https://www.youtube.com/watch?v=19CtibKJCpY&feature=youtu.be its what makes bombing big groups possible, cleave without master twohander is just a wasted skill tbh.
SpiderCultist wrote: »its what makes bombing big groups possible, cleave without master twohander is just a wasted skill tbh.
Thanks. I have some leftovers here and there, what would you think about running troll king + werewolf hide (instead of truth) + seventh legion (instead of fury) + master maul ? I know it's another kind of build but looks like you are quite experienced with stamWardens.
Man i really need to get around to vDSA. It’s the 4 man group that puts me off lol. Just can’t usually find people who want to work through it. vMA was fine and it’s too bad those weapons got nerfed so hard. Cool build though. I’m prob gonna run fury and 7th for use in my duo with Templar healer after this patch. Transmute fury jewlery to stamina. Gonna be a lot of op builds this patch.
Fury, 7th, ravager, truth. Just put them rogether in any combo with bloodspawn and you got a "build".
Very Impressed with masters 2h!
Here's a nugget. Steel Tornado proc's ravager. If you hit mutiple targets it will proc. Outnumbered pvp you're looking at 90% uptime. 9 meter radius and all. L
Fury, 7th, ravager, truth. Just put them rogether in any combo with bloodspawn and you got a "build".
Very Impressed with masters 2h!
Here's a nugget. Steel Tornado proc's ravager. If you hit mutiple targets it will proc. Outnumbered pvp you're looking at 90% uptime. 9 meter radius and all. L
So did hidden blade I think. Or it could be the enchant it procs.
Don't think it's subassault tbh. It's more the major heroism + nearly free shields, amplified heals and high health.
If stamdens wouldn't get magicka back from shimmering they couldn't zoom in and out of the fight at will and ignore a good portion of ranged attacks. Shimmering shield is nothing but an absurd ulti gen and mitigation tool. It leads to a distribution of ressources. Where other stamclasses need to spend stamina (block, dodge) on or have to invest magicka (wings or cloak) stamden gets a free buff on top of magicka return.
It's both that make stamwarden so strong/ too strong.
In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.
Imo the main issue is Major Heroism, no one should have an easy time keeping it up 100% of the time especially when it gives you full range mitigation.
Shalks are another problem as they work like an AoE Curse that has huge range and ignores the main stamina defences, LoS, Block and Dodge.
I'd be up for splitting the damage, let it deal 1/3 on activating it and 2/3 after 3 seconds. This keeps the overall damage output the same but makes it harder to just stack shalks with a warden group and instantly nuke anyone you'll see.
It's both that make stamwarden so strong/ too strong.
In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.
Imo the main issue is Major Heroism, no one should have an easy time keeping it up 100% of the time especially when it gives you full range mitigation.
Shalks are another problem as they work like an AoE Curse that has huge range and ignores the main stamina defences, LoS, Block and Dodge.
I'd be up for splitting the damage, let it deal 1/3 on activating it and 2/3 after 3 seconds. This keeps the overall damage output the same but makes it harder to just stack shalks with a warden group and instantly nuke anyone you'll see.
It has actually 3 (bear ulti)It's both that make stamwarden so strong/ too strong.
In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.
Imo the main issue is Major Heroism, no one should have an easy time keeping it up 100% of the time especially when it gives you full range mitigation.
Shalks are another problem as they work like an AoE Curse that has huge range and ignores the main stamina defences, LoS, Block and Dodge.
I'd be up for splitting the damage, let it deal 1/3 on activating it and 2/3 after 3 seconds. This keeps the overall damage output the same but makes it harder to just stack shalks with a warden group and instantly nuke anyone you'll see.
If this happens, they need to buff other damage (i.e. cutting dive). Don't forget stamina wardens get 2 damage skills out of 3 skill trees.
Don't think it's subassault tbh. It's more the major heroism + nearly free shields, amplified heals and high health.
If stamdens wouldn't get magicka back from shimmering they couldn't zoom in and out of the fight at will and ignore a good portion of ranged attacks. Shimmering shield is nothing but an absurd ulti gen and mitigation tool. It leads to a distribution of ressources. Where other stamclasses need to spend stamina (block, dodge) on or have to invest magicka (wings or cloak) stamden gets a free buff on top of magicka return.