Since for unknown times I won't use jewelry-crafting for else than re-traiting, I'm satisfied with this system. I hate grinding/farming, but this isn't the case now, I can wait for slowly raising the crafting level.
No jewelry crafting means 1 crafting writ less for my 15 toons. Less money.
Leave as it is. Sometimes I'll level it to 50 and will get nice dye.
This system is useless for anything else anyway.
I honestly don't see the need for Jewelrycrafting. We already get gold drops from trials/pvp/vendor and none of the new traits are better than Robust/Arcane. Sure, there's the fringe case of being able to make a "heavy" set into a "medium" or "light" set, but those transformations rarely yield anything worthwhile in terms of being a more effective option to what's naturally available.
The only meaningful thing is golding out jewelry sets for a meager buff at a ridiculous resource cost to do so - and even that isn't all that great. The people who would worry about 1-2% difference in having a specific ring or necklace golded out have ironically already obtained it through pre-Summerset means, making the skill line IMO "too little, too late" to honestly justify the resource grind.
“Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
It will fall in place with time as soon as hype settles down, gold equipment is pricey and jewelry especially but ti will be much less in couple of months once we get more materials grinded overall
false dichotomy with a very leading question. i would like jewelry crafting that is not designed to be all but unattainable. forget gold jewelry. hell, forget purple jewelry at this point. you know what I'd like to be able to do? craft some furniture trinkets without breaking bank.
dirty worthless casual.
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