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Multi-core Performance Update, Improvement or Deterioration?

  • Ramber
    Ramber
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    MIne stutters about the same or worse! I have the best gear too, i7 12 core cpu, 16gb ddr4 ram, m.2 ssds and a gtx1080. Its kinda odd that they could mess this up. I wonder if the change was internal(bad) or the result of a good 3rd party investigation into what the problem is and what the resolution should be. no other game does stutters like eso.
  • adeptusminor
    adeptusminor
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    I really want to give props to the devs. I've noticed a SIGNIFICANT performance increase in trials, no more 20fps stuttering messes so far, it's been smooth and it's nice being able to do my rotation.
    Edited by adeptusminor on May 29, 2018 10:02PM
  • Radox0
    Radox0
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    Summerset prevented the game working period with my 7980XE rig until manually editing in the UserSetting.txt and disabling additional cores (passed notes onto the team when I had a ticket open as could impact other users also). However the game still freeze's in part like other's with lots of freezing and stuttering. I believe the issue is somewhat compounded by running G-Sync which turns off when FPS drops under 30 FPS and the very quick dips cause slightly prolonged freeze. Either way, is painful at times, more so trial's / dungeons.

    My 8700k rig worked fine out of the gate and needed no editing, but similarly I do see some freezing and stuttering on occasions there.

    With all that said, once (and if) the game runs smoothly across more cores, will be all for it rather then hammering a single core.
  • Shadowmaster
    Shadowmaster
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    There's a random stutter every so often, it occurs for half a second but its noticeable.

    This is the only bad I have seen with the patch. Performance in general has been better to the point I re-enabled SLI for the first time on ESO in like 2 years.

    Edit: Did have some model rendering issues since Summerset though but just assumed it was broken textures. This was the day all the lag was occurring in Cyro though.

    ugvNjj2.png




    Edited by Shadowmaster on May 29, 2018 11:17PM
  • Anysra
    Anysra
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    On a i7-7700k @5Ghz: No difference. Still stutters and no FPS improvements.
    I have a 2TB HDD with Intel Optane SSD, loading screens are better. But ingame performance still the same.
    Anysra Nur | Grim Arcanum
    Arcanist / Necromancer
  • profundidob16_ESO
    profundidob16_ESO
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    Ramber wrote: »
    MIne stutters about the same or worse! I have the best gear too, i7 12 core cpu, 16gb ddr4 ram, m.2 ssds and a gtx1080. Its kinda odd that they could mess this up. I wonder if the change was internal(bad) or the result of a good 3rd party investigation into what the problem is and what the resolution should be. no other game does stutters like eso.

    Lots of cores but lower clocked is actually not a good setup for this game. I'm sorry to break that news to you as I know it's an expensive setup :( To make the most of your setup, I believe you should close the game and then rename the usersettings file. Then restart the game. This will generate a new file with all thread values to "-1" which means all cores will be used which in turn suits your hardware set up best. You'll still have the specific stalls/hickups from this particular patch but next patch that should be better or resolved

    Let us know how that works for you.
  • Lysette
    Lysette
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    Just to update everyone, the fixes for this were not in today's patch. We wanted to give QA enough time to test them thoroughly before pushing them out. Thanks for your patience!

    Well, now this is really surprising me now, because I experience no stutter anymore - you guys do magic, don't you?
  • profundidob16_ESO
    profundidob16_ESO
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    Ajintse wrote: »
    On a i7-7700k @5Ghz: No difference. Still stutters and no FPS improvements.
    I have a 2TB HDD with Intel Optane SSD, loading screens are better. But ingame performance still the same.

    the solution for your particular case is all the way down at page 5 in this thread, last post. Worker threads to "1" or "0" even in your case and job threads to "4". Edit the file only when the game is completely closed or your changes won't go through. Try it and see the magic. Let us know the result here
  • damdamjel
    damdamjel
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    hmmm i don't see any update about the mult-icore issues in the recent patch notes.. ill guess we'll have to wait.
  • Lysette
    Lysette
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    damdamjel wrote: »
    hmmm i don't see any update about the mult-icore issues in the recent patch notes.. ill guess we'll have to wait.

