SirCritical wrote: »However, in this case, the reward is for an important Skill line that players will want on frequently played characters.
-1000/10
Heh? What's your problem, since you just concluded: it's a powerful skill-line. Why should they give it to you for free? Even legerdemain skill-line needed more time to max out (because of it's daily limits). I'm really not rushing, but I maxed psijics skill-line yesterday, with clearing up the stacks of surveys and treasure chests (collected by 9 characters in the latest anniversary event) in every zone.
You missed my point entirely.
I'm not displeased because it's not free. I dislike that it's extremely boring. Content this mindless is *painful* for me. I would be okay with it if it was behind and interesting questline or challenging in some way instead of the equivalent of 60 crafting surveys located across base game zones.
Legerdemain is much more interesting with the potential for interesting rewards along the way.
You are also missing the point. I completed it normally in a few hours. It was trivial. It was completely straight forward. I find things that are extremely easy and repetitious to be very boring. I do not play games to be bored. Spending a few hours bored out of my mind is a problem for me. Shopping for groceries is more interesting that this questline.It is boring because you want to jump to the end result, without doing it bit by bit, daily or from time to time, as the devs designed it. They don't want the large majority to get this skill line maxed quickly and for all the alts. Otherwise there would have been a Psijic token in the crown store.
Time isn't the issue. There is no interesting gameplay. One looks at the map, finds the approximate location instantly, travels there via wayshrine, presses E to trigger the skull and then rides to the approximate location until the quest market appears. Repeat 59 times.The Psijics are a legendary faction in the TES universe. So leveling them should take some time. The content is a week old. Why are you in a hurry? If you would have it maxed in a day across all of your alts you or other people would complain that it is very easy and everybody has it.
SirCritical wrote: »However, in this case, the reward is for an important Skill line that players will want on frequently played characters.
-1000/10
Heh? What's your problem, since you just concluded: it's a powerful skill-line. Why should they give it to you for free? Even legerdemain skill-line needed more time to max out (because of it's daily limits). I'm really not rushing, but I maxed psijics skill-line yesterday, with clearing up the stacks of surveys and treasure chests (collected by 9 characters in the latest anniversary event) in every zone.
You missed my point entirely.
I'm not displeased because it's not free. I dislike that it's extremely boring. Content this mindless is *painful* for me. I would be okay with it if it was behind and interesting questline or challenging in some way instead of the equivalent of 60 crafting surveys located across base game zones.
Legerdemain is much more interesting with the potential for interesting rewards along the way.
The best way to find many valuable furniture recipes is through pickpocketing. Learning the routines of the NPCs can be interesting and sometimes challenging to do without getting a bounty. It can also be leveled while completing other content including, but not limited to the Thieves Guild quests. It's not static. Each character can level Legerdemain differently.SirCritical wrote: »I think I see your point, and agree that doing the same thing again and again is boring. But I wouldn't say the questline is utterly uninteresting. And back to legerdemain: which interesting rewards are you talking about? The lots of vegetables looted from the barrels and sacks in Koeglin's village? Because I hope you did not commit the mistake of raising it purely by pickpocketing
VaranisArano wrote: »I thought it was pretty fun to do with friends, and much nicer than grinding dolmens for the Fighters Guild and much less running around that hunting lore books.
Then again, I'm spoiled on lore books since I'm on PC and can use add-ons.
I'm not against content like this for people who enjoy it, but I don't think a major Skill Line should be tied to it.
I thought the Lost Library of Andule in Morrowind was a much better implementation because it was something that only had to be done once and the reward was compelling without being something every competitive player felt they must have. Plus it was entirely within Vvardenfell which was still new and interesting to me at the time.
In contrast, this is something I'll feel compelled to do on multiple characters which I'm dreading. If it was something that could be completed in Summerset, it wouldn't be so bad as that content is still new and interesting. I'm completely sick of the base content from leveling alts and the holiday events.
It's funny that you say you enjoyed completing it with a friend because the Craglorn segment reminded me of the original implementation of Craglorn which featured combat that was fun to do with friends. It made me a little sad that all overland content is so easy, that I'd never consider questing with another player anymore.
