It has actually 3 (bear ulti)It's both that make stamwarden so strong/ too strong.
In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.
Imo the main issue is Major Heroism, no one should have an easy time keeping it up 100% of the time especially when it gives you full range mitigation.
Shalks are another problem as they work like an AoE Curse that has huge range and ignores the main stamina defences, LoS, Block and Dodge.
I'd be up for splitting the damage, let it deal 1/3 on activating it and 2/3 after 3 seconds. This keeps the overall damage output the same but makes it harder to just stack shalks with a warden group and instantly nuke anyone you'll see.
If this happens, they need to buff other damage (i.e. cutting dive). Don't forget stamina wardens get 2 damage skills out of 3 skill trees.and why Swarm doesn't have stamina version...
It has actually 3 (bear ulti)It's both that make stamwarden so strong/ too strong.
In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.
Imo the main issue is Major Heroism, no one should have an easy time keeping it up 100% of the time especially when it gives you full range mitigation.
Shalks are another problem as they work like an AoE Curse that has huge range and ignores the main stamina defences, LoS, Block and Dodge.
I'd be up for splitting the damage, let it deal 1/3 on activating it and 2/3 after 3 seconds. This keeps the overall damage output the same but makes it harder to just stack shalks with a warden group and instantly nuke anyone you'll see.
If this happens, they need to buff other damage (i.e. cutting dive). Don't forget stamina wardens get 2 damage skills out of 3 skill trees.and why Swarm doesn't have stamina version...
It has actually 3 (bear ulti)It's both that make stamwarden so strong/ too strong.
In one moment you can turtle up and survive against 5 enemies and in the next you turn around and unleash a huge AoE burst into them that has a huge killing potential.
Imo the main issue is Major Heroism, no one should have an easy time keeping it up 100% of the time especially when it gives you full range mitigation.
Shalks are another problem as they work like an AoE Curse that has huge range and ignores the main stamina defences, LoS, Block and Dodge.
I'd be up for splitting the damage, let it deal 1/3 on activating it and 2/3 after 3 seconds. This keeps the overall damage output the same but makes it harder to just stack shalks with a warden group and instantly nuke anyone you'll see.
If this happens, they need to buff other damage (i.e. cutting dive). Don't forget stamina wardens get 2 damage skills out of 3 skill trees.and why Swarm doesn't have stamina version...
Bear ultimate isn't a stamina skill, it's an ultimate skill. Warden has 2 stamina damage skills. Three types of skills dude; 1) mag; 2) stam; and 3) ultimate. Smh.
Don't think it's subassault tbh. It's more the major heroism + nearly free shields, amplified heals and high health.
If stamdens wouldn't get magicka back from shimmering they couldn't zoom in and out of the fight at will and ignore a good portion of ranged attacks. Shimmering shield is nothing but an absurd ulti gen and mitigation tool. It leads to a distribution of ressources. Where other stamclasses need to spend stamina (block, dodge) on or have to invest magicka (wings or cloak) stamden gets a free buff on top of magicka return.
Anything that can get absorbed by shim shield can get a force-miss from vanish or deleted by the sorc teleport that absorbs projectiles. Or just LoS’d. Many of the best wardens don’t use shim shield if they know they have good LoS options nearby.
The class healing is good in theory but not better than a stam sorc or Stam DK in practice. Stamden doesn’t have enough mag to keep uptime on all those buffs, even in CP. in reality, I think Stam sorc actually gets a little more passive healing than stamden.
Sub assault is why wardens are OP.
https://www.youtube.com/watch?v=6kYEb51NMA8https://www.youtube.com/watch?v=6kYEb51NMA8
I am the reason stamina warden is op.
Just my humble opinion x']
sharing my stamina warden setup I have been using for the last monthshttps://www.youtube.com/watch?v=19CtibKJCpY&feature=youtu.be
what to play before getting a master weapon?
what makes Stamden still so OP?
Don't think it's subassault tbh. It's more the major heroism + nearly free shields, amplified heals and high health.
If stamdens wouldn't get magicka back from shimmering they couldn't zoom in and out of the fight at will and ignore a good portion of ranged attacks. Shimmering shield is nothing but an absurd ulti gen and mitigation tool. It leads to a distribution of ressources. Where other stamclasses need to spend stamina (block, dodge) on or have to invest magicka (wings or cloak) stamden gets a free buff on top of magicka return.
