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Would you like to see the Werewolf's heal scale on stamina instead of magicka?

Arobain
Arobain
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^

Would you like to see the Werewolf's heal scale on stamina instead of magicka? 82 votes

Yes
70%
agabahmeatshieldb14_ESOashenehb14_ESOBelegnoledaryl.rasmusenb14_ESOGreevirUloCronopolySheezabeastramasurinenpreub18_ESOwhiteshadow711jppreub18_ESOAsysnimbliHvzedaEvilKiwiBfish22090Aerius_SygaleTankHealz2015AaronBouldinAuldWolfFiremantim 58 votes
No
20%
idkAhzekRazorback174laksikusSnowZeniabrtomkinToc de MalsviElusiinKadoinQbikenRouDeRTasearAvran_SyltRogueSharklazerlazAznoxPhiathornsyldol 17 votes
Just wanted to see the poll
8%
Marginisleandro.800ub17_ESObri5Sky_WKAzgaranArmateszJXNwarrior 7 votes
  • jlmurra2
    jlmurra2
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    Yes
    My only werewolf character is a stamina sorcerer, so yes, but I find werewolf is best used for burst damage. Staying in that form too long usually gets me killed, so a better heal would be nice, but I'm unsure would make a significant difference.
    Edited by jlmurra2 on May 30, 2018 5:06PM
  • Sky_WK
    Sky_WK
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    Just wanted to see the poll
    Pelinial's and shh.
    i do not read replies. still playing stamdk for some reason.
  • Chrlynsch
    Chrlynsch
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    While I don't think that changing all of the heals over to stam based would be the right thing to do, I do think Hircine's Fortitude should be reworked.

    Make it a toggle, Adding Health regen when not active, after activating you gain a medium range aoe hot that also reveals enemies. Toggling stops mag regen and costs 2k per second to keep active.

    This gives stamina wolves more survivability. With a stealth removal mechanic at the loss of burst heal and damage increase.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • RouDeR
    RouDeR
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    No
    Worst idea ever ,
    This Heal is the ONLY good skill in the WW skill line .
  • Avalon
    Avalon
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    OTHER

    I'd like to see certain parts of the werewolf be available outside of werewolf form. It isn't like you just stop being a WW when you aren't wolfing out. They should have a lot of stuff, just like Vampire, available in normal form. But, everything should be based on whatever your stat is... there have been WW shamans, too! They aren't stamina...
  • Sergykid
    Sergykid
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    Yes
    Avalon wrote: »
    OTHER

    I'd like to see certain parts of the werewolf be available outside of werewolf form. It isn't like you just stop being a WW when you aren't wolfing out. They should have a lot of stuff, just like Vampire, available in normal form. But, everything should be based on whatever your stat is... there have been WW shamans, too! They aren't stamina...

    you have a werewolf advantage with an ability slotted, 15% stam regen with the ult.
    would be fairer between the two if vampire required an ability slotted for its passives, like most skill lines require.
    -PC EU- / battlegrounds on my youtube
  • Arobain
    Arobain
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    RouDeR wrote: »
    Worst idea ever ,
    This Heal is the ONLY good skill in the WW skill line .

    lol wut
  • Arobain
    Arobain
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    Sky_WK wrote: »
    Pelinial's and shh.

    absolutely, but you lose out on an entire 5 pc just to make the heal good
  • Pink_Violinz
    Pink_Violinz
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    Yes
    I don't understand why it's magicka to begin with. Werewolf is used solely by stam, so basing their heal off of magicka is just weird.
  • AuldWolf
    AuldWolf
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    Yes
    Ah, werewolves. Our beloved lycanthropes are so very undermined when compared against other trees. I find myself wishing an erstwhile wish that ZOS would fix them up and turn the ability into a toggle so that werewolves would actually be a worthwhile investment. Thematically, I love werewolves. Generally though they're fairly useless in play -- They don't last long enough (they're either killed too quickly or the timer runs out if you don't have a large group of werewolves, and it's stressful to eat all the time), and the hassles of using them (such as losing one's Undaunted taunt) don't make them worthwhile.

    I'd love to see the heal become a stamina heal, but I'd also love to see so, so much more. Werewolves deserve better.
  • Aznox
    Aznox
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    No
    Werewolf is fine in my opinion, you just need to build around it and practice.

    Buffing the healing in any way would make nerfing its damage mandatory.

    Removing the magicka heal would kill what's unique about werewolf and make build creation bland and boring.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Aebaradath
    Aebaradath
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    Yes
    Sky_WK wrote: »
    Pelinial's and shh.
    By Reman... Why?

    Why do people put an 'i' in there? Pelinal. Say it with me. PELINAL.
  • Marginis
    Marginis
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    Just wanted to see the poll
    Magicka/hybrid tank that uses werewolf purely for the stamina regen here.

    I don't know if I'd mind the change terribly much, but I'm fine with it as is.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • josiahva
    josiahva
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    Yes
    Marginis wrote: »
    Magicka/hybrid tank that uses werewolf purely for the stamina regen here.

