People, some of the same people, cried and complained about another skill that got gutted in crystal frags. This then crippled the class for all the sorcs that couldn’t manage to get a dsa group and get a master inferno, rendering the class very uncompetitive. ZOS then compensated by making rune cage OP, a change that neither sorcs nor those who oppose sorcs like. In the end, no one is happy. The irony is, that crystal frags was a skill with the most counter play in the game. You can dodge it, you can block it, you can reflect it. Now you have unavoidable cage burst combos coming off of a skill with 0 counterplay. [Snip].
I use this as a cautionary tale. Like frags, will is an essential component of mageblade offense. Is it strong? Of course. Does it have tons of counterplay? Absolutely. Learn it. Get good. Less QQ and more Pew Pew makes the game a better place.
IxSTALKERxI wrote: »Nerf sorc, buff nightblade.
IxSTALKERxI wrote: »Nerf sorc, buff nightblade.
+1 to NERF wardens stam/DKstam/Templarstam/Sorcstam
Done! game balanced (finally)!
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NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »I don't know about the frag reference. I have a 20.5 buffed but unprocced frag tooltip right now on my sorc...and that's up more frequently than will.
deleting people with will. Learn to anticipate it, then block or dodge or cc the nightblade. Will has extremely obvious telegraphs which you can learn to work around. The nightblade's entire tempo will revolve around lining one of those up in a combo.
Strawman argument. No sorc build with enough sustain to actually last in pvp will have that kind of tooltip.
What is objective fact: Merciless Resolve has a higher base tooltip then Overload. Overload only gets a higher tooltip with the aid of Elegance.
Let alone crystal frag. The two skills are not even damage-numerically comparable. Even more so with the loss of empower.
Let's talk real statistics now, as I would know what an actual frag tooltip looks like, and how to achieve it.
Ex: 1
The critical point to take note of is magicka regen. This is Witchmothers and 3 gold regen glyphs. 58k magicka with an Inferno staff and a destruction ability slotted for 8% boosted damage on single-target abilities(crystal frag)
Now we are going to completely obliterate my already barely acceptable regen for openworld magsorc in an effort to overkill the tooltip value and stack as much spell damage as possible in combination with extreme magic pool mathemetically possible with available traits, set lines, and mundus stone while still keeping witchmothers to scrape as much sustain as possible.
19k frag tooltip on a fire destro build with an utterly objectively unsustainable 1,300 magic regen. In order to possibly sustain this for longer then a minute, you would need to not be taking damage, so no need to cast any defensive skills I.e: a target dummy.
But lets get a 20k tooltip, with no frag proc, buffed.
To achieve that, I had to reach 63,000 magicka and 3.1k spell dmg with all spell dmg glyphs and equipping my Nirn DW swords that I may as well decon as DW sorc burst has been nailed into a coffin and buried.
Don't even ask about 800 regen lol. Even with elemental drain on a target dummy you will run dry in under 20 seconds, assuming these exact stats are somehow replicated with a destro staff.
But if somehow that number you suggested is not fabricated, I would love to see it in action. I yearn for nothing more then for Magsorc to return to greatness. Please, please prove me wrong. I need hope.
Max magicka builds have low damage compared to builds with more evenly distributed stats because you encounter extremely strong diminishing returns on tooltip damage obtained from max magicka as you get to higher amounts. To illustrate, last patch I ran dual wield Shackle + Spinner with 45k magicka. My buddy Explanicide ran a 59k max magicka build. My buffed but unprocced frag tooltip was not quite 500 damage less than his despite me wearing Spinner and him having 19 thousand more magicka than me -- and I did not use Inner Light or Bound Aegis. I hit harder on target. Explanicide is not quite to the CP cap, but I adjusted mine to compensate for that while we were comparing damage output.
The build I'm referencing this patch is a spell damage fire staff build with 42k magicka and 4764 spell damage. The sets are Spellweave + 2 Kena + Spinner with mage mundus and 3 damage glyphs, and yes, it sustains in open world just fine even while proccing Kena back to back by using Witchmother's, Ele Drain, and Dark Conversion. It runs just over 1700 effective regen (counting Ele Drain as 600) plus Conversion when I need it.
Max magicka builds are not for damage. They're for shield size. Don't neglect your spell damage. I'm really excited to see what I can do with infused jewelry glyphs. I have not done any tested to see if they're worth using, though.
Edit: I'm going to add that I'm used to running around with 1100-1200 magicka regen on my sorc without Ele Drain. I don't use a spammable ability and use Conversion a lot. I'm also going to add that I recognize Spellweave and Kena together make for some super unreliable damage output, but the tooltip and build are there, are practical once you're used to the regen, and do hurt like ***. I've been playing my sorc all week Qaev. Sorc is back man, and the damage is unreal.
Interesting, in truth I underestimate just how much return Minor Magickasteal gives. I'm skeptical about this performing in open world, but the resource management and burst timing would be manageable in duel scenarios.
I'm not a fan of infused personally. I see it as being more useful for stam builds then mag builds.
