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Templar Solidarity for Summerset

  • Minno
    Minno
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    Elsterchen wrote: »
    @Solariken Ty for tagging and be assured none of the named skills is used by my stamplar :)
    While I am all in for revolution, I guess the skill advisor will remain telling newbies to stick with the ill-adviced options. So, no matter what we decide to do ... or not do, Zeni has ways to create their own numbers.

    @Minno nice idea for purge getting a stam morph, sounds good.
    Not sure how you play that stamplar of yours... I try to keep shuffle up at all times (and yes i know ppl are complaining about it, too... but I feel I either go shuffle or rely on rune focus (i.e. the worst implementation of class based major defence buff) ...)

    @all Generally I enjoy reading your ideas and suggestions and I really hope the feedback is taken into account. For myself I am not actively building at the moment, my morrowind setup is good enough for questing and the little PVE/PVP I do atm. Adding to it, I feel alot has been said already, the problems and pain points are known and have remained unaltered with last patch. Changes due to jewellery offers some diversity, but from what I was able to test on PTS, the basic problem of stamplars not having good class support and relying heavily on "everyones option" remains, no matter the role. Imo this is just making the situation more difficult as it increases the gap to classes that have strengthes within their class skills and can build on them.

    I would love to hear some comment on how templars are envisioned to be played. What are their strength? What defines the play of a templar tank? Or a templar DD? @ZOS_GinaBruno there are quite a number of reasonable, passionate and generally peaceful templars eager to start moving. Can you please tell us which direction we are heading to?

    Addressing your last bit here. I'm sick and slowly coming out of what feels like the worst Con Crud I've ever had, but here goes, my idea of what a Templar can be in a few short archetypes:

    To start this off, one must figure out what exactly sets a Templar apart from others, and that should be the most obvious via it's name; they're the religious ones. In a world of Magic and such religion wouldn't stand out as something weird and controversial solely by it's existence alone, and as such in Elder Scrolls, the Divines and their worship thereof are what marks a Templar. Additional, other deities may be worshiped to obtain Templar status, such as Meridia or Azura, and of course there can be "evil" and "dark" templars as well via worshiping the House Of Troubles (such dickheads, I swear), but the idea still remains the same; you're basically a cleric.

    That said, the degree to which one worships and preaches the good word may vary, and that's what the idea of a Tank Templar and Stamina DPS Templar would be. For a Tan, it'd be the standard and traditional Paladin/Crusader type, the knight that uses the divine light of <insert divine thing> to smite foes and empower their selves to protect their allies. Real basic, yet always effective and hilariously easy to write. You wear the heavy armor, you can maybe be overzealous as well as even cynical, but you're there, on the front lines, doing your thing. I see this in ESO as the tank that may not have the best CC as say a Dragonknight would, but they'd be the more tankier ones, the ones that eat attacks like they're nothing because Julianos and Stendarr are on their side. Moderate Tank DPS, Meh CC, but HELLA survivability.

    For Stamina Damage Dealing Templars, I imagine it would be one of two things; the good old fashioned "Judge" type, who goes around judging foes and such (kinda boring if you ask me tbh), or the Monster Hunter, what the Dawnguard are in Skyrim after Modding makes them not garbage. Basically a Witcher with a purpose beyond just gold; they use tools, traps, their weapon, but augment all of it with their Divine Sun Magicks, and stalk beasts and on occasion man for the greater good of all. Pretty basic and nigh stereotypical, but way more interesting than "I R Stendarr, hear me roar!" This leaves the door open for various vagrant archetypes, wandering knights and clerics and slayers that devote themselves to varying degrees to a deity or pantheon and dishes out the judgement that must be dished out.

    Gameplay wise, we're almost there actually, using weapon and guild skill lines to do the main job and using our class skills as a supplement to make it all the more potent, we just need some minor changes such as better Ultimates, Blazing Spear being a Stamina Scaled Skill, and better passives to help us synergize better with our skills and passively boost our sustain.

    Unrelated note, I just made some amazing ass honey glazed porkchops and good lord I am sexy for it.

