?
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Vaoh
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    Acrolas wrote: »
    True altruism would be saying, 'Getting this would be nice, but it's equally nice if somebody else gets to it before I do.'

    The people holding grudges hours or days after losing out on imaginary items are just as guilty of being self-centered. But really, who's more toxic? The person who can't let go of insignificant conflicts, or the person who has long forgotten them?

    What the.... you missed the point lol
  • Vaoh
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    Yup, this has been a longstanding issue. There are two different ways this could be solved.
    1. Loot all or nothing
    2. Nodes are instanced for each individual player

    ZOS chose neither so far :/ It’d also fail to provide them any upfront $$$ so the chances of a change is very, very slim.
  • MalsvirIxen
    Hanokihs wrote: »
    I don't think I've encountered this problem in a long while. I do however see people complain about other players stealing chests right out from under them because they either broke their lockpick or were busy fighting a mob that noticed them. I myself have been known to steal chests right out from under people (especially Master Chests) and I really couldn't care about how that affects the other person. My character is a *** 99% of the time to anyone and everything. Its just a game.
    Greevir wrote: »
    Yeah, I'll sit and watch a player picking the lock. If they fail, the chest is mine. They had their chance.

    Very easy to not be a donkey-hole, though. Can you types not just go find another chest? Be decent and move along; the other person got there first, so let 'em have it.

    So what if they got there first. They tried and failed and now that chest is mine. Especially if its a Master Chest, which is guarenteed to have armor/jewelry of a set I'm hunting for. I will snipe chests from any and everyone given the chance to.
  • Fherrit
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    "Stealing" Chests from those who failed their first attempt at a picking...yeah I've been a victim of that a few times myself. Do I like it? No. Do I want ZOS to come in and fix it? No. The reason being I had a FAIR shot at it, I failed and though it's a d-bag move, its the price I pay for not being better at picking the lock. These days that rarely happens to me, but I never go after a chest if someone else is at it.

    That however, is not the same thing as being left with junk in resource nodes or partially looted chests. Justify it all you want, it's being a *** and gloating about it only because there are zero repurcussions for being a ***. I'm not suggesting we punish anyone, the solution I've proposed in fact punishes no one at all. It does one thing only, causes someone to loot EVERYTHING when they tap the node/chest, if they have insufficient room they can still delete things from their inventory to make room for it or not be able to loot it at all.

    Its really a very simple solution, with zero negative impact, and total positive impact. I honestly don't see how this can possibly be anything but a win/win for the company and the players as a community.
  • Linaleah
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    it also takes far FAR longer for nodes to respawn if they haven't been fully looted
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Slick_007
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    Cpt_Teemo wrote: »

    But still wastes peoples time which is a stupid move on ZoS's part, I liked my idea where a node would get locked to you till you fully loot it or it despawns before you can harvest another, including chest nodes.

    nobody else likes your selfish idea and no way in hell should your idea ever be implemented.
  • Slick_007
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    Fherrit wrote: »

    That however, is not the same thing as being left with junk in resource nodes or partially looted chests. Justify it all you want, it's being a *** and gloating about it only because there are zero repurcussions for being a ***. I'm not suggesting we punish anyone, the solution I've proposed in fact punishes no one at all. It does one thing only, causes someone to loot EVERYTHING when they tap the node/chest, if they have insufficient room they can still delete things from their inventory to make room for it or not be able to loot it at all.
    .

    and if they dont want to delete anything because nothings trash? yep, you're forcing them to miss out on something they got to before you did. Fair game buddy. Leave it as is, and just delete all the accounts of the serial whingers who demand zos do something because someone else got to a node/chest first and they got a choice of what they wanted to take and it wasnt 'all'.

    the toxic behaviour comes from people like the OP of this thread. Not the people who partially loot.
  • DanteYoda
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    flanmi wrote: »
    You forgot the thief trove with only a lockpick or the alchemist herb with only worms.

    I'm guilty of this i usually leave lockpicks but i didn't know others can see or loot them.. i will fully loot them from now on..
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