I've had this discussion with fellow RPers before, especially often and heatedly with RPers from WoW. A separate instance for RPers isn't in itself bad, but it's not inherently good either. ESO was built with the megaserver in mind - remember how big of a deal that was when the game was first being launched? This gave ESO RPers a different flavor to RPers in other games.
I can't count the number of times I was out RPing somewhere, anywhere from the middle of town to a quiet place in the overworld wilderness, and random players come by and become interested and even join in some RP, despite never even having thought about it before. It promotes RPers being open to new people coming in, and working into the RP random stuff that happens, rather than saying RP HAS TO BE THIS WAY, AND IT CANNOT WORK IF ONE THING DOESN'T GO LIKE I WANT IT TO.
I understand the desire for comfort and a safe place for RP in ESO, but 1. that's why we have houses, and 2. I don't think that's worth getting rid of the benefits of not having a separate RP server.
And as far as trolls go, you'll encounter them everywhere, regardless of a separate server (although when you are in a separate server you do know they're deliberately targeting you), but if you are used to dealing with non-RPers in-character like you would be without a separate server, it's a lot easier to deal with. Hell, I've met some who think that RP is stupid at first, but later are brought into the fold. That wouldn't happen with a dedicated RP instance.
This is all beside the fact that we don't want to fragment the playerbase, or push people deeper into their bubbles, and how annoying it would be for someone who would then need to switch servers back and forth for their different needs.
Also I just really enjoy roleplaying with people who had no idea about RP. It's always a little delight when someone hears someone with a convincing Khajiit voice in voice chat, and it's always a nice little indulgence for me to catch people off-guard.
I've had this discussion with fellow RPers before, especially often and heatedly with RPers from WoW. A separate instance for RPers isn't in itself bad, but it's not inherently good either. ESO was built with the megaserver in mind - remember how big of a deal that was when the game was first being launched? This gave ESO RPers a different flavor to RPers in other games.
I can't count the number of times I was out RPing somewhere, anywhere from the middle of town to a quiet place in the overworld wilderness, and random players come by and become interested and even join in some RP, despite never even having thought about it before. It promotes RPers being open to new people coming in, and working into the RP random stuff that happens, rather than saying RP HAS TO BE THIS WAY, AND IT CANNOT WORK IF ONE THING DOESN'T GO LIKE I WANT IT TO.
I understand the desire for comfort and a safe place for RP in ESO, but 1. that's why we have houses, and 2. I don't think that's worth getting rid of the benefits of not having a separate RP server.
And as far as trolls go, you'll encounter them everywhere, regardless of a separate server (although when you are in a separate server you do know they're deliberately targeting you), but if you are used to dealing with non-RPers in-character like you would be without a separate server, it's a lot easier to deal with. Hell, I've met some who think that RP is stupid at first, but later are brought into the fold. That wouldn't happen with a dedicated RP instance.
This is all beside the fact that we don't want to fragment the playerbase, or push people deeper into their bubbles, and how annoying it would be for someone who would then need to switch servers back and forth for their different needs.
Also I just really enjoy roleplaying with people who had no idea about RP. It's always a little delight when someone hears someone with a convincing Khajiit voice in voice chat, and it's always a nice little indulgence for me to catch people off-guard.
Although you know, managing to squeeze those interested in Roleplay together doesn't decrease the chance of encountering strangers. The very point of the suggestion is to increase it. Having 2 people who identify as ESO playing Roleplayers stand in the same zone on the same spot is the problem that I'd love to see solved.
Updated the original post
I see a problem in this - because not just roleplayers will tick it - but as well those, who want to grief and annoy roleplayers -and with this option they know exactly where to find them.
Very true, granted I'd argue that trolls should be battled by reporting them for rude activity rather than avoiding fun that they can ruin.
I see a problem in this - because not just roleplayers will tick it - but as well those, who want to grief and annoy roleplayers -and with this option they know exactly where to find them.
Thoughts about a box in the options which you can tick for the megaserver to do its best to put you in the same phase as fellow Roleplayers?
Zos has originally planned to phase role players together in some manner. The means to accomplish their plan was beyond what would work well so the plan was set aside.
It is difficult anyway - one does not just have friends who are roleplayers - and what about the others?
Are you asking me that question or just rhetorical?
If you have an answer to it, I would want to hear it - otherwise it is rhetorical.
I will be more specific - my idea behind it was, maybe you have knowledge about why ZOS hasn't implemented that and where the difficulties were - or would have some other facts or opinions to add to it. But don't feel forced to now.
I see a problem in this - because not just roleplayers will tick it - but as well those, who want to grief and annoy roleplayers -and with this option they know exactly where to find them.
It can be difficult - I will give an example - I haven't seen a russian friend from ESO for quite a while - we had a vivid email conversation going as well, but by unfortunate reasons I lost contact to him. Now if I would be involved in roleplay and do something together with them and they somewhat depend on my presence - and this russian friend would login, what do I do then?- I would most likely either have to abandon the roleplay group and spoil their fun - or loose the chance to get back in contact with this russian friend. But if I am getting him into the roleplay area, not roleplaying then, it would be the same dilemma. That is what I meant with one does not have just roleplay friends.
I've had this discussion with fellow RPers before, especially often and heatedly with RPers from WoW. A separate instance for RPers isn't in itself bad, but it's not inherently good either. ESO was built with the megaserver in mind - remember how big of a deal that was when the game was first being launched? This gave ESO RPers a different flavor to RPers in other games.
I can't count the number of times I was out RPing somewhere, anywhere from the middle of town to a quiet place in the overworld wilderness, and random players come by and become interested and even join in some RP, despite never even having thought about it before. It promotes RPers being open to new people coming in, and working into the RP random stuff that happens, rather than saying RP HAS TO BE THIS WAY, AND IT CANNOT WORK IF ONE THING DOESN'T GO LIKE I WANT IT TO.
I understand the desire for comfort and a safe place for RP in ESO, but 1. that's why we have houses, and 2. I don't think that's worth getting rid of the benefits of not having a separate RP server.
And as far as trolls go, you'll encounter them everywhere, regardless of a separate server (although when you are in a separate server you do know they're deliberately targeting you), but if you are used to dealing with non-RPers in-character like you would be without a separate server, it's a lot easier to deal with. Hell, I've met some who think that RP is stupid at first, but later are brought into the fold. That wouldn't happen with a dedicated RP instance.
This is all beside the fact that we don't want to fragment the playerbase, or push people deeper into their bubbles, and how annoying it would be for someone who would then need to switch servers back and forth for their different needs.
Also I just really enjoy roleplaying with people who had no idea about RP. It's always a little delight when someone hears someone with a convincing Khajiit voice in voice chat, and it's always a nice little indulgence for me to catch people off-guard.
How will fewer RPers run across each other if the game puts RPers in the same phase more effectively than it does now?That's the very opposite of the idea, the ambition and the probable outcome