Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

What do you feel would improve the quality of life for people hunting treasure chests?

Armatesz
Armatesz
✭✭✭✭✭
I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?
Ärmätèsz
Xbox NA
Guildless (by choice)
  • Amphithoe
    Amphithoe
    ✭✭✭✭✭
    I wouldn't mind them being rarer and containing more valuable stuff, more motifs and high end crafting mats would really be welcome.
    Guildmaster: School of Julianos
  • Johngo0036
    Johngo0036
    ✭✭✭✭✭
    They should make it like skyrim. When you open the chest your inventory also opens, so you can delete things from your inventory. Many times i dont realize my inventory is full and when i leave the chest UI to make some space some thief jumps in and takes my loot, even if its lvl 10 and he is cp char.. lolz
    PC EU Megaserver
    @Johngo0036
    CP900+
    Altmer Magicka Sorcerer |The-Irritable-Witch(DC)
    Orc Stamina Dragonknight | Gru-Bolar(DC)
    Dunmer Magicka Nightblade | Chewbucca(DC)
    Khajit Stamina Nightblade | Gleaming Daggers(DC)
    Altmer Magicka Nightblade | Miss Chewbucca(EP)
    Argonian Magicka Templar | Walks-With-Friends(EP)
    Argonian Templar Healer | Dr Toxic(EP)
    Orc Stamina Sorc | Lady Streaks-Alot(DC)
    Dunmer Magicka DK | Whips-n-Chains(DC)
    Nord Warden | Demi Tank(DC)
    Dunmer Magicka Warden | Crafter-O-Crafts(DC)
    Bosmer Stamplar | Forest-Plump(DC)
    Argonian Hybrid Nb | Men-O-Paws(DC)
    Bosmer Stamblade | 'Maui(AD)
    Altmer Magicka Sorcerer | Mid-Life-Crisis(AD)


  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    They should make chests bound to the person who opens it, the moment someone opens a chest it despawns for everyone else and triggers the respawn timer. The person who opened the chest gets to do with it at their leisure without worry of someone coming up and taking the contents if they happen to exit the window. It would also stop the annoyance of people leaving items inside as the respawn timer has been initiated at opening rather than emptying it out. It's bound to that player anyway, others see it vanish immediately as it opens.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    The chests should just despawn after 30 seconds or something.
    Same with other resources that you find walking around.

    Motif pages and more valuable stuff in chests sounds like a good idea.
    Maybe give Advanced chests a 20% chance to drop a motif page.
    And Master chests could have a guaranteed motif page.
    You dont find Master chests often so the reward should be good.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • TheShadowScout
    TheShadowScout
    ✭✭✭✭✭
    ✭✭✭✭✭
    Armatesz wrote: »
    I am curious on what ways treasure chest can be improved...
    I say, make it more interesting, yet also more rewarding!

    Mix in chests that are trapped, with you getting a faceful of poison is a trumber slips! With a chance to detect and disarm the trap through a second minigame before you try to pick the lock.

    Mix in chests that are magically warded, adding a third minigame to disarm that (which then can be reused to dispel magical barriers as well, which could be added to several places to make things more interesting).

    Then give way more varietee to chest contents... several tables to pick from.
    • Some chests that contain the usual valuables, gold and gear... maybe boosted a bit, as some chests are somewhat lackluster compared to what you loot from random mobs...
    • Others that contain crafting stuff, like various rare style materials, a bunch of tempers and perhaps even patterns and motiv pages if you get lucky...
    • Others still that are filled with consumables, pardon writs, XP scrolls, high-grade potions and poisons, depending on the luck of the roll...
    • Some rare ones that have something off-region special, like stuff you only get in imperial city (TV stones, prismatic runes, nirnroot, whatever...)
    • Then some might have rare and interesting "luxury" furniture pieces, like special decorations, jewelry boxes, hookahs, whatever...
    • And some might just have a dead body someone hid there... or not quite dead as it might rise and try to strangle you for a bit of combat... or the chest itself being a trap, releasing a debuffing gas clous opon opening while some ruffians jump you...
    They should make chests bound to the person who opens it, the moment someone opens a chest it despawns for everyone else and triggers the respawn timer...
    ...aaaaand that!
    Because fu... uhm... forget the chest snatchers!
    Also, then the person-bound chest can despawn after a while no matter if they take everything or not.
  • jaschacasadiob16_ESO
    jaschacasadiob16_ESO
    ✭✭✭✭✭
    Johngo0036 wrote: »
    They should make it like skyrim. When you open the chest your inventory also opens, so you can delete things from your inventory. Many times i dont realize my inventory is full and when i leave the chest UI to make some space some thief jumps in and takes my loot, even if its lvl 10 and he is cp char.. lolz
    You are the only one to blame for this.
    "Yesterday while searching a barrel in vVoM I found a lemon. Best drop of the whole run."