    Templars are based on the worship of Stendarr. Go and help those in need, mess up vamps, and heal those you can:
    thawks wrote: »
    All of the Templar skill books are directly related to Stendarr.

    However, that doesn't mean your Templar character has to worship Stendarr. A relevant quote from the last book on the list:
    Call him Stendarr, call him Stuhn, call him what you will, but the God of Mercy and Justice is the friend to all the mortals of the Mundus, whether they acknowledge him or not. Yea, even the heretic Dark Elves of Morrowind may use his magic of defense and healing, even so the scaled folk of Argonia, for Stendarr in his benevolence draws no distinction between those who rightfully worship him and those who, in their ignorance and error, do not.

    "Smiting all that is unholy,
    Transfixing it with point and glow,
    Elevates us with its aura,
    Nullifies the wicked foe.
    Daedra, undead, beasts and manbeasts,
    Abominations it strikes down.
    Re-anoint us, stalwart Stendarr,
    Resolute with spear and crown!"
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • dodgehopper_ESO
    dodgehopper_ESO
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    Sadly, I've already kind of been doing this... :(

    I'm not convinced they really care. The meme that says 'suck it in your house' comes to mind, wish I had it handy to post.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Khivas_Carrick
    Khivas_Carrick
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    Minno wrote: »
    Elsterchen wrote: »
    @Solariken Ty for tagging and be assured none of the named skills is used by my stamplar :)
    While I am all in for revolution, I guess the skill advisor will remain telling newbies to stick with the ill-adviced options. So, no matter what we decide to do ... or not do, Zeni has ways to create their own numbers.

    @Minno nice idea for purge getting a stam morph, sounds good.
    Not sure how you play that stamplar of yours... I try to keep shuffle up at all times (and yes i know ppl are complaining about it, too... but I feel I either go shuffle or rely on rune focus (i.e. the worst implementation of class based major defence buff) ...)

    @all Generally I enjoy reading your ideas and suggestions and I really hope the feedback is taken into account. For myself I am not actively building at the moment, my morrowind setup is good enough for questing and the little PVE/PVP I do atm. Adding to it, I feel alot has been said already, the problems and pain points are known and have remained unaltered with last patch. Changes due to jewellery offers some diversity, but from what I was able to test on PTS, the basic problem of stamplars not having good class support and relying heavily on "everyones option" remains, no matter the role. Imo this is just making the situation more difficult as it increases the gap to classes that have strengthes within their class skills and can build on them.

    I would love to hear some comment on how templars are envisioned to be played. What are their strength? What defines the play of a templar tank? Or a templar DD? @ZOS_GinaBruno there are quite a number of reasonable, passionate and generally peaceful templars eager to start moving. Can you please tell us which direction we are heading to?

    Addressing your last bit here. I'm sick and slowly coming out of what feels like the worst Con Crud I've ever had, but here goes, my idea of what a Templar can be in a few short archetypes:

    To start this off, one must figure out what exactly sets a Templar apart from others, and that should be the most obvious via it's name; they're the religious ones. In a world of Magic and such religion wouldn't stand out as something weird and controversial solely by it's existence alone, and as such in Elder Scrolls, the Divines and their worship thereof are what marks a Templar. Additional, other deities may be worshiped to obtain Templar status, such as Meridia or Azura, and of course there can be "evil" and "dark" templars as well via worshiping the House Of Troubles (such dickheads, I swear), but the idea still remains the same; you're basically a cleric.

    That said, the degree to which one worships and preaches the good word may vary, and that's what the idea of a Tank Templar and Stamina DPS Templar would be. For a Tan, it'd be the standard and traditional Paladin/Crusader type, the knight that uses the divine light of <insert divine thing> to smite foes and empower their selves to protect their allies. Real basic, yet always effective and hilariously easy to write. You wear the heavy armor, you can maybe be overzealous as well as even cynical, but you're there, on the front lines, doing your thing. I see this in ESO as the tank that may not have the best CC as say a Dragonknight would, but they'd be the more tankier ones, the ones that eat attacks like they're nothing because Julianos and Stendarr are on their side. Moderate Tank DPS, Meh CC, but HELLA survivability.

