Oh, that’s a really interesting idea. Make an inverse relationship between the eval timer and the population. Anywhere from 30 mins at triple lock up to say 2 or 3 hours for lower pop times. That way everyone’s work counts, but higher pop factions can’t pad scores during off hours as easily.Izanagi.Xiiib16_ESO wrote: »If Eval timer was dynamic (because at low pop times the map doesn't change as often and points shouldn't be worth as much) then it would make taking and holding a resource actually valid in order to earn points for your faction. Rather than just go flip everything and leave as we have now.
WaltherCarraway wrote: »these changes will eventually come true in “Battle for Tamriel” expansion.
I don't know if some form of dynamic scoring is even possible. If it is, perhaps ZOS will explore dynamic scoring further. What I do know is they can set keep and resource points with a simply change now. Maybe they should make everything worth 1 pt on the map and leave the scrolls at 10? I really don't know what the solution is, but balancing score and population seems to be at the heart of the disparity in PVP.
Soul_Demon wrote: »Faction locks. Always was the solution, always will be the solution. Reworking the game multiple times over seems like going too far rather than remembering how play was with locks and how that might work now with only one competitive server. I know some die hards will say they don't want that because "want to play with friends" or "when fights get stale" or "I only swap to the undermanned faction" but really they sound more like excuses now than they did years ago- we are seeing the direct result of not having locks today.
SwampRaider wrote: »WaltherCarraway wrote: »these changes will eventually come true in “Battle for Tamriel” expansion.
Can you imagine a chapter PVP expansion? I wouldn't doubt that zenimax would do that LOL. A perfect PVP patch gated behind a $40 paywalll
I don't know if some form of dynamic scoring is even possible. If it is, perhaps ZOS will explore dynamic scoring further. What I do know is they can set keep and resource points with a simply change now. Maybe they should make everything worth 1 pt on the map and leave the scrolls at 10? I really don't know what the solution is, but balancing score and population seems to be at the heart of the disparity in PVP.
scrolls : 10
keeps : 5
outposts : 3
ressources : 1