    It was said that it wasn't part of this patch -so yes, you have to wait.
  • MLGProPlayer
    MLGProPlayer
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    Just to update everyone, the fixes for this were not in today's patch. We wanted to give QA enough time to test them thoroughly before pushing them out. Thanks for your patience!

    Thanks for keeping us in the loop. Really appreciate the communication.
  • Aleris
    Aleris
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    Could someone tell me what’s the best value i should have in my settings at

    1) requestednumbjobthreads

    And

    2)reuqestednumworkerthreads?

    Ty!
  • profundidob16_ESO
    profundidob16_ESO
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    Aleris wrote: »
    Could someone tell me what’s the best value i should have in my settings at

    1) requestednumbjobthreads

    And

    2)reuqestednumworkerthreads?

    Ty!

    what cpu you have and how high is it (over)clocked ?
  • Lysette
    Lysette
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    Worker 1 and jobs 4 should be good for most quad-cores IMO.
  • Aleris
    Aleris
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    Aleris wrote: »
    Could someone tell me what’s the best value i should have in my settings at

    1) requestednumbjobthreads

    And

    2)reuqestednumworkerthreads?

    Ty!

    what cpu you have and how high is it (over)clocked ?

    I have an i7 7700 ( not overlocked cause it doesn’t support it)

    and what about set max core? should i set it to 8 for my cpu?

    Edited by Aleris on May 30, 2018 9:46AM
  • Bevik
    Bevik
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    Just to update everyone, the fixes for this were not in today's patch. We wanted to give QA enough time to test them thoroughly before pushing them out. Thanks for your patience!

    @ZOS_AlexTardif

    Have you guys considered changing the game engine or a total overhaul which can help you in further development? At the moment it looks like you have very limited options what you can improve.
  • profundidob16_ESO
    profundidob16_ESO
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    Aleris wrote: »
    Aleris wrote: »
    Could someone tell me what’s the best value i should have in my settings at

    1) requestednumbjobthreads

    And

    2)reuqestednumworkerthreads?

    Ty!

    what cpu you have and how high is it (over)clocked ?

    I have an i7 7700 ( not overlocked cause it doesn’t support it)

    the most classic 4core cpu scenario...jobs 4 workers 1 as Lysette also suggested right above here. Details in last post on page 5 of this thread
  • Aleris
    Aleris
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    Aleris wrote: »
    Aleris wrote: »
    Could someone tell me what’s the best value i should have in my settings at

    1) requestednumbjobthreads

    And

    2)reuqestednumworkerthreads?

    Ty!

    what cpu you have and how high is it (over)clocked ?

    I have an i7 7700 ( not overlocked cause it doesn’t support it)

    the most classic 4core cpu scenario...jobs 4 workers 1 as Lysette also suggested right above here. Details in last post on page 5 of this thread


    and the set max core to use i put 8 then? yeah i read that post just wanted i clarification :))
  • Rair.Kitani
    Rair.Kitani
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    I have a i7 8700k (6 Cores / 12 Threads @3.7GHz / 4.7 GHz Boost) and since the updates I have those severe fps drops here and there.
    So editing to
    SET RequestedNumJobThreads "6"
    SET RequestedNumWorkerThreads "1"
    is fine? Or do you have different recommendations?
  • profundidob16_ESO
    profundidob16_ESO
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    Aleris wrote: »
    Aleris wrote: »
    Aleris wrote: »
    Could someone tell me what’s the best value i should have in my settings at

    1) requestednumbjobthreads

    And

    2)reuqestednumworkerthreads?

    Ty!

    what cpu you have and how high is it (over)clocked ?