    For Stamina Damage Dealing Templars, I imagine it would be one of two things; the good old fashioned "Judge" type, who goes around judging foes and such (kinda boring if you ask me tbh), or the Monster Hunter, what the Dawnguard are in Skyrim after Modding makes them not garbage. Basically a Witcher with a purpose beyond just gold; they use tools, traps, their weapon, but augment all of it with their Divine Sun Magicks, and stalk beasts and on occasion man for the greater good of all. Pretty basic and nigh stereotypical, but way more interesting than "I R Stendarr, hear me roar!" This leaves the door open for various vagrant archetypes, wandering knights and clerics and slayers that devote themselves to varying degrees to a deity or pantheon and dishes out the judgement that must be dished out.

    Gameplay wise, we're almost there actually, using weapon and guild skill lines to do the main job and using our class skills as a supplement to make it all the more potent, we just need some minor changes such as better Ultimates, Blazing Spear being a Stamina Scaled Skill, and better passives to help us synergize better with our skills and passively boost our sustain.

    Unrelated note, I just made some amazing ass honey glazed porkchops and good lord I am sexy for it.

    Templars are based on the worship of Stendarr. Go and help those in need, mess up vamps, and heal those you can:
    thawks wrote: »
    All of the Templar skill books are directly related to Stendarr.

    However, that doesn't mean your Templar character has to worship Stendarr. A relevant quote from the last book on the list:
    Call him Stendarr, call him Stuhn, call him what you will, but the God of Mercy and Justice is the friend to all the mortals of the Mundus, whether they acknowledge him or not. Yea, even the heretic Dark Elves of Morrowind may use his magic of defense and healing, even so the scaled folk of Argonia, for Stendarr in his benevolence draws no distinction between those who rightfully worship him and those who, in their ignorance and error, do not.

    "Smiting all that is unholy,
    Transfixing it with point and glow,
    Elevates us with its aura,
    Nullifies the wicked foe.
    Daedra, undead, beasts and manbeasts,
    Abominations it strikes down.
    Re-anoint us, stalwart Stendarr,
    Resolute with spear and crown!"

    So all three skill lines are Stendarr? The spear I get for sure, but the Restoring Light and Dawn's Wrath? That seems more like Julianos and Mara (maybe?) to me tbh.

    But hey, if it's just one god, then ***, color me surprised.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • usmcjdking
    usmcjdking
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    I think the lens templar main's tend to look at the templar class is the wrong lens to be looking through.

    It is clearly evident that Templar does not have the array of capabilities the other classes have, stamina templar being the single most limiting of the available classes in the game skill selection wise - magplar not being all too far behind.

    But is this a case of templar being underpowered, or the other classes being improperly balanced. I'd venture to say the latter.

    This unfortunately leaves us in the predicament where allowing the class to perform on the level of other classes will make it clearly overpowered and put it squarely in the same realm as the other classes. It will satisfy templar mains, make for easier work on the developers and create long-term balance issues as the devs keep adding new 'features', CPs, gear and whatever else they can.
    0331
    0602
  • cazlonb16_ESO
    cazlonb16_ESO
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    usmcjdking wrote: »
    But is this a case of templar being underpowered, or the other classes being improperly balanced. I'd venture to say the latter.

    I actually agree and have voiced similar opinions in the past.

    Unfortunately, that insight is not at all helpful - There will be no across the board nerf to other classes to bring them in line with Templars, that is, to have substantial weaknesses even in max CP gear optimised builds. It is just not going to happen.

    Adjustments to the class will have to come within the current environment of blatantly overtuned player characters with a large power creep topping, like it or not.
  • BNOC
    BNOC
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    I don't think I've had skill points in any of the OP's stated passives or skills for at least 2 years.

    Actually I do use the resurrection passive, but for no real reason other than it's there.

    The rest do absolutely nothing as I'm not a healbot and the increase duration throws off combos IMO.



    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Solariken
    Solariken
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    usmcjdking wrote: »
    I think the lens templar main's tend to look at the templar class is the wrong lens to be looking through.

    It is clearly evident that Templar does not have the array of capabilities the other classes have, stamina templar being the single most limiting of the available classes in the game skill selection wise - magplar not being all too far behind.

