I say, make it more interesting, yet also more rewarding!I am curious on what ways treasure chest can be improved...
...aaaaand that!phaneub17_ESO wrote: »They should make chests bound to the person who opens it, the moment someone opens a chest it despawns for everyone else and triggers the respawn timer...
You are the only one to blame for this.Johngo0036 wrote: »They should make it like skyrim. When you open the chest your inventory also opens, so you can delete things from your inventory. Many times i dont realize my inventory is full and when i leave the chest UI to make some space some thief jumps in and takes my loot, even if its lvl 10 and he is cp char.. lolz
I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?
Beamer_Miasma wrote: »I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?
The best QoL improvement would be if people would stop the incessant whining about it on the forums. Resource farming is competitive, it has been designed that way throughout the game from the bottom up and has been proclaimed by ZoS as such. Be faster, clean out your inv, and accept that sometimes the other guy is smarter or quicker than you.
An no it's not 'rude' to leave trash in nodes or chests either. People do this for 2 reasons, either because they don't have a craftbag and simply can't handle the volume of loot, or because they have an economic mind and realize it's the best thing to do for their bottom line in a competitive market. Rudeness is not a motivation in this for any significant number of players.
lordspyder wrote: »Beamer_Miasma wrote: »I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?
The best QoL improvement would be if people would stop the incessant whining about it on the forums. Resource farming is competitive, it has been designed that way throughout the game from the bottom up and has been proclaimed by ZoS as such. Be faster, clean out your inv, and accept that sometimes the other guy is smarter or quicker than you.
An no it's not 'rude' to leave trash in nodes or chests either. People do this for 2 reasons, either because they don't have a craftbag and simply can't handle the volume of loot, or because they have an economic mind and realize it's the best thing to do for their bottom line in a competitive market. Rudeness is not a motivation in this for any significant number of players.
Fount the *** leaving all their junk in the chests
KnightsMentor wrote: »I wouldn't mind them being rarer and containing more valuable stuff, more motifs and high end crafting mats would really be welcome.
Beamer_Miasma wrote: »I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?
The best QoL improvement would be if people would stop the incessant whining about it on the forums. Resource farming is competitive, it has been designed that way throughout the game from the bottom up and has been proclaimed by ZoS as such. Be faster, clean out your inv, and accept that sometimes the other guy is smarter or quicker than you.
An no it's not 'rude' to leave trash in nodes or chests either. People do this for 2 reasons, either because they don't have a craftbag and simply can't handle the volume of loot, or because they have an economic mind and realize it's the best thing to do for their bottom line in a competitive market. Rudeness is not a motivation in this for any significant number of players.
VaranisArano wrote: »The only thing I think ZOS could do is have an "Opened chest" animation for a chest that's been opened and someone left theor trash behind.
If I find a chest from now on im going to take only what I want and leave the rest, just because I can. Also, if anyone finds a half empty chest, I want hope they blame me every single time, and even mention in zone "It was that scrub D0PAMINE"
lordrichter wrote: »If I find a chest from now on im going to take only what I want and leave the rest, just because I can. Also, if anyone finds a half empty chest, I want hope they blame me every single time, and even mention in zone "It was that scrub D0PAMINE"
Can we do this even if we don't find any half-empty chests? You know, just to keep your Rep alive?
Septimus_Magna wrote: »The chests should just despawn after 30 seconds or something.
Same with other resources that you find walking around.
Motif pages and more valuable stuff in chests sounds like a good idea.
Maybe give Advanced chests a 20% chance to drop a motif page.
And Master chests could have a guaranteed motif page.
You dont find Master chests often so the reward should be good.