Silver_Strider wrote: »The biggest issue with Moondancer is that there aren't enough synergies to go around to have decent uptimes on it, even with the synergy buffs a few patches ago.
Tanks are being pushed more and more to run Alkosh, especially now that Stamina builds can't rely on Sunderflame+NMG to get them to penetration caps in trials, meaning the bulk of synergies go to the Tank 1st and foremost, leaving very few synergies to help you proc the 5 piece of Moondancer. The RNG buff also doesn't help as, despite how helpful extra magic regen is, the spell damage is the real prize there and getting that is a coin flip on the rare occasion you do get to pop synergies.
They really need to add more synergies to the game and remove the stupid requirements on some of them so that Moondancer can actually be useful.
Moondancer is an amazing set if you´re melee magicka build (magicka Templar and magicka DK).Silver_Strider wrote: »The biggest issue with Moondancer is that there aren't enough synergies to go around to have decent uptimes on it, even with the synergy buffs a few patches ago.
Tanks are being pushed more and more to run Alkosh, especially now that Stamina builds can't rely on Sunderflame+NMG to get them to penetration caps in trials, meaning the bulk of synergies go to the Tank 1st and foremost, leaving very few synergies to help you proc the 5 piece of Moondancer. The RNG buff also doesn't help as, despite how helpful extra magic regen is, the spell damage is the real prize there and getting that is a coin flip on the rare occasion you do get to pop synergies.
They really need to add more synergies to the game and remove the stupid requirements on some of them so that Moondancer can actually be useful.
If you´re playing melee magicka in a raid there´re more than enough synergies. Orbs, shards, liquid lightning will be the most common to use. MD has a 30 second duration, each individual synergy has a 20 second cooldown. In worst case scenario just tell your healers (if on voice communication) to throw you a shard or an orb, it´s not really that difficult.
I especially love MD on magDK this patch. Running it on frontbar only. It synergies perfectly with the class. MagDK in general have quite bad sustain. Having 448 extra magicka regen for 30 seconds will prevent your DPS from going lower (because you don´t have to heavy attack to gain back resources). And even if you get 2x regen buffs in a row, it is still beneficial (for the same reason as I just mentioned).
Imvoracious wrote: »I've heard IA is better if you are a pet sorc (because of VMA heavy attack) and MA is better than MD. I'm on console though so I haven't tested.
Silver_Strider wrote: »The biggest issue with Moondancer is that there aren't enough synergies to go around to have decent uptimes on it, even with the synergy buffs a few patches ago.
Tanks are being pushed more and more to run Alkosh, especially now that Stamina builds can't rely on Sunderflame+NMG to get them to penetration caps in trials, meaning the bulk of synergies go to the Tank 1st and foremost, leaving very few synergies to help you proc the 5 piece of Moondancer. The RNG buff also doesn't help as, despite how helpful extra magic regen is, the spell damage is the real prize there and getting that is a coin flip on the rare occasion you do get to pop synergies.
They really need to add more synergies to the game and remove the stupid requirements on some of them so that Moondancer can actually be useful.