    But is this a case of templar being underpowered, or the other classes being improperly balanced. I'd venture to say the latter.

    This unfortunately leaves us in the predicament where allowing the class to perform on the level of other classes will make it clearly overpowered and put it squarely in the same realm as the other classes. It will satisfy templar mains, make for easier work on the developers and create long-term balance issues as the devs keep adding new 'features', CPs, gear and whatever else they can.

    @usmcjdking But a wide array of capabilities is what makes a class fun IMO. I despise cookie-cutter MMO class design and as irony would have it, my main class is the one that suffers most from that disease. Other classes don't need nerfs (for this reason anyway lol), Templar definitely needs some updating.
  • Minno
    Minno
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    Minno wrote: »
    Elsterchen wrote: »
    @Solariken Ty for tagging and be assured none of the named skills is used by my stamplar :)
    While I am all in for revolution, I guess the skill advisor will remain telling newbies to stick with the ill-adviced options. So, no matter what we decide to do ... or not do, Zeni has ways to create their own numbers.

    @Minno nice idea for purge getting a stam morph, sounds good.
    Not sure how you play that stamplar of yours... I try to keep shuffle up at all times (and yes i know ppl are complaining about it, too... but I feel I either go shuffle or rely on rune focus (i.e. the worst implementation of class based major defence buff) ...)

    @all Generally I enjoy reading your ideas and suggestions and I really hope the feedback is taken into account. For myself I am not actively building at the moment, my morrowind setup is good enough for questing and the little PVE/PVP I do atm. Adding to it, I feel alot has been said already, the problems and pain points are known and have remained unaltered with last patch. Changes due to jewellery offers some diversity, but from what I was able to test on PTS, the basic problem of stamplars not having good class support and relying heavily on "everyones option" remains, no matter the role. Imo this is just making the situation more difficult as it increases the gap to classes that have strengthes within their class skills and can build on them.

    I would love to hear some comment on how templars are envisioned to be played. What are their strength? What defines the play of a templar tank? Or a templar DD? @ZOS_GinaBruno there are quite a number of reasonable, passionate and generally peaceful templars eager to start moving. Can you please tell us which direction we are heading to?

    Addressing your last bit here. I'm sick and slowly coming out of what feels like the worst Con Crud I've ever had, but here goes, my idea of what a Templar can be in a few short archetypes:

    To start this off, one must figure out what exactly sets a Templar apart from others, and that should be the most obvious via it's name; they're the religious ones. In a world of Magic and such religion wouldn't stand out as something weird and controversial solely by it's existence alone, and as such in Elder Scrolls, the Divines and their worship thereof are what marks a Templar. Additional, other deities may be worshiped to obtain Templar status, such as Meridia or Azura, and of course there can be "evil" and "dark" templars as well via worshiping the House Of Troubles (such dickheads, I swear), but the idea still remains the same; you're basically a cleric.

    That said, the degree to which one worships and preaches the good word may vary, and that's what the idea of a Tank Templar and Stamina DPS Templar would be. For a Tan, it'd be the standard and traditional Paladin/Crusader type, the knight that uses the divine light of <insert divine thing> to smite foes and empower their selves to protect their allies. Real basic, yet always effective and hilariously easy to write. You wear the heavy armor, you can maybe be overzealous as well as even cynical, but you're there, on the front lines, doing your thing. I see this in ESO as the tank that may not have the best CC as say a Dragonknight would, but they'd be the more tankier ones, the ones that eat attacks like they're nothing because Julianos and Stendarr are on their side. Moderate Tank DPS, Meh CC, but HELLA survivability.

    For Stamina Damage Dealing Templars, I imagine it would be one of two things; the good old fashioned "Judge" type, who goes around judging foes and such (kinda boring if you ask me tbh), or the Monster Hunter, what the Dawnguard are in Skyrim after Modding makes them not garbage. Basically a Witcher with a purpose beyond just gold; they use tools, traps, their weapon, but augment all of it with their Divine Sun Magicks, and stalk beasts and on occasion man for the greater good of all. Pretty basic and nigh stereotypical, but way more interesting than "I R Stendarr, hear me roar!" This leaves the door open for various vagrant archetypes, wandering knights and clerics and slayers that devote themselves to varying degrees to a deity or pantheon and dishes out the judgement that must be dished out.

