Mojomonkeyman wrote: »BadSerpico wrote: »
You know what made games become mainstream? Artists who were proud to deliver the most polished, balanced pieces of art they could create. Those old gems from back then were foundation for the big industry names we see now.
The greatest games actually weren't primarily made to make money, they were made by passionate, freaky people who were aiming to create the games they always wanted to play themselves but didnt exist at their time. Those kind of characters were very different to the business type ones we are seeing nowadays since the industry became mainstream.
I miss those freaky game designers from back then, and their games. They created art, not business. Business success was just a side effect of trying to make the best product they could think of.
Crazy concept, I know.
Yeah, gaming has changed. Now, every game is basically a movie budget production that only the big companies can compete it. And consumers now seem to demand it.
Doctordarkspawn wrote: »Hopefully they'll encourage ZOS to have a bloody auction house.
ALSO, WHOEVER GETS THE JOB.
STOP WITH THE CROWN CRATES. LET US BUY GOODS. STOP WITH THE TIMED EXCLUSIVES. ENFORCED SCARCITY JUST PISSES US OFF.
Only downside too this means apex mounts will probably be between 10k and 20k crowns. You know it will happen.
Mojomonkeyman wrote: »BadSerpico wrote: »
You know what made games become mainstream? Artists who were proud to deliver the most polished, balanced pieces of art they could create. Those old gems from back then were foundation for the big industry names we see now.
The greatest games actually weren't primarily made to make money, they were made by passionate, freaky people who were aiming to create the games they always wanted to play themselves but didnt exist at their time. Those kind of characters were very different to the business type ones we are seeing nowadays since the industry became mainstream.
I miss those freaky game designers from back then, and their games. They created art, not business. Business success was just a side effect of trying to make the best product they could think of.
Crazy concept, I know.
Yeah, gaming has changed. Now, every game is basically a movie budget production that only the big companies can compete it. And consumers now seem to demand it.
Thunderknuckles wrote: »@ZOS_MikaS , I don't know a thing about Monetization Design, but I can do ingame traffic reports for you guys.
"In DeShaan heading into Mournhold through the southwest gate, just past the House Dres Farmstead , a severe bang up between a guar caravan and an Ebonheart Pact warhorse has both directions of the road blocked. No jam up on the southbound side, but the northbound direction is jam packed all the way back to the West Narsis Wayshrine.
The Tribunal Royal Guard has let me know, quite harshly, that they don't know yet when the road will be re-opened. Travelers are being diverted to the south east gate until this clears"
Or do you think that might break the immersion for some players?
Not to burn everyones hope down but you realize they will only hire someone that makes sure zos makes more money right? Hope (in this regard) only leads to dissapointments...
Darkmage1337 wrote: »ESO's Outfit-slot per-character (not account-wide) is most-likely the worst monetization example in ESO.
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Ragnarock41 wrote: »Darkmage1337 wrote: »ESO's Outfit-slot per-character (not account-wide) is most-likely the worst monetization example in ESO.
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I still feel bad because I thought it was an account-wide upgrade. I feel scammed.
gnarlyvandal wrote: »Ragnarock41 wrote: »Darkmage1337 wrote: »ESO's Outfit-slot per-character (not account-wide) is most-likely the worst monetization example in ESO.
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I still feel bad because I thought it was an account-wide upgrade. I feel scammed.
Maybe this is why they’re hiring a new staff member, too many complaints from the customer base about their current strategy
This is either a good sign that the cash shop is failing and they need someone to try make it appealing to players again, that or the shop is doing really well and they need more *** to try scam us with. It might also be a sign of gamble crates going as it garners more media attention, they may need some to individually price stuff that would be in the scam crates.
Doctordarkspawn wrote: »It isn't that games are more expensive, it's that companies are bad at budgeting. And that they are not interested in merely profit, only insane profit. This comes from a combination of band-wagoning, and the fact that many of the executives of the industry, as of a few years ago, came from physical goods. They were outdated, and not suited to a new market, a new product, with new rules.Mojomonkeyman wrote: »BadSerpico wrote: »
You know what made games become mainstream? Artists who were proud to deliver the most polished, balanced pieces of art they could create. Those old gems from back then were foundation for the big industry names we see now.
The greatest games actually weren't primarily made to make money, they were made by passionate, freaky people who were aiming to create the games they always wanted to play themselves but didnt exist at their time. Those kind of characters were very different to the business type ones we are seeing nowadays since the industry became mainstream.
I miss those freaky game designers from back then, and their games. They created art, not business. Business success was just a side effect of trying to make the best product they could think of.
Crazy concept, I know.
Yeah, gaming has changed. Now, every game is basically a movie budget production that only the big companies can compete it. And consumers now seem to demand it.
TLDR: Companies budgeting themselves poorly and being unhappy with merely profiting is why games cost alot to make. Not the players, not the economy. It's on them, to improve their monitization through budgeting. Not us. To say otherwise is buying into propaganda, or outright advocating on behalf of a companies interest. And unless you are a member of that corporation, you should be doing neither.
This is Zenimax we are talking about. I highly doubt they'll do anything that is pro-consumer with the Crown Store. However, with lootboxes finally being recognized as gambling in some countries, and this recognization is spreading... Zenimax might be looking into what they can do with their Crown Crates.
Probably gonna replace it with another system, but I'll be fine with that. I don't like gambling lootboxes. And I highly doubt they'll go the nicer route when it comes to lootboxes, because they'll lose a lot of money in the long run by doing such.
Lunatic_Dizzy wrote: »I just hope that who ever they hire will be like "Yeah, so you guys said ALL DLC would be included with ESO+? How about we quit charging plus members for chapters, huh?" I know, wishful thinking at best.
Not anymore majority want better graphics and blockbuster games. If you want quality games then Nintendo is the answer. I love games like that but those days are pretty much goneMojomonkeyman wrote: »BadSerpico wrote: »
You know what made games become mainstream? Artists who were proud to deliver the most polished, balanced pieces of art they could create. Those old gems from back then were foundation for the big industry names we see now.
The greatest games actually weren't primarily made to make money, they were made by passionate, freaky people who were aiming to create the games they always wanted to play themselves but didnt exist at their time. Those kind of characters were very different to the business type ones we are seeing nowadays since the industry became mainstream.
I miss those freaky game designers from back then, and their games. They created art, not business. Business success was just a side effect of trying to make the best product they could think of.
Crazy concept, I know.
Of course, we can't be sure to know if a game really was expensive to make, but I can safely guess that most of a Triple A game's budget goes in to marketing, and then possibly a CGI trailer, or other nonsense, while the rest goes in to the game production.