    I have an i7 7700 ( not overlocked cause it doesn’t support it)

    the most classic 4core cpu scenario...jobs 4 workers 1 as Lysette also suggested right above here. Details in last post on page 5 of this thread


    and the set max core to use i put 8 then? yeah i read that post just wanted i clarification :))

    8 yes or 4, depending on how many other applications you are running (those other applications also use some of the 8 hyperthreaded cores). You can try both settings for an hour and see if you notice any difference between them.
  • Lysette
    Lysette
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    I would leave it a 4 though - there are so many background tasks with windows for example, that a higher number leads to a lot of swap outs and swaps in - better you have some free for those background tasks, which activate very frequently just for a short amount of time, but each time force a swap out and swap in on that core then.
    Edited by Lysette on May 30, 2018 9:55AM
  • profundidob16_ESO
    profundidob16_ESO
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    I have a i7 8700k (6 Cores / 12 Threads @3.7GHz / 4.7 GHz Boost) and since the updates I have those severe fps drops here and there.
    So editing to
    SET RequestedNumJobThreads "6"
    SET RequestedNumWorkerThreads "1"
    is fine? Or do you have different recommendations?

    that looks perfect to me. I run the same settings with the same cpu.

    Additionally i recommend you go into the BIOS and disable "Intel speed step" or "turbo" and fix the 4.7Ghz speed manually. Also doublecheck that in windows powersettings are set to "maximum performance". These 2 things together make sure that in windows while playing the game the cpu never drops back down from 4.7Ghz and this makes a huge difference in in-game performance. The fps becomes stable then instead of dropping down along with the clockspeed constantly.
    Edited by profundidob16_ESO on May 30, 2018 9:57AM
  • danno8
    danno8
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    There's a random stutter every so often, it occurs for half a second but its noticeable.

    This is the only bad I have seen with the patch. Performance in general has been better to the point I re-enabled SLI for the first time on ESO in like 2 years.

    Edit: Did have some model rendering issues since Summerset though but just assumed it was broken textures. This was the day all the lag was occurring in Cyro though.

    ugvNjj2.png




    Underwater combat is finally coming to ESO! I can even see sea-spiders!
    Edited by danno8 on May 30, 2018 12:18PM
  • Nevasca
    Nevasca
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    Bevik wrote: »
    Just to update everyone, the fixes for this were not in today's patch. We wanted to give QA enough time to test them thoroughly before pushing them out. Thanks for your patience!

    @ZOS_AlexTardif

    Have you guys considered changing the game engine or a total overhaul which can help you in further development? At the moment it looks like you have very limited options what you can improve.

    That would mean making the whole game from 0. So no. Improving performance in itself is very limited as a concept, there isn't that much to do. I'm impressed that ZOS can keep up with the improvements.
  • Geekgirl
    Geekgirl
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    I am experiencing the stuttering and a new random drop from game that produces no error message or even hint that it's going to happen.

    Things are fine...fine...fine... then no game!

    I didn't have these issues with this machine prior to the patching - nothing about my hardware has changed; just the update to the game itself.
    PC/NA - Perpetually casual. Furniture and fish collector. Lover of exploration and opener of urns.
    Maxed CPs, still no clue how to endgame, too much time opening urns, prolly.
    Eve Morrison - Templar DPS - Furniture Crafter/Maker of Arms - Co-op w/hubby/achievements/crafting
    Jilly Narraway - MagDK DPS - Delves/Dungeons/Dolmans - She murders ALL THE THINGS!
    Fynn the Lucky - Warden Tank -- Seer of things/Explorer of places - RP/Solo/Storyline/Completionist
    Siluna Southpaw - StamDK DPS slippery-fingered type/Murder hobo - RP/Solo/Storyline
  • VexingArcanist
    VexingArcanist
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    There's a random stutter every so often, it occurs for half a second but its noticeable.

    This is the only bad I have seen with the patch. Performance in general has been better to the point I re-enabled SLI for the first time on ESO in like 2 years.