    Gameplay wise, we're almost there actually, using weapon and guild skill lines to do the main job and using our class skills as a supplement to make it all the more potent, we just need some minor changes such as better Ultimates, Blazing Spear being a Stamina Scaled Skill, and better passives to help us synergize better with our skills and passively boost our sustain.

    Unrelated note, I just made some amazing ass honey glazed porkchops and good lord I am sexy for it.

    Templars are based on the worship of Stendarr. Go and help those in need, mess up vamps, and heal those you can:
    thawks wrote: »
    All of the Templar skill books are directly related to Stendarr.

    However, that doesn't mean your Templar character has to worship Stendarr. A relevant quote from the last book on the list:
    Call him Stendarr, call him Stuhn, call him what you will, but the God of Mercy and Justice is the friend to all the mortals of the Mundus, whether they acknowledge him or not. Yea, even the heretic Dark Elves of Morrowind may use his magic of defense and healing, even so the scaled folk of Argonia, for Stendarr in his benevolence draws no distinction between those who rightfully worship him and those who, in their ignorance and error, do not.

    "Smiting all that is unholy,
    Transfixing it with point and glow,
    Elevates us with its aura,
    Nullifies the wicked foe.
    Daedra, undead, beasts and manbeasts,
    Abominations it strikes down.
    Re-anoint us, stalwart Stendarr,
    Resolute with spear and crown!"

    So all three skill lines are Stendarr? The spear I get for sure, but the Restoring Light and Dawn's Wrath? That seems more like Julianos and Mara (maybe?) to me tbh.

    But hey, if it's just one god, then ***, color me surprised.

    All that comes from the Templar skill books. So yes only Stendarr lol.

    Though it makes sense lore wise; Skyrim had those Stendarr priests running around killing undead things with maces and healing magic.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
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    usmcjdking wrote: »
    I think the lens templar main's tend to look at the templar class is the wrong lens to be looking through.

    It is clearly evident that Templar does not have the array of capabilities the other classes have, stamina templar being the single most limiting of the available classes in the game skill selection wise - magplar not being all too far behind.

    But is this a case of templar being underpowered, or the other classes being improperly balanced. I'd venture to say the latter.

    This unfortunately leaves us in the predicament where allowing the class to perform on the level of other classes will make it clearly overpowered and put it squarely in the same realm as the other classes. It will satisfy templar mains, make for easier work on the developers and create long-term balance issues as the devs keep adding new 'features', CPs, gear and whatever else they can.

    I think all the classes are improperly balanced, not just templars. I never thought templars were underpowered - they have always been strictly mid-tier IMHO - I have pretty much always thought they were frustrating to play as much of the class kit struck me as awkward, niche, impractical, etc. Or, to put it another way, there is ZERO chance I would recommend a new player do anything with their templar than heal because it takes a lot of first-hand experience and knowledge to succeed as a templar doing otherwise. When I pvp, there is no question I am best on my magplar and am going to beat most people I come across. But this is not because the class is good or I am utilizing something about it that's really cool. It's in spite of the class and a manifestation of me knowing it backwards and forwards such that my actions are instinctive and usually correct.

    The class is so awkward atm that I do not use what I think are supposed to be its two signature offensive skills: Sweeps and Radiant Destruction. That's crazy.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Minno
    Minno
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    usmcjdking wrote: »
    I think the lens templar main's tend to look at the templar class is the wrong lens to be looking through.

    It is clearly evident that Templar does not have the array of capabilities the other classes have, stamina templar being the single most limiting of the available classes in the game skill selection wise - magplar not being all too far behind.

    But is this a case of templar being underpowered, or the other classes being improperly balanced. I'd venture to say the latter.

    This unfortunately leaves us in the predicament where allowing the class to perform on the level of other classes will make it clearly overpowered and put it squarely in the same realm as the other classes. It will satisfy templar mains, make for easier work on the developers and create long-term balance issues as the devs keep adding new 'features', CPs, gear and whatever else they can.

