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OP Stamina Warden Solo/Smallscale PvP Build For Summerset

olesmo
olesmo
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sharing my stamina warden setup I have been using for the last months
https://www.youtube.com/watch?v=19CtibKJCpY&feature=youtu.be
Edited by olesmo on May 21, 2018 10:42AM
  • Thogard
    Thogard
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    I always wanted to try this combo but never got the pieces together. Do you have any gameplay footage?
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • olesmo
    olesmo
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    Thogard wrote: »
    I always wanted to try this combo but never got the pieces together. Do you have any gameplay footage?

    i have atleast 3 pvp videos on my chanel with master twohander
    Edited by olesmo on May 21, 2018 2:55PM
  • SpiderCultist
    SpiderCultist
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    luckily got 1 master maul, but do you think it's completely necessary?

    +Liked on youtube
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • olesmo
    olesmo
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    its what makes bombing big groups possible, cleave without master twohander is just a wasted skill tbh.
    Edited by olesmo on May 21, 2018 9:43AM
  • SpiderCultist
    SpiderCultist
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    olesmo wrote: »
    its what makes bombing big groups possible, cleave without master twohander is just a wasted skill tbh.

    Thanks. I have some leftovers here and there, what would you think about running troll king + werewolf hide (instead of truth) + seventh legion (instead of fury) + master maul ? I know it's another kind of build but looks like you are quite experienced with stamWardens.
    PC | EU
    Ashlander and Mephala worshipper.
    "You are just another breed of domestic animal, grazing stupidly while higher beings plot your slaughter."
  • olesmo
    olesmo
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    olesmo wrote: »
    its what makes bombing big groups possible, cleave without master twohander is just a wasted skill tbh.

    Thanks. I have some leftovers here and there, what would you think about running troll king + werewolf hide (instead of truth) + seventh legion (instead of fury) + master maul ? I know it's another kind of build but looks like you are quite experienced with stamWardens.

    i have tried playing with troll king, but i always come back to bloodspawn. its just to good.
    seventh is rly good to have on body, ww hides is good on backbar. but you wont have close to the weapon dmg that i have, wich helps both offencively and defencively.


  • blackelf74
    i'm actually running Seventh Legion + Fury + Blood Spawn on a Redguard Stamina Warden,pure entertainment :)
  • dazee
    dazee
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    Were you that hillariously OP warden that it took 5 of us to kill in Kyne Cyrodil the other day?
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • olesmo
    olesmo
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    dazee wrote: »
    Were you that hillariously OP warden that it took 5 of us to kill in Kyne Cyrodil the other day?

    im called Neil Anblomee / @olesmo ingame. i dont remember tbh xD
  • dazee
    dazee
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    olesmo wrote: »
    dazee wrote: »
    Were you that hillariously OP warden that it took 5 of us to kill in Kyne Cyrodil the other day?

    im called Neil Anblomee / @olesmo ingame. i dont remember tbh xD

    Hmm if you play EP it might not have been you since I believe this warden was DC.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • olesmo
    olesmo
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    dazee wrote: »
    olesmo wrote: »
    dazee wrote: »
    Were you that hillariously OP warden that it took 5 of us to kill in Kyne Cyrodil the other day?

    im called Neil Anblomee / @olesmo ingame. i dont remember tbh xD

    Hmm if you play EP it might not have been you since I believe this warden was DC.

    i think u mean extraveldt then :P he runs a super tanky setup
  • Vapirko
    Vapirko
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    Man i really need to get around to vDSA. It’s the 4 man group that puts me off lol. Just can’t usually find people who want to work through it. vMA was fine and it’s too bad those weapons got nerfed so hard. Cool build though. I’m prob gonna run fury and 7th for use in my duo with Templar healer after this patch. Transmute fury jewlery to stamina. Gonna be a lot of op builds this patch.
  • olesmo
    olesmo
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    Vapirko wrote: »
    Man i really need to get around to vDSA. It’s the 4 man group that puts me off lol. Just can’t usually find people who want to work through it. vMA was fine and it’s too bad those weapons got nerfed so hard. Cool build though. I’m prob gonna run fury and 7th for use in my duo with Templar healer after this patch. Transmute fury jewlery to stamina. Gonna be a lot of op builds this patch.