Anything that can get absorbed by shim shield can get a force-miss from vanish or deleted by the sorc teleport that absorbs projectiles. Or just LoS’d. Many of the best wardens don’t use shim shield if they know they have good LoS options nearby.
The class healing is good in theory but not better than a stam sorc or Stam DK in practice. Stamden doesn’t have enough mag to keep uptime on all those buffs, even in CP. in reality, I think Stam sorc actually gets a little more passive healing than stamden.
Sub assault is why wardens are OP.
Don't think it's subassault tbh. It's more the major heroism + nearly free shields, amplified heals and high health.
If stamdens wouldn't get magicka back from shimmering they couldn't zoom in and out of the fight at will and ignore a good portion of ranged attacks. Shimmering shield is nothing but an absurd ulti gen and mitigation tool. It leads to a distribution of ressources. Where other stamclasses need to spend stamina (block, dodge) on or have to invest magicka (wings or cloak) stamden gets a free buff on top of magicka return.
Anything that can get absorbed by shim shield can get a force-miss from vanish or deleted by the sorc teleport that absorbs projectiles. Or just LoS’d. Many of the best wardens don’t use shim shield if they know they have good LoS options nearby.
The class healing is good in theory but not better than a stam sorc or Stam DK in practice. Stamden doesn’t have enough mag to keep uptime on all those buffs, even in CP. in reality, I think Stam sorc actually gets a little more passive healing than stamden.
Sub assault is why wardens are OP.
Yo @Thogard , could you elaborate on why you said stamDK's have better heals than stamwarden? I generally trust your input, but that one is news to me and I've been playing stamDK a lot the past few weeks
@Minno I see, thanks for clarifying, those were the only sDK advantages I was aware of. I guess I'm just not convinced that the DK passive + major mending is better healing then warden spores+tree ult. I mean, of course the sDK has larger rally/vigors, but dropping tree ult is way more valuable than a larger HoT, imo. Hard to argue with you or thog though, so I accept that I might be wrong on this one.
And maybe I'm in the minority, but I don't like running igneous. So many skills that seem more useful to me...
@Minno I see, thanks for clarifying, those were the only sDK advantages I was aware of. I guess I'm just not convinced that the DK passive + major mending is better healing then warden spores+tree ult. I mean, of course the sDK has larger rally/vigors, but dropping tree ult is way more valuable than a larger HoT, imo. Hard to argue with you or thog though, so I accept that I might be wrong on this one.
And maybe I'm in the minority, but I don't like running igneous. So many skills that seem more useful to me...
Glass half-full or half-empty type of perspective really. We call this "build dependent".
Keep in mind, SDKs also have *** green dragon blood, which adds another 8% healing received and the infamous 33% healing based on your health value.
Those warden vines scale with max stat? or just mag? If max stat, then vines is a sexy heal because it ignores GCD which is better than vigor in a way. But vigor also ignores GCD since it's a HOT.
Lots of checks and balances on a SDK.
The reality is that Spores is very over rated. It’s best use is as a group heal or to get major mending. It’s expensive and you’re usually better off using vigor and repositioning than trying to repeatedly burst heal with spores
IZZEFlameLash wrote: »The reality is that Spores is very over rated. It’s best use is as a group heal or to get major mending. It’s expensive and you’re usually better off using vigor and repositioning than trying to repeatedly burst heal with spores
'Burst heal' with Spores is not really a burst heal. I agree. Lol. I mean, it is better than nothing but I'd rather rely on Vigor and tree of trolls.
IZZEFlameLash wrote: »The reality is that Spores is very over rated. It’s best use is as a group heal or to get major mending. It’s expensive and you’re usually better off using vigor and repositioning than trying to repeatedly burst heal with spores
'Burst heal' with Spores is not really a burst heal. I agree. Lol. I mean, it is better than nothing but I'd rather rely on Vigor and tree of trolls.
It will bail you out if you’re making mistakes or catch some unexpected burst, but if you tighten up those mistakes you often won’t need it. When I play stam warden(rarely these days, but more in the future now that I’ve got balorgh in good traits) I often go back and forth on keeping spores on my bar solo