Beamer_Miasma wrote: »I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?
The best QoL improvement would be if people would stop the incessant whining about it on the forums. Resource farming is competitive, it has been designed that way throughout the game from the bottom up and has been proclaimed by ZoS as such. Be faster, clean out your inv, and accept that sometimes the other guy is smarter or quicker than you.
An no it's not 'rude' to leave trash in nodes or chests either. People do this for 2 reasons, either because they don't have a craftbag and simply can't handle the volume of loot, or because they have an economic mind and realize it's the best thing to do for their bottom line in a competitive market. Rudeness is not a motivation in this for any significant number of players.
I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?
Just in case this wasn't mentioned already(didn't read everything):
Once a chest is opened, it's respawn timer starts. It does not matter if it is completely looted or not.
Once the timer is up, a new chest appears in one of the possible spawn locations. If there was a half-looted version of the chest somewhere, it disappears at this point.
This means other people leaving half-looted chests does not affect you negatively in any way (except maybe for the disappointment). You will find just as many new chests as if the other guy was looting properly.
Just in case this wasn't mentioned already(didn't read everything):
Once a chest is opened, it's respawn timer starts. It does not matter if it is completely looted or not.
Once the timer is up, a new chest appears in one of the possible spawn locations. If there was a half-looted version of the chest somewhere, it disappears at this point.
This means other people leaving half-looted chests does not affect you negatively in any way (except maybe for the disappointment). You will find just as many new chests as if the other guy was looting properly.
I've tested chests before and from what I can say the chest's despawn timer or as you put it timer for a new one to spawn can be resetted by someone else interacting with the chest. Did this for a full hour. I do think some people have a valid reason for complaining about others leaving stuff because a series of people won't go taking the said items out.
S_Ravenlock wrote: »Just in case this wasn't mentioned already(didn't read everything):
Once a chest is opened, it's respawn timer starts. It does not matter if it is completely looted or not.
Once the timer is up, a new chest appears in one of the possible spawn locations. If there was a half-looted version of the chest somewhere, it disappears at this point.
This means other people leaving half-looted chests does not affect you negatively in any way (except maybe for the disappointment). You will find just as many new chests as if the other guy was looting properly.
This seems to be the simplest and most elegant solution. The same could be done for crafting material nodes.
I've tested chests before and from what I can say the chest's despawn timer or as you put it timer for a new one to spawn can be resetted by someone else interacting with the chest. Did this for a full hour. I do think some people have a valid reason for complaining about others leaving stuff because a series of people won't go taking the said items out.
multiple people on here have tested it and they all disagree with you. So im going with those people since they all found the exact same thing.
I've tested chests before and from what I can say the chest's despawn timer or as you put it timer for a new one to spawn can be resetted by someone else interacting with the chest. Did this for a full hour. I do think some people have a valid reason for complaining about others leaving stuff because a series of people won't go taking the said items out.
multiple people on here have tested it and they all disagree with you. So im going with those people since they all found the exact same thing.
If that is the case then why do so many people complain about people taking only some items out and leaving a chest with junk around? Now note you see no one else nearby.
I've tested chests before and from what I can say the chest's despawn timer or as you put it timer for a new one to spawn can be resetted by someone else interacting with the chest. Did this for a full hour. I do think some people have a valid reason for complaining about others leaving stuff because a series of people won't go taking the said items out.
multiple people on here have tested it and they all disagree with you. So im going with those people since they all found the exact same thing.
If that is the case then why do so many people complain about people taking only some items out and leaving a chest with junk around? Now note you see no one else nearby.
Because they assume other people leaving half-empty chests reduces their own chance of finding a full one, which is not correct.