Also re-ran the BS-Cloth-WW IP penalty break points to make sure my own posts were more accurate.
DECON IP PENALTIES BY CRAFT SKILL LEVEL (Read: Skill Level for MAX IP per best use Item Level)
A little suggestion to provisioning and writ recipe table. It would be helpful if all of them had the recipe improvement level they belong to. I am doing lowest level writs on few characters and premade the food on my cook. It took a little to figure out which recipes actually belong to level 1. The higher level ( > 4)writs already have level there.
And this goes to show your guide is currently my goto reference when looking up any details regarding crafting.
the_man_of_steal wrote: »OP... you are crazy! Thanks for this!
There is one pitfall, if targeting to nine traits. Potent nirncrux is still rare and more expensive than fortified. I would in that case put the main crafter researching blacksmith weapons. That way we avoid spending twice the potent ones during consolidation....snip...
One trick I wish I had used when researching traits: study light armor and heavy armor on your main crafter while initially studying medium armor and metal weapons on another. Eventually consolidate these traits by having your alt make study items for your main crafter (once all traits are learned), but it will greatly reduce the amount of time before being able to make the best set pieces.
...snip...
There is one pitfall, if targeting to nine traits. Potent nirncrux is still rare and more expensive than fortified. I would in that case put the main crafter researching blacksmith weapons. That way we avoid spending twice the potent ones during consolidation....snip...
One trick I wish I had used when researching traits: study light armor and heavy armor on your main crafter while initially studying medium armor and metal weapons on another. Eventually consolidate these traits by having your alt make study items for your main crafter (once all traits are learned), but it will greatly reduce the amount of time before being able to make the best set pieces.
...snip...
I think we need to keep in mind the short term and long term goals. Also ambition level matters. Only those crafters who decide to reach omnipotency in crafting in minimum time have to think these issues.There is one pitfall, if targeting to nine traits. Potent nirncrux is still rare and more expensive than fortified. I would in that case put the main crafter researching blacksmith weapons. That way we avoid spending twice the potent ones during consolidation....snip...
One trick I wish I had used when researching traits: study light armor and heavy armor on your main crafter while initially studying medium armor and metal weapons on another. Eventually consolidate these traits by having your alt make study items for your main crafter (once all traits are learned), but it will greatly reduce the amount of time before being able to make the best set pieces.
...snip...
I was thinking that most folks that invest in the expensive motif styles would only need one weapon motif for whatever kind of weapon they use if it needed duplicated but in the case of armor might need a significant investment to make various style armors without a major delay.
@helediron
What are your thoughts in light of that?
edit:
P.S. By the same token, should recommend light/medium split with whichever one is more likely to wear being researched on the main.
I think we need to keep in mind the short term and long term goals. Also ambition level matters. Only those crafters who decide to reach omnipotency in crafting in minimum time have to think these issues.There is one pitfall, if targeting to nine traits. Potent nirncrux is still rare and more expensive than fortified. I would in that case put the main crafter researching blacksmith weapons. That way we avoid spending twice the potent ones during consolidation....snip...
One trick I wish I had used when researching traits: study light armor and heavy armor on your main crafter while initially studying medium armor and metal weapons on another. Eventually consolidate these traits by having your alt make study items for your main crafter (once all traits are learned), but it will greatly reduce the amount of time before being able to make the best set pieces.
...snip...
I was thinking that most folks that invest in the expensive motif styles would only need one weapon motif for whatever kind of weapon they use if it needed duplicated but in the case of armor might need a significant investment to make various style armors without a major delay.
@helediron
What are your thoughts in light of that?
edit:
P.S. By the same token, should recommend light/medium split with whichever one is more likely to wear being researched on the main.
The first goal is the ability to make preferred five piece armour sets and main weapons. It can be light, medium or heavy, and it's totally personal preference. Main crafter always concentrates to them. If a crafter wants to make not-so-important gear, it can be delegated to helper crafter during first year.
The consolidating comes later, and the dilemma is to match early goals with later. I think the best guidance for upcoming crafters is to show the advantage of helper crafters but also list the pitfalls they create. Nine traits to all, expensive motifs and having all recipes; they have in common that it is easy to start investing too much to helper crafters, and they accidentally turn to main crafters.
This is an optimization problem between time to reach omnipotency against cost of reaching it. Ambitious crafters can consciously decide to split crafting to multiple crafters, and later pay the price of consolidation. Casual crafters can slowly build their one crafter or decide never e.g. collect rare motifs.