    I don't know if I'd mind the change terribly much, but I'm fine with it as is.

    You are far better off with vampire than werewolf for that build....werewolf as it is is only decent in non-cp PvP. The vampire passives with give regen for both stam and magicka.

    While you have Vampirism stage 2 or higher:

    Increases Magicka and Stamina recovery by 10%.

    No slotted skills needed. The undeath passive essentially negates the fire susceptibility...even more so if you happen to be a Dunmer...which is the class I would choose for that particular build.
  • GaunterODim
    GaunterODim
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    Yes
    Id like to see the heal being scaled on stam and therefor have the fear cost magicka instead.
  • Marginis
    Marginis
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    Just wanted to see the poll
    josiahva wrote: »
    Marginis wrote: »
    Magicka/hybrid tank that uses werewolf purely for the stamina regen here.

    I don't know if I'd mind the change terribly much, but I'm fine with it as is.

    You are far better off with vampire than werewolf for that build....werewolf as it is is only decent in non-cp PvP. The vampire passives with give regen for both stam and magicka.

    While you have Vampirism stage 2 or higher:

    Increases Magicka and Stamina recovery by 10%.

    No slotted skills needed. The undeath passive essentially negates the fire susceptibility...even more so if you happen to be a Dunmer...which is the class I would choose for that particular build.

    The slot wouldn't be used for anything else, as I only use one ultimate, and that's on my other bar. Additionally, vampirism comes with several negatives that aren't very helpful as a tank (Yes, I know you addressed fire susceptibility, but essentially is not the same as actually, health regen actually makes a difference, believe it or not, and I happen to hate the way vampires look (I've ranked up both vampire and werewolf to 10 on my tank, so I know)).
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Qbiken
    Qbiken
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    No
    Will copy what I wrote on the werewolf discord made by one of the class-representatives:

    The preaching for this skill to scale of max stamina and weapon-damage is a bad idea. First you need to understand that this healing has one of the best scaling (aka the amount of heal you get for each invested points into spell-damage and max magicka) in the game. Using the same calculations but making it scale of weapon-damage and max stamina would make it the best heal in the game. Adjust your build and the heal is really useful

    Werewolfs also need a magicka dump. Their sustain is already difficult to deal with, having another skill that costs stamina is just really bad move. Having a skill that costs magicka actually helps werewolfs with their sustain indirectly

    If you aim to play a "permawolf" playstyle, don´t run solo. And if you run solo, aim to build for a more burst oriented build (or an extremely tanky build). If you go for a burst oriented playstyle, you don´t need to utilize Hircine´s Rage as a heal, you only use it for the 14% extra weapon-damage.

    I find it funny that the people that are experienced with werewolf think the heal is fine while the ones who isn´t want it to scale of weapon-damage and max stamina......coincidence??
    josiahva wrote: »
    Marginis wrote: »
    Magicka/hybrid tank that uses werewolf purely for the stamina regen here.

    I don't know if I'd mind the change terribly much, but I'm fine with it as is.

    You are far better off with vampire than werewolf for that build....werewolf as it is is only decent in non-cp PvP. The vampire passives with give regen for both stam and magicka

    While you have Vampirism stage 2 or higher:

    Increases Magicka and Stamina recovery by 10%.

    No slotted skills needed. The undeath passive essentially negates the fire susceptibility...even more so if you happen to be a Dunmer...which is the class I would choose for that particular build.

    Werewolf is far better in CP-campaigns but whatever.....
    Edited by Qbiken on May 31, 2018 7:05PM
  • Arobain
    Arobain
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    I feel people don't know; but ZOS can reduce scaling with abilities and can make abilities scale with stamina but cost Magicka @Qbiken
  • Qbiken
    Qbiken
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    No
    Arobain wrote: »
    I feel people don't know; but ZOS can reduce scaling with abilities and can make abilities scale with stamina but cost Magicka @Qbiken

    Sure, ZOS can do that, but what´s the point of changing it then? If you want good heal there´s a trade of doing so as a werewolf, that´s what makes theorycrafting a werewolf build interesting.

    99% of all issues people have with werewolf´s are "L2P-issues". I don´t know how many times I´ll say it but:

    Werewolf´s doesn´t need any major overhaul. They need bug-fixes. Fixing currently known bugs will make them even more viable, especially in PvP. Seeing people making suggestions how to "fix" werewolf´s is giving me nightmares....
  • Elusiin
    Elusiin
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    No
    If they do, I hope the heal is cut in half, otherwise werewolves will never die... They're already hard to kill >_>
  • Arobain
    Arobain
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    Do you have an use a successful werewolf? I have a werewolf and I'm successful but I'm curious if you do
  • worsttankever
    worsttankever
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    Qbiken wrote: »
    Will copy what I wrote on the werewolf discord made by one of the class-representatives:

    Can you share or PM me the link to the Werewolf discord ? I’d like to join !
    Edited by worsttankever on May 31, 2018 7:59PM
    Men are but flesh and blood. They know their doom, but not the hour.
  • Valen_Byte
    Valen_Byte
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    Sergykid wrote: »
    Avalon wrote: »
    OTHER

    I'd like to see certain parts of the werewolf be available outside of werewolf form. It isn't like you just stop being a WW when you aren't wolfing out. They should have a lot of stuff, just like Vampire, available in normal form. But, everything should be based on whatever your stat is... there have been WW shamans, too! They aren't stamina...

    you have a werewolf advantage with an ability slotted, 15% stam regen with the ult.
    would be fairer between the two if vampire required an ability slotted for its passives, like most skill lines require.

