Hortator Indoril Nerevar wrote: »Sorry but the new guild quests are awful, repetitive, tedious, and lazy as hell.
Jump from loading screen to loading screen running/riding from A to B over and over, press E and then repeat 50+ times....
Is this the best anyone could come up with? Bundled with the restrictive grind fest that is jewellery crafting, traits that force you into one area of gameplay to find them, I can not understand how anyone could find this fun...
I did it over the course of a day...it was extremely chilled. No stress or boredom.
10x better than the dark brotherhood and theives guild leveling system. How is completing one quest to level up per level 10 times tedious? or lazy?
Everything in this game is repetitive beyond certain things.
As for the the whole thing you litterally just do one linear quest. The only same place you go back to is artaem realistically.
I mean what, would you rather have the skill line totally free from effort?
I made a thread about the dark brotherhood and theives guild systems in the same manner as you've made here and in comparison this system they've used for the psijics is 10x better.
You literally cant see the repetitive nature of this questline/skill line?... Okay.
No one said it should be easy and some people have already posted ways in which it could of been changed to have a bit more meat to it...
Everything you said has been addressed already before you even said it.
themaddaedra wrote: »It is not how they did it, it is how you did it.
The quest doesn't say keep running from wayshrine to wayshrine pressing E or something. You (i mean we all) do that because we have a guide and we want to level it fast.
Quest originally is meant to be done while exploring Tamriel, and nobody is keeping you from it apart from your own rush.
You could simply take the Augur and take a long walk, staring at the skies or something. What you did was your decision to grind it fast.
Also the quests were real good, i loved the Augur so much that i didn't want to leave it at the end.I also love the part where Josajeh gets exiled and we go to see her before she leaves. Standing in the tower garden sadly, watching the sky. I just took a moment of silence to stand and watch with her.
GlorphNoldorin wrote: »I hear some people saying that Psijic grind is easier than others such as Mages Guild or Fighters Guild or any of the other grinds. Maybe. However each of those other grinds seems to have some other advantage that helps ,
eg
fighters guild....you can sell all the gear and mats from mobs killed, xp that aids other skill lines
mages guild....you can get xp for exploration when you start a new toon(sure you could get this from Psijic exploration on a new toon but most have already explored on their toons when leveling Psijic)
and the problem is more like that this is one more grind on top of all the other grinds. Added to crafting grinds (well done on the jewelry ....omg!), farming gear grinds, skill line grinds, etc..... I just want to pvp or trial or dungeon!
pdebie64b16_ESO wrote: »Lots of players these days wants everyting for free or fast without any effort, i call them lazy. Jewelry crafting isnt that hard, when ESO launched the other crafts were much harder then Jewelry crafting is now, the Psijic skill line isnt that hard compering to the mage guild line.
Maybe for the lazy players those skill lines will be added in the crown store someday, but for now you have to do something for it or ESO is just not the right game for you.
themaddaedra wrote: »It is not how they did it, it is how you did it.
The quest doesn't say keep running from wayshrine to wayshrine pressing E or something. You (i mean we all) do that because we have a guide and we want to level it fast.
Quest originally is meant to be done while exploring Tamriel, and nobody is keeping you from it apart from your own rush.
You could simply take the Augur and take a long walk, staring at the skies or something. What you did was your decision to grind it fast.
Also the quests were real good, i loved the Augur so much that i didn't want to leave it at the end.I also love the part where Josajeh gets exiled and we go to see her before she leaves. Standing in the tower garden sadly, watching the sky. I just took a moment of silence to stand and watch with her.
Hortator Indoril Nerevar wrote: »themaddaedra wrote: »It is not how they did it, it is how you did it.
The quest doesn't say keep running from wayshrine to wayshrine pressing E or something. You (i mean we all) do that because we have a guide and we want to level it fast.
Quest originally is meant to be done while exploring Tamriel, and nobody is keeping you from it apart from your own rush.
You could simply take the Augur and take a long walk, staring at the skies or something. What you did was your decision to grind it fast.
Also the quests were real good, i loved the Augur so much that i didn't want to leave it at the end.I also love the part where Josajeh gets exiled and we go to see her before she leaves. Standing in the tower garden sadly, watching the sky. I just took a moment of silence to stand and watch with her.
I have 100% all the zones they tell me to travel... as have many others... so no...
themaddaedra wrote: »It is not how they did it, it is how you did it.
The quest doesn't say keep running from wayshrine to wayshrine pressing E or something. You (i mean we all) do that because we have a guide and we want to level it fast.
Quest originally is meant to be done while exploring Tamriel, and nobody is keeping you from it apart from your own rush.
You could simply take the Augur and take a long walk, staring at the skies or something. What you did was your decision to grind it fast.
Also the quests were real good, i loved the Augur so much that i didn't want to leave it at the end.I also love the part where Josajeh gets exiled and we go to see her before she leaves. Standing in the tower garden sadly, watching the sky. I just took a moment of silence to stand and watch with her.
Im gonna say it plain, the design "might" be lazy (its subjective) but if I am perfectly honest people complaining about this are being just as lazy as they claim ZoSs design to be.
HatchetHaro wrote: »...As a result, people are compelled to actually max out the skill line on multiple characters in order to remain viable....
Sorry but the new guild quests are awful, repetitive, tedious, and lazy as hell.
Jump from loading screen to loading screen running/riding from A to B over and over, press E and then repeat 50+ times....
I actually enjoyed it. Since I got into PvP quite early on, there is still a loooooot of open world that I have never explored! (this was my first time going to Alik'r!) It was nice to see those new places and I might go into more open world exploring now.
New skill line is great, apart from the Symbiosis morph of Mend Wounds not healing me at all! Tooltip says 50% but nothing
Still can't decide if I should stick to my main MagBlade or keep going with MagSorc, as I will return to PvP with my Psijic skills very soon for sure!
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
For jewel crafting it's no different to any other crafting profession really. Just seems like a grind with most of us already being well into CP and cleared the world. If you look at it like say woodworking, it's no different. They take time and effort to level. Just do it as you quest etc and it's not as bad as it seems. If you want to get it to 50 asap then it's going to be a grind fest.
I agree with the psijic skill line though. Why they didn't allow the quests to give you xp for the skill line, no-one knows. Having to travel the whole world to close rift after rift gets tedious very fast