I want to run a thought experiment to make a point and discover the truth, here.
The Hardcore Claim
All that's desired is more difficulty, if more difficulty is provided then no one would ever ask for anything else. It's just that the content is too easy, and we want it to be more difficult.
My Belief
ESO's hardcore contingent doesn't actually want a difficulty option, what they desire are unique things which they can lord over other people to prove their superiority. An attitude that really does belong more in EVE Online than a 'themepark' MMO like this one. They have no interest in mere difficulty, that's not really what this is about. It's about being superior at the expense of everyone else, even at the expense of the game's health.
The Universal Difficulty Setting
This is my proposed solution and it's the best possible one if the hardcore contingent aren't being disingenuous. In this scenario, the gear and drops remain the same, with no unique gear or cosmetic rewards to lord over people.
What changes is in the scaling. By dialling up the difficulty setting, the scaling would place caps on stats, and reduce the efficacy and potential of items. So a piece of epic gear would -- on the hardest difficulty -- be similar to a piece of white gear but with perks (such as set bonuses and whatnot). Additionally, the damage taken by scaled players will be higher, and incoming heals will do less for them. This allows a more even playing field where a hardcore player can feel challenged, and a 'lesser player' (in their eyes) would still be effective in a group scenario. A good thing, yes?
Also, with the addition of the Universal Difficulty Setting, trials and group dungeons would also scale according to both the setting and the number of players entering. So, for example, the Trial of Lorkhaj could be soloed by someone who isn't using a cookie-cutter build. If this isn't about holding onto unique things for themselves, then this can't be objectionable.
Let's Begin the Testing
I've included a poll so that people can vote on whether this is an adequate solution. I think that the votes and the replies will be very telling. If the response is positive then we have something that we can all agree on, as it doesn't harm casual players in any way. If not? It shows that this is about exclusivity and superiority, and wanting more venues to exercise exclusivity and superiority over 'lesser players.' And that attitude isn't one that should be tolerated by an MMO developer considering that the hardcore minority is tiny compared to the casual majority.
Though before we get into whether the hardcore population is a minrity? Consider that areas meant for hardcore players (trials, world bosses, Craglorn, et cetera) are generally dead zones, devoid of players. Then compare that against even an older DLC zone like Vvardenfell or Wrothgar.
Really, though, this is just to see whether my cynicism is misplaced. Perhaps the ESO hardcore contingent really is more decent, in which case an apology is in order. I want to know. As I have mentioned in prior posts, I've been playing MMOs since Neverwinter (no, not the BioWare one, Obsidian one, nor the Cryptic one), I've been at it for a long time and I've started to notice some fairly commonplace repeating patterns.
So let's find out what's going on here.
The Poll
Hardcore players, is the Universal Difficulty Setting what you want?
[Poll] Universal Difficulty Slider -- Hardcore Thought Experiment 19 votes
Yes. I'm a hardcore player and the Universal Difficulty Seting is what I'd want to improve my experience.
No. I'm a hardcore player and the Universal Difficulty Setting isn't viable for me.