I hesitate to give up the max magicka of arcane...but I want to prioritize damage. I've always been comfy with smaller shields, more shield spam and streaking around than big bubbles. Lots of roll dodging too. I use well-fitted.
And I build and play for open world. The build sustains fine as long as you don't spam too much aside from when you're aiming to kill. The real issue with it is damage consistency. Spellweave uptime is miserably low, resulting in annoying moments waiting for it to proc. I see myself favoring Julianos or Shackle in the long run.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »NightbladeMechanics wrote: »I don't know about the frag reference. I have a 20.5 buffed but unprocced frag tooltip right now on my sorc...and that's up more frequently than will.
deleting people with will. Learn to anticipate it, then block or dodge or cc the nightblade. Will has extremely obvious telegraphs which you can learn to work around. The nightblade's entire tempo will revolve around lining one of those up in a combo.
Strawman argument. No sorc build with enough sustain to actually last in pvp will have that kind of tooltip.
What is objective fact: Merciless Resolve has a higher base tooltip then Overload. Overload only gets a higher tooltip with the aid of Elegance.
Let alone crystal frag. The two skills are not even damage-numerically comparable. Even more so with the loss of empower.
Let's talk real statistics now, as I would know what an actual frag tooltip looks like, and how to achieve it.
Ex: 1
The critical point to take note of is magicka regen. This is Witchmothers and 3 gold regen glyphs. 58k magicka with an Inferno staff and a destruction ability slotted for 8% boosted damage on single-target abilities(crystal frag)
Now we are going to completely obliterate my already barely acceptable regen for openworld magsorc in an effort to overkill the tooltip value and stack as much spell damage as possible in combination with extreme magic pool mathemetically possible with available traits, set lines, and mundus stone while still keeping witchmothers to scrape as much sustain as possible.
19k frag tooltip on a fire destro build with an utterly objectively unsustainable 1,300 magic regen. In order to possibly sustain this for longer then a minute, you would need to not be taking damage, so no need to cast any defensive skills I.e: a target dummy.
But lets get a 20k tooltip, with no frag proc, buffed.
To achieve that, I had to reach 63,000 magicka and 3.1k spell dmg with all spell dmg glyphs and equipping my Nirn DW swords that I may as well decon as DW sorc burst has been nailed into a coffin and buried.
Don't even ask about 800 regen lol. Even with elemental drain on a target dummy you will run dry in under 20 seconds, assuming these exact stats are somehow replicated with a destro staff.
But if somehow that number you suggested is not fabricated, I would love to see it in action. I yearn for nothing more then for Magsorc to return to greatness. Please, please prove me wrong. I need hope.
Max magicka builds have low damage compared to builds with more evenly distributed stats because you encounter extremely strong diminishing returns on tooltip damage obtained from max magicka as you get to higher amounts. To illustrate, last patch I ran dual wield Shackle + Spinner with 45k magicka. My buddy Explanicide ran a 59k max magicka build. My buffed but unprocced frag tooltip was not quite 500 damage less than his despite me wearing Spinner and him having 19 thousand more magicka than me -- and I did not use Inner Light or Bound Aegis. I hit harder on target. Explanicide is not quite to the CP cap, but I adjusted mine to compensate for that while we were comparing damage output.
The build I'm referencing this patch is a spell damage fire staff build with 42k magicka and 4764 spell damage. The sets are Spellweave + 2 Kena + Spinner with mage mundus and 3 damage glyphs, and yes, it sustains in open world just fine even while proccing Kena back to back by using Witchmother's, Ele Drain, and Dark Conversion. It runs just over 1700 effective regen (counting Ele Drain as 600) plus Conversion when I need it.
Max magicka builds are not for damage. They're for shield size. Don't neglect your spell damage. I'm really excited to see what I can do with infused jewelry glyphs. I have not done any tested to see if they're worth using, though.
Edit: I'm going to add that I'm used to running around with 1100-1200 magicka regen on my sorc without Ele Drain. I don't use a spammable ability and use Conversion a lot. I'm also going to add that I recognize Spellweave and Kena together make for some super unreliable damage output, but the tooltip and build are there, are practical once you're used to the regen, and do hurt like ***. I've been playing my sorc all week Qaev. Sorc is back man, and the damage is unreal.
Interesting, in truth I underestimate just how much return Minor Magickasteal gives. I'm skeptical about this performing in open world, but the resource management and burst timing would be manageable in duel scenarios.
I'm not a fan of infused personally. I see it as being more useful for stam builds then mag builds.
I hesitate to give up the max magicka of arcane...but I want to prioritize damage. I've always been comfy with smaller shields, more shield spam and streaking around than big bubbles. Lots of roll dodging too. I use well-fitted.
And I build and play for open world. The build sustains fine as long as you don't spam too much aside from when you're aiming to kill. The real issue with it is damage consistency. Spellweave uptime is miserably low, resulting in annoying moments waiting for it to proc. I see myself favoring Julianos or Shackle in the long run.
Your build is probably not viable.