    I think all the classes are improperly balanced, not just templars. I never thought templars were underpowered - they have always been strictly mid-tier IMHO - I have pretty much always thought they were frustrating to play as much of the class kit struck me as awkward, niche, impractical, etc. Or, to put it another way, there is ZERO chance I would recommend a new player do anything with their templar than heal because it takes a lot of first-hand experience and knowledge to succeed as a templar doing otherwise. When I pvp, there is no question I am best on my magplar and am going to beat most people I come across. But this is not because the class is good or I am utilizing something about it that's really cool. It's in spite of the class and a manifestation of me knowing it backwards and forwards such that my actions are instinctive and usually correct.

    The class is so awkward atm that I do not use what I think are supposed to be its two signature offensive skills: Sweeps and Radiant Destruction. That's crazy.

    And even more crazy, if you do use those spells, you have to time their use when the enemy is down/locked in. I can't think of any other class whose spam-able must be used when the enemy is cc'd for optimal DPS (maybe except DK, but theirs can be cast seamlessly between blocks and they have an AOE imobilze/chain gap closer they refuse to use sooooooo yea)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Mr_Nobody
    Mr_Nobody
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    I have called it on Joys pre-summerset post that they wont do anything. They did nothing. Our summerset changes are 1) unnecessary and cosmetic; 2) Minor changes that could have been identified and coded by an intern.

    All expectations of templars being useful by their own abilities and passives is just being naive. Too naive. They (zos, idk, guys responsible for class balance) clearly have no idea what the class has to do and whats its purpose in pve & pvp. I guess they came up with that Templar House joke inside while reading our forum posts a few years ago and still bring it back from time to time but its getting old.

    You cannot really be versatile on a Templar, you either do 1 and do that 1 thing, or do basically nothing at all. Like... all of you know it well that in order for templar to go PvP you have to already get 4-7 support spells so you dont die and be supportive to your own.

    Sure, Psijic spells make the class kind of very fun to play again (except healbotting pve/pvp zergs), but please, should it really be that way? Errrrr idk idk idk.
    ~ @Niekas ~




  • Xsorus
    Xsorus
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    Its weird, I'm enjoying my Magicka Templar even more in Summerset...

    The change I like the most is Solar Disturbance. Don't know if anyone else is using it but I highly recommend it for PvP..Very good for screwing over zerg balls
  • Baz
    Baz
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    Xsorus wrote: »
    Its weird, I'm enjoying my Magicka Templar even more in Summerset...

    I feel the opposite, my Magplar just makes me upchuck, when I enjoy a bit more my stamplar
    vAA : 150.350 WS StamBlade
    vSO : 171.041 CwC StamSorc
    vHRC : 155.895 DB Tank
    vMoL : 159.672 CwC Stamplar
    vHoF : 206.667 MkM StamNB
    vAS : 111.272 MkM Magplar
    vCR : 128.397 WS MagSorc
    Mostly retired from PvE ESO
  • Xsorus
    Xsorus
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    Baz wrote: »
    Xsorus wrote: »
    Its weird, I'm enjoying my Magicka Templar even more in Summerset...

    I feel the opposite, my Magplar just makes me upchuck, when I enjoy a bit more my stamplar

    My Magicka Templar got more powerful, simply because I can use a staff now and i get a decent ultimate for once

    I've not fiddled with my Stamplar yet but he didn't change a whole lot i feel anyway....

  • Cinbri
    Cinbri
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    Fount picture of recap of Jabs bug:
    IMG_20180125_123449.jpg

    Rest info buried somewhere deeper on my pc.
  • technohic
    technohic
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    Xsorus wrote: »
    Baz wrote: »
    Xsorus wrote: »
    Its weird, I'm enjoying my Magicka Templar even more in Summerset...

    I feel the opposite, my Magplar just makes me upchuck, when I enjoy a bit more my stamplar

    My Magicka Templar got more powerful, simply because I can use a staff now and i get a decent ultimate for once

    I've not fiddled with my Stamplar yet but he didn't change a whole lot i feel anyway....