    way better to get truth on backbar, easier uptime while offencive
  • FakeZavos
    FakeZavos
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    Holy ***. Thats a sick build man. Seen it in action! Amazing!
    Why do I even try
  • GC0
    GC0
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    *** build :^)
    PC - EU
    CP 1200+
    Greenkoma - EP Grand Overlord Grade 2 (50) Stamina Templar
    Greencoma - DC Grand Overlord Grade 2 (50) Stamina Dragonknight
    Komahh - EP Colonel Grade 1 (25) Stamina Sorcerer

    I swear I'm not a tank :^)
  • Strider__Roshin
    Strider__Roshin
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    You really don't need to put "OP" and "stam warden" in the same title. It's kind of implied.
  • Own
    Own
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    Fury, 7th, ravager, truth. Just put them rogether in any combo with bloodspawn and you got a "build".

    Very Impressed with masters 2h!

    Here's a nugget. Steel Tornado proc's ravager. If you hit mutiple targets it will proc. Outnumbered pvp you're looking at 90% uptime. 9 meter radius and all. L
  • Minno
    Minno
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    Own wrote: »
    Fury, 7th, ravager, truth. Just put them rogether in any combo with bloodspawn and you got a "build".

    Very Impressed with masters 2h!

    Here's a nugget. Steel Tornado proc's ravager. If you hit mutiple targets it will proc. Outnumbered pvp you're looking at 90% uptime. 9 meter radius and all. L

    So did hidden blade I think. Or it could be the enchant it procs.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Own
    Own
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    Minno wrote: »
    Own wrote: »
    Fury, 7th, ravager, truth. Just put them rogether in any combo with bloodspawn and you got a "build".

    Very Impressed with masters 2h!

    Here's a nugget. Steel Tornado proc's ravager. If you hit mutiple targets it will proc. Outnumbered pvp you're looking at 90% uptime. 9 meter radius and all. L

    So did hidden blade I think. Or it could be the enchant it procs.

    disease and poison enchants do proc it. Now tell me your secrets about Time Stop!
  • Rhaegar75
    Rhaegar75
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    what makes Stamden still so OP?
  • Hutch679
    Hutch679
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    Rhaegar75 wrote: »
    what makes Stamden still so OP?

    Burst potential between dizzy swing, sub assault, dawnbreaker, reverse slice combo all in about 1.5 seconds.
  • Berenhir
    Berenhir
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    Hutch679 wrote: »
    Rhaegar75 wrote: »
    what makes Stamden still so OP?

    Burst potential between dizzy swing, sub assault, dawnbreaker, reverse slice combo all in about 1.5 seconds.

    Don't think it's subassault tbh. It's more the major heroism + nearly free shields, amplified heals and high health.
    If stamdens wouldn't get magicka back from shimmering they couldn't zoom in and out of the fight at will and ignore a good portion of ranged attacks. Shimmering shield is nothing but an absurd ulti gen and mitigation tool. It leads to a distribution of ressources. Where other stamclasses need to spend stamina (block, dodge) on or have to invest magicka (wings or cloak) stamden gets a free buff on top of magicka return.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Ishammael
    Ishammael
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    Berenhir wrote: »
    Hutch679 wrote: »
    Rhaegar75 wrote: »
    what makes Stamden still so OP?

    Burst potential between dizzy swing, sub assault, dawnbreaker, reverse slice combo all in about 1.5 seconds.

    Don't think it's subassault tbh. It's more the major heroism + nearly free shields, amplified heals and high health.
    If stamdens wouldn't get magicka back from shimmering they couldn't zoom in and out of the fight at will and ignore a good portion of ranged attacks. Shimmering shield is nothing but an absurd ulti gen and mitigation tool. It leads to a distribution of ressources. Where other stamclasses need to spend stamina (block, dodge) on or have to invest magicka (wings or cloak) stamden gets a free buff on top of magicka return.

    No, sub is everything. It's a delayed, unblocked nuke.
    The rest is just gravy.
  • BohnT
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    It's both that make stamwarden so strong/ too strong.
    In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.

    Imo the main issue is Major Heroism, no one should have an easy time keeping it up 100% of the time especially when it gives you full range mitigation.