VaranisArano wrote: »I thought it was pretty fun to do with friends, and much nicer than grinding dolmens for the Fighters Guild and much less running around that hunting lore books.
Then again, I'm spoiled on lore books since I'm on PC and can use add-ons.
I'm not against content like this for people who enjoy it, but I don't think a major Skill Line should be tied to it.
I thought the Lost Library of Andule in Morrowind was a much better implementation because it was something that only had to be done once and the reward was compelling without being something every competitive player felt they must have. Plus it was entirely within Vvardenfell which was still new and interesting to me at the time.
In contrast, this is something I'll feel compelled to do on multiple characters which I'm dreading. If it was something that could be completed in Summerset, it wouldn't be so bad as that content is still new and interesting. I'm completely sick of the base content from leveling alts and the holiday events.
It's funny that you say you enjoyed completing it with a friend because the Craglorn segment reminded me of the original implementation of Craglorn which featured combat that was fun to do with friends. It made me a little sad that all overland content is so easy, that I'd never consider questing with another player anymore.
I wouldn't call it a major skill line tbh. Its got some fun stuff but thats about it. A major skill line would be classes tbh.
As someone who has done it on multiple characters already I can tell you its really not so bad. its simple. Just skip the dialogue etc and just keep moving and dont stop. I did it in under 4 hours so seriously its not that bad.
I think the problem here is that people see every skill line as a grind or repetitive but the problem is that its how its designed for nearly every non class/weapon skill line. Its been like this since the beginning. The argument shouldn't be against the skill line itself but rather how ZoS implements them.
Has ZOS watched us collect shards and lorebooks and reached the conclusion that this is strong game design? Do they think we enjoy it? Everyone I know considers those steps in leveling an alt to be painful.
Oreyn_Bearclaw wrote: »VaranisArano wrote: »I thought it was pretty fun to do with friends, and much nicer than grinding dolmens for the Fighters Guild and much less running around that hunting lore books.
Then again, I'm spoiled on lore books since I'm on PC and can use add-ons.
I'm not against content like this for people who enjoy it, but I don't think a major Skill Line should be tied to it.
I thought the Lost Library of Andule in Morrowind was a much better implementation because it was something that only had to be done once and the reward was compelling without being something every competitive player felt they must have. Plus it was entirely within Vvardenfell which was still new and interesting to me at the time.
In contrast, this is something I'll feel compelled to do on multiple characters which I'm dreading. If it was something that could be completed in Summerset, it wouldn't be so bad as that content is still new and interesting. I'm completely sick of the base content from leveling alts and the holiday events.
It's funny that you say you enjoyed completing it with a friend because the Craglorn segment reminded me of the original implementation of Craglorn which featured combat that was fun to do with friends. It made me a little sad that all overland content is so easy, that I'd never consider questing with another player anymore.
I wouldn't call it a major skill line tbh. Its got some fun stuff but thats about it. A major skill line would be classes tbh.
As someone who has done it on multiple characters already I can tell you its really not so bad. its simple. Just skip the dialogue etc and just keep moving and dont stop. I did it in under 4 hours so seriously its not that bad.
I think the problem here is that people see every skill line as a grind or repetitive but the problem is that its how its designed for nearly every non class/weapon skill line. Its been like this since the beginning. The argument shouldn't be against the skill line itself but rather how ZoS implements them.
It has required skills for several DPS classes to min/max their performance. It has a ton of PVP utility. Like every other "major" skill line, it has 5 skills and an ultimate. Define Major for me.
SpiderCultist wrote: »tell us how interesting is the Augur once you've fully unlocked the skill line for 3 characters at least... meat-brains
ZOS developer meeting on the Psijic questline:
Dev 1: I have this great new idea for a type of quests we can make!
Dev 2: Oh?
Dev 1: How about we make the player read a map, then ride to that point on the map and press E?
Dev 2: That's awesome! Let's make them do that 60 times in a row! That'll be super fun!
Dev 1: Can we put the locations in hard to reach places far away from way shrines and scatter them all over the map requiring multiple loading screens to complete each quest along the way?
Dev 2: Sure! And then we can harass them along the way with this annoying disembodied voice that babbles nonsensically!
Dev 1: This is pure gold!
>_<