    Protect the weak. Heal the sick.
    Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
    Honor the Earth, its creatures, and the spirits. Use Nature's gifts wisely. Respect her power. Fear her fury.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Like with most issues caused by other people's behavior, the situation would be greatly improved by everyone being considerate of their fellow players. Cherrypicking the chests and leaving trash behind is rude, and I'm not sure there's a good way to "force" people not to be rude.

    The only thing I think ZOS could do is have an "Opened chest" animation for a chest that's been opened and someone left theor trash behind.
  • Beamer_Miasma
    Beamer_Miasma
    ✭✭✭
    Armatesz wrote: »
    I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?

    The best QoL improvement would be if people would stop the incessant whining about it on the forums. Resource farming is competitive, it has been designed that way throughout the game from the bottom up and has been proclaimed by ZoS as such. Be faster, clean out your inv, and accept that sometimes the other guy is smarter or quicker than you.

    An no it's not 'rude' to leave trash in nodes or chests either. People do this for 2 reasons, either because they don't have a craftbag and simply can't handle the volume of loot, or because they have an economic mind and realize it's the best thing to do for their bottom line in a competitive market. Rudeness is not a motivation in this for any significant number of players.
  • Minyassa
    Minyassa
    ✭✭✭✭✭
    ✭✭✭✭
    If I could change it any way that I'd like, I would make it so that leaving something in a chest and then moving away from the chest for more than a few minutes (because someone might get attacked while looting, it's possible) makes you unable to loot chests for the next 24 hours.
  • lordspyder
    lordspyder
    ✭✭✭✭✭
    Armatesz wrote: »
    I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?

    The best QoL improvement would be if people would stop the incessant whining about it on the forums. Resource farming is competitive, it has been designed that way throughout the game from the bottom up and has been proclaimed by ZoS as such. Be faster, clean out your inv, and accept that sometimes the other guy is smarter or quicker than you.

    An no it's not 'rude' to leave trash in nodes or chests either. People do this for 2 reasons, either because they don't have a craftbag and simply can't handle the volume of loot, or because they have an economic mind and realize it's the best thing to do for their bottom line in a competitive market. Rudeness is not a motivation in this for any significant number of players.

    Fount the *** leaving all their junk in the chests
  • Rawkan
    Rawkan
    ✭✭✭✭✭
    One idea would be to instance the chests for every player. The amount of chests could be severely reduced and replaced to some hard/annoying to get places with chances of actual rare items.
  • Beamer_Miasma
    Beamer_Miasma
    ✭✭✭
    lordspyder wrote: »
    Armatesz wrote: »
    I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?

    The best QoL improvement would be if people would stop the incessant whining about it on the forums. Resource farming is competitive, it has been designed that way throughout the game from the bottom up and has been proclaimed by ZoS as such. Be faster, clean out your inv, and accept that sometimes the other guy is smarter or quicker than you.

    An no it's not 'rude' to leave trash in nodes or chests either. People do this for 2 reasons, either because they don't have a craftbag and simply can't handle the volume of loot, or because they have an economic mind and realize it's the best thing to do for their bottom line in a competitive market. Rudeness is not a motivation in this for any significant number of players.

    Fount the *** leaving all their junk in the chests

    No you didn't, I have craftbag and auto loot turned on you sad git. What you did find is the gamer equivalent of the guy on the street corner who wears his underwear outside his pants and shouts "I'm not mad, everyone else is", and he's sitting right in your chair.

    Go on, whine a little more.
  • Itacira
    Itacira
    ✭✭✭✭✭
    Well, I for a starter didn't know that leaving stuff in a chest would leave junk for OTHERS, I thought it was instanced. Good to know, but it's not like the game tells you "DON T LEAVE JUNK YOU ARE MAKING OTHER PEOPLE'S LIVES HARDER"
    Edited by Itacira on May 28, 2018 4:22PM
    PC/EU - PVE 2H stam orc petsorc (meta, what meta?) ww - terrible dps - mediocre player - fun times - free ww bites to whomever asks so don't be shy if interested
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    I wouldn't mind them being rarer and containing more valuable stuff, more motifs and high end crafting mats would really be welcome.