    Shalks are another problem as they work like an AoE Curse that has huge range and ignores the main stamina defences, LoS, Block and Dodge.
    I'd be up for splitting the damage, let it deal 1/3 on activating it and 2/3 after 3 seconds. This keeps the overall damage output the same but makes it harder to just stack shalks with a warden group and instantly nuke anyone you'll see.
  • olesmo
    olesmo
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    well, after the increase cost on shimemring. its way harder to use and keep defencive buffs up. and i agree that major heroism needs a tune down.
  • Own
    Own
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    BohnT wrote: »
    It's both that make stamwarden so strong/ too strong.
    In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.

    Imo the main issue is Major Heroism, no one should have an easy time keeping it up 100% of the time especially when it gives you full range mitigation.

    Shalks are another problem as they work like an AoE Curse that has huge range and ignores the main stamina defences, LoS, Block and Dodge.
    I'd be up for splitting the damage, let it deal 1/3 on activating it and 2/3 after 3 seconds. This keeps the overall damage output the same but makes it harder to just stack shalks with a warden group and instantly nuke anyone you'll see.

    Tank and Spank got old years ago! I can't play it out of boredom. Too Easy. Range immune, limitless ult regen, best burst, passive major mending..
  • Hutch679
    Hutch679
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    BohnT wrote: »
    It's both that make stamwarden so strong/ too strong.
    In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.

    Imo the main issue is Major Heroism, no one should have an easy time keeping it up 100% of the time especially when it gives you full range mitigation.

    Shalks are another problem as they work like an AoE Curse that has huge range and ignores the main stamina defences, LoS, Block and Dodge.
    I'd be up for splitting the damage, let it deal 1/3 on activating it and 2/3 after 3 seconds. This keeps the overall damage output the same but makes it harder to just stack shalks with a warden group and instantly nuke anyone you'll see.

    If this happens, they need to buff other damage (i.e. cutting dive). Don't forget stamina wardens get 2 damage skills out of 3 skill trees.
  • exiars10
    exiars10
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    Hutch679 wrote: »
    BohnT wrote: »
    It's both that make stamwarden so strong/ too strong.
    In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.

    Imo the main issue is Major Heroism, no one should have an easy time keeping it up 100% of the time especially when it gives you full range mitigation.

    Shalks are another problem as they work like an AoE Curse that has huge range and ignores the main stamina defences, LoS, Block and Dodge.
    I'd be up for splitting the damage, let it deal 1/3 on activating it and 2/3 after 3 seconds. This keeps the overall damage output the same but makes it harder to just stack shalks with a warden group and instantly nuke anyone you'll see.

    If this happens, they need to buff other damage (i.e. cutting dive). Don't forget stamina wardens get 2 damage skills out of 3 skill trees.
    It has actually 3 (bear ulti) :p and why Swarm doesn't have stamina version...
    Edited by exiars10 on May 27, 2018 11:22PM
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • TheRedRavenTR
    TheRedRavenTR
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    BohnT wrote: »
    It's both that make stamwarden so strong/ too strong.
    In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.

    Sounds like old stamdk :D
  • Thogard
    Thogard
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    Berenhir wrote: »
    Hutch679 wrote: »
    Rhaegar75 wrote: »
    what makes Stamden still so OP?

    Burst potential between dizzy swing, sub assault, dawnbreaker, reverse slice combo all in about 1.5 seconds.

    Don't think it's subassault tbh. It's more the major heroism + nearly free shields, amplified heals and high health.
    If stamdens wouldn't get magicka back from shimmering they couldn't zoom in and out of the fight at will and ignore a good portion of ranged attacks. Shimmering shield is nothing but an absurd ulti gen and mitigation tool. It leads to a distribution of ressources. Where other stamclasses need to spend stamina (block, dodge) on or have to invest magicka (wings or cloak) stamden gets a free buff on top of magicka return.

    Anything that can get absorbed by shim shield can get a force-miss from vanish or deleted by the sorc teleport that absorbs projectiles. Or just LoS’d. Many of the best wardens don’t use shim shield if they know they have good LoS options nearby.

    The class healing is good in theory but not better than a stam sorc or Stam DK in practice. Stamden doesn’t have enough mag to keep uptime on all those buffs, even in CP. in reality, I think Stam sorc actually gets a little more passive healing than stamden.

    Sub assault is why wardens are OP.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


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