    Edit: Did have some model rendering issues since Summerset though but just assumed it was broken textures. This was the day all the lag was occurring in Cyro though.

    ugvNjj2.png




    I've been experiencing this as well, since the update. At least now I can relax on thinking my gpu might be going out on a 6 month old card....
  • MinarasLaure
    MinarasLaure
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    There is something I don't understand and maybe some of you can help.
    I have eso installed in 2 almost identical laptops, same processor, same ram, same os, everything.
    The only difference is that one has a geforce 960m and the other one has a 970m.
    The laptop with the 970m has those microfreezes that last 1-2 sec, and than everything goes back to normal.
    While experiencing those microfreezes gpu usage goes up to 95%.
    The laptop with the 960m has those microfreezes but instead of lasting 1-2 secs, they last up to a minute with fps dropping down to 1-5, and gpu usage is at 100%.
    Sometimes I'm able to fix it just reducing the game to icon and jumping back in and sometimes I simply have to wait.
    Now the question, how is this related to the multi-core performance update?
    Pre summerset both laptops could run eso at ultra with 60-80 fps, now only the 970 equipped can.
    Any thoughts?
  • Lysette
    Lysette
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    Sounds to me like some kind of dead lock of 2 threads, where both are waiting on each other to complete - and their time out lets it run for a little bit until they eventually get into the same situation again - the other machine is a little faster, where this might just not take place that often - something like this it could be.
  • profundidob16_ESO
    profundidob16_ESO
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    There is something I don't understand and maybe some of you can help.
    I have eso installed in 2 almost identical laptops, same processor, same ram, same os, everything.
    The only difference is that one has a geforce 960m and the other one has a 970m.
    The laptop with the 970m has those microfreezes that last 1-2 sec, and than everything goes back to normal.
    While experiencing those microfreezes gpu usage goes up to 95%.
    The laptop with the 960m has those microfreezes but instead of lasting 1-2 secs, they last up to a minute with fps dropping down to 1-5, and gpu usage is at 100%.
    Sometimes I'm able to fix it just reducing the game to icon and jumping back in and sometimes I simply have to wait.
    Now the question, how is this related to the multi-core performance update?
    Pre summerset both laptops could run eso at ultra with 60-80 fps, now only the 970 equipped can.
    Any thoughts?

    I don't see a link immediately between the multicore update and the sudden 1minute stalls but you can start troubleshooting by forcing everything on 1 main core just like before the update by manually editing the usersettings file on the problem laptop. I suggest you start there. If it's really because of that (however possible) it should also solve it
  • IsharaMeradin
    IsharaMeradin
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    Well, I like that some things which were not rendering now are. i.e. there are no longer gaps under buildings and walls. However, more graphical oddities have appeared since Summerset was released on PC.

    Today alone I noticed the following while collecting treasure and survey maps:
    Bleakrock Isle - camera performed a weird zoom as I jumped across the ice blocks to reach the map location. Did this while on mount and while on foot. While in air it would zoom in, when I landed it would zoom back out. Very annoying when jumping quickly.
    Craglorn - Sitting still the trees would flicker in a rotating pattern. One tree at a time in rapid succession. It almost appeared to be a type of z-fighting between the LOD and close up textures, but cannot say for certain.

    On an earlier day I noted an entire room the while visible from the hallway would render itself invisible once stepped inside. If it weren't for a minimap addon, it would have been difficult figuring out how to get through the nothingness (which still had collision at any obstacle locations) to the visible hallway on the other side.
    PC-NA / PC-EU
    ID @IsharaMeradin
    Characters NA
    Verin Jenet Eshava - Dark Elf Warden (main)
    Nerissa Valin - Imperial Necromancer (secondary)
    Lugsa-Lota-Stuph - Argonian Sorcerer
    Leanne Martin - Breton Templar
    Latash Gra-Ushaba - Orc Dragonknight
    Ishara Merádin - Redguard Nightblade
    Arylina Loreal - High Elf Sorcerer
    Sasha al'Therin - Nord Necromancer
    Paula Roseróbloom - Wood Elf Warden
    Ja'Linga - Khajiit Arcanist

    Characters EU
    Shallan Veil - Wood Elf Warden

    ID @IsharaMeradin-Epic
    Characters NA
    Ja'Sassy-Daro - Khajiit Nightblade
    Natash af-Ishara - Redguard Warden
    Shallan Radiant Veil - Dark Elf Arcanist
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