OTHER
I'd like to see certain parts of the werewolf be available outside of werewolf form. It isn't like you just stop being a WW when you aren't wolfing out. They should have a lot of stuff, just like Vampire, available in normal form. But, everything should be based on whatever your stat is... there have been WW shamans, too! They aren't stamina...
Magicka/hybrid tank that uses werewolf purely for the stamina regen here.
I don't know if I'd mind the change terribly much, but I'm fine with it as is.
Magicka/hybrid tank that uses werewolf purely for the stamina regen here.
I don't know if I'd mind the change terribly much, but I'm fine with it as is.
You are far better off with vampire than werewolf for that build....werewolf as it is is only decent in non-cp PvP. The vampire passives with give regen for both stam and magicka.
While you have Vampirism stage 2 or higher:
Increases Magicka and Stamina recovery by 10%.
No slotted skills needed. The undeath passive essentially negates the fire susceptibility...even more so if you happen to be a Dunmer...which is the class I would choose for that particular build.
The preaching for this skill to scale of max stamina and weapon-damage is a bad idea. First you need to understand that this healing has one of the best scaling (aka the amount of heal you get for each invested points into spell-damage and max magicka) in the game. Using the same calculations but making it scale of weapon-damage and max stamina would make it the best heal in the game. Adjust your build and the heal is really useful
Werewolfs also need a magicka dump. Their sustain is already difficult to deal with, having another skill that costs stamina is just really bad move. Having a skill that costs magicka actually helps werewolfs with their sustain indirectly
Magicka/hybrid tank that uses werewolf purely for the stamina regen here.
I don't know if I'd mind the change terribly much, but I'm fine with it as is.
You are far better off with vampire than werewolf for that build....werewolf as it is is only decent in non-cp PvP. The vampire passives with give regen for both stam and magicka
While you have Vampirism stage 2 or higher:
Increases Magicka and Stamina recovery by 10%.
No slotted skills needed. The undeath passive essentially negates the fire susceptibility...even more so if you happen to be a Dunmer...which is the class I would choose for that particular build.
I feel people don't know; but ZOS can reduce scaling with abilities and can make abilities scale with stamina but cost Magicka @Qbiken
OTHER
I'd like to see certain parts of the werewolf be available outside of werewolf form. It isn't like you just stop being a WW when you aren't wolfing out. They should have a lot of stuff, just like Vampire, available in normal form. But, everything should be based on whatever your stat is... there have been WW shamans, too! They aren't stamina...
you have a werewolf advantage with an ability slotted, 15% stam regen with the ult.
would be fairer between the two if vampire required an ability slotted for its passives, like most skill lines require.
Everyone voting no obviously doesnt play werewolf lol how can you be against this?
Do you have an use a successful werewolf? I have a werewolf and I'm successful but I'm curious if you do
Everyone voting no obviously doesnt play werewolf lol how can you be against this?
Magicka/hybrid tank that uses werewolf purely for the stamina regen here.
I don't know if I'd mind the change terribly much, but I'm fine with it as is.
You are far better off with vampire than werewolf for that build....werewolf as it is is only decent in non-cp PvP. The vampire passives with give regen for both stam and magicka.
While you have Vampirism stage 2 or higher:
Increases Magicka and Stamina recovery by 10%.
No slotted skills needed. The undeath passive essentially negates the fire susceptibility...even more so if you happen to be a Dunmer...which is the class I would choose for that particular build.
The slot wouldn't be used for anything else, as I only use one ultimate, and that's on my other bar. Additionally, vampirism comes with several negatives that aren't very helpful as a tank (Yes, I know you addressed fire susceptibility, but essentially is not the same as actually, health regen actually makes a difference, believe it or not, and I happen to hate the way vampires look (I've ranked up both vampire and werewolf to 10 on my tank, so I know)).