    Give vamps a full skill bar, make it so I can lvl vamp from 0-10 in 30 min, just like WW, and Id go for needing a skill slotted.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • Aznox
    Aznox
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    No
    If you were successful as a werewolf you would not be asking for such a change.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • mb10
    mb10
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    Yes
    Everyone voting no obviously doesnt play werewolf lol how can you be against this?
  • Qbiken
    Qbiken
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    No
    mb10 wrote: »
    Everyone voting no obviously doesnt play werewolf lol how can you be against this?

    Because we´ve played werewolf long enough to realise two things:

    1. Werewolf don´t need it, if you´ve problem surviving without a big burst heal in werewolf form it´s a L2P issue
    2. It would make werewolf´s so broken OP they would´ve to be nerfed somewhere else.
    Arobain wrote: »
    Do you have an use a successful werewolf? I have a werewolf and I'm successful but I'm curious if you do

    I´ve several successful werewolf builds (most success with stamsorc and stamplar). Only class I haven´t played werewolf on is on warden, and the reason is simply because it´s kinda time consuming gearing up 5 different werewolf-characters and test them all. All those builds are different from eachother but none of them are in need of a werewolf heal scaling of weapon-damage and max stamina.
    Edited by Qbiken on May 31, 2018 8:14PM
  • Aznox
    Aznox
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    No
    mb10 wrote: »
    Everyone voting no obviously doesnt play werewolf lol how can you be against this?

    I'm probably one of the 10 guys on PC EU who spends the most time as a Werewolf in PvP.

    Giving just as low as a 15% boost to werewolf survivability would make it OP.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • josiahva
    josiahva
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    Yes
    Marginis wrote: »
    josiahva wrote: »
    Marginis wrote: »
    Magicka/hybrid tank that uses werewolf purely for the stamina regen here.

    I don't know if I'd mind the change terribly much, but I'm fine with it as is.

    You are far better off with vampire than werewolf for that build....werewolf as it is is only decent in non-cp PvP. The vampire passives with give regen for both stam and magicka.

    While you have Vampirism stage 2 or higher:

    Increases Magicka and Stamina recovery by 10%.

    No slotted skills needed. The undeath passive essentially negates the fire susceptibility...even more so if you happen to be a Dunmer...which is the class I would choose for that particular build.

    The slot wouldn't be used for anything else, as I only use one ultimate, and that's on my other bar. Additionally, vampirism comes with several negatives that aren't very helpful as a tank (Yes, I know you addressed fire susceptibility, but essentially is not the same as actually, health regen actually makes a difference, believe it or not, and I happen to hate the way vampires look (I've ranked up both vampire and werewolf to 10 on my tank, so I know)).

    Health regen really doesn't matter unless you build for it(and thats virtually worthless), and you should ALWAYS have an alternate ultimate available depending on the situation...for instance front bar for me is barrier(barely ever used) and warhorn backbar(which is mostly used), however there are times when barrier is certainly more important than warhorn, even when it doesnt hit anyone but you(when the 3rd amalgam spawns in vBF for example, since a dead tank means insta-wipe for the group with all 3 amalgams up and no taunts on them). Especially with the addition of meditate to the tank toolkit, health regen is even more useless than it used to be. I dont need the regen even without a healer...this is why I have shields and green dragon blood. As for how vampires look? who cares? I never take my helm off anyway, it really doesn't matter what I look like. My most hated buff on an armor set: healing received...its as worthless as health regen with a halfway decent healer and/or a tank that has a couple shields. Most times my shields are enough to take care of any incoming damage, and the little healing I need if working without a healer is taken care of by the red diamond passive, along with green dragon blood....spam the ice staff heavy and you can heal forever with green dragon blood...or at least until you are caught by some mechanic you cant do anything about
  • RouDeR
    RouDeR
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    No
    Scrubos pls , go back to light attacking in random dungeons queues. Werewolf heal is fine the way it is right now , learn to play or gtfo.
  • Arobain
    Arobain
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    RouDeR wrote: »
    Scrubos pls , go back to light attacking in random dungeons queues. Werewolf heal is fine the way it is right now , learn to play or gtfo.

    Lol I love how you assume that I don't know how to play werewolf and don't have,a build because I asked a legitimate question; idiot
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