    Yeah. Fewer with better loot. I would not spawn the "simple" ones outside of the starter islands, too.

    I would also despawn them when the initiating player gets out of sight. If that is too hard, about 60 seconds later.

    P.S. - no, it is not wrong to leave stuff in the chests. They are designed that way, probably intentionally.
    Edited by Elsonso on May 28, 2018 12:51PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tabbycat
    Tabbycat
    ✭✭✭✭✭
    ✭✭✭
    I will go cleanup someone's mess left in a treasure chest. If they want to leave green, blue, purple gear in the chest, I don't mind. It's free crafting materials once deconstructed.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • N0TPLAYER2
    N0TPLAYER2
    ✭✭✭✭✭
    I was just talking about this.

    It’s a TREASURE CHEST.

    Have it randomly, even if it’s 2% chance, to have an actual treasure!

    Imagine if someone found 20k gold, or a great motif book. Even if it was super rare it would give better meaning to a treasure chest.

    A green oak frost staff and 22 gold is not a treasure.
  • Juju_beans
    Juju_beans
    ✭✭✭✭✭
    Make the loot in chests "all or none". That would force players to take everything and/or clean out their inventory and open the chest again.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Armatesz wrote: »
    I am curious on what ways treasure chest can be improved for the community since I see enough times people complaining about people that leave stuff in chests and the people that go right for chests that they didn't have inventory space to take all said items that other person took an item they really wanted?

    The best QoL improvement would be if people would stop the incessant whining about it on the forums. Resource farming is competitive, it has been designed that way throughout the game from the bottom up and has been proclaimed by ZoS as such. Be faster, clean out your inv, and accept that sometimes the other guy is smarter or quicker than you.

    An no it's not 'rude' to leave trash in nodes or chests either. People do this for 2 reasons, either because they don't have a craftbag and simply can't handle the volume of loot, or because they have an economic mind and realize it's the best thing to do for their bottom line in a competitive market. Rudeness is not a motivation in this for any significant number of players.

    You don't have to "intend" to be rude to be rude to other people. If you don't have the craftbag or you have low inventory and leave that rubedite helm in teh chest because its junk and you can't carry it? You just left that junk helm for someone else to find in an already opened chest. You didn't pick up your trash.

    But I don't have the crafting bag!!! So what? I don't either. I also pick up everything out of chests, deleting stuff in inventory (or mailing stuff to a trusted friend) if needed.

    That's because I prioritize not being rude to other players by not leaving my trash behind. If you want to prioritize your inventory space or your bottom line over not leaving trash behind for other players, yeah, I'm gonna call that rude regardless of your intent. Your intentions can be as pure as snow, but I'm the one who still has to deal with running up to an already opened chest and cleaning up your trash.

    That's why my suggestions are twofold. One, players could simply not be rude and pick up their trash. Two, ZOS could make an opened chest animation for chests people already opened and left stuff in, that way at least I don't run up hoping for an unopened chest with exp for unlocking and sweet loot and get no exp and someone's trash instead.
    Edited by VaranisArano on May 28, 2018 3:06PM
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Have chests despawn not on a timer, but when the person who opened it gets more than X yards away. That way someone who has to dither in their inventory can still go back into the chest, but that dude who's sprinting from chest to chest on his looting run is despawning them almost immediately.
    The only thing I think ZOS could do is have an "Opened chest" animation for a chest that's been opened and someone left theor trash behind.

    Or that would work, too. And probably more simply. Just replace it with an Open Chest model. People who don't mind cleaning up the extras left behind can happily do so, people who'd rather run past a partially-looted chest, can.

    Yeah, that's a good one.
    Edited by Kiralyn2000 on May 28, 2018 3:08PM
  • badmojo
    badmojo
    ✭✭✭✭✭
    Whenever I find a pre-looted chest my first thought is "I better go rage about it on the forums" then I usually make a sarcastic remark in zone about how my life was ruined.