    That’s where I’m at with my Stamplar. Other characters got better. Stamplar I can just double bar a set now but not really needed
  • dodgehopper_ESO
    dodgehopper_ESO
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    I have actually mused about this topic of discussion for a while but a more serious response was very difficult to come up with. The Templar passives have been a problem since Beta. Overall Templar design has been a problem since Beta. This is why no other class has had more passives and actives Completely changed than any other class. Templar has at times had up to 7-9 ultimately worthless passives if I remember correctly. More than any other class Templar is reliant upon slotting Templar active skills to get access to Templar passives. The Templar active skills have always been herky-jerky. Templar theme in my view has always leaned toward Tank and Healer. The Tank portion has worked at times when it focused almost exclusively on the Blazing Shield. I have to say that I'm actually optimistic about Tanking as a Templar but only because of the Psijic Skill line (which thankfully looks like it dovetails nicely with Aedric skills) but also Silver Leash. Finally, Templar can have a class set of CC which will make tanking a possibility in the way many trial groups demand (understandably they like being able to bomb dps on mobs).

    The passives are still a huge problem for the class. Many of them are weak when compared to others or ring hollow in that they have very narrow skill requirements. Some passives only work on 1 or 2 skills in a line. I look at Templar and I am at a loss. Even skills like Toppling charge are in theory nice but have some serious flaws. The Charge has no stamina morph which is an OBVIOUS choice for a stamina morph, and would look beautiful in the lineup of skills. Even if they offered this Ambush still is superior for quite a few other reasons. In many ways the Stamplar is an inferior Nightblade without the capacity to cloak or the wide cc toolkit (though I do feel the loss of Malefic wreath). Something is rotten in Denmark/Tamriel. When will the developers start to look at the Core flaws of the Templar class. What @Solariken is highlighting here is just one of the many major elements wrong with the Templar class.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    As an appendix to what I previously wrote, consider for a moment how narrowly defined the Templar passives are. Templar has very few passives which are useful outside of the class skills themselves. This is not the case with other classes. Dragon Knight for instance gets bonuses to things like all ultimates, blocking in all cases, fire aoe damage bonuses, poison aoe damage bonuses, etc. I am not singling out DK in any way as this kind of design element is apparent in other classes (consider the passive regeneration bonuses, cost reduction bonuses, etc of things like Wardens, Sorcerers and Nightblades.) I do not want to make an exhaustive comparison but I believe it is very clear. When a Templar procs burning light or such it really only works on a couple of skills within the class. This makes Templar very narrowly defined, very boring. Worse still, almost everything that makes a Templar good resides outside of the Templar class. Do you see my problem? Throw in the fact that the motions of the class are herky-jerky and you sum up in broad strokes why I think Templar is a dumpster fire.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Elsterchen
    Elsterchen
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    As an appendix to what I previously wrote, consider for a moment how narrowly defined the Templar passives are. Templar has very few passives which are useful outside of the class skills themselves. This is not the case with other classes. Dragon Knight for instance gets bonuses to things like all ultimates, blocking in all cases, fire aoe damage bonuses, poison aoe damage bonuses, etc. I am not singling out DK in any way as this kind of design element is apparent in other classes (consider the passive regeneration bonuses, cost reduction bonuses, etc of things like Wardens, Sorcerers and Nightblades.) I do not want to make an exhaustive comparison but I believe it is very clear. When a Templar procs burning light or such it really only works on a couple of skills within the class. This makes Templar very narrowly defined, very boring. Worse still, almost everything that makes a Templar good resides outside of the Templar class. Do you see my problem? Throw in the fact that the motions of the class are herky-jerky and you sum up in broad strokes why I think Templar is a dumpster fire.

    Imo the original vision of templars was this class should be the only one to heal and with a defence tactic of "hit me and it'll hurt you" (if any of you play magic card games: colour white would often choose this strategy). Both ideas, exclusive healing as well as the defence strategy, have been teared completely down and not been replaced by anything or any vision till today. The so called templar-house was an attempt, that merely was vocalized but never was introduced into the game as a working strategy... well at least not for templars (looking at DKs).


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