Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

moondancer 5pc effect any good post summerset?

kts
kts
✭✭✭
are people still using moondancer post summerset or is everyone replacing it with something else?
  • Imvoracious
    Imvoracious
    ✭✭
    I've heard IA is better if you are a pet sorc (because of VMA heavy attack) and MA is better than MD. I'm on console though so I haven't tested.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    The biggest issue with Moondancer is that there aren't enough synergies to go around to have decent uptimes on it, even with the synergy buffs a few patches ago.

    Tanks are being pushed more and more to run Alkosh, especially now that Stamina builds can't rely on Sunderflame+NMG to get them to penetration caps in trials, meaning the bulk of synergies go to the Tank 1st and foremost, leaving very few synergies to help you proc the 5 piece of Moondancer. The RNG buff also doesn't help as, despite how helpful extra magic regen is, the spell damage is the real prize there and getting that is a coin flip on the rare occasion you do get to pop synergies.

    They really need to add more synergies to the game and remove the stupid requirements on some of them so that Moondancer can actually be useful.
    Argonian forever
  • The_Tarantian
    The_Tarantian
    ✭✭✭
    What options do we have left for magicka DDs though? Except for Siroria (obvious meta) and Master Architec (forcing us into melee). Me guessing IA would be pretty much useless as the same debuff would be applied by heals/tanks, so there is pretty much only Moondancer left, eh?
    Erin Go Bragh, Erin go Braugh !
    It's Irish for "you're ***".
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Moondancer is an amazing set if you´re melee magicka build (magicka Templar and magicka DK).
    The biggest issue with Moondancer is that there aren't enough synergies to go around to have decent uptimes on it, even with the synergy buffs a few patches ago.

    Tanks are being pushed more and more to run Alkosh, especially now that Stamina builds can't rely on Sunderflame+NMG to get them to penetration caps in trials, meaning the bulk of synergies go to the Tank 1st and foremost, leaving very few synergies to help you proc the 5 piece of Moondancer. The RNG buff also doesn't help as, despite how helpful extra magic regen is, the spell damage is the real prize there and getting that is a coin flip on the rare occasion you do get to pop synergies.

    They really need to add more synergies to the game and remove the stupid requirements on some of them so that Moondancer can actually be useful.

    If you´re playing melee magicka in a raid there´re more than enough synergies. Orbs, shards, liquid lightning will be the most common to use. MD has a 30 second duration, each individual synergy has a 20 second cooldown. In worst case scenario just tell your healers (if on voice communication) to throw you a shard or an orb, it´s not really that difficult.

    I especially love MD on magDK this patch. Running it on frontbar only. It synergies perfectly with the class. MagDK in general have quite bad sustain. Having 448 extra magicka regen for 30 seconds will prevent your DPS from going lower (because you don´t have to heavy attack to gain back resources). And even if you get 2x regen buffs in a row, it is still beneficial (for the same reason as I just mentioned).
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Qbiken wrote: »
    Moondancer is an amazing set if you´re melee magicka build (magicka Templar and magicka DK).
    The biggest issue with Moondancer is that there aren't enough synergies to go around to have decent uptimes on it, even with the synergy buffs a few patches ago.

    Tanks are being pushed more and more to run Alkosh, especially now that Stamina builds can't rely on Sunderflame+NMG to get them to penetration caps in trials, meaning the bulk of synergies go to the Tank 1st and foremost, leaving very few synergies to help you proc the 5 piece of Moondancer. The RNG buff also doesn't help as, despite how helpful extra magic regen is, the spell damage is the real prize there and getting that is a coin flip on the rare occasion you do get to pop synergies.

    They really need to add more synergies to the game and remove the stupid requirements on some of them so that Moondancer can actually be useful.

    If you´re playing melee magicka in a raid there´re more than enough synergies. Orbs, shards, liquid lightning will be the most common to use. MD has a 30 second duration, each individual synergy has a 20 second cooldown. In worst case scenario just tell your healers (if on voice communication) to throw you a shard or an orb, it´s not really that difficult.

    I especially love MD on magDK this patch. Running it on frontbar only. It synergies perfectly with the class. MagDK in general have quite bad sustain. Having 448 extra magicka regen for 30 seconds will prevent your DPS from going lower (because you don´t have to heavy attack to gain back resources). And even if you get 2x regen buffs in a row, it is still beneficial (for the same reason as I just mentioned).

    I speak as a Magblade and we're typically ranged with for the most part, except with Master Architect, which is easy to move in, pop and step out again, especially with Path and Cripple giving us Expedition all the time. I get a synergy once in a blue moon and that's mostly just a Shard/Orb. Can't remember the last time I got to pop a Liquid Lightning synergy in a Trial Setting, except maybe on trash pulls here and there. I miss popping Inner Fire Synergies =P
    Argonian forever
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    I've heard IA is better if you are a pet sorc (because of VMA heavy attack) and MA is better than MD. I'm on console though so I haven't tested.

    Not a relevant comparison in an actual trial because only one person needs to run IA. On a dummy, IA can be very strong in a heavy attack rotation.
    The biggest issue with Moondancer is that there aren't enough synergies to go around to have decent uptimes on it, even with the synergy buffs a few patches ago.

    Tanks are being pushed more and more to run Alkosh, especially now that Stamina builds can't rely on Sunderflame+NMG to get them to penetration caps in trials, meaning the bulk of synergies go to the Tank 1st and foremost, leaving very few synergies to help you proc the 5 piece of Moondancer. The RNG buff also doesn't help as, despite how helpful extra magic regen is, the spell damage is the real prize there and getting that is a coin flip on the rare occasion you do get to pop synergies.

    They really need to add more synergies to the game and remove the stupid requirements on some of them so that Moondancer can actually be useful.

    You should be popping synergies at least every 30 seconds. Yes its difficult to keep the damage buff up 100%, but one of the nice things about this set is that it can be very useful to sustain as well. Quantity of synergies shouldnt be an issue, especially in melee range.

    Ultimately, I think the jury is still out on this. I do think the stars have alligned as well as they ever have to make this set a viable option. Synergies work far better, and now we can easily front bar this set with a staff and jewerly. It basically used to require a DW templar to pull it off.

    The other problem with its viability is that Siroria is the new meta. As both give the same 3 piece buff, it makes you think twice about running both.
Sign In or Register to comment.