    I find half empty chests all the time, and am not bothered by it at all. What is annoying is listening to people complaining about it.
    [DC/NA]
  • Aebaradath
    Aebaradath
    ✭✭✭✭✭
    I have the ultimate idea for make treasure chests better: If you open one, you are forced to empty the chest. Then nobody has to deal with half-emptied chests they stumble on.
  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Make them client sided , add gold drops tempers wax etc, less simple more masters, dlc zones higher jewelry drops, make chests contain loot not trash should guarantee set peices from all difficulties, make chests drop actual gold amounts not 80g try more like 5k+ based on difficulty
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    If I find a chest from now on im going to take only what I want and leave the rest, just because I can. Also, if anyone finds a half empty chest, I want hope they blame me every single time, and even mention in zone "It was that scrub D0PAMINE" :)
    Edited by D0PAMINE on May 28, 2018 6:19PM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    D0PAMINE wrote: »
    If I find a chest from now on im going to take only what I want and leave the rest, just because I can. Also, if anyone finds a half empty chest, I want hope they blame me every single time, and even mention in zone "It was that scrub D0PAMINE" :)

    Can we do this even if we don't find any half-empty chests? You know, just to keep your Rep alive? :smile:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    D0PAMINE wrote: »
    If I find a chest from now on im going to take only what I want and leave the rest, just because I can. Also, if anyone finds a half empty chest, I want hope they blame me every single time, and even mention in zone "It was that scrub D0PAMINE" :)

    Can we do this even if we don't find any half-empty chests? You know, just to keep your Rep alive? :smile:

    It would be an honor :)
  • Shawn_PT
    Shawn_PT
    ✭✭✭✭✭
    As it's been said before, maybe if the contents of a chest came inside a container, like the undaunted merits or something. The chest would have to be picked into one's inventory as a whole, leaving nothing behind and taking a single inventory space. If the person wanted the loot they could then open the container inside their bag and just discard what they didn't want (or even the container itself after cherry picking it).

    Chances of this being implemented though are almost nil. Half picked chests and nodes are annoying at best, but not exactly something game breaking that would require any amount of attention from ZOS's part.
    Edited by Shawn_PT on May 28, 2018 9:32PM
  • krachall
    krachall
    ✭✭✭✭✭
    As was said above, simply increase the value and decrease the quantity. Especially for treasure maps.

    Other than the few people who say they enjoy digging them up, I can’t even give maps away to newbies any more.
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    The chests should just despawn after 30 seconds or something.
    Same with other resources that you find walking around.

    Motif pages and more valuable stuff in chests sounds like a good idea.
    Maybe give Advanced chests a 20% chance to drop a motif page.
    And Master chests could have a guaranteed motif page.
    You dont find Master chests often so the reward should be good.

    I like this idea best

    also thing for treasure maps an actual on screen marker would be nice lol, 100% of the time i just delete maps because i dont want to deal with selling them
  • FearAndPatching
    FearAndPatching
    ✭✭✭
    I actually have a post on here from about 2 years ago about this specific issue and felt I had a good idea mainly for console players that don’t have access to addon’s.

    Ledgerdemain actually ranks up a rank above last skill passive you can get which I always found strange. I suggested that at final Ledgerdemain level they add a passive that works the same as the crafting passives that makes nodes glow within a certain range. Would be a huge help for finding chests in darker dungeons and the darker areas of zones (Many dark areas in Vvandenfell come to mind)

    Would be a minor quality of life change to the game I feel would benefit most players.
    Xbox NA Aldmeri Dominion 1,000 CP+

    High Elf, MagSorc, Flawless Conquerer, Master Crafter 9 Trait Everything
    Khajiit, Stamblade, Flawless Conquerer
    Dark Elf, MagDK, Flawless Conquerer
    Imperial StamWard, Flawless Conquerer
    Breton, MagPlar, Flawless Conquerer
    Dark Eld, MagBlade, Flawless Conquerer

    Inspirational quote to live by

    “Feed a man a fish he’ll eat for a day, turn a man into a fish he’s a fish for life”
  • Armatesz
    Armatesz
    ✭✭✭✭✭
    Here is something for some of you all to think about... I never have auto loot on because I personally like seeing what I pick up, even if I quickly pick it up I see what I pick up. Now I was in a particular zone picking chests and I picked a chest and was picking items and I saw an item I knew a friend of mine was asking for... I was checking to see if it was in the trait he was looking for... my game crashed right then and there. Now anyone could have walked over and picked the chest and grabbed it while my game crashed but fortunately they did not and I was able to log back on and chest was still there... I retrieved the said item and chest was cleared. Something for some of you all to think about.

    But do please keep making suggestions, this discussion is about finding possible routes for a better treasure chest system to be suggested to be implemented.